Great, the incarnate system requires completing a mission arc


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Wrong. It is "Let us choose how we become Incarnates."
Personally, it was: "Please make Incarnate abilities more important than another item on a grocery list."

I liked the idea that Incarnate Status could be won through one of the end game TFs (the very same ones that drop Incarnate Salvage). I'm happy with the arc. I did not enjoy walking down to the nearest Merit Vendor and dropping a handful of merits for God-Like power.

But that was just me.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
God-like?

My only worry there is that people are actually starting to extrapolate Freem to figure out what the rest of the Incarnate system will be like, specifically level shifts.

Depressingly, it turns out at the end of time, I will be able to obliterate archivillains with power blast, stand toe to toe with the crystal titan, laugh at ghost widows's mez, and turn Statesman and Recluse into crash test dummies. I will have the power of the gods at my command and become an unstoppable force to rival the combined might of the greatest entities in all the dimensions. And yet, my flight speed will still suck.
Yes and as mentioned elsewhere, still no fingers.

In my book Incarnate = fingers!

(well not really but I really want fingers for my toons)


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
How about this: step out of the AE long enough to remember why you bought and played in the first place?
I was wondering how long it would take before some one implied I'm an AE baby.

Quote:
Originally Posted by Zekiran_Immortal View Post
Seriously - if you don't want to do the Incarnate content, *do not do it* but you do NOT get to complain that you can't access the Incarnate SYSTEM because of it.
Actually, I do get to complain. In fact I got to make an entire thread just to complain in!

Quote:
Originally Posted by Arcanaville View Post
But that's not what the OP said. The OP didn't say they didn't want to do Remiel multiple times
Well, I kind of did - I mentioned how tedious it would be to run it on several characters. My issue isn't with running the arc ONCE, it's with running it on every character I want Incarnate access on.

I should specify, though, that I'm not against the existence of the arc. I'm sure it's a fine arc and I know a lot of people have been enjoying it.

It's just that I, personally, can't stand the thought of it.


 

Posted

Quote:
Originally Posted by Clebstein View Post
I was wondering how long it would take before some one implied I'm an AE baby.
Oh, I wish I was an AE Baby!
That is what I'd truly like to be ee ee!
'Cause if I was an AE Baby
Most of the game would be like new to me!

Spoken: Is that near Atlas Park?


 

Posted

Quote:
Originally Posted by Snow Globe View Post

List of already annoying/repetitive tasks:
Go to the Hollows to talk to Wincott (heroes)
Go see Perez Park Security Chief (heroes)
Go to the Bloody Bay Rep (heroes/villains)
Cape Missions (everyone)
Aura Missions (everyone)
Go to the Siren's Call Rep (everyone)
Go to Stephanie Peebles (heroes)
Go to the Mission Architect Tour. (heroes/villains)
Go to the University/CDEC (everyone, multiple times if you switch)
Go to the Warburg rep (everyone)
Intro to Ouroboros (everyone)
Intro to Cimerora (everyone)
The Incarnate arc will be there for every single level 50 to do. And we'll have to do it in order to unlock the Incarnate slot.
Most of these things I've skipped and never bothered about after the first few times, unless it was for a reward I wanted (badge for invention tut).
If you just going to add things you do more than once for its reward, you might as well list the entire game.
Anyone doing the uni inventory multiple times on a single character because they can by swapping sides is more than a bit masochistic.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

*eats cookies until this thread makes sense*



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Quote:
Originally Posted by tanstaafl View Post
Most of these things I've skipped and never bothered about after the first few times, unless it was for a reward I wanted (badge for invention tut).
If you just going to add things you do more than once for its reward, you might as well list the entire game.
With several of the missions I listed you have no choice: you either have to do the mission or use the mission dropping "feature" (which you can only use once per 3 days). Other missions (cape & aura) there are limited vet rewards & booster packs to get around them, but that is just avoiding the issue rather than actually dealing with the problem. There is the additional problem of what happens when I want to get an aura, but I'm forced to redo the cape mission first.

Any reward that most characters would want should have multiple ways to unlock said reward.

Also, the contacts should not:
  • Place themselves in my contact list without permission. Any active contact (and all the ones I list are active) should be able to be dismissed completely.
  • Force me to go to X NPC to be told about a feature that I already know about (Hollows, PVP contacts, "tutorial" contacts).
  • Force players to use a mechanism designed to report and get around faulty missions because there is no way to bypass them otherwise.
Quote:
Originally Posted by tanstaafl View Post
Anyone doing the uni inventory multiple times on a single character because they can by swapping sides is more than a bit masochistic.
And that mission/contact should bloody well check if you have the invention tutorial badge and be smart enough not to offer it again. That isn't exactly rocket science. That is newbie programming 101.

Edit:
Just found out tonight that you HAVE to complete the Ouro Intro arc to access Ramiel's arc. So what was this about the Ouro arc being optional?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
People have been complaining literally for years about content that has to be repeated to the point it gets stale, yet the developers ignored all that and took the original plan of multiple ways to unlock the Incarnate system and reduced it to a single arc. An arc that some people don't like. It has nothing to do with being able to beat it or not (and I've done it solo and with groups). It has to do with repetition.
I'm all for having more content and more options in theory. So how long do you want to wait for it. Do we delay the Incarnate system until we have three ways to unlock Incarnates? Seven. There are people with thirty level 50s and some with more. What's the magic number that the game design handbook says is the correct amount.

What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

I agree with the OP. I would like to add that I hate having to defeat mobs for xp. I have to do this for every single toon that I build. This gets really annoying and repetative. This combined with the fact that I have to log into the game before I can even defeat a mob. Of course, I have to turn on my computer before I can log into the game. The whole concept is just a big american conspiracy or something. I get so tired of having to DO something to GET something all the time.


 

Posted

Quote:
Originally Posted by Ullikummis View Post
*eats cookies until this thread makes sense*
Ullikummis. Your diabetic coma is waiting!


 

Posted

I saw some one advertising that they were forming a team for the arc, so I figured what the hell?

And holy crap, this is the worst arc I've ever played. How do I stab it out of my memory?


 

Posted

Quote:
Originally Posted by Clebstein View Post
I saw some one advertising that they were forming a team for the arc, so I figured what the hell?

And holy crap, this is the worst arc I've ever played. How do I stab it out of my memory?
Poor creature - this only the start of your Incarnate nightmare


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Arcanaville View Post
What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.
I'm willing to sacrifice the new level 20-30 arcs. We got new level 20-30 arcs two issues ago, this issue is promoting Incarnates, so it should have content for Incarnates.

I'm also willing to sacrifice that cutscene in Ramiel's arc, the "time echoes" enemy group, and the whole "echoes of all the archvillains and I'm so uber they can't touch me" shtick, as well as the giant robot-less giant robot map in the Trapdoor mission. Getting rid of some of the frills should make the arc itself less work. Less work means they could have two for heroes, one "heroic" and one "vigilante," and two for villains, one "I'm gonna take over the world," and one more Rogue-like.

This would alleviate the repetition. I would also like to get rid of Rikti spawning right in front of Lieutenant Vanguard Jerkface so he doesn't get stuck and can be pulled. I would also cut down the dialogue from the contacts. It's ME becoming an Incarnate, the arc should be ME doing stuff to get there, not a wall of text from the contact, followed by a mission that I can stealth through and pick off one or two EBs to complete. This would make the arc more fun and something I wouldn't mind repeating, rather than just clicking through it and trying to get done as fast as possible.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Poor creature - this only the start of your Incarnate nightmare
Maybe next time I'll just get really drunk and complain the entire arc about how much I hate the arc.

It could at least be funny if I butcher English enough, right?


 

Posted

Quote:
Originally Posted by Clebstein View Post
I saw some one advertising that they were forming a team for the arc, so I figured what the hell?

And holy crap, this is the worst arc I've ever played. How do I stab it out of my memory?
Never tried Hardcase's arc have you?


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
this issue is promoting Incarnates, so it should have content for Incarnates.
I think it does


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Clebstein View Post
I saw some one advertising that they were forming a team for the arc, so I figured what the hell?

And holy crap, this is the worst arc I've ever played. How do I stab it out of my memory?


What was so bad about it?

Tell us!


 

Posted

It's boring. Too many talk to X missions. At least we can easily stealth through the arc.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
It's boring. Too many talk to X missions. At least we can easily stealth through the arc.
I thought there were two.

Only one of which doesn't start a mission.


 

Posted

I had no problem with the arc itself. I can easily run it in 20-30 mins so even having to do it on all my toons isnt really that big a deal.

My problom is with the drop rate of shards. I completed the arc then farmed lib tv mish at lvl 50+ like 5 times and still have not got a shard! They do drop on tv farms right?


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm all for having more content and more options in theory. So how long do you want to wait for it. Do we delay the Incarnate system until we have three ways to unlock Incarnates? Seven. There are people with thirty level 50s and some with more. What's the magic number that the game design handbook says is the correct amount.

What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.
We had (and I repeat HAD) 11 more options that were tested and working removed at the same time as the Alpha Slot was pulled, so don't even try to play that card. So zero development time, as the options were already done & tested.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There were 11 ways to unlock the alpha slot?
  1. ITF
  2. LGTF
  3. Khan TF
  4. Barracuda SF
  5. Statesman TF
  6. Recluse SF
  7. Cathedral of Pain
  8. Hamidon Raids
  9. Vanguard Merits (aka Mothership Raids)
  10. Reward Merits
  11. Alignment Merits.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters