Honoree mission Awful


Airborne_Ninja

 

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Originally Posted by Rush_Bolt View Post
Except for the whole warning given by Lady Grey.

Except for the clue you find which explicitly states the Honoree will be in there in some fashion.

Except for the whole being able to see what's in the room ahead before leaping in.

But yeah, except for all those warning signals, there's no warning.
Thank you for taking that out of context.
I was talking specifically about the Curse of Weariness/Curse Breaker. Try not to take snippets to try and bash me with, Im getting a little sick of it.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Have done this 4 of my toons so far:

Volkanik: Stone / Fire Brute .. died a couple of times largely because I didn't know what to expect. Didnt have too much trouble with Honouree, but thought Holtz was tricky... then again with /FA toons, I kinda expect to die now and then. No biggie.

Illuzi-One: Ill / Rad Troller. Teamed with a friend playing a fire blaster. Cake. No problems at all.

Arak-Atak: Crab Spider. Solo again, and again no problems

CyberDeath: Bots / Dark MM. Solo again. Managed to pull Honouree out and took care of him fairly easily. Holtz killed me largely due to me not paying enough attention to my bots who managed to KB Holtz into the the rear Rikti portals I'd left there, and agged the whole lot. Combination of all those Rikti + Holtz is what finished me off. Second go I KB'd him into the water underneath the bridge and then the Assault Bot kept him on his back with plasma cannons, and then it was just matter of time. Mopped up the rest of the Rikti afterwards.

I didn't know about Curse of Weariness before reading this thread, and as such didn't know about the V-Merit counter measure. Sure Volks end seemed to deplete rather rapidly which did confuse me somewhat, but Stone / Fire is a bit end heavy anyway, so Consume and blue pills tend to be the order of the day to a degree.

None of those builds have any Purple IOs in them, and I'm by no means an uber skilled player, but I'm at a loss to understand the feather spitting by some. That mission is a little trickier than most, granted but just because you can't just charge in and win after a few button mashes certainly doesn't make it broken.

Incidentally, I didn't think it was that long ago that Defenders and other support ATs weren't generally considered being particularly solo friendly anyway, so is it any REAL surprise that they'd have trouble with a mission like that ?


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Posted

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Originally Posted by Techbot Alpha View Post
Thank you for taking that out of context.
I was talking specifically about the Curse of Weariness/Curse Breaker. Try not to take snippets to try and bash me with, Im getting a little sick of it.
Why are you entitled to notice of what the mission will throw at you?


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Originally Posted by Bad_Influence View Post
If my endurance is gone, I can't fight. That's it. Especially with wave after wave of ambushes on TOP of an eb/av. Whoever thought this mission up needs a serious kick to the shins.
I've only run this through on 3 characters so far, and my first time through was on a Warshade with no warnings of what to expect. (Not so) oddly, I did much better before the portals were destroyed on her. I only noticed that I was hit with Curse after the ready supply of bodies dwindled, and I had to come back to finish off Honoree. Once I got Honoree down Holtz was a joke due to range, KB, and -rech.

The second time through I was on a team, so it doesn't count, and on a perma-PA Ill/Rad, so that run shouldn't count anyway.

The third time was my EM/ElA Brute - no real issues but she has lots of endurance management.

Future attempts are likely to be dropped, simply because I can.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
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I didn't even know there was a curse in the Honoree mission, until mentioned here. Interesting.


 

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only have one 50, a WP/SS tanker. got to 'the Room' and decided to go all heroic and charge in. that didn't end well. hosped and came back. pulled Holtz with Laser Beam Eyes. defeated him. pulled the Honoree the same way. a fun slugfest ensued. I won

thusly, the Honoree mission is not Awful


There is no such thing as an "innocent bystander"

 

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Originally Posted by Feycat View Post
What about those of us who PL to 22 because we hate the early levels and STILL love Praetoria and handled it just fine? Life is not binary. I don't think I've rolled a new character since GR came out except my spider who didn't go through Praetoria.
Okay, maybe I should have written that in reverse order, those complaining about the foes in the Incarnate arc are likely the same ones that complained about the supposed difficulty in Praetoria, who probably also PL'd past level 20.

I wasn't implying that everyone who PL's past low level content complained about Praetoria.


 

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Originally Posted by EvilGeko View Post
Why are you entitled to notice of what the mission will throw at you?
He wasn't saying he was. He was saying that people who say you should go in prepared with the curse breaker were full of it cos he didn't want external notice of what was going to happen. Lady Grey didn't tell you so you can't know without reading it here.


 

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Originally Posted by Diggis View Post
He wasn't saying he was. He was saying that people who say you should go in prepared with the curse breaker were full of it cos he didn't want external notice of what was going to happen. Lady Grey didn't tell you so you can't know without reading it here.
He has, I'm assuming, played the RWZ content before.

He's thus been exposed to the Rogue Vanguard and some of the tricks they have, including the curse breaker. The Curse is used even on lower difficulties.

He's told in the briefing that there's a rogue Vanguard operative in there. And to bring friends.

It's not a stretch to think "Hey, I don't know exactly what TYPE of Rogue Vanguard is in there, but it's supposed to be a tough one. Maybe I should grab blues/that curse breaker/etc."

Now, someone that's at 50 without having played the RWZ stuff? They'd have an excuse. It would be a completely new power being used on them.


 

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Originally Posted by Memphis_Bill View Post
He has, I'm assuming, played the RWZ content before.

He's thus been exposed to the Rogue Vanguard and some of the tricks they have, including the curse breaker. The Curse is used even on lower difficulties.

He's told in the briefing that there's a rogue Vanguard operative in there. And to bring friends.

It's not a stretch to think "Hey, I don't know exactly what TYPE of Rogue Vanguard is in there, but it's supposed to be a tough one. Maybe I should grab blues/that curse breaker/etc."

Now, someone that's at 50 without having played the RWZ stuff? They'd have an excuse. It would be a completely new power being used on them.
Thank you for the patronising, from everyone.
Yes, I've played the RWZ content, on Alpha and other characters. Yes, I knew about the Curse already. However, I also knew from overhearing/reading about the Honoree cropping up in the new arcs. When I saw the 'Bring Friends' part, I automatically assumed, correctly, that it was the Honoree.
Holtz is an EB with powers from BOTH the VG Wizard and Colonel. I'm sorry I obviously don't have the amazing and impeccable foresight of people in this thread, but anyone claiming I "Should have known" is frankly talking BS. If Lady Grey had explicitly said 'Holtz is one of out top operatives, You should make sure to take some extra equipement to counter what he/she is capable of throwing at you." then I would only have myself to blame for not heeding the advice.

As it is, The Curse has no counter measure outside of the Cursebreaker (No, chomping blues does NOT work because 1) they are finite 2) I have pets to resummon, which takes a huge ammount of end which I no longer have) so, yes, its a cheap trick to pull in my opinion, especially with Holtz's already impressive arsenal and powers.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Diggis View Post
He wasn't saying he was. He was saying that people who say you should go in prepared with the curse breaker were full of it cos he didn't want external notice of what was going to happen. Lady Grey didn't tell you so you can't know without reading it here.
This. Thank you.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Red Valkyrja View Post
Excuse me, but what is this 'Curse Breaker' everyone is speaking of?
You can buy it for Vanguard credits in the Vanguard base.

Ironically, the Curse of Weariness would be the least of my worries in that mission. By level 50, my characters have great endurance management. I was hit with the Curse when I tried the mission during beta testing (with a Fire/Fire brute), and it didn't bother me at all. But I make liberal use of endurance reduction enhancements.


 

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I've ran Ramiel's arc on my SS/Ela Brute and my Fire/Dev Blaster. Neither one died or have a problem with any mission on the arc.

I just ran around punching and foot stomping things on my Brute (at +0/x8), not really paying attention to anything except for when to refire Rage while hasten is on auto.

My Blaster didn't die either. (+0/x0) I never got touched by an EB and I'm slotted with generic IO's at the moment and a sub-par build. All I did was stack mines, fling a fire blast, and hide around the corner. Each time I fully expected to have to duke it out a bit after the mines, but each EB was killed by the mine stack. Tactics for the win.

Or was I supposed to charge in and die over and over so I can complain about the game being too hard?


 

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Originally Posted by Red Valkyrja View Post
Excuse me, but what is this 'Curse Breaker' everyone is speaking of?

Whatever it is, I do not think it is mandatory to succeed in this mission, as I've done it four or five time without it.
I think only one person is claiming the Curse makes the mission impossible. The rest of us simply think that a 5 minute duration is insane. I got hit with the thing twice on one character when I did this in beta and it just meant running away and sitting there twiddling my thumbs for 5 minutes waiting for it to wear off. That's not fun for a pretty much pointless ability. That curse ended up being the only thing I disliked about the arc.

Also, to respond to Bill's statement, I've run RWZ content...once. Never heard of the Curse before, or if I did it was so long ago I've forgotten (I think it was at least 2 years ago). None of my other characters have gone to the RWZ. So a rogue vanguard operative means nothing to me. Not all long-time players are so well-versed in game lore. I've only got about a half-dozen characters with the levels for RWZ content.


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Originally Posted by Doctor_Gemini View Post
I think only one person is claiming the Curse makes the mission impossible.
The Curse of Weariness is the game's single biggest dick move, in my opinion, easily topping things like Sappers, the Mask of Vitiation, the Incarnate TF debuffs, setting RSF and STF enemies at 54, the Vahzilok Disease and even including AVs showing up in solo missions before you were allowed to scale them down to EBs. This is, simply put, a power which has no right to exist.

The Curse of Weariness is not intended to cripple you in the fight with that one Sorcerer who slaps it on you. You can just chug inspirations and muscle through that. The curse is intended to FORCE downtime on you, and for quite a while, too. It's intended to make you suck for five minutes unless you go out of your way and BUY a power needed to break it. That's pretty much the texbook definition of a dick move.

The curse of Weariness needs to be brought down to the duration of the Mask of Vitiation, or at 60 seconds or thereabout, and the Cursebreaker turned into multi-use protection from it that lasts, say, an hour each use.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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(Only read the first couple of pages)

Honoree is pretty tough I found. I've soloed him twice, first on my Fire/Fire dom (perma with some purple sets) and second on my Thugs/Dark MM (reasonably IO'd out but not like the dom).

For the MM, he was a doddle, but then again, there is very little that isn't a doddle for her. All I did was park the pets around the corner in passive mode, pull the EBs one at a time, then let the pets smoosh them.

I did find him tough for the dom though. The Vanguard EB was fine, albeit not one of the easier EBs I've fought, but I could handle her with my standard hard-to-mez (or PToD) EB technique of leaping around like a maniac with bonfire and water spout out to keep them off their feet while tossing holds and ranged attacks until held, then close in for the kill. Honoree though must have had knockback and hold protection, since no amount of bonfire / waterspout knocked him down and no amount of holds seem to hold him. I ended up finishing him off with a trayful of purples, but that always feels kind of cheaty as opposed to doing it with tactics, you know?


 

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Originally Posted by Jetpack View Post
I didn't even know there was a curse in the Honoree mission, until mentioned here. Interesting.
It does not always hit. It only hit one of my people once; but once was enough to get me to drop the mission from then on. I just don't find being forced to wait around for what feels like 99 forevers, fun.

Mileage will vary, of course.


 

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Originally Posted by Doctor_Gemini View Post
I think only one person is claiming the Curse makes the mission impossible. The rest of us simply think that a 5 minute duration is insane. I got hit with the thing twice on one character when I did this in beta and it just meant running away and sitting there twiddling my thumbs for 5 minutes waiting for it to wear off. That's not fun for a pretty much pointless ability. That curse ended up being the only thing I disliked about the arc.
If by one person you mean me, then no. Although the forced downtime as I reloaded my bots after downing Holtz, waited for the two-petbuffs-equals-end crash to end, re-toggled, waited for the curse to end...yeah, that resulted in the Room of a Hundred Rikti that I've been griping about.

I'm with Sam, the Curse is not a fun move. At least stuff like Malta and Carnies, while short term potentially lethal, do have coutners. The Curse? You either have the breaker, or your sat there waiting for 5 mins.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Or, you can just save yourself the hassle and drop the mission: there's an idea that works.


 

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I've now soloed this arc with my Plant/TA Scraptroller. If she can solo Honoree then anyone can. I ended up not scrapping much -- I threw slows and immobilizes until the EBs stopped moving, then hit them with resistance debuffs and whittled them to death.

Still haven't been hit with this 'Curse' everyone's talking about. I'm beginning to think that it's mythical.


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Originally Posted by Samuel_Tow View Post
The Curse of Weariness is the game's single biggest dick move, in my opinion, easily topping things like Sappers, the Mask of Vitiation, the Incarnate TF debuffs, setting RSF and STF enemies at 54, the Vahzilok Disease and even including AVs showing up in solo missions before you were allowed to scale them down to EBs. This is, simply put, a power which has no right to exist.
I'm sorry, but there's no bigger dick move than the MoV.

Incidentally:

A: The Curse used to last 30 minutes. No, I don't know what the devs were smoking either.

B: You know what else lasts 5 minutes? [Recovery Serum].


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Originally Posted by Techbot Alpha View Post
Thank you for taking that out of context.
I was talking specifically about the Curse of Weariness/Curse Breaker. Try not to take snippets to try and bash me with, Im getting a little sick of it.
My apologies on that point.

In either case, as you've said you had played through the RWZ content before and had faced off against Curse-wielding foes before... this still brings up the point of why didn't you stop to prepare the moment you saw Holtz.

Missions are not things that must be completed immediately. If I see something in a mission that I'm not prepared to handle, I back out, get set, THEN I come back and deal with it.


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Originally Posted by RemusShepherd View Post
I've now soloed this arc with my Plant/TA Scraptroller. If she can solo Honoree then anyone can. I ended up not scrapping much -- I threw slows and immobilizes until the EBs stopped moving, then hit them with resistance debuffs and whittled them to death.

Still haven't been hit with this 'Curse' everyone's talking about. I'm beginning to think that it's mythical.
From; http://wiki.cohtitan.com/wiki/Vanguard_Sword

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Curse of Weariness (Ranged, Lethal, Foe -Defense) Cursed
You are tired. Your endurance total has been reduced.
Thats -50 endurance. Not -50% recover; -50 Endurance from your actual Endurance bar.
All the people banging on about +recovery stuff; it doesnt matter. You still have 50 less endurance. Thats a huge ammount, for five minutes. Especailly on stuff like MMs, where recovering downed pets takes a crapton of end.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.