Best aoe dmg


Aett_Thorn

 

Posted

What build would give me the best aoe damage as a brute?


 

Posted

Elec/Shield/Mu ---> Lightning rod/Shield charge/Elec Fences/Elec Ball i believe. Personally i like dark better with Gloom/Dark Obliteration


 

Posted

SS/Fire with stacked rage is a strong competitor, but you need a ton of recharge to get Foot Stomp / Burn to recycle fast enough.


 

Posted

imo SS/fire/mu is the best FS->burn->fences->ball


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Any builds out there for the SS/FA/Mu?


 

Posted

quick build, just for fire mob farming or S/L.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(39), Aegis-ResDam/EndRdx(39)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), EndRdx-I(37)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(13)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Empty(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17), Aegis-ResDam/EndRdx(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), RgnTis-Regen+(27), Mrcl-Rcvry+(34), Mrcl-Heal(36)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Rage -- RechRdx-I(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Boxing -- Empty(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(40), Aegis-ResDam/EndRdx(40)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Weave -- LkGmblr-Rchg+(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run


 

Posted

The bad thing is Elec Fences stops KD, so as Foot Stomp doesn't knock em down, you become more squishy.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Most things don't live long enough for that to be an issue.


 

Posted

SS/Fire/Elec is definately up there though I think either Fire/SD/Elec or Elec/SD/Elec might surpass it in overall damage due to rage crashes.

If you herd enough groups together or use elec fence+ball on a close by group while stomping and burning the mobs surrounding you, the -kb won't effect foot stomp all that much.


http://angry-mmallow.mybrute.com

 

Posted

Quote:
Originally Posted by Auroxis View Post
The bad thing is Elec Fences stops KD, so as Foot Stomp doesn't knock em down, you become more squishy.
There's always hand clap. If they're locked down, they're not going to go flying when you apply your ghetto "hold"


The cake is a lie! The cake is a lie!

 

Posted

That would apply that people actually take Hand Clap.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

I have always wondered, when people say Foot Stomp is a very good AoE damage power, do they really just mean Rage + Foot Stomp, or is Foot Stomp alone a really good AoE power, outside of being able to hit more targets??


 

Posted

Quote:
Originally Posted by Demonic_Spark View Post
I have always wondered, when people say Foot Stomp is a very good AoE damage power, do they really just mean Rage + Foot Stomp, or is Foot Stomp alone a really good AoE power, outside of being able to hit more targets??
Pretty much yes. Rage + FS with a full fury bar (70% ish) does a little less damage than fire sword circle but has a larger radius and added mitigation in KD. This comes in very handy when farming and past the agro cap in mobs. Lets say you toss down a burn patch then follow up with your next AoE attack. If it has an 8' or 10' radius, you may only hit a few targets if burn leaves anything for you. But if your next attack has a 15' radius you are going to hit more targets meaning more overall damage compared to another attack that has a higher base damage.

The other reason SS is viewed as better for AoE overall is Rage. Rage still adds damage to damage aruas and patron/epic AoE powers as well which many people forget to factor in when they compare sets.


 

Posted

Elec/fire is the best for aoe.. SS/Fire = rage crash which is lame.


 

Posted

Just because the rage crash is lame does not mean that SS does less damage. I farm a hell of a lot faster on my ss/fire compared to others I have seen with elec/fire.


 

Posted

All I said was rage crash is lame.. and it is. If you wanna talk farming, well then with elec/fire you have no rage crash and a much easier time killing and is probably better overall for farming. I can't speak for other builds of elec/fire you have seen but I farm 54/53's and cap tickets in 5 min. I have honestly never seen one single SS/Fire build running a farm in AE on freedom. I did run with one friend tho and it was so horrible to watch him wait that 6 seconds before he could FS again.. and then wait.. and wait again.. one boring power that sends the mob flying away oh ya and then oh no.. rage crash.

For best AOE dmg I would say electric is better than SS in that is has more AOE powers to offer and is not just based around 1 power that is dependent on another (rage) to be effective and again rage is nothing but a pain to deal with.

So (elec/fire) easier build to deal with, same or better dmg results and much more interesting to play all around.

Oh and I should also mention that with elec/fire you can get the fury bar to 85 and it will stay there. I keep the mob tightly packed around me to maximize Burn,LR,TS,CS. I don't need to hold the mob down with electric fence to keep them close by. SS/Fire has to many things that you have to work around to make it useful to farm with while elec/fire is much easier and much more effcient right out of the box for farming.

Quote:
Originally Posted by HelinCarnate View Post
Just because the rage crash is lame does not mean that SS does less damage. I farm a hell of a lot faster on my ss/fire compared to others I have seen with elec/fire.


 

Posted

A SS/Fire shouldn't only be using Foot Stomp, sounds like you ran into a terrible one if that's what they were doing. I cycle through FS, Burn, and Fireball with very little time in between attacks.

I don't use Elec Fences to keep mobs around me, that's what Blazing Aura is for. Also, what's there to work around to play a SS/Fire? Just get perma Rage which is very easy to do.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

I farm all the time on my SS/fire/mu brute in AE, he caps tickets in 3-2.5min or so. I've gotten down to almost capping before i get my 1st rage crash, if i stop after my 1st rage crash mostly ill end up with 1200 tickets from the mish.
And you really dont need any more AoE than just that one attack, with FS, burn, fences, and ball. I literally ALWAYS have AoE up.

Edit: also, everything fiery-enforcer just said


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Yes some of the other builds here use that(elecFences) for some odd reason.

Are you saying that you don't have rage crash?

I think we can agree on the fact that we both like fire as the secondary however, I am not convinced that SS is the best primary to use with it for AOE becasue out of the box you are already relying on burn and then have to add an epic pool to enhance your lack of AOE. You don't need that with elec which makes it a better AOE dmg set as it has 3 usable AOE powers by default. And unless you are immune to rage crash then ya you have more to work around and you need to add more to your SS/fire to make it a viable AOE farmer and that is not the case with elec.

Quote:
Originally Posted by Fiery-Enforcer View Post
A SS/Fire shouldn't only be using Foot Stomp, sounds like you ran into a terrible one if that's what they were doing. I cycle through FS, Burn, and Fireball with very little time in between attacks.

I don't use Elec Fences to keep mobs around me, that's what Blazing Aura is for. Also, what's there to work around to play a SS/Fire? Just get perma Rage which is very easy to do.


 

Posted

Ok ya you cap in 3 - 2.5min. Wow! that is so much faster than my ballpark 5min for elec/fire. I am building a SS/Fire brute now!

What AE arc is that please?


AHah I mentioned that 5min stat just so I could see who would be the first to lower that with their ss/fire is faster so ya it's better post.


Quote:
Originally Posted by ultrawatt View Post
I farm all the time on my SS/fire/mu brute in AE, he caps tickets in 3-2.5min or so. I've gotten down to almost capping before i get my 1st rage crash, if i stop after my 1st rage crash mostly ill end up with 1200 tickets from the mish.
And you really dont need any more AoE than just that one attack, with FS, burn, fences, and ball. I literally ALWAYS have AoE up.

Edit: also, everything fiery-enforcer just said


 

Posted

I see it more as working with, not around, the rage crash. There is just soo much stuff you can still do, specially on a /fire. 1st off in fire you have consume and your click heal, then you got insp to use. Not to mention vet powers are affected by the crash so you can still use those, if you have them. Infact sands of mu is still an AoE.
But i personally find build up powers to be a *****, like i wanna spend 1.17s for only 10s of dmg buff.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Personally, I don't even use Rage while soloing certain AE farms, inspirations are your friend. Having more AoE's doesn't mean they're better AoE's. I'd rather have FS than anything Elec offers. As of now SS/Fire is the best AoE Brute, numbers don't lie.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Elec Melee, Fire Aura, Pyre Mastery brute does fan-damn-tastic.

yay Hexadecimate!

I'm raising a SS/FA/Pyre brute for fun. I don't see the point in taking mu mastery when you have that firey embrace going, it just makes sense to pick up the pyre for that.

Burn is your friend.

I originally took mu on my elec because at the time burn had that fear effect. It doesn't anymore <THANK YOU SO VERY VERY MUCH> so there's no point in keeping an immob.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by BellyButtonJelly View Post
All I said was rage crash is lame.. and it is. If you wanna talk farming, well then with elec/fire you have no rage crash and a much easier time killing and is probably better overall for farming. I can't speak for other builds of elec/fire you have seen but I farm 54/53's and cap tickets in 5 min. I have honestly never seen one single SS/Fire build running a farm in AE on freedom.
No rage crash still does not mean better damage. Other builds of elec/fire that I have seen do a great job farming. But ss/fire is still better. Just ran a 53/54 farm myself and capped out on tickets in 3:42. I would have been faster but I got unlucky and did not get that many reds to drop. As far as not seeing ss/fire toons running farms then you are not looking hard enough. Middle of the night right now and I just saw 3 of them and nothing else in the AE building in Cap.

Quote:
Originally Posted by BellyButtonJelly View Post
I did run with one friend tho and it was so horrible to watch him wait that 6 seconds before he could FS again.. and then wait.. and wait again.. one boring power that sends the mob flying away oh ya and then oh no.. rage crash.
Sorry to break the news to you, but your friend does not know how to farm. That does not mean there is an issue with the powerset, there is an issue with your friend. Also footstomp does not send the mobs flying away. If that was hapening then it is even a greater indication of your friends inability to farm because he was probably using handclap or acutally slotted KB into FS.

Quote:
Originally Posted by BellyButtonJelly View Post
For best AOE dmg I would say electric is better than SS in that is has more AOE powers to offer and is not just based around 1 power that is dependent on another (rage) to be effective and again rage is nothing but a pain to deal with.
More aoe powers still does not mean it does better damage. 10 seconds of down time every couple min is really not that bad to deal with. Also rage increases the damag on all attacks, not just Footstomp. Patron powers, burn and blazing aura all do more damage because of Rage.

Quote:
Originally Posted by BellyButtonJelly View Post
So (elec/fire) easier build to deal with, same or better dmg results and much more interesting to play all around.

Oh and I should also mention that with elec/fire you can get the fury bar to 85 and it will stay there. I keep the mob tightly packed around me to maximize Burn,LR,TS,CS. I don't need to hold the mob down with electric fence to keep them close by. SS/Fire has to many things that you have to work around to make it useful to farm with while elec/fire is much easier and much more effcient right out of the box for farming.

With AE any brute can get the fury bar to the 80s and have it stay there so that point is moot. Any good farmer will also keep as many mobs around them as possible, also moot. There is no fear in burn anymore and FS only does KD not KB so the elec fence comment is also moot. The only thing SS has to work around is rage. And that is easy. I take that time to clean up my insp tray, combine to make reds and such. Just keep an eye on your buffs and monitor your damage bonus and you will be prepared. It is far less difficult than you are making it out to be.


 

Posted

Quote:
Originally Posted by BellyButtonJelly View Post
Yes some of the other builds here use that(elecFences) for some odd reason.
The only reason I have elec fences is as an extra aoe attack while I am waiting for burn, footstomp or ball lightning to recharge. Once I get enough recharge, I will probably switch to fire for more upfront damage with fireball.