Great, the incarnate system requires completing a mission arc


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm glad there's an arc to unlock this. I am glad we can't unlock it with most of the TFs that we could unlock it with in Beta. Of all of them, Hamidon seems on the right scale, but has nothing to do with the lore of the Well. I like the game's mechanics to be linked to the lore - there are ways that can be over done (see lackey syndrome in CoV) but I like the idea, and think this is a reasonable implementation thereof.
And this sums it up in a nutshell folks. Some people, like UberGuy and Golden Girl, don't think others should have multiple options simply because they like it as is.

People wanting more ways to unlock incarnates are taking absolutely nothing from them. But they don't want us to have options just because it doesn't fit into their idea of how we should play.


 

Posted

Solo'd the arc, it was ok. Gets old and really fast too, though.


 

Posted

Quote:
Originally Posted by Gaspard View Post
Solo'd the arc, it was ok. Gets old and really fast too, though.
It can also be completed in about 10 minutes


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Snow Globe View Post
The mission doesn't move the plot at all. Even worse, it gives the player a Faustian Choice. Do you want to help Trapdoor or kill him? It simply doesn't matter as the results are the same: You never see Trapdoor ever again. Great use of a throwaway NPC.
We have how many slots left to unlock? We may very well be seeing TD again before it is over (if we didn't kill him).


 

Posted

There are at least 9 left to unlock - the next one is called Judgement - so with the Alpha slot Issue called "Alpha Strike", then Issue 20 could possibly be called "Judgement Day"


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
There are at least 9 left to unlock - the next one is called Judgement - so with the Alpha slot Issue called "Alpha Strike", then Issue 20 could possibly be called "Judgement Day"
Please no...I don't want to see photo shopped Statesmen or Posi as the Terminator.


 

Posted

.................................................. .................................................. ..........
.................................................. .................................................. ..........
.................................................. .................................................. ..........
.................................................. ................

Not all the facepalms alive now can equals the facepalm needed for the OP


 

Posted

Quote:
Originally Posted by galadiman View Post
You want to kill all the AVs in a single mission map for one part of an intro arc?
Do you think there might be one or two people out there who might take great pleasure in handing LR his $$$ after he's done it to so many, so often? Or just Brawl the Crystal Titan to death, for the sheer of it? Just a little?
Not just him.. but all of them. The ticks of damage from the temporary god mode powers were the same no matter what the power I used so Brawl was pretty much just as fast as anything else. And entertaining as hell.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
The mission doesn't move the plot at all. Even worse, it gives the player a Faustian Choice. Do you want to help Trapdoor or kill him? It simply doesn't matter as the results are the same: You never see Trapdoor ever again. Great use of a throwaway NPC.
Quote:
Originally Posted by LISAR View Post
We have how many slots left to unlock? We may very well be seeing TD again before it is over (if we didn't kill him).
There are nine more Incarnate Slots left to unlock (one of the rednames had badges for the following):

Alpha, Judgement, Interface, Lore, Destiny, Hybrid, Genesis, Mind, Vitae, and Omega.

As to seeing Trapdoor again, all I can say is "Big whoop."

The Well puts it this way: "I must say, I'm disappointed that you chose not to finish him off. He will come back to hunt you down, even if he is saved."

So we either get a NPC with no other purpose or he survives you "killing" him in an even more contrived way. Either way he'll "hunt you down". Can the story get more contrived? Apparently it can. They are already planning on negating a player's choice to kill him in yet another clichéd way. I can see it now: "Oh you just thought you killed me, but I split myself in the last moment and got away". Even worse, it just reinforces my statement that the player's choice to spare or kill Trap Door is a Faustian Choice. No matter what the player chooses, they get the same NPC "hunting" them at a later point.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Diggis View Post
Not just him.. but all of them. The ticks of damage from the temporary god mode powers were the same no matter what the power I used so Brawl was pretty much just as fast as anything else. And entertaining as hell.

I aggroed as many as I could and dropped Freezing Rain on them. I bet Caltrops would rip them up too.

I actually liked this mission. It does get a bit gimmicky on repeats, but it was an interesting diversion.


 

Posted

Quote:
Originally Posted by Megajoule View Post
I prefer having this arc over how it was in Beta because it's new content, focused on the Incarnate system, rather than the same TFs we've done before. I probably won't like it quite so much when it's not new content.
Agreed. As one who actually enjoys solo and light-group content, it felt nice to having to run a miniature TF just to unlock it. Almost soloed the thing if it weren't for Heroone being so OPed :P But all in all, I feel content with having to do a mission to unlock it rather than "Hey you got a badge for logging in! Congratulations!"


 

Posted

BTW, was the arc altered at all after open beta, just wondering.


 

Posted

Quote:
Originally Posted by LISAR View Post
Please no...I don't want to see photo shopped Statesmen or Posi as the Terminator.
Well, we've already had plenty of time travel and killer robots in I19 - so they might decide to go for something else :P


@Golden Girl

City of Heroes comics and artwork

 

Posted

I finally completed the arc-- busy week.

On the one hand, yes, doing the same "gate" content may get old for all the arcs, but I think people are missing one critical component when comparing this to Cimerora access.

1) Cimerora is a side-branch- you don't HAVE to do the content through the regular course of play, so there's a good chance that you'll choose another path of advancement that totally bypasses that on an alt character... leading to:

2) There's the ITF behind it-- a somewhat popular TF, from what I've seen on Liberty-- and no matter whether you unlock it or not, you may find a team interested in doing it, just to discover at that point that, whoops, didn't do it on this character. That's a HUGE barrier that's thrust in front of you at a bad time.




Compare that to Incarnates-- Incarnate-specific Task Forces are technically available to non-incarnates-- they're just heavily debuffed. People seeking that content are going to be some level of incarnate already, teaming with other incarnates or easily aware that the others in their group are not incarnate. There's far fewer barriers thrust in front of you at unexpected times.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
And yet, my flight speed will still suck.
HAHAHA... so true.

seriously, i know everyone on the boards is focused on what it will do for their uber/IOed-out builds, but i hope its not lost that the alpha slot will help non-IOed characters way more than IOed characters due to ED. adding that extra SOs worth of damage or end redux or recharge could significantly change the effectiveness of a SO build, and its a nice alternative to spending the immense time/effort/inf it takes to IO out a build.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Snow Globe View Post
So we either get a NPC with no other purpose or he survives you "killing" him in an even more contrived way.
Contrived plots and improbable returns of defeated characters, in a game based on comic books? The devil you say!


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Stryph View Post
But all in all, I feel content with having to do a mission to unlock it rather than "Hey you got a badge for logging in! Congratulations!"
That is funny, as absolutely no one is suggesting that.

In fact people are suggesting that you should be able to choose to do a longer series of missions (ITF, LGTF, STF, RSF, Khan, Cuda) or another task (CoP, Hami Raid) that is actually harder to unlock the slot.

Way to misrepresent what people are saying.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
So we either get a NPC with no other purpose or he survives you "killing" him in an even more contrived way.
Wow, a guy who can make clones of himself survived being killed? How could that happen? It's like there's two of him.


 

Posted

Quote:
Originally Posted by Megajoule View Post
Contrived plots and improbable returns of defeated characters, in a game based on comic books? The devil you say!
There is a reason why some comic books don't do well.

Quote:
Originally Posted by MajorDecoy View Post
Wow, a guy who can make clones of himself survived being killed? How could that happen? It's like there's two of him.
Stories that are predictable aren't really stories (or at least not good stories). Stories should, if properly crafted, make the reader (or player) want more information. The arc fails on this point.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
I finally completed the arc-- busy week.

Compare that to Incarnates-- Incarnate-specific Task Forces are technically available to non-incarnates-- they're just heavily debuffed. People seeking that content are going to be some level of incarnate already, teaming with other incarnates or easily aware that the others in their group are not incarnate. There's far fewer barriers thrust in front of you at unexpected times.
I would've sworn Apex and Tin Mage weren't even available if your Alpha wasn't unlocked. The debuff just fills the Alpha slot if there's nothing else there...


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Even worse, it just reinforces my statement that the player's choice to spare or kill Trap Door is a Faustian Choice. No matter what the player chooses, they get the same NPC "hunting" them at a later point.
That's not a Faustian Choice, that's a Morton's Fork; "two unpleasant seeming alternatives that ultimately lead to the same unpleasant conclusion".

The choice of whether to take the fast or slow path to Incarnate-hood would be a classical Faustian Choice if it was actually presented to you; a situation where you take the "fast, easy" dark-side route despite the knowledge that it will eventually doom you. However, what you *actually* get is a Hobson's Choice, where your choice is the slow path or nothing.


Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
Bad Candy #87938: Neutral, Custom [SFMA/MLMA/SLMA/FHMA/HFMA]
CoH Helper * HijackThis

 

Posted

Quote:
Originally Posted by Snow Globe View Post
There is a reason why some comic books don't do well.
:: Pauses, looks at historically top-selling comic book titles:
- X-Men (any, multiple titles)
- Superman (any, multiple titles)
- Spider Man (any, multiple titles)
- Avengers (any, multiple titles)
- Batman (any, multiple titles)
- Fantastic Four
- Hulk
- Thor
- Wonder Woman

:: Realizes that probably 3/4 of all the comics for all those titles are nothing BUT contrived plots with improbable returns of defeated characters.
:: /em lightbulb




So... you're saying that to BE a successful comic, you need BOTH?


::Starts re-writing several dozen scripts.



...Damn, knew I was missing something....


 

Posted

Quote:
Originally Posted by Arcanaville View Post
This means the entire system is going to be, just like any other progression system, gated content. The Incarnate system and the end game content being developed is not intended to be past times for 50s. Its basically going to be the mythical "level 60" for the game, except instead of foolishly extending the combat level tables, they will be adding an intertwined set of content and incarnate ability designed to be used within that new content.
Concerns about the current situation and how much further it will go are exactly my primary worry.

One of the primary reasons my friends and I stay with or keep coming back to CoH, as opposed to other MMORPGs, is specifically that there is a minimum of level-gated content. The fact that due to the exemplar system and the rarity of explicitly-gated content, we don't have to worry too much about who is ahead of whom on which character on which server is one of the *primary draws* for CoH, and why we're not playing those other MMORPGs.

In particular, amongst my friends there are substantial differences in playtime both in a vet reward sort of way, and in an available hours per week sort of way. We've got people who have been around since the beginning and people with less than a year. We've got people who are currently unemployed and can play 10 hours a day if they wanted, and people with family, careers, volunteer work, and other demands so that they're lucky to see four hours a week. We've even got one person who only got their own account recently, but doesn't have access to a computer capable of playing CoH except when they visit one of the others of us on vacation; their play time per quarter might not hit what some people can do in a day. Yet CoH is AFAIK the world leader at allowing people who literally have two orders of magnitude differences in time played to enjoy productively teaming together.

If this were "real" levels to 60, the current excellent exemplar system would hopefully continue to work; a level 60, a 56, and a 45 could team up with few problems. Yet they're deliberately throwing out one of the reasons we choose CoH over the competition by locking people out of playing with their friends in what could well be an increasingly byzantine gating system. Consider how much gating we've had with only half of a slot, and we've got at least another 19 halves to go. I seriously hope this doesn't happen, but the trend they've established at the moment is "If you're not completely unlocked and slotted to the current standard, we will add a new arbitrary and extremely punitive mechanic keeping you from being relevant."

Our experience with complex gating systems in other MMORPGs is that they are ultimately highly divisive; they create frustration both in players ahead who have to repeat earlier progress, wait for friends, or forge onward with rapidly decreasing support, and in players who are behind who have to keep begging people to re-do things, or find that they log on and aren't qualified to participate in any of the things that their friends are doing. Yes, there are plenty of other MMORPGs where that's the norm; again, the reason we're here and not there is that it's not what we want.


Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
Bad Candy #87938: Neutral, Custom [SFMA/MLMA/SLMA/FHMA/HFMA]
CoH Helper * HijackThis

 

Posted

Quote:
Originally Posted by Snow Globe View Post
There is a reason why some comic books don't do well.


Stories that are predictable aren't really stories (or at least not good stories). Stories should, if properly crafted, make the reader (or player) want more information. The arc fails on this point.
The game does track choices now. One of the unlocks could have a fork, if you killed TD you have to do one mission if you didn't you have to do another.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm all for having more content and more options in theory. So how long do you want to wait for it. Do we delay the Incarnate system until we have three ways to unlock Incarnates? Seven. There are people with thirty level 50s and some with more. What's the magic number that the game design handbook says is the correct amount.

What are you willing to sacrifice to make those extra options, and what do you tell the players that wanted those things you decided to sacrifice? Its easy to say the devs should do more, but this is a zero sum game. Asking them to do more is trivial. The hard part is telling them what to stop working on. And it has to be something that will free the correct assets to make an entire playable mission arc, not something irrelevant, like new auras.
My personal take is that the best option is to have an *alternate* unlock be available with a non-trivial number of Alignment Merits. The tech to have it cost merits is already developed and partially tested. The in-canon logic that by repeatedly demonstrating the values that you exemplify, you eventually start to become regarded as an avatar of those values and being able to draw on higher sources of power is reasonably sound. The mechanical time-based limitations on earning AMs allows the devs to put a hard lower bound on the speed at which people can earn them. And from a metagame standpoint, it was strongly suggested that staying true to your original alignment over a long period would have meaningful rewards to balance the obvious short-term draws of Going Rogue, and that's currently not really the case.


Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
Casino Extortion #4031: Neutral, Council+Custom [SFMA/MLMA/SLMA/FHMA/CFMA]
Bad Candy #87938: Neutral, Custom [SFMA/MLMA/SLMA/FHMA/HFMA]
CoH Helper * HijackThis