Honoree mission Awful
And the others who bought life time subscriptions before it came out... Well Apple has been making this case over and over recently, be careful about being the "early adopter". If you wait a week or a month the price will plummet once the shiny wears off.
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The game launched 9/01 of last year and won't be going F2P until sometime in the first quarter of 2011. That's at least 15 months after the game launched.
The people that bought the lifetime subs when the game first came out got more than their money's worth. The only way they would have gotten screwed would have been if that game went F2P less than 13 months after launch.
QR: I'm getting better at this, and Trapdoor is no longer a problem, however I decided I wanted my Bane to try to fight Honoree and his sidekick the... well, the honorable way. Off I go.
I get to the final room, its all good, etc etc. when someone, somewhere - dont know if if was Honoree or someone else - hit me with this absolutely gawd-awful debuff that literally almost completely stopped my recharge. Don't know about y'all, but Endurance is a requirement to fight over here. Tried running off to recover, etc. etc... haha! That must have been a ten-minute debuff, because I never was able to recover my endurance in any meaningful fashion. Meanwhile Rikti ambushes kept spawning on me. I finally just stood still, let Honoree kill me and OUT. A larger sense of "epic fail" can hardly be imagined... I have a strong suspicion that the same person who designed the Reischmann TF designed this thing, epicfailepicfailepicfail. Bleh. Not fun. Taking away my ability to fight is not a "challenge." Heck, Trapdoor is more of a challenge than that. |
It is a pretty tough mission solo, I had a few issues with it on my FF/Energy Defender. Luckily I also had 250 Vanguard Merits lying around. Did you know a defense capped Vanguard HVAS can take on that entire room and win? It's quite fascinating to watch, really. Both EBs and all the Rikti.
Cheap? Maybe. My power is to make something really unkillable, so I phoned a friend. A big mechanical friend with laser guns for arms. That helped a lot. I'm sure that a lesser pet would have been enough, but I was in a mood for overkill. |
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I thought Holtz/Honoree would be a challenge on my Earth/Storm or even a laugh-enducing suicide but... heh. Holtz spent the fight pinned to the wall with Hurricane and most of it held while my pet punched him in the face. He didn't get a single shot off on me.
Honoree stunned me during the pull but then stood in my hurricane (locked in with spammed immobilizes) tanking his ToHit while I dropped my tornado/lightning storm and threw a couple O2 boosts on my pet when Honoree got a shot to land.
Sounds like you got hit by the Curse of Weariness. Cuts your max endurance in half, and I believe it lasts five minutes. Grab a Cursebreaker temporary power from the Vanguard base, or simply stock up on blue inspirations.
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If my endurance is gone, I can't fight. That's it. Especially with wave after wave of ambushes on TOP of an eb/av. Whoever thought this mission up needs a serious kick to the shins.
Yeah, of all powers in the game, Curse of Weariness has to be up there for 'Most Cheaty'. I mean, if you don't have VG merits to get a cursebreaker? Ya screwed. Five minutes? Thats a a surprisingly long time when eyeball deep in Rikti and two EBs. Its notl ike you can really mitigate it, either. Sure, you can keep a ton of blues on hand. You still run out of end at about twice the speed, meaning you'll have munched them all damn fast. Id even say 4x as fast, given halving your end also effectively halves your recovery.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Soloed this with my Ice/Dev/Munitions blaster last night.
I cleared the front portals, then set up a minefield and pulled Holtz. She was taken down to half by the mines. I spammed my three single-target holds and put her on ice, then killed her. Piece of cake.
Honoree was a different story. I laid down 8 trip mines and set up a gun drone, then pulled him. The mines cut his health in half and I thought it was going to be easy. But he actually regenerated health while I threw attacks -- mostly holds. Eventually he got close enough to two-shot me. No stuns or sleeps, I was hopped up on break frees the entire fight.
Lesson learned from this round was that Honoree can't be held, at least not by my blaster.
So I went back in, laid down 10 trip mines, and after I pulled him into them I took a big red inspiration and hit Call of Justice, and then threw damaging attacks, no holds. He went down pretty quickly. Sometimes damage is better than control. I love that this character can do both.
As an aside, I don't think I've seen this 'curse of weariness' yet, and I've done the mission on six characters so far, three of them solo. Either the curse is missing me, or my characters' recoveries are high enough that it doesn't bother me. I did run out of endurance with my blaster fighting Holtz, but one medium blue was all it took to finish the fight.
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As an aside, I don't think I've seen this 'curse of weariness' yet, and I've done the mission on six characters so far, three of them solo. Either the curse is missing me, or my characters' recoveries are high enough that it doesn't bother me. |
When it hits you you will know, believe me. It doesn't care about your recovery, it will slurp that down like a fine wine no matter what it is, and there you are, virtually naked.
Big fun
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You're making me wish I had demorecorded my missions. None of those things are true. He might be able to two-shot a squishie if he chains the right two attacks - he has Total Focus, after all, but it took him a good 3-4 hits to kill my Defender when she was stunned (which means no toggle defense/DR power were functioning). He missed me plenty with 25% ranged defense, which is easily reachable with luck inspirations. And I got out of his stuns and holds with little break frees.
I'm not trying to rag on you here or jump on a bandwagon, but what you're saying above just isn't the case. |
This is the incident in beta that caused me to say "you know, I can beat this guy solo by expending time, resources and effort, but a lucky shot from him trumps all that; I'm just going to bring friends when this goes live".
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This is the incident in beta that caused me to say "you know, I can beat this guy solo by expending time, resources and effort, but a lucky shot from him trumps all that; I'm just going to bring friends when this goes live".
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1) You make sure he doesn't ever get a chance at that lucky shot (Immobilizes, KB);
2) You remember that the "4-luck" strategy doesn't always hold. A couple of large Oranges and that lucky shot is a lot more reasonable.
3) Sprint + Swift + Range = Kite. This is the hardest of the strategies I've found for squishies, but it works.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yeah, of all powers in the game, Curse of Weariness has to be up there for 'Most Cheaty'.
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When I ran the mission with my emp/dark on live, I foolishly forgot about it and didn't pick up the Cursebreaker before going to the mission. When it hit, I got stubborn and fought it out...but I was only fighting Holtz, and Recovery Aura was just enough to get me through it. Once Holtz went down, I waited for the Curse to wear off before tackling the Honoree.
On the other hand, it is a standard Vanguard mob power. We may hate it, but the devs didn't cook it up just to make this mission nastier.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
The Curse sucks, I'll grant you that. If you don't have the counter, you're almost certainly better off retreating until it wears off; I think its recharge is much longer than its duration--at least, I've never been hit with it twice by the same foe, even if I wait it out.
When I ran the mission with my emp/dark on live, I foolishly forgot about it and didn't pick up the Cursebreaker before going to the mission. When it hit, I got stubborn and fought it out...but I was only fighting Holtz, and Recovery Aura was just enough to get me through it. Once Holtz went down, I waited for the Curse to wear off before tackling the Honoree. On the other hand, it is a standard Vanguard mob power. We may hate it, but the devs didn't cook it up just to make this mission nastier. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Sorry, it does happen. I had three purples and an egg running plus some inherent defense at the instant he hit me with a *single attack* that did both 400+ points physical and 700+ points energy, on a blaster with barely over 1200 hit points. Technically I think I could have survived if I was maxed at 100%, but I'd not quite fully recovered from an earlier more ordinary hit; I didn't have that many greens available (tray started mostly loaded with purples and eggs) so wasn't using them when they would have been mostly wasted. Nearly full green bar to faceplant in a single instant while purpled up, leaving me to check the combat logs to figure out what the heck happened.
This is the incident in beta that caused me to say "you know, I can beat this guy solo by expending time, resources and effort, but a lucky shot from him trumps all that; I'm just going to bring friends when this goes live". |
I think one thing that annoys me about all this is that some ATs can do all this, no problem. Others.... it don't matter what you bring, blues, purples, temp powers.... you have no chance whatsoever, doesn't matter if you run it one time or fifty times - you're not going to be able to complete it. This can be a big problem on servers with low redside populations.
I gotta ask, what's Holtz even DOING in this mission? Is he rogue? Did he try to return the Honoree to the Rikti or something? Because he's in the middle of this huge group of Rikti portals, and neither he or they seem to care.
"The Hamidon is a what what of what?" - Brian the mission guy.
It is missing you. It sure didn't miss my IO-ed out Bane, and it reduced his blue bar to nothing and kept it there until I finally gave up and exited.
When it hits you you will know, believe me. It doesn't care about your recovery, it will slurp that down like a fine wine no matter what it is, and there you are, virtually naked. Big fun ![]() |
I gotta ask, what's Holtz even DOING in this mission? Is he rogue? Did he try to return the Honoree to the Rikti or something? Because he's in the middle of this huge group of Rikti portals, and neither he or they seem to care.
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Originally Posted by Lady Grey
We recently had an issue where a container holding a connection to the Well was stolen. We believe it was the work of a rogue Vanguard captain named Captain Holtz. He may have also been working with Crey.
Gaussian has been working on tracking down the captain, but we cannot risk sending in our own soldiers to track Holtz and the item down, given that Holtz had a very high reputation amongst his men. If you help us track down the container and the rogue captain, I will tell you everything you need to know. Are we agreed? |
Holtz and an armored detachment of Crey personnel extracted the containment unit holding the Honoree in stasis from the Vanguard base. Something compromised the containment--transport damage, Crey tampering, or even it simply requiring the support of the base to keep it online--and the Rikti were able to sense the Honoree's presence. A Rikti strike force was sent to retrieve the containment unit, and managed to teleport it to their base before Holtz could stop them.
Holtz had some means of tracking the containment unit and located the base before the unit was destroyed. Holtz and the Crey infiltrate the base and find the debris where the Honoree broke out of the containment unit. The Crey forces stop to analyze the debris in hopes of finding another way to contain the Honoree once he's recaptured. Holtz presses the pursuit.
Holtz finds the Honoree, weakened by his original capture and containment, and is about to recapture him when Rikti portals open--the Rikti have detected the incursion and launched a major counterattack, but they find Holtz holding the Honoree hostage; in his weakened state, Holtz could kill him, and the Rikti are reluctant to risk it. A standoff ensues, and we walk into the middle of it.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
Soloed on my Battle axe/invul tanker last night. Took a bit, but I pulled both Holtz 1st, then Honoree. Holtz took longer to kill than Honoree. I'm not tricked out either. Fun times.
Soloed on my Battle axe/invul tanker last night. Took a bit, but I pulled both Holtz 1st, then Honoree. Holtz took longer to kill than Honoree. I'm not tricked out either. Fun times.
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I keep forgetting sometimes just how broken Divine Avalanche is. The sad part is my Kat/Inv build has tough, weave, and maneuvers and I forgot to turn all three on. Turns out it was better that way, because I needed the endurance more. It was far easier with Kat/Inv than my soft-capped MA/SR, actually, by a wide margin. I honestly expected to die at some point, and it never happened.
Ironically, I think the aggro cap was operating strongly in my favor in this circumstance.
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I keep forgetting sometimes just how broken Divine Avalanche is.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Unless:
1) You make sure he doesn't ever get a chance at that lucky shot (Immobilizes, KB); 2) You remember that the "4-luck" strategy doesn't always hold. A couple of large Oranges and that lucky shot is a lot more reasonable. 3) Sprint + Swift + Range = Kite. This is the hardest of the strategies I've found for squishies, but it works. |
(More specifically, part of the problem is that char does normally expect to be able to get some breathing room with other powers, particularly KB; and he seemed to be either immune or highly resistant to everything I threw, particularly KB. My original plan was that the Lucks were the *backup* plan to cover me if the other stuff slipped up; I've got a variety of slows, stuns, holds, KB, and other tricks to deploy that can usually improve my odds considerably. Unfortunately, he pretty much blew through my primary setup ignoring everything but some of the damage and then my backup plan failed at a critical time before I had burned him down. Simply going back and trying until I got good rolls and he got bad ones would probably have worked eventually; loading my Insp tray with the expectation I'd exit and refill it between EBs (and therefore giving me some room to pack oranges) would probably tip things enough to make it sooner rather than later. I've got the V merits I could bring a HVAS if necessary, if it came to that... pick up an Envenomed Dagger to open with maybe, that sort of thing. Doable, but a hassle; far simpler to just bring friends if you have that option.)
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This is one of the worst missions Ive ever seen in the game, getting held and 2 shotted is not in any way shape or form fun.
This mission is darn near undoable by squishies unless they are bleeding io's from their ears. Melee's are soloing this fairly easy and dont want or need to team up with the squishies. And I saw alot of people saying just drop the mission, its not worth it... whats the point of putting in a mission so many people are just going to drop. |
/end thread
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This just in:
"Multi player game contains some content which may require more than one player to complete". DOOOOOOOOOOOOOOOOOOOOOOOM™ |
I could not get a team together because its not cross faction and every time I got a villian another would leave to go drop the mission, I never got over 3 people.
I finnally gave up and dropped it.
Boycott Ncsoft if they close down Coh.
Trapdoor can also one-shot with the best of 'em. He is REALLY resistant to Char, too. If it hits it wears off in about 15 seconds.
I think one thing that annoys me about all this is that some ATs can do all this, no problem. Others.... it don't matter what you bring, blues, purples, temp powers.... you have no chance whatsoever, doesn't matter if you run it one time or fifty times - you're not going to be able to complete it. This can be a big problem on servers with low redside populations. |
Ive Been trying to say this, but everyone keeps going off on tangents.
Boycott Ncsoft if they close down Coh.
QR: I'm getting better at this, and Trapdoor is no longer a problem, however I decided I wanted my Bane to try to fight Honoree and his sidekick the... well, the honorable way. Off I go.
I get to the final room, its all good, etc etc. when someone, somewhere - dont know if if was Honoree or someone else - hit me with this absolutely gawd-awful debuff that literally almost completely stopped my recharge.
Don't know about y'all, but Endurance is a requirement to fight over here. Tried running off to recover, etc. etc... haha! That must have been a ten-minute debuff, because I never was able to recover my endurance in any meaningful fashion. Meanwhile Rikti ambushes kept spawning on me.
I finally just stood still, let Honoree kill me and OUT. A larger sense of "epic fail" can hardly be imagined... I have a strong suspicion that the same person who designed the Reischmann TF designed this thing, epicfailepicfailepicfail. Bleh. Not fun. Taking away my ability to fight is not a "challenge." Heck, Trapdoor is more of a challenge than that.