Don't go Free to Play(F2P), COH


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Posted

CoX is doing reasonably well in a bad economy. I doubt they will go for a radical change for fear of fear of killing the golden (or at least silver) goose.

And with Booster Packs and subscriptions they are to a degree getting to have their cake and eat it too, with income from both.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by Obscure Blade View Post
CoX is doing reasonably well in a bad economy. I doubt they will go for a radical change for fear of fear of killing the golden (or at least silver) goose.
I just thought up yet another alt: the Leaden Goose. It's like the Golden Goose, but it weighs a bit more and isn't worth as much.


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

Posted

I think there's a very good chance CoH may go free-to-play. I am ambivalent to the idea. I don't think it would make me drop my sub but I also don't think I'd be inclined to buy any of the inevitable extras that might be offered with a F2P model.


 

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Originally Posted by Venture View Post
[This is just as true for City. A dedicated player can blow through City's content in a month, maybe six weeks tops.
All if it? Not likely. Trust me on this.


 

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Originally Posted by DumpleBerry View Post
This thread is doomed. The nerve stapling will commence. Flee to the Undern3t. I am mostly knives.
The Pheasant has no agenda...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Golden Girl View Post
I'd be totally ok with paying for Issues.
I wouldn't. In fact, I'd probably quit out of spite, because this would be the dick move to end all dick moves. "Hey, folks, you know what we in Marketing just decided? We decided you weren't paying us quite enough." This undermines the very foundation of what makes me accept the subscription model to begin with.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Yeah, paying a boxed expansion every for issues nope. But having a boxed expansion, say, every 18months - 2 years, with issues inbetween would be acceptable (and even welcomed if they were as good as GR)


Always remember, we were Heroes.

 

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Originally Posted by Steampunkette View Post
Every month subscribers to that game get "Free" store-money to spend on little things (loot increasing items or basic equipment, cosmetic gear, passes to bring F2P friends on P2P mission chains, extra ammo, etc) or save up as they like. Many have just stayed subscribed long enough to buy up most of the content packs so they can go free to play without losing anything at all.
That right there would essentially END the game for me in a heartbeat. I stay subscribed to this game in particular, because I pay a single subscription and it makes me feel like a high-class citizen who is entitled to everything the game has to offer. Whether I want it or have use for it is besides the point - I'm entitled to it, and that's the kind of mental security which makes me sleep well at night.

Lumping me in with F2P players by giving me Store Coins for "free" is NOT the same. It still makes me a second-rate citizen, just a second-rate citizen with a leg up over the third-rate citizens who are intentionally hindered in an effort to bully them into shelling out. ANY game which introduces Store Coins is an instant fail for me, because I no longer feel like my subscription is enough. I no longer feel like I'm entitled to the game. I'm entitled to whatever selection of perks aren't restricted to my subscription, with the rest needing me to be one of "those" people who spend all their money on the game, buying items, levels, experience and an I Win button.

Here's the thing - City of Heroes right now limits us in various ways: We can't respec out of powersets or archetypes, we can't exceed 2 billion Inf on a single character, we get a bar of patrol experience for each day the character is offline, we only get double experience days when the developers run an event, we have to get our items from drops or from the Market and so on and so forth. All of these restrictions feel like they're there to keep the game balanced and reasonable, as well as to "save us from ourselves," in many cases. None of them feel like they're there specifically to make me PAY to remove them.

Once you go into a F2P model, those limits become cash cows. Suddenly, you CAN respec out of powersets and ATs. If you pay for it. Suddenly, you CAN hold up to 10 billion inf. If you pay for it. Suddenly, you can buy ready-made enhancements and purchase double experience for yourself. If you pay for it. Your one subscription fee is no longer "enough." You have been transformed from a first-class citizen entitled to practically everything into a second-class citizen who must either pay for his perks or shut up and put up. And with purchasable character slots, Architect slots, respecs and renames, the game is already skirting this fine like very heavily. I do NOT want it to get any close to the edge.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Currently the model that Paragon have seems to be working fine: Monthly subs and a booster pack every few months seems to generate some healthy revenue for them, and the lowish sub fee, regular free issues and vet rewards keeps people subscribed. They'd have to be very very sure that changing that model would benefit the game.

As things stand, most players seem to subscribe for a good while, most buy most boosters (we'll ignore Party pack for the purpose of this argument) and most bought GR. It seems despite the doom-sayers that this old game has some life left in it and change for its own sake is rarely wise.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Residentx10 View Post

Moving along, all of us everyday are protecting what we invest in. Some do it with their cars, families, looks, jobs, kids, marriages, or whatever. Who wants to invest in something that is ending?
I've never considered a video game an investment any more than I consider a movie or a night of bowling an investment.

Sure, you've spent time on it, but when it's all over, you've been doing nothing more than entertaining yourself.

When the servers shut down (as they eventually are guaranteed to), every single player in the game will lose their characters, all the billions of influence, IOs, and everything else associated with it. Being upset about that prospect will do you no good at all.

I don't think we have anything to worry about anytime soon, but I'm not anticipating still having CoH to play 10-15 years from now.

This attitude is a large part of why I don't like farming or playing the market. I refuse to spend my entertainment time doing anything that feels like work, knowing full well that eventually it will be gone. If I'm going to work for something, it's going to be something with a lasting benefit.

I appreciate your concern, but I think you're being overly pessimistic about he game's future. It IS going to end eventually, but not anytime soon.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by tanstaafl View Post
Agreed, there is a lot of content that I will never see or play in City.
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Originally Posted by Golden Girl View Post
That's red side for me
Still on the whole "If my pixelated character does bad things it makes me a bad person by extension" thing?

Seems like a silly reason to ignore half the game to me.

I have a number of characters that are complete dicks, and have no redeeming social value at all. The difference between us seems to be that I don't feel things a fictional character does reflect on me personally. It's no different from an actor playing a serial killer, just because they played one in a movie doesn't mean they are going to start murdering people in real life.

Sorry for the double post.

PS: I'm not trying to start a morals debate here, I just saw the quoted part and felt the need to respond to it.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Still on the whole "If my pixelated character does bad things it makes me a bad person by extension" thing?

Seems like a silly reason to ignore half the game to me.

I have a number of characters that are complete dicks, and have no redeeming social value at all. The difference between us seems to be that I don't feel things a fictional character does reflect on me personally. It's no different from an actor playing a serial killer, just because they played one in a movie doesn't mean they are going to start murdering people in real life.
No, the difference between us is that you have one or more characters - I don't RP, so my avatar is just me, but with super powers


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
No, the difference between us is that you have one or more characters - I don't RP, so my avatar is just me, but with super powers
That sounds more RP than most, since your so invested in one character.


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Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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Originally Posted by Mega_Jamie View Post
That sounds more RP than most, since your so invested in one character.
Damn beat me to it.


 

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Originally Posted by Mega_Jamie View Post
That sounds more RP than most, since your so invested in one character.
But my avatar isn't a character - it's me with superpowers - I don't do anything in game that I wouldn't do in RL - if I had superpowers in RL, of course


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
No, the difference between us is that you have one or more characters - I don't RP, so my avatar is just me, but with super powers
I don't RP either, at least not beyond writing a backstory and basic set of ethics for each character.

I have one character that is "me", and his approach to the whole alignment thing has been interesting. I'm not trying to earn Hero merits, but rather I approach each tip mission as "What would *I* do in this situation?". For example: I would not help Blast Furnace blow up the magazine office, because killing people for just talking trash about me isn't something I would do. On the flip side, I wouldn't rescue the Crey scientists from the Devouring Earth, because I wouldn't save someone who is knowingly working for an evil corporation from a situation of their own making. Had someone else done it to them, it'd be different, but it's pretty clear in that mission that they brought it on themselves.

I'm an aspiring writer, so I use my CoH characters as an exercise in seeing things from different viewpoints. Because without that ability you won't be a very good writer.

So, as you can see, my playstyle wouldn't mesh very well with the hordes of jacktards we'd probably see migrating here if the game went F2P. It probably wouldn't be everyone that played on a F2P basis, but we'd get enough of the "lrn2playnub" attitude people that it would get on my nerves. We have enough of that already, the last thing we need is more of it. (my attempt at getting the thread back on topic)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Zombie Man View Post
There have been F2P games that have failed. So, the expectation that going F2P for CoH is a magical guarantee of more players and enough revenue to support the game is fallacious.
Considering how hard the F2P model is being pushed lately I am sure we will see a few epic failures, I expect in a year or so we'll have a counterexample much closer to home.


 

Posted

Dunno about F2P, but then I don't know very *much* about F2P. CoH is the only MMO I've played - free or not, I've not tried others.

It's very easy and convenient for me to just pony up the monthly fee every month (considering it is automatic and all). For not one, but two accounts. If I had to proactively purchase content/additions, I'm not sure if I would quite as automatically. Not to mention trying to keep track of what content I had on which account. It's bad enough that I can hardly remember what boosters I have on each now (though I would assume there would HAVE to be a better system than just listing everything as "Perk"). Might be worth noting too that what boosters I do have have largely been those included with various boxes (and one where I got really lucky with a free code).


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by SquidheadJax View Post
the most utterly fail f2p transition possible
If failure is their goal, it seems likely they will succeed.


 

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I just hate the thought of forgetting to buy the new thing then finding out I forgot as I go to do it only to have the store down then as I go to buy it.

That is why I like how we have been doing it and would be very curious to how they would manage any change to a different way.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by ClawsandEffect View Post
I would rather CoH avoid the F2P trend.

It may get them a slight revenue increase, but it would very much detract from the quality of the game.

*snip...
You know, this is not some wet-behind-the-ears fledgling studio handling the franchise.
Paragon studios has been doing this and gauging how we respond to issues for a fair few years now. I don't think that a move to a F2P model would impact their quality control on issue updates, I really don't.
I think internally they are a tad more disciplined than that after all these years

Personally, wouldn't mind F2P model. it would probably mean I dropped into Paragon a bit more frequently than i currently do, and would most likely browse the.... (what the hell do i call it?, the P-store ?).. the 'shop' more often too. I think on my return after a little break I gorged on a fair few super-boosters that I thought would be of use.

You've also got to think ahead at the market a year or two from now when there will be more fish in the Superhuman MMO market. Theres going to be four superhero MMOs, at what point if any should a veteran MMO change to the F2P model ? - I couldn't tell you, can you?. I don't have the quarterlies comparison from all parties to hand.

If it does happen history has shown it will be NCsoft-directed so there is no use pertitioning Paragon Studios about it.
The future of CoX is going to be decided on a myriad combination of things from the competition's superheroic manouveurs to (on an internal portfolio note) NCSoft's western gaming investment's uptake and profit.


 

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I was referring to the quality of the interaction with other players, not the quality of the game itself.

The game could remain pretty much the same, but if we got flooded with people whose sole goal in the game is to harass other players (which is much more likely in F2P games than in subscription based games) I'd probably start losing interest in it in a hurry.

The reason I'm still here is the community this game has, if the community changed for the worse I'm not sure if I'd continue playing. Based on what I've read on the forums, there are probably a significant number of people who feel the same about it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Golden Girl View Post
But my avatar isn't a character - it's me with superpowers - I don't do anything in game that I wouldn't do in RL - if I had superpowers in RL, of course
That is a valid example of role playing. I played one game, can't remember the name, but you played yourself and it was based on time travel. The only things your character had was the items you were actually carrying at that moment in real life.


 

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Hey folks,

We here at Paragon Studios value and respect your desires to discuss this subject since it’s on the minds of many players. I want to remind you, however, that this discussion needs to occur within the context of the Message Forum Rules and Guidelines and that means no discussion of other games – as difficult as that might be.

A number of posters have tried to obey this rule by not mentioning the name of another game, but instead describing it in another way. Unfortunately, that still isn’t good enough. Discussing another game is not allowed, whether you use the name or not. Let me give some examples of what’s acceptable and what’s not:

“I like the way World of Hello Kitty Quest handles the Free to Play model, since I can spend a minimal amount and still get access to 99% of the games features.” – This mentions another game explicitly and is not allowed.

“I like the way the game with the cute Japanese anthropomorphic animals hunting down epic items with lots of raiding has implemented Free to Play gaming, since I can enjoy the game (albeit only as a frog or cat, and not many of the other even cuter options) but since I’m only a casual player I don’t have to worry about a monthly subscription fee” – Still not allowed. Even though this example doesn’t explicitly reference another game it still is discussing another game. It’s the discussion which is the problem.

“I dislike tiered payment models since it always seems there isn’t enough content geared towards the non subscribers, and that fails to accomplish the goal of attracting new players to a game I love” – Totally allowed. In this example our hypothetical poster is talking about what they like or dislike about a specific idea, not how it is or is not implemented in another game. Ideas are perfectly allowable by the Message Forum Rules and Guidelines and we ask that you frame this discussion in that regard.

Please use these examples as a guideline so that we don’t have to moderate your posts on the subject!

Thanks much!


-Mod8-

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