Honoree mission Awful
Wait...this thread is serious? People are complaining about the difficulty of an arc to start you on the path to semi-godhood? You think the incarnate stuff was going to be easier than other content? I didnt play this in beta and it took me one hospital trip on my low damage fortunata to figure out a new plan.
After that all my alts have breezed through...even my common IOed blaster....lower your settings or buy more insps, if you still cant complete, youre doing it wrong. Try something else.
--Frog
As others have said, use insps, use shivans if you have to, really is not difficult, a load of purples and BFs on a mish set to -1 should be no problem.
It's true. This game is NOT rocket surgery. - BillZBubba
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I see "challenging" and "difficult" being thrown around about this arc.
I didn't find it challenging. I didn't find it difficult. I found it tedious, a bit frustrating, heavy-handed, and poorly designed.
Mission 1: cute, novel, will be "stealthed" by most people after their first or second pass, I bet. Nice map. Eye candy, basically.
Mission 2: Two ways to "solve" it, that I came up with. What should've been the neat solution turned out to be a tedious, aggravating experience, which I blame on design. The boring solution worked well enough, but was, well... boring. The entire map can be bypassed with stealth.
Mission 3: Nothing challenging here. One opponent, in terms of power level, was simply way outside the scope of the rest of the arc. Again, that's not "difficult". It's just lazy design, uninteresting, and easily countered with a temp power and/or a serious inspiration load-out... which I'd rather not resort to, but there it is. Point is, that's not really a challenge.
One particularly bad thing about this mission is the portals. They don't appear to stop spewing mobs. That's something that can choke lesser systems, and cause game-affecting lag in better ones. Again, poor design. Real poor. Personally, I didn't notice too much of a drop in performance, but my system's fairly new and spiffy. When I helped a friend, though, their game was reduced to a slide show. And yes, that was while being well outside the room. "Lots" of mobs would've gotten the message across well enough. Making them endless was unnecessary, thoughtless and, dare I say it, amateurish. This really should be fixed.
Mission 4: Nothing challenging here, particularly the fella at the end, so it was quite anti-climactic. Pretty effect on the last room, though.
I went into this arc expecting something interesting. What I got was radio mission drudgery peppered with a few cheap stunts. In my opinion, this arc doesn't hold a candle to the Praetorian content... or much of anything else that's come out since Ernesto Hess. Not in terms of quality and certainly not in terms of challenge.
I mean, c'mon. A big, fat, overpowered mob you have to pull out all the stops to put down? Yah, we haven't seen that a hundred times before.
And this is a glimpse into the future of CoH? Really?
Also, this arc has a very personal delivery. I can't blame anyone for expecting to be able to solo it, because it's implicit in the presentation that it's a solo adventure. Frankly, given the impact on the character, it should be a solo adventure. And the sad thing is, it pretty much can be... except for this one odd spike in "difficulty" embodied by one single opponent, who's apparently only in there to make the arc "a challenge".
Off the top of my head, I can think of a half dozen ways in which this arc could've been made genuinely challenging. As just one example, with the use of 'echoes', very scary mob combinations could've been devised. We all know which enemy types cause the most problems. Why not put them in one group?
It also would've been nice if there had been something in the 3rd mission that could've been used to weaken the Big Bad. Something that, if you wanted to employ it, you had to lead him to it. That would've been a tricky thing, but probably fun. And it would've given the non-damage oriented characters a different option from the same ol' same old ('get a team', 'get inspirations', 'get a temp power').
Anyways, I'm sorry, but I have to agree with the OP's chosen word for this arc: Awful. And a lot of the excuses getting rolled out to defend it aren't cuttin' it with me. It's just bad... and so below the bar when compared to anything in GR.
I think this arc is a very, very poor introduction to a system that's allegedly going to command a lot of developer attention in the coming months. Sadly, seeing as it took six years to revamp the Positron TF, I assume we're stuck with this embarrassment... but I believe it'd be a good idea to retool it ASAP if at all possible.
Ultimately, though, I'd say the same thing about the whole of the Incarnate system, so I guess it doesn't matter.
Mood: disappointed.
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Wait...this thread is serious? People are complaining about the difficulty of an arc to start you on the path to semi-godhood? You think the incarnate stuff was going to be easier than other content? I didnt play this in beta and it took me one hospital trip on my low damage fortunata to figure out a new plan.
After that all my alts have breezed through...even my common IOed blaster....lower your settings or buy more insps, if you still cant complete, youre doing it wrong. Try something else. --Frog |
Like I said, not fun, not really challenging. Just a massive Zerg Rush of Rikti that makes applying any type of tactics pretty damn pointless.
Put it this way; I shouldn't have to drop a mission because of how frustrating it was. After my net shafted me, no way in HELL I was putting up with Holtz's cheaty power array and that many damn Rikti again. Hell no.
Edit: Having read the post above me, I am literally only mad at the one RWZ mission. The other missions were characterful, well written and very fun (except for the dissapointment at the Pet No-Buff bug in the first mission)
But cheaty ammounts of portal minions does not a fun challenge make.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I found this mission hilarious. I thought you had to click to Honoree's body or something. So I charge in, trying to click his body. You can imagine my surprise when he proceeds to jump up and punch me in the face! So I got Honoree flying around punching me, Holtz doing whatever he does and 6 portals spawning Rikti.
Was under major pressure and ended up using a single green Insp.
Thats a big deal for a 4 billion inf build!
That mission isn't hard, it's a flat out cheap zergfest both EB's do cheat beyond belief, and frankly if I as a squishy fan wanted to be forced to team to take on a mission that melee players or certain build do with ease, well I could go play that "other" mmo out there.
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The way I finally ended up defeating the Honoree (once I had killed everything else in the room) was to dogfight him in the air with Hover, keeping my distance as much as I could. This meant that I couldn't use some of my most damaging attacks, but it also kept him from doing very much damage -- he certainly couldn't hit me with Total Focus.
Use your accolade powers, use your inspirations. Hit the portals first so you aren't swarmed by Rikti, take out Holtz while using AoEs to whittle down the remaining Rikti, then fight the Honoree at a distance. You might die. Fortunately death is not the end in this game -- use an Awaken, use a rez, or hit a hospital and come back.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I did it today easy on a thug/dark. When I pulled the 1st eb round the corner no rikti followed however he is a pain to hold and I had a bit of luck when he stopped and turned around before running back. When I pulled the honoree only a few rikti followed and he was pretty easy to take down.
I should mention that I had it set on -1/1
I'm confused by the talk of endless no reward minions. They always stopped for me once I took out the portals.
Clearly you're not "forced" to team as a squishy since many squishies have completed the mission on their own. What conclusion do you suppose one should draw from this?
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I can see some squishy set combos having a real hard--perhaps insurmountable--time with Honoree and possibly Holtz.
The way I finally ended up defeating the Honoree (once I had killed everything else in the room) was to dogfight him in the air with Hover, keeping my distance as much as I could. This meant that I couldn't use some of my most damaging attacks, but it also kept him from doing very much damage -- he certainly couldn't hit me with Total Focus. |
I could've approached Honoree the way you did. But it would've taken forever. No fun. Holtz was no threat to me at all... but whittling her down got old real fast. I did not relish the thought of having to repeat that with Honoree (who was more dangerous to me on top of it). Plinking him a few times was enough to indicate how much of a footslog it'd be 'dogfighting' him.
My solution? I just went and got a Vanguard Heavy. Problem solved.
Hit the portals first so you aren't swarmed by Rikti |
Fortunately death is not the end in this game |
The most fun I had with this mission was, after dealing with the EBs, I waded into the ocean of Rikti with the Heavy. Cleared the whole thing.
Second time in, me and the person I was teamed with stacked Confuse on Holtz. She then did all the work. Blew up the portals, most of the RIkti, and wrecked Honoree.
That was amusing.
But not a particularly new tactic for a scenario that also wasn't all that new.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I'm confused by the talk of endless no reward minions. They always stopped for me once I took out the portals.
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1) Being able to target them through the mass of names
2) Being able to get near enough to fire
3) Being able to actually damage them due to all AoEs insta-hitting the target cap
4) Being able to live long enough under the onslaught of fire AND the angry EB punching you in the face.
And this is on a soft-capped to everything Bot/Traps MM with a welter-weight of IOs. My defences were simply facing THAT MUCH firepower that more shots were getting through than not. And I have never seen my AoEs hit the target cap before.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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No. I, for one, am complaining that the only reason I 'failed' the one mission I did was because of a really cheap, cheaty mechanic, I.E. endless spawns of no reward minions.
Like I said, not fun, not really challenging. Just a massive Zerg Rush of Rikti that makes applying any type of tactics pretty damn pointless. Put it this way; I shouldn't have to drop a mission because of how frustrating it was. After my net shafted me, no way in HELL I was putting up with Holtz's cheaty power array and that many damn Rikti again. Hell no. |
As for the rikti. I dont know about massive zergrush...maybe you got something I didnt. I choked down enough purples and ran in to take the portals out then ran back. I aggroed Honoree on accident so it worked out for me but really the handful of rikti that were remaining were trivial.
Maybe incarnate content being endgame isnt for every build. I really dont know what else to tell you. A handful of people had problems, more people had some problems but not oppressively so, a handful had no problems whatsoever....Im not going to recommend teaming or dropping the mission, change your strategy (whether that be insp load out, build, or actual tactics within the mission I leave to you). I didnt find it tedious in the slightest.
--Frog
This requires on some conditions being meetable;
1) Being able to target them through the mass of names 2) Being able to get near enough to fire 3) Being able to actually damage them due to all AoEs insta-hitting the target cap 4) Being able to live long enough under the onslaught of fire AND the angry EB punching you in the face. And this is on a soft-capped to everything Bot/Traps MM with a welter-weight of IOs. My defences were simply facing THAT MUCH firepower that more shots were getting through than not. And I have never seen my AoEs hit the target cap before. |
So don't upgrade your Bots, leaving them with their Single Target attacks. Their opening volley, from range, should disable one of the portals. Fall back, clean up the mobs that follow, rinse, lather, repeat. My Bots isn't up to 50 yet so I can't test this theory, but the portals went down with a single snipe so 6 bots should be able to remove it.
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As it was, the time it took for me to defeat Holtz meant I was looking at upwards of 100+
That grins me nicely back to the targetting issue.
Again, it's not hard. It's just tedious and cheap.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Howabout: not all squishies are created equal?
I can see some squishy set combos having a real hard--perhaps insurmountable--time with Honoree and possibly Holtz. See, here's one of the problems. Some ATs don't dish out all that much damage. |
There is no combination that cannot do this arc solo. Just because it didn't immediately roll over like 99% of the rest of the content in the game doesn't make it cheap.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
There wouldn't have beern any problem at all if the Portals had a capped number of Rikti they could spawn, or something.
As it was, the time it took for me to defeat Holtz meant I was looking at upwards of 100+ That grins me nicely back to the targetting issue. Again, it's not hard. It's just tedious and cheap. |
/macro Holtz "targetcustomnext Holtz"
/macro Portal "targetcustomnext Portal"
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
There wouldn't have beern any problem at all if the Portals had a capped number of Rikti they could spawn, or something.
As it was, the time it took for me to defeat Holtz meant I was looking at upwards of 100+ That grins me nicely back to the targetting issue. Again, it's not hard. It's just tedious and cheap. |
There's your problem right there. Take out the portals first. At least the first 3. Then you can pull Holtz and Horonree without problem.
Character index
Here's my question, and this applies to all spawners such as Behemoth portals: How do they work? I know it's an entity that repeats a summon power, but under what conditions? To structure my questions in a more logical way:
1. Once the "portal" has spotted you and started spawning, will it stop for ANY reason, such as if it loses sight and/or aggro of you?
2. Is there some limit of enemies beyond which the portal will stop spawning, or will it keep spawning until it crashes the server?
3. What determines how many enemies it spawns?
4. Do ALL portals scale down to lieutenants if they were originally designed as bosses?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I got squashed a few times today on my favourite fire/devices blaster trying to do this; is there a tactics guide anywhere for this? Am I better starting on the Honoree first or the other chap?
Here's my question, and this applies to all spawners such as Behemoth portals: How do they work? I know it's an entity that repeats a summon power, but under what conditions? To structure my questions in a more logical way:
1. Once the "portal" has spotted you and started spawning, will it stop for ANY reason, such as if it loses sight and/or aggro of you? 2. Is there some limit of enemies beyond which the portal will stop spawning, or will it keep spawning until it crashes the server? 3. What determines how many enemies it spawns? 4. Do ALL portals scale down to lieutenants if they were originally designed as bosses? |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think without those ambushes this mission would be a lot more bearable for most people.
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This probably isn't a good thread to mention that some people have already soloed the AVs in this mission, eh?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
But I haven't found it to be necessary, yet, myself. I walked in with my corr on Live last night and solo'd it fine - no deaths - which to be fair on stronger EBs sometimes it takes a few hosp runs or "pop purples" to weather the storm. Not this time with either of the Honoree or the vanguard.
The fact is, as has been said, do the fight in the adjoining big room. Clear it, and the ambush. Wipe the first two portals from range, pull the EBs one by one. Profit. Charging in can work if you are certain of yourself, I've done that too with a tank on Beta... but tactics are everything.