Great, the incarnate system requires completing a mission arc


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by LISAR View Post
I thought there were two.

Only one of which doesn't start a mission.
Three. Statesman and Lady Grey twice. That is two too many.

But besides just that, the missions are boring. I believe the arc sucks. So I'm all for more ways of opening up Incarnate slots. It wouldn't hurt anybody for us to have more options.

I'll do the arc as many times as I need to, but I would be much happier if it wasn't a requirement.


 

Posted

I've just finished my 7th Ramiel arc in a row tonight - and I now have the slot open on all servers - the next stage is to fill them


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Snow Globe View Post
  1. ITF
  2. LGTF
  3. Khan TF
  4. Barracuda SF
  5. Statesman TF
  6. Recluse SF
  7. Cathedral of Pain
  8. Hamidon Raids
  9. Vanguard Merits (aka Mothership Raids)
  10. Reward Merits
  11. Alignment Merits.
None of those were unique enough or linked to the Incarnate lore enough - thats' why we got this arc


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'm GLAD that there is an arc to unlock the Alpha Slot, for all of the reasons mentioned. Not all of my characters will necessarily become Incarnates, largely because of the time to get the drops once they have, and thus not all of them will be doing that arc anyway.

It's a great arc and has some lovely features:

Great Incarnate back story
Being Uber in the first mission and handing every major AV in the game their backsides in next to no time will never get old
Trapdoor has a nice little twist which makes him challenging but not irritating to defeat
The end mission with all those Rikti Portals and two EBs / AVs again, a challenge, but not an irritation.
In all. WIN!

Frankly in contrast to the OP, I LOVE LOVE LOVE LOVE LOVE LOVE LOVE the arc, and will enjoy on each character that I complete it on. It's definitely preferable to using merits to buy it. Just another grind for a currency of another sort and absolutely no fun at all.

As for having to do stuff to unlock stuff, my only minor gripe is having to do the cape mission before you can do the aura mission. Few of my characters have capes anyway. At level 30, if I haven't done the cape mission, I'd still like the option of doing the aura mission independantly.


@SteelRat; @SteelRat2
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Posted

Quote:
Originally Posted by Golden Girl View Post
None of those were unique enough or linked to the Incarnate lore enough - thats' why we got this arc
They didn't have to be unique. As far as linked to the Incarnate lore, that too is a failed argument due to the Incarnate Component rewards at the end of most of those tasks.
  • If there is enough lore attached to those tasks to provide Incarnate Components, then there is enough lore attached to unlock the ability as well.
  • If there isn't enough lore attached to unlock the ability, then the Incarnate rewards should be removed from those tasks.
So which is it? Is there enough lore or isn't there? In my opinion, there is enough lore in the tasks that drop Incarnate Components to allow for both the end table reward AND unlocking the ability.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

The OP is kinda pointless to comment about. If I said what I thought of it, I might get banned.

I am glad there is a unique arc to unlock the incarnate slot. I wish it was something a bit more epic and even a TF but ah well.

It would be cool if they added some other end game wrinkles like a different raid type etc. So far i19 is ok


 

Posted

Quote:
Originally Posted by RadDidIt View Post
What was so bad about it?

Tell us!
It sucks the fun out of the game in the first mission as that has less than zero challenge. All you need to do is ignore everything but the mender, talk to him, and end the mission.

The exposition is dull talking to either Recluse or Statesman.

The mission with Trapdoor is so far out of left field that it serves little purpose in the story.

The talk with Lady Gray is somewhat interesting, but only after you do a mission with poorly defined goals. The ever flowing portals can be avoided and still be able to complete the mission, yet that isn't readily apparent to most players.

The final mission is completely anti-climatic.

I find the whole arc to be a nearly forgettable waste of time.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
They didn't have to be unique. As far as linked to the Incarnate lore, that too is a failed argument due to the Incarnate Component rewards at the end of most of those tasks.
  • If there is enough lore attached to those tasks to provide Incarnate Components, then there is enough lore attached to unlock the ability as well.
  • If there isn't enough lore attached to unlock the ability, then the Incarnate rewards should be removed from those tasks.
So which is it? Is there enough lore or isn't there? In my opinion, there is enough lore in the tasks that drop Incarnate Components to allow for both the end table reward AND unlocking the ability.
The pieces parts have enough lore in the in game descriptions already, however the ability to use incarnate gifts would need more backing if you value the lore so this argument just seems false to me.

That being said I don't see hwy any task that has you besting a full powered incarnate couldn't cause the well to open up to you, what better proof you have more strength and will then beating down someone who already has been boosted above your supposed level.


 

Posted

Quote:
Originally Posted by LISAR View Post
The pieces parts have enough lore in the in game descriptions already, however the ability to use incarnate gifts would need more backing if you value the lore so this argument just seems false to me.

That being said I don't see why any task that has you besting a full powered incarnate couldn't cause the well to open up to you, what better proof you have more strength and will then beating down someone who already has been boosted above your supposed level.
Just to be absolutely clear: I am not asking for the arc to be removed. I'm only asking for the end of TF/SF/Trials/Hamidon Raid reward tables to be put back in place.

This way if someone values the lore more can do the arc. However if the player wants to unlock the Alpha Slot another way, they would have the OPTION to do so.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Just to be absolutely clear: I am not asking for the arc to be removed. I'm only asking for the end of TF/SF/Trials/Hamidon Raid reward tables to be put back in place.

This way if someone values the lore more can do the arc. However if the player wants to unlock the Alpha Slot another way, they would have the OPTION to do so.
Options are good. Especially since the story told to me about incarnates in the arc says there are many ways and it's all about power and will.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Just to be absolutely clear: I am not asking for the arc to be removed. I'm only asking for the end of TF/SF/Trials/Hamidon Raid reward tables to be put back in place.

This way if someone values the lore more can do the arc. However if the player wants to unlock the Alpha Slot another way, they would have the OPTION to do so.
Yeah adding the option to unlock the slot for a reward for any TF/SF/arc/whatever where you fight a fully powered incarnate would be awesome. It seems perfectly logical to me that someone who goes to the future and smacks down LR would have the well open up the path in hopes of getting an even more powerful puppet.

How long does it take to smack down hami?


 

Posted

Don't look at it as having to run the arc to get Incarnated...

Look at it as running the arc so you can run the MOST EPIC MISSION EVER again (mission 1).

(So let's see, last time I killed all the AVs at once in a melee mob. This time, let's see how far away I can snipe them to death!)


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Never tried Hardcase's arc have you?
Nope o_o

Quote:
Originally Posted by RadDidIt View Post
What was so bad about it?

Tell us!
The first mission was pretty cool, but it was ridiculously short. I barely had time to solo three AVs before the mission was completed! Not worth the load time at all. The next two door missions are just average. Nothing wrong with them, they're just typical go here, beat these up, do this missions. They're not terrible, they just don't give any reason why I'd rather do those than 95% of the other missions in the game.

What makes it worse, though, is the ungodly amount of zoning the arc makes you do. The reason I said having to do a certain arc to unlock specific content is PROBABLY the biggest problem I have with the game is because I'm not entirely sure I don't hate repeated zoning even more. From the first mission, you have to go to IP then back to Ouro to do the next mission - that's two zone changes for one door mission, and I HATE that. Then it's to the RWZ, which requires two zone changes from Ouro. Again, just for one door mission! That's two missions and four zone switches. And that really irritates me.

Quote:
Originally Posted by Snow Globe View Post
We had (and I repeat HAD) 11 more options that were tested and working removed at the same time as the Alpha Slot was pulled, so don't even try to play that card. So zero development time, as the options were already done & tested.
There isn't enough forum space in the world to express how depressed this makes me.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
It sucks the fun out of the game in the first mission as that has less than zero challenge. All you need to do is ignore everything but the mender, talk to him, and end the mission.

The exposition is dull talking to either Recluse or Statesman.

The mission with Trapdoor is so far out of left field that it serves little purpose in the story.

The talk with Lady Gray is somewhat interesting, but only after you do a mission with poorly defined goals. The ever flowing portals can be avoided and still be able to complete the mission, yet that isn't readily apparent to most players.

The final mission is completely anti-climatic.

I find the whole arc to be a nearly forgettable waste of time.
Thus far, this best sums up my feelings on the Remiel arc.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Snow Globe View Post
It sucks the fun out of the game in the first mission as that has less than zero challenge. All you need to do is ignore everything but the mender, talk to him, and end the mission.

The exposition is dull talking to either Recluse or Statesman.

The mission with Trapdoor is so far out of left field that it serves little purpose in the story.

The talk with Lady Gray is somewhat interesting, but only after you do a mission with poorly defined goals. The ever flowing portals can be avoided and still be able to complete the mission, yet that isn't readily apparent to most players.

The final mission is completely anti-climatic.

I find the whole arc to be a nearly forgettable waste of time.
So perhaps there might be another point of view...
The first mission - you get to have ALL of your powers MAXED. Not that anyone would EVER want that. Or that they would want to pound on most of the major AVs in the game with said power. Of course, the fact that it's both a neat mission and a somewhat disappointing mission (when you're that strong, no challenge = much less fun), might encourage people to stop asking for things to be easier? Crazy talk?

[Also, maybe people don't want a "kill all the AVs" requirement in that mission... can you blame them, on an arc that is to be repeated somewhat often?]

Dull talking exposition: Hmm. Complex stories need explanation, don't they? Or would you rather every mission be "Go. Hunt. Kil Skulz."? I love me some Bugs Bunny, but Stephen King writes some pretty neat stuff too...

Trapdoor: So you want new content, but the trapdoor mission is not to your liking? An your reason is that it's so different it's... different?

The Lady grey mission is... not laid out for you step by step? Seriously? This is not AE. This is, you know, City of Heroes. Did you know exactly what to do the first time you ran the LGTF? Did you know that you don't really have to drop all 4 towers to kill LR the first time you ran the STF?

The final mission is anticlimactic - because it's not a huge long drawn out fight, I assume... would you mind doing that kind of mission with 15 or 20 characters?

Dude. Your reasoning is completely invalid. You're just seeking things to complain about. You may not like this arc, but I don't think you have expectations that are real in any world.

Sounds to me like if you had ever watched "To Kill a Mockingbird," you would have said you didn't like it because there weren't enough explosions, and that Gregory Peck wasn't 'manly' enough. Stupid lawyer.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

I'm glad there's an arc to unlock this. I am glad we can't unlock it with most of the TFs that we could unlock it with in Beta. Of all of them, Hamidon seems on the right scale, but has nothing to do with the lore of the Well. I like the game's mechanics to be linked to the lore - there are ways that can be over done (see lackey syndrome in CoV) but I like the idea, and think this is a reasonable implementation thereof.

I actually liked the arc. I am fairly surprised to see such distaste for it. I thought it was a good read, and when I think that, I mostly don't care how many "go click the contact" missions there are, unless one or more of them are in the outer reaches of some far-flung zone.

One of my best friends in real life plays the game, and he's an incorrigible farmer, someone who never badges unless there's a combat-valuable accolade power involved. He ran the arc carefully the first time through and told me over voice comms that he liked it and felt they put a lot of thought into the story, which took me by surprise.

Am I enthused to need to run the arc on every 50? No. But I don't really mind, either.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by galadiman View Post
Dude. Your reasoning is completely invalid.
I know, right?! It's like, GAWD I can't believe people have different tastes than I do. Are they just STUPID or some thing???


 

Posted

Quote:
Originally Posted by Clebstein View Post
I know, right?! It's like, GAWD I can't believe people have different tastes than I do. Are they just STUPID or some thing???
Its not different tastes, its totally alternating tastes and arguments that run counter to other statements, sometimes in the same post.


 

Posted

I didn't read the whole thread, but I agree that Incarnates should be inherent. (Since I19, I needed to change my standard reply.)

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

I prefer having this arc over how it was in Beta because it's new content, focused on the Incarnate system, rather than the same TFs we've done before. I probably won't like it quite so much when it's not new content.

I felt the same about the Midnighter arc, curing the Lost, and Cimerora back in the day. And I think it's good to have those things in the game for people to whom it is new at any given time. But I can also see where the OP's coming from.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by galadiman View Post
So perhaps there might be another point of view...
The first mission - you get to have ALL of your powers MAXED. Not that anyone would EVER want that. Or that they would want to pound on most of the major AVs in the game with said power. Of course, the fact that it's both a neat mission and a somewhat disappointing mission (when you're that strong, no challenge = much less fun), might encourage people to stop asking for things to be easier? Crazy talk?
It's fun to pound on AVs after you've spent months tweaking a build so you can do it. It's fun to die horribly and come back and rethink your tactics and win. It's not fun when you're handed an "I win" button. There's no point either, since they give no rewards and aren't required for mission complete. From an in-character perspective, it's no fun because those aren't real AVs. I didn't beat up Recluse, I beat up a "time echo" of Recluse from a future that might not happen.

Quote:
Dull talking exposition: Hmm. Complex stories need explanation, don't they? Or would you rather every mission be "Go. Hunt. Kil Skulz."? I love me some Bugs Bunny, but Stephen King writes some pretty neat stuff too...
The explanation should be provided through the mission itself. Show, don't tell. Most certainly don't use the trite old plot device of "suddenly possessed by a higher power who absolutely needs to talk to you."

Quote:
Trapdoor: So you want new content, but the trapdoor mission is not to your liking? An your reason is that it's so different it's... different?
The custom map is gratuitous, the mission accomplishes nothing. The tunnels full of Council and Arachnos are a complete waste of mission space that could better have been used to deliver that explanation previously mentioned. The fight with Trapdoor itself wasn't bad though.

Quote:
The final mission is anticlimactic - because it's not a huge long drawn out fight, I assume... would you mind doing that kind of mission with 15 or 20 characters?
It is a fight. It's a drawn out fight with an EB that pops Unstoppable. And once I'm done the fight, there's a drawn out cutscene in which I learn....the well is gone, and I beat up the EB for no reason.

Quote:
Sounds to me like if you had ever watched "To Kill a Mockingbird," you would have said you didn't like it because there weren't enough explosions, and that Gregory Peck wasn't 'manly' enough. Stupid lawyer.
If "To Kill a Mockingbird" had been billed as an action movie, and I'd watched it expecting an action movie, damn right I would have complained.

I expected the Incarnate unlocking arc to be about, you know, me unlocking Incarnates. Instead I get a bunch of boring exposition about other people unlocking Incarnates and all the stuff I did has very little to do with me actually unlocking Incarnates. It's a few gimmicky missions that are neat the first time but pretty empty once the novelty wears off, with a few walls of text to provide some context. I went in expecting "To Kill a Mockingbird" and got a Michael Bay movie.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

You want to kill all the AVs in a single mission map for one part of an intro arc?
Do you think there might be one or two people out there who might take great pleasure in handing LR his $$$ after he's done it to so many, so often? Or just Brawl the Crystal Titan to death, for the sheer of it? Just a little?

That amount of exposition 'through the mission itself' would require an entire TF... to unlock a feature?

You don't like the final fight - but you said you like beating up challenging AV's in the very first sentence?? Reason: Because he fights you and tries to kill you?

This is not the best arc in the game, by any means. And I agree with the prior comment that the zoning is a bit annoying. But hey, is it the worst? Nope. Is it worth kvetching over? Whatever floats your boat. It takes some time, some effort, soloing it is a challenge, it could have been done better, or differently. But I'm done trying to explain to people who are bent on hating it.

"Unlocking" an ability is often about LEARNING about some or all of the following: its history, its traditions, those that have gone before in the field, in addition to DOING. Some examples of this I can think of: Martial Arts, Writing Fiction, Nuclear Physics, music, Politics (ick), cooking... the list is pretty much infinite. To get to the highest levels in these fields, heck, any field, you have to learn in addition to doing.

TLDR: Don't like it? Don't do it. Want the rewards? SUCK IT UP. Perhaps a new way will emerge in the future. Don't hold your breath - or do. It matters little to me.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by Snow Globe View Post
They didn't have to be unique. As far as linked to the Incarnate lore, that too is a failed argument due to the Incarnate Component rewards at the end of most of those tasks.
  • If there is enough lore attached to those tasks to provide Incarnate Components, then there is enough lore attached to unlock the ability as well.
  • If there isn't enough lore attached to unlock the ability, then the Incarnate rewards should be removed from those tasks.
So which is it? Is there enough lore or isn't there? In my opinion, there is enough lore in the tasks that drop Incarnate Components to allow for both the end table reward AND unlocking the ability.
There's enough lore on the TFs for the components, but not enough for the actual Incarnates themselves


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm glad there's an arc to unlock this.
So will most people who beta tested GR - this one one of the major complaints about the original alpha slot unlock


@Golden Girl

City of Heroes comics and artwork

 

Posted

A bunch of responses in one post.

Quote:
Originally Posted by galadiman View Post
So perhaps there might be another point of view...
The first mission - you get to have ALL of your powers MAXED. Not that anyone would EVER want that. Or that they would want to pound on most of the major AVs in the game with said power. Of course, the fact that it's both a neat mission and a somewhat disappointing mission (when you're that strong, no challenge = much less fun), might encourage people to stop asking for things to be easier? Crazy talk?

[Also, maybe people don't want a "kill all the AVs" requirement in that mission... can you blame them, on an arc that is to be repeated somewhat often?]
There is a reason why most players don't play in godmode all the time. There is also a reason why game developers lump godmode in with cheats. The so called "Arch-Villains" pose less of a threat than rikti monkeys. The monkeys can at least damage you. So instead of any meaningful story progression all that is left is a huge freaking waste of time. The ghosts don't even provide any useful dialogue to drive the story forward. The first mission is a complete waste of time, bandwidth, and developer time.

There is also the point that we will NEVER get that much power. Even a level 50 can get hurt by something 30 levels under you. I've had a level 20 minion actually do damage to a level 50 controller (admittedly not much, but still moved my health bar). In this mission I'd have no worries about taking my controller, not activating my defences, get as much aggro as possible, and then going AFK for 20 minutes. I know that I'll still be there and the ghosts will still be trying to scratch even a sliver of health off me.

Quote:
Originally Posted by galadiman View Post
Dull talking exposition: Hmm. Complex stories need explanation, don't they? Or would you rather every mission be "Go. Hunt. Kil Skulz."? I love me some Bugs Bunny, but Stephen King writes some pretty neat stuff too...
Bugs Bunny cartoons make more sense than some of this drivel.

Quote:
Originally Posted by galadiman View Post
Trapdoor: So you want new content, but the trapdoor mission is not to your liking? An your reason is that it's so different it's... different?
The Trapdoor mission is hardly new content. It is a council cave map using bits of the last mission of the Hess TF with a bit of some other Striga mission maps. The mission doesn't move the plot at all. Even worse, it gives the player a Faustian Choice. Do you want to help Trapdoor or kill him? It simply doesn't matter as the results are the same: You never see Trapdoor ever again. Great use of a throwaway NPC.

How about the choices when talking to Ramiel in the first mission? No matter what you choose, the response dialogues are pretty much the same.

Worse, the "talks" with Statesman & Recluse end up being pointless bragging of an unseen entity. Big whoop.

Quote:
Originally Posted by galadiman View Post
The Lady grey mission is... not laid out for you step by step? Seriously? This is not AE. This is, you know, City of Heroes. Did you know exactly what to do the first time you ran the LGTF? Did you know that you don't really have to drop all 4 towers to kill LR the first time you ran the STF?
I've done a grand total of 7 AE arcs (start to finish) in the last year on the live server. Of those, 2 were to get the new Issue 18 alignment badges, 3 were to help a friend, and 2 were Guest Author arcs.

LGTF, why yes, I did know what to do. The mission objectives were clearly stated.

As to the STF, again, the mission objectives were clearly stated, and even if you can defeat Recluse without defeating the towers, none of the teams I've ever done the STF with would be able to succeed doing so. The towers provide clear cause/effect (buffing Recluse) to show that defeating them will be a step toward defeating Recluse.

Quote:
Originally Posted by galadiman View Post
The final mission is anticlimactic - because it's not a huge long drawn out fight, I assume... would you mind doing that kind of mission with 15 or 20 characters?
No, the story (and I use the term loosely), builds up to you being given the choice between drinking from the well or "taking the long road" to becoming an Incarnate. You are set up to have this literally climatic choice, you face off solo against a EB/AV, and then what? Oh, Nemesis/Silos & Ramiel get into the room ahead of you, have this cut scene explaining that there are many paths to becoming an Incarnate. This is an outright lie, as this is the ONLY method the game now provides.

The last mission is an excellent example of Deus ex Machina, and shows a clear lack of creativity of the author of the mission.

Quote:
Originally Posted by galadiman View Post
Dude. Your reasoning is completely invalid. You're just seeking things to complain about. You may not like this arc, but I don't think you have expectations that are real in any world.
My reasoning is completely valid. I would expect that if I wrote this exact story for my creative writing for interactive media class that I took last year that I would have got a fairly low grade. Then again, my teacher has been writing/acting for the last 30 years and would have recognized the cliché driven attempt and would have stopped me long before I got to the point of handing it in.

Quote:
Originally Posted by galadiman View Post
Sounds to me like if you had ever watched "To Kill a Mockingbird," you would have said you didn't like it because there weren't enough explosions, and that Gregory Peck wasn't 'manly' enough. Stupid lawyer.
"To Kill a Mockingbird" is one of my favourite movies. It was an extremely well told movie. The Ramiel arc barely qualifies as an Ed Wood movie in comparison (okay, it is as much of a train wreck as "Plan 9 from Outer Space").

Quote:
Originally Posted by Golden Girl View Post
There's enough lore on the TFs for the components, but not enough for the actual Incarnates themselves
I don't agree. If there is enough lore for the components, then players have enough lore for unlocking the Alpha Slot. Besides if YOU (or others) feel that there isn't enough story, then you can CHOOSE to do the arc to unlock the Alpha Slot. On the other hand those who wish to CHOOSE to unlock the ability with those other means should have the same rights. That right to choose should be restored to players by the return of the TF/Trial/Raids unlocks.

Quote:
Originally Posted by Golden Girl View Post
So will most people who beta tested GR - this one one of the major complaints about the original alpha slot unlock
Not most of the players. The people complaining about it numbered less than a quarter of the Beta Testers at that point (7-8 players complained in that thread, if I remember correctly). The majority of players didn't respond at all. Not exactly "most people who beta tested GR".

Quote:
Originally Posted by UberGuy View Post
I'm glad there's an arc to unlock this. I am glad we can't unlock it with most of the TFs that we could unlock it with in Beta. Of all of them, Hamidon seems on the right scale, but has nothing to do with the lore of the Well. I like the game's mechanics to be linked to the lore - there are ways that can be over done (see lackey syndrome in CoV) but I like the idea, and think this is a reasonable implementation thereof.
If Hamidon has nothing to do with the "lore of the well", then the Incarnate Salvage award should be removed from the raid. If the other tasks have nothing to do with the "lore of the well", then the Incarnate Components rewards should be removed from them as well. However, if they stay, then they have a connection to the lore of the well & the ability to unlock the Alpha Slot should be restored to them.

Again if you, as a player, choose to do the arc for an explanation of the unlock, go right ahead. However you should let me have the same right to choose one of the other methods that were available in testing. It makes zero difference to you how I've unlocked the ability. The arc itself tells us that there are Incarnates, and characters linked to the well without knowing they are linked. So there is an in-game rationale that there should be other methods to unlock the ability.

Quote:
Originally Posted by UberGuy View Post
Am I enthused to need to run the arc on every 50?
And I have to say that I'm absolutely not happy about having to run this arc on every single 50 I have (and I only have 8 atm).




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters