Don't go Free to Play(F2P), COH


33253

 

Posted

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Originally Posted by PumBumbler View Post
It did take a huge set of cajones to pitch the concept, hire people and develop the game for years before launch. While there were a lot of people around him, the CoH game was his baby and he saw it to launch.

I think it is appropriate that he used "I", since using "We" would be a bit confusing since Cryptic no longer owns the game and the staff at Cryptic currently weren't substantially the same staff who launched the game.

I agree. For all his faults (and I often think he gets a bit of a bad press here) he did have the biggest hand in making this game which we love come into being - so for that alone he needs a lot of credit.

I tend to think he's right that now we have a lot of games out there that have reached a level of maturity that no new game can compete with from the outset. Even NCSoft have found that with Tablula Rasa... years in development and tits up after a year.

New games need to be very special and have a clear idea of their destiny prior to launch - and I suspect most don't have that kind of goal. It's much more often a case of "let's throw it out there and see how long it lasts."



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

It's got to be tough to be a publisher right now.

There are a bunch of games that are just now reaching "ready to launch" stage, that were begun at a time when subscriptions were the accepted way to run a game. After 2-4 years of development, they're ready to launch and the market has changed on them in the meantime.

What do you do in that case?

Personally, at this point the games that I'd be willing to subscribe to is a number that can be counted on a couple of fingers.

I much prefer being able to pick and choose how much content I want. The plain truth is that I don't have tons of money or tons of time. I can't maintain multiple subscriptions and feel like I'm getting value for my money. The biggest problem with subscriptions is that it locks you into that one game to a great extent.

I would prefer it every new game adopted the "buy once, play forever" model. Price it like a console game. Fill the company store with compelling content and make the rest of your money there.

It's funny. There is another game I frequent, which I won't name. I mention it because there's a fellow on the forum for this game. He complains bitterly about what a rip-off this game is BECAUSE HE SPENT SO MUCH MONEY IN THE COMPANY STORE.

That's right. This guy's constant complaint is that he plays a subscription game now and he's spending so much less on the subscription than he spent in the company store for the freemium game in which he had a lifetime membership (so, pay once and full access, no subscription fees). He sees this as the publisher taking advantage of him and victimizing him in some fashion.

It's really a perfect example of how people can spend MORE on a game when they feel they are making a free choice to spend and buy the things they desire instead of being forced into "paying the entrance fee".

I will not be surprised at all if this year and maybe next year are the last that we ever see the launch of a game with a subscription-only based membership.


 

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Originally Posted by Residentx10 View Post
Healthier? Didn't Paragon just fire...I mean layoff talent? RIP BAB!!

Honestly, I feel like I'm about to lose all that I've invested in this game in the next 365 days. Can't you feel it? The purge is coming...
Can't wait to be fired here, then I get to send out the blast email "THE PURGE IS COMING!"

They were layoffs, yes. BAB is a great guy, but that sometimes happens to great people. One thing does not indicate the other, and the fact is, population has been great since the release of GR.

Are other games on the horizon that could threaten this one? Sure. Will they? Depends. Let them be released first before you make that determination. We've been there once already.

We're also still very much here.



...'sides, if there was a purge coming, I'd be one of the first people they'd get rid of from the pla----NO CARRIER----


 

Posted

Look, this is the game development industry. Employees have always come and gone like the tides and that's seen as normal. Absent friends may be gone, but they're still friends. No need for panic. Just like there wasn't any reason to delete a certain post *grumbles*

This MMO is a hidden gem. If it had been properly marketed 6 -7 years ago it might have been able to rise above being just a niche filler. And, in my opinion, no game ongoing or on the horizon is going to be able to knock CoH/V out of this niche. Not the Content Light and Bad Looking MMO out now nor the City of Side-kicks MMO to come.

Let's hope that the complaints keep coming while reading these forums in 2020


There is no such thing as an "innocent bystander"

 

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Originally Posted by BigFish View Post
Look, this is the game development industry. Employees have always come and gone like the tides and that's seen as normal. Absent friends may be gone, but they're still friends. No need for panic. Just like there wasn't any reason to delete a certain post *grumbles*

This MMO is a hidden gem. If it had been properly marketed 6 -7 years ago it might have been able to rise above being just a niche filler. And, in my opinion, no game ongoing or on the horizon is going to be able to knock CoH/V out of this niche. Not the Content Light and Bad Looking MMO out now nor the City of Side-kicks MMO to come.

Let's hope that the complaints keep coming while reading these forums in 2020
I agree with you there. There are many dimensions to this game that will take a while to replicate.


 

Posted

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Originally Posted by PumBumbler View Post
It did take a huge set of cajones to pitch the concept, hire people and develop the game for years before launch. While there were a lot of people around him, the CoH game was his baby and he saw it to launch.

I think it is appropriate that he used "I", since using "We" would be a bit confusing since Cryptic no longer owns the game and the staff at Cryptic currently aren't substantially the same staff who launched the game.
i could swear that Jack Emmert joined the CoH development team a year or more after development was already started, so he would've had nothing to do with pitching the initial concept and the initial hiring, but perhaps i'm mistaken.

Edit:
From the Wikipedia article on Cryptic Studios:
Quote:
Established in June 2000, Michael Lewis and Rick Dakan conceived the idea for Cryptic Studios.
"Rick and I wanted to do an online role-playing game," Lewis told the Los Gatos Weekly Times in January 2007. "We'd been role-playing gamers growing up, and thought that online would be a great way to continue that experience, while overcoming the distances involved. We decided that there were too many fantasy games in development—this was 1999, so we discussed many alternatives. Superheroes quickly rose to the top of the list. It is something people could understand and identify with quickly, versus ideas like science fiction or horror, because it provides an infinite background on which to create adventures of all kinds. And who doesn't want to have super powers?"[3]
At a New Year's party in 1999, Lewis and Dakan met Bruce Rogers, Matt Harvey and Cameron Petty, veterans of Atari's Coin Operated Games division who had begun trying to found a computer game company but lacked funding.
In 2000, Lewis sold his company, Stellar Semiconductor, Inc., to Broadcom Corporation. With Lewis' funding and Rogers' expertise, the group formed Cryptic Studios. Role-playing game writer Jack Emmert joined the team to work on game design.


Dr. Todt's theme.
i make stuff...

 

Posted

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Originally Posted by Schismatrix View Post
i could swear that Jack Emmert joined the CoH development team a year or more after development was already started, so he would've had nothing to do with pitching the initial concept and the initial hiring, but perhaps i'm mistaken.

"Paging Mr. Dakan ... Mr. Rick Dakan ..."


EDIT: Damn you and your fast editing, Schismatrix! DAMN YOOOOOOUUUUUU!



Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

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Originally Posted by Goliath Bird Eater View Post

"Paging Mr. Dakan ... Mr. Rick Dakan ..."
Yup. Couldn't remember his name offhand, but i added the info after a quick look through Wikipedia.


Dr. Todt's theme.
i make stuff...

 

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If it had been properly marketed 6 -7 years ago
It was, for an MMO, in my opinion. Open beta, lot of word of mouth, there was a decent amount of positive curiosity, then.. release.

The problem is less that one other game had a bigger marketing engine mostly fueled by players, and more that a lot of people played Cities and either found it grindy or pathetically easy to break. And that's what they say whenever it's brought up.

Every time I see Cities come up in forums that are not this one, the thread has a few people saying "Yeah, I played that. If you can stand the multi-character grind because there's a distinct lack of endgame, it's all right." (yes, yes, alts are the end game for us, the die-hard fans, but that's not relevant to the people in question because that's what they aren't), and a few stories about how they managed to build a character that nothing posed a challenge to, became bored, and put it up.

And then you have people bringing in the old saws about the GDN and ED, because they're still bitter, and MMO players are notoriously gun-shy of anything that might theoretically reduce their power, which gets the players envisioning a dev team that will cripple anything that gets on their bad side.

A particularly memorable incident I saw was one person, about a week after launch (I0), saying "I ground to 40 in a couple days. Easy game, not much to do except the grind."

*shrug* Yes, they hadn't done any story arcs, any indoor missions, fought any AVs but.. story wasn't particularly important to that person anyway.

From where I sit, it seems less marketing and more word of mouth.


Dawncaller - The Circle of Dawn
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Posted

you know, f2p doesnt bother me, really. lets be hoenst, f2p, as i have seen it handled, is really jsut a demo with microtransactions. the subscribers still carry on, a little better even because usually bonuses are given to them as added incentive and generally the free version is jsut unsatisfying enough to nudge the freebies to sub for real. so long as the bulk month discounts are maintained, if the decision to go f2p is judged prudent, i'd be ok. It used to be going f2p was a mark of failure, these days is basically just the new business model. we really have been running on a model from the original big 3d mmo, things change. if free players bug you, edit your tab, poof, no more posts by them.


 

Posted

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Originally Posted by Schismatrix View Post
i could swear that Jack Emmert joined the CoH development team a year or more after development was already started, so he would've had nothing to do with pitching the initial concept and the initial hiring, but perhaps i'm mistaken.

Edit:
From the Wikipedia article on Cryptic Studios:
All I know is that they all chose Jack to be the front man for the band. Either they sucked at the rest of it or Jack was the one with the biggest set. The fact that you had to look up the other names makes Jack's role even more prominent in the success of his position. Anyone of the initial crew who launched this game could use the pronoun "I". To insinuate that Jack shouldn't have is just a bit of fandom simply because he is on the other team now.


 

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Originally Posted by Dalantia View Post
It was, for an MMO, in my opinion. Open beta, lot of word of mouth, there was a decent amount of positive curiosity, then.. release.

The problem is less that one other game had a bigger marketing engine mostly fueled by players, and more that a lot of people played Cities and either found it grindy or pathetically easy to break. And that's what they say whenever it's brought up.

Every time I see Cities come up in forums that are not this one, the thread has a few people saying "Yeah, I played that. If you can stand the multi-character grind because there's a distinct lack of endgame, it's all right." (yes, yes, alts are the end game for us, the die-hard fans, but that's not relevant to the people in question because that's what they aren't), and a few stories about how they managed to build a character that nothing posed a challenge to, became bored, and put it up.

And then you have people bringing in the old saws about the GDN and ED, because they're still bitter, and MMO players are notoriously gun-shy of anything that might theoretically reduce their power, which gets the players envisioning a dev team that will cripple anything that gets on their bad side.

A particularly memorable incident I saw was one person, about a week after launch (I0), saying "I ground to 40 in a couple days. Easy game, not much to do except the grind."

*shrug* Yes, they hadn't done any story arcs, any indoor missions, fought any AVs but.. story wasn't particularly important to that person anyway.

From where I sit, it seems less marketing and more word of mouth.
Personally, I think the lack of decently integrated PvP has held this game back as well. Good players can chew through any amount of content faster than the writers can put it out, so putting out a good PvP system would have kept a lot of people engaged because player behaviours cannot be anticipated as easily as a NPC; and players will keep tweaking their characters for an advantage in PvP. Tweaking toons for PvE is pretty much an exercise in how many angels can dance on the head of pin nowadays.

Since the rules were so different and poorly implemented in this game (let alone the i13 debacle), it seems better not to have PvP in this game at all.


 

Posted

Rick made the initial pitch. Got the ball rolling. Got design started. Then floundered.

Jack was brought in to help. He took over design. He exhibited competence. He was promoted. Rick was let go.

This sort of thing isn't actually all that unusual.

In a way, Dakan was the Woz to Emmert's Steve Jobs.

The fact is that Jack Emmert DID bring the game to a reasonably successful launch and a reasonably successful first year.

He then inexplicably (to us, anyway) put CoH on the back burner in order to pursue other opportunities. This is why he earns such enmity in the community. It's not really that he was blunt about his ideas or unyielding in believing that his ideas were correct and that players were often wrong. He primarily appeared that way because he bothered to engage with players instead of hide in an ivory tower like most game devs of most games do.

His real "crime" was launching a successful game and then apparently abandoning it for no discernable reason.

This is why NCSoft's purchase of the IP and creation of Paragon Studios was the best thing ever to happen to the game. Renewed investment in the dev team and the game.

Whatever you think of Jack, he's not lying when he says "I launched City of Heroes". He did. Without him, it quite possibly would have been shut down by the investors before it made it to launch. That's an alternate universe and therefore unknowable, but it's a definite possibility for how things could have played out.


 

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Originally Posted by SlickRiptide View Post
His real "crime" was launching a successful game and then apparently abandoning it for no discernable reason.
Looking at the speed Cryptic are turning out MMOs, I think he's simply just a very creatively restless person - like he has to keep moving on to new things, and that he gets the most enjoyment out of designing a game, but once it's launched, he turns to the next game to start the design process all over again.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Dalantia View Post
A particularly memorable incident I saw was one person, about a week after launch (I0), saying "I ground to 40 in a couple days. Easy game, not much to do except the grind."

*shrug* Yes, they hadn't done any story arcs, any indoor missions, fought any AVs but.. story wasn't particularly important to that person anyway.
Keep in mind also, that was the time period when you essentially got penalized for doing missions. Jack and his team expected people to play CoH the same way that people played Everquest at the time. They expected people to wander around killing everything that moved, and camping spawn points and what not. They bought into SOE's old philosophy that quests were for flavor and for easy rewards. Letting people level up on quests was a kind of easy mode cheating. (To their credit, SOE had already been working on changing that attitude within their own ranks for awhile before that.)

That philosophy resulted in a game where grinding on street spawns was the most rewarding kind of play in terms of XP and loot. It directly caused the creation of the hazard zones like old Faultline and Boomtown that were nothing but acres of street spawns. The mission completion bonuses were a small token amount and you were essentially gimping yourself if you played for the story.

There was actually a hullabaloo on the forums when the dev team decided to retune the game and make missions more rewarding and street sweeping a bit less rewarding. There WERE a lot of players who enjoyed that style of play and they didn't want to switch over to playing for the story in order to achieve maximum rewards.

I think a lot of today's players would be rather amazed at what they saw if they could go back in time and experience the "fresh out of the starting gate" version of the game.


 

Posted

F2P? - Its clearly worked for [insert developer that sounds like a jet engine] - apparently 3-times as many people are online at peak-time and they've doubled their revenue since changing from a paid subscription model.


 

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Originally Posted by SlickRiptide View Post
He then inexplicably (to us, anyway) put CoH on the back burner in order to pursue other opportunities. This is why he earns such enmity in the community. It's not really that he was blunt about his ideas or unyielding in believing that his ideas were correct and that players were often wrong. He primarily appeared that way because he bothered to engage with players instead of hide in an ivory tower like most game devs of most games do.

His real "crime" was launching a successful game and then apparently abandoning it for no discernable reason.
Actually, there's a discernible reason. Jack is a conceptual designer. Whether you like the concepts or not, his strength is conceptual design. He's not an implementer, or a refiner, and has, honestly, almost no real mechanical feel for the game systems implementing his concepts.

So his strengths are launching games, not managing them. It was my theory very early on that prior to the Atari buyout Cryptic's strategy was to become an assembly line MMO developer, which plays directly into both Jack's strengths and his interests. He thinks he can be, or rather is trying to be, the Johnny Appleseed of MMOs. And actually, with three titles under his belt successful *enough* that all three are atill in operation, and at least one more on the way, it's not like he's failed in that endeavor.

Personally, I wouldn't let Jack balance a checkbook much less design the details on an MMO engine, but he has a proven track record in being able to get games out the door in good enough shape to keep the lights on for the long haul. It's not what most MMO studios aim for, but it's more success than most people can point to in this industry.


By the way: would we have a City of Heroes without Jack? Based on what I know, no. What COH looked like in the Rick Dakan era would have been, i believe, frankly beyond the ability of the developers to launch. It was out of the *current* ability of our development team to get right, and I don't say that lightly (it's also out of the range of what I believe to be the ability of the current Cryptic team to be able to get right also). The quantitative design tools to pull it off did not, and still do not exist in either team, and the resources required to build a suitable game around it were probably too high. It was too "open" of a design framework for a dev team that to put it bluntly took months to figure out smoke grenade was broken by a power of ten. It would have required more numerical skill than that possessed by the team that didn't know instantly that allowing players to stack every defensive power simultaneously might be a bad idea.**

By focusing the design on deliverable targets, COH became realizable. I honestly think that simplification was as much done to make the game simpler for the players as to make it simpler for the developers, but the one unanswered question I never really had the chance to ask Jack was whether he realized that the COH alpha design was just beyond the ability of the team to pull together. I have a sneaking suspicion that he did, and archetypes were as much for them as for us.

For all the mistakes Jack made, i believe he made the most critical decisions correctly, given the resources available to them, and that's why we even have a game to complain about. In that sense, Jack and the launch team deserve a lot of credit, especially since they had no real prior experience to guide them in what to focus on.


** beta iteration of that other superhero genre MMO that only testers would have seen


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Posted

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Originally Posted by SlickRiptide View Post
I think a lot of today's players would be rather amazed at what they saw if they could go back in time and experience the "fresh out of the starting gate" version of the game.
They should launch a server for the die hard subscribers that allows them to log into version 1 of the game to see how far we've come. Let's say for the next anniversary party...turn test into Issue 1 for a week.


 

Posted

heh that used to be in my sig, but yeah, issue 1 coh was good for its time, but lets say the game has improved significantly. heck, look at how elemental armors didnt even stack, if you wanted stat protection, you compromised your defense/res to everything else.


 

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Originally Posted by Venture View Post
City will go F2P. Bet your lungs on it.

We're already halfway there with "booster packs". The other games aren't going this way because they're dying. They're going this way because it works.

As much as I'd like to disagree I don't really think I can...more and more stuff is becoming booster packs it seems. *shrugs*


I must be out of the loop....I don't even know what "other" game we're talking...not-talking about....


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Originally Posted by Energizing_Ion View Post
I must be out of the loop....I don't even know what "other" game we're talking...not-talking about....
It's code name is "Jack Nerfem Forever".


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Energizing_Ion View Post
I must be out of the loop....I don't even know what "other" game we're talking...not-talking about....
Well, let me tell ya, myself and billions of other MMO players the world over were absolutely CRUSHED when we learned that the latest project over there was not Days of Our Lives Online, and the rumors of a Spawn of Sami Special Edition (+15% to all Lying and Scheming powers) and a pre-order exclusive (for at least two weeks after launch) non-ridable Bo Brady motorcycle pet were all false. Probably just as well. With such a short development cycle it was a sure bet the DiMera Clan (PVP-centric) was going to be more or less just a placeholder until the 45-day patch and the Hortons and Alamains (both RPG-centric) weren't even going to be available at launch. Here's hoping someone out there in MMO-land will pick this IP up. It's a guaranteed hit.


 

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Originally Posted by SwellGuy View Post
Note it's a straw man so your command of the English language would seem to be in question. Validly so.

As for what I bolded, that would sum up how I feel about your posts now and in the future.
So when I showed that your earlier rude post to be factually untrue, rather than having the integrity to admit it, you nit pick on one word from my post that was directed at someone else, and leave while making another insulting comment.

That’s a new standard of fail even for these forums. *clap*

Quote:
Originally Posted by Arcanaville View Post
Most people, in my experience, recognize that marketing information cannot include information from the future. And a statement about the present is not a promise to preserve the status quo in the future.


Suppose I were to ask NCSoft if there was any disadvantage to subscribing for a year instead of monthly for a year, given the annual subscription rate is cheaper. Should they be forced to say:

At the moment there is no material advantage to subscribing for twelve individual months as opposed to a year at once given the rate savings, but that presumes subscription rates don't change in the future, you use all twelve months of the subscription, and some future opportunity doesn't arise which could place you at a disadvantage relative to someone who isn't locked into a longer subscription term, of which we may or may not currently forsee but which may involve advantages other than simple rate changes and encompass qualitative and quantitative differences in value proposition within that timespan, which should not be taken to presume that any such changes are currently foreseen or being pursued, nor should it be assumed that such changes are not currently being pursued, as it would be against policy to discuss such possibilities before they are finalized and we reserve the right to announce any such change in a manner which would imply that such changes were being contemplated at any time up to and including when this answer was drafted, as a result deferring the requisite decision to your best judgment given the information that is currently available, and with the full knowledge that such information may be necessarily incomplete.

or, alternatively, the answer most people would consider to be the reasonable one, which is:

No.

If that answer changes tomorrow, it changes. That's not deception, that's life. "There are no benefits to preordering" was true when the statement was made. It therefore cannot be deceptive by definition. Even if you think it was deceptive, there was no possible remedy, because it was impossible to mention a buying option that didn't exist at the time.

The problem is that some people assumed it was a promise not just a statement of fact. And that's an unreasonable expectation.
I agree that NCSoft can't include information for the future.
But we are talking a couple of months, not twelve. I'd also be really surprised to find out that marketing didn't plan 12 months ahead but only NCSoft really would when they knew of the upcoming preorder offer.
They certainly left that text there right up to the minute before they offered the preorder deal, ie they knew about the preorder deal and left the deceptive no incentives there.

If they offered the complete collection for half price, or the IO Bling in 6 months I don’t think I'd have any issue with it.

I'm really glad to see someone say that 'buying option that didn't exist at the time' as half the posts insulting me are claiming all the options were there to start with.

To be honest I really don’t understand all your stuff in small print other than a long way of saying stuff changes. But I don’t really think your example is similar.

I've tried to avoid examples as they don't compare well but if McDonalds offered free cheese on their burgers with no timeframe or conditions in their adverts and you went there later that same afternoon and they said the offer was only good for while during the 30 seconds that advert was running on TV, I'm sure people would call that deceptive, even though that advert was just making a statement about the present.

It’s clear to me that my use of the word deceptive hits people’s emotional triggers. But I don't know a better word for explaining what I feel occurred. Deceptive is a lesser phrase to me than false advertising/bait switch and other stronger phrases I don't think are the case.
The opposite of straight forward is deceptive & I don't feel NCSoft managed the prepurchase/preorder in a straight forward way, and you’re right in saying there probably is no remedy for that, but that doesn’t mean NCSoft shouldn't be aware of how some (other people posted in the discussion thread who thought similarly to me) of their customer base may interpret their action.

edit: and this is really begining to feel too much of a threadjack from an otherwise interesting thread. I shouldnt of said anything to start with, its all been said inthe offical discussion thread anyhow.


 

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Originally Posted by Flarstux View Post
Well, let me tell ya, myself and billions of other MMO players the world over were absolutely CRUSHED when we learned that the latest project over there was not Days of Our Lives Online, and the rumors of a Spawn of Sami Special Edition (+15% to all Lying and Scheming powers) and a pre-order exclusive (for at least two weeks after launch) non-ridable Bo Brady motorcycle pet were all false. Probably just as well. With such a short development cycle it was a sure bet the DiMera Clan (PVP-centric) was going to be more or less just a placeholder until the 45-day patch and the Hortons and Alamains (both RPG-centric) weren't even going to be available at launch. Here's hoping someone out there in MMO-land will pick this IP up. It's a guaranteed hit.
And having watched that show, I was able to follow along perfectly. lol


 

Posted

As far as Jack goes, I never doubted his strengths in what he did well. It's just that what he did well was not run and manage an ongoing MMO. As I understood it, Rick Dakan was a very good writer, artist and probably visionary, but a very bad project manager, and so while his ideas were grand, nothing was actually getting accomplished. Ideas, as I've found out the hard way, are cheap. It's actual, working implemented products that are the real treasure, and it doesn't seem like Rick was getting anything produced.

Jack's strengths, it seems, lie in getting things shaped up and out the door. Jack's weaknesses lie in not knowing what to do with that thing once it is, in fact, out the door. He spent, what, a year floundering around trying to figure out what his "vision" for the game was when it was already pretty much set in stone and when players already had their own visions of what the game should be. I don't know how well Jack worked with his team, but I know he utterly sucked at working with players, sticking to his own vision and designing his own game, expectations and requests be damned.

Yes, the City of Heroes they launched was immediately perverted by us, the unruly fanbase, into something completely not at all like what they'd originally intended the game to be. From everything I've seen and read, they never intended the game to be at all soloable for pretty much anyone (remember the bosses debates?), just as an example. But rather the building on what the game actually WAS and improving that experience, Jack kept trying to kick the game back to... I don't know what, to be honest. Some mid-point between what he originally wanted and what he later changed his mind to wanting. But that was far, far sideways of what the game actually was and what players actually wanted that his eventual decision seems to have been "Fine, have it your way. I'll go make what I had in mind in another game, instead."

We've seen a lot of people come and go since then, and while all have been badmouthed in their turn, I feel the current development team is far more in tune with how the game works and what they can and should do with it than Jack ever was.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.