Best aoe dmg
I am not mad at all.. you guys tell eveyone that this is the best AOE combo in the game and it simply is not true. I don't need reds to be a quick killer(but you do) and I don't need rage to waste an entire spawn of lvl 54 baddies in less than 15 seconds(but you do). Go build a real farmer and see for yourself. Can you imagine what it would be like if I popped reds like you did???
Why would I let you guys lead someone in the wrong direction? That;s all nothing more nothing less.
Why are you so mad? The OP asked what Brute has the best AoE damage and we answered. Why would we give them a wrong answer? We're not saying Elec/Fire is terrible or anything, far from it, just that SS/Fire is indeed a little better when it comes to AoE damage. That's all, nothing more, nothing less.
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You don't use inspirations when farming? Well that answers enough right there. If you're so confident about Elec/Fire being the best, why don't you post some Herostats numbers and I'll do the same with my SS/Fire.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
When you can take down 54's with FieryEmbrace/Burn/buildup/LR and the whole first wave is dead but for the bosses who need one more burn and thunderstrike I think that says enough. Thats about 30 seconds and LR is back up if needed. AND NO REDS NEEDED FOR THAT
Ya I see no reason to waste time with SS and rage crash. |
So far that is about 1540 damage to the boss, pretty decnet. At this point you claim that only the bosses are left and you only need one more burn (1540 + 650 =2190) and a thunderstrike (2190 + 540 =2730) to finish them off. I am assuming you have blazing aura on as well so that would be about 30 dps added to this and the chan you provided last right about 10 seconds for an extra 300. Ill even assume you have the 230% ish recharge to get burn to cast 2 times in 10 seconds as well. (I do so it is within the realm of reality) Grand total of 3030 damage. And this is assuming 100% hit rate, even though 54 mobs are much harder to hit.
Level 54 bosses have 1730 hp but wait. Fighting +4 mobs means you are only 48% effective due to the purple patch. So even if they had no resistance to your damage type, you would only do 1454.4 damage. Sorry but once again you are lying to make your favorite set seem better than it is.
Video or it didn't happen. Oh and we are still waiting on the 2:30 1500 ticket video.
I would not assume anything. I have never played wow in my life. I could not tell you the first thing about the game.. why would you even say such a silly thing anyway. Its pretty clear from your tone that you don't know what you are talking about.
I think Elec fire is pretty good and I think it is the best in the game. When you can take down 54's with FieryEmbrace/Burn/buildup/LR and the whole first wave is dead but for the bosses who need one more burn and thunderstrike I think that says enough. Thats about 30 seconds and LR is back up if needed. AND NO REDS NEEDED FOR THAT Ya I see no reason to waste time with SS and rage crash. |
Also, I've been hanging out on these boards a long time. I've seen many people, like yourself act belligerently and get sat down with simple fact and a side of proof. That's how this turn of events will inevitably die.
Good hunting.
With hasten on you can get burn under 10 seconds.. why is that so hard to believe? With the force feedback+ rech you get even faster. Its about 8 seconds and comes in at about 6 seconds at times. Ya my recharge is about 210 at peak.
It does not matter what you post becasue your math is still wrong. What I said has happened before and does happen. Yes I think you should not just trust in your math skillzzz.
Burn can do some huge damage to bosses. If the game decides that they will be one of the 5 hit with the front loaded damage. But lets pretend that you get lucky, every single time and the bosses get hit with burn for the full damage. That puts burn at around 650 damage with FE and BU and a full fury bar. Also if you manage to get the bosses in the high damage portion of LR they will take around 890 damage.
So far that is about 1540 damage to the boss, pretty decnet. At this point you claim that only the bosses are left and you only need one more burn (1540 + 650 =2190) and a thunderstrike (2190 + 540 =2730) to finish them off. I am assuming you have blazing aura on as well so that would be about 30 dps added to this and the chan you provided last right about 10 seconds for an extra 300. Ill even assume you have the 230% ish recharge to get burn to cast 2 times in 10 seconds as well. (I do so it is within the realm of reality) Grand total of 3030 damage. And this is assuming 100% hit rate, even though 54 mobs are much harder to hit. Level 54 bosses have 1730 hp but wait. Fighting +4 mobs means you are only 48% effective due to the purple patch. So even if they had no resistance to your damage type, you would only do 1454.4 damage. Sorry but once again you are lying to make your favorite set seem better than it is. Video or it didn't happen. Oh and we are still waiting on the 2:30 1500 ticket video. |
Yes.. yes your math.. whatever that is. I don't act as you say.. but let me type you then. You are just another of the ss/fire zombies and I have seen many people like you... to many... which makes you moot becasue I know what you are going to post before you post it.
Using Just SS how much aoe dmg can you do in ten seconds? Don't bother with Fury but only what can be done in 10 seconds with the SS primary alone. What is your DMG total?
For example with elec I can do
Buildup/LR/TS/CS
SS can do this
Rage/FS
I think if anyone looks at mids they can say that elec does more aoe dmg in 10 seconds than SS does.
Now whats wrong with that?
You're making claims with no mathematical evidence, which makes them moot. Show us the numbers and we'll prove you wrong with math of our own.
Also, I've been hanging out on these boards a long time. I've seen many people, like yourself act belligerently and get sat down with simple fact and a side of proof. That's how this turn of events will inevitably die. Good hunting. |
For example with elec I can do
Buildup/LR/TS/CS SS can do this Rage/FS I think if anyone looks at mids they can say that elec does more aoe dmg in 10 seconds than SS does. Now whats wrong with that? |
(i) You are assuming that Build Up and Lightning Rod will both be available for every spawn.
(ii) You are assuming that only a single instance of Rage is running. Rage can be stacked.
(iii) You fail to account for the fact that even with just SOs and Hasten, Footstomp is up TWICE in a ten second period.
(OK... technically four things. You said "CS", when I assume you mean "CI"...)
Build Up and LR's recharge can be brought down to a little under 30 seconds or so with a reasonable investment into Global Recharge set bonuses, plus Hasten. When discussing farming, if it takes a toon 30 seconds to finish off a group and move to the next one, that's rather slow going. My Spines/DA Scrapper, who is not optimised for farming, typically takes 10-15 seconds for each large spawn.
SS: Foot stomp: rec-red needed to get it down to 5 seconds for 2 stomps per 10 seconds: Base recharge is 20sec.
5 = 20 / 1+X
5 + 5x = 20
x = 3 300% global recharge needed in footstomp. Yea, that ain't happening.
How about 7 seconds? 186% recharge needed, yea, that's completely doable.
So FS fires off every 7 seconds on a decent build.
It does 59.23 smashing damage (highly resisted) at base hitting up to 10 enemies.
75% fury is the new baseline. That's 150% damage buff. Double stacked rage adds another 160%. (Note: for it to double stack, it has to fire off every 60 seconds. This means after every 60 seconds, there's a 10 second dead period. 1/7th of the time, the brute will deal 0 damage with foot stomp.
Amount of damage the SS user now dishes out IF it hits all 10 targets and assuming you've also managed to get 95% worth of damage enhancement slotted:
59.23 * 1+.95+1.5+1.6 * 10 = 2991 points of damage pushed out. But we have to account for the rage crash: 2991*6/7 = 2564 total damage every 7 seconds
Raged-Furied-Fully slotted foot stomp DPS = 366
I don't know crap about electric melee, so I'm not going there. But I will do claws cuz that I know.
I use followup, eviscerate, spin as my aoe chain. I won't even bother with FU's damage, but I will consider its double stacked buff of 60% on a brute.
Spin does 78.83 lethal, also up to 10 enemies.
Eviscerate does 90.96 lethal, but only to up to 5.
The total animation time of the chain is less than 7 seconds, but we'll call it 7 for the hell of it.
150% from fury, 95% from enhancement, 60% from followup, against target cap.
Spin: 78.83 * 1+1.5+.95+.6 * 10 = 3193 damage
Eviscerate: 90.96 * 1+1.5+.95+.6 * 5 = 1842 damage
Total damage dealt in 7 seconds is 5035 or 719 DPS
719 versus 366.
Looks like claws kicks the crap out of super strength on AoE output.
But does this show the whole story?
Nope. Foot stomp's radius is much large than spin's. It has an easier time affecting 10 enemies at a time. However, this is often grossly overstated by the proponents of SS.
This also ignored aoes taken from the APP/PPPs which any good farmer would. Foot Stomp + Fireball or Foot Stomp + Ball Lightning + Elec Fences is certainly going to bring the SS farmer much closer to the claws user. Of course, the claws user can go get those as well, can't he? Sadly for him, he will have to suffer through redraw issues.
The electric melee user won't.
EDIT: Yea, I ignored fiery embrace. It's proc damage. Slap it on top if ya like, but it's going to benefit those using more aoes in a given time period than those using less.
Be well, people of CoH.
You don't know how to read. 10 seconds! ten second attack! Start from 0. Also I am not assuming anything. My build has buildup back about 1 second before LR is back.
And no Footstomp is not up 2x in ten seconds.. even if it was it's still not going to equal the elec dmg output in 10 seconds.
Three things are wrong with that.
(i) You are assuming that Build Up and Lightning Rod will both be available for every spawn. (ii) You are assuming that only a single instance of Rage is running. Rage can be stacked. (iii) You fail to account for the fact that even with just SOs and Hasten, Footstomp is up TWICE in a ten second period. (OK... technically four things. You said "CS", when I assume you mean "CI"...) Build Up and LR's recharge can be brought down to a little under 30 seconds or so with a reasonable investment into Global Recharge set bonuses, plus Hasten. When discussing farming, if it takes a toon 30 seconds to finish off a group and move to the next one, that's rather slow going. My Spines/DA Scrapper, who is not optimised for farming, typically takes 10-15 seconds for each large spawn. |
This also ignored aoes taken from the APP/PPPs which any good farmer would. Foot Stomp + Fireball or Foot Stomp + Ball Lightning + Elec Fences is certainly going to bring the SS farmer much closer to the claws user. Of course, the claws user can go get those as well, can't he? Sadly for him, he will have to suffer through redraw issues.
The electric melee user won't. |
So whilst taken by itself the SS set might not win out at AoE damage output, but [Footstomp combined with Rage] makes a rather good base on which to build.
Wow.. that's pretty amazing.
Ok so clearly SS/Fire is not as great as everyone thinks it is. Forget about using any attack outside of the primary and SS starts to look even worse. You need burn and another epics pool to make it viable as I said before. There are other primary's that work better out of the box than SS at much earlier levels. You have to wait till later on to get FS and add the much needed epics to make ss/fire usable. Late bloomer.
Maybe I will fire up my claws/SR and take a look.
SS: Foot stomp: rec-red needed to get it down to 5 seconds for 2 stomps per 10 seconds: Base recharge is 20sec.
5 = 20 / 1+X 5 + 5x = 20 x = 3 300% global recharge needed in footstomp. Yea, that ain't happening. How about 7 seconds? 186% recharge needed, yea, that's completely doable. So FS fires off every 7 seconds on a decent build. It does 59.23 smashing damage (highly resisted) at base hitting up to 10 enemies. 75% fury is the new baseline. That's 150% damage buff. Double stacked rage adds another 160%. (Note: for it to double stack, it has to fire off every 60 seconds. This means after every 60 seconds, there's a 10 second dead period. 1/7th of the time, the brute will deal 0 damage with foot stomp. Amount of damage the SS user now dishes out IF it hits all 10 targets and assuming you've also managed to get 95% worth of damage enhancement slotted: 59.23 * 1+.95+1.5+1.6 * 10 = 2991 points of damage pushed out. But we have to account for the rage crash: 2991*6/7 = 2564 total damage every 7 seconds Raged-Furied-Fully slotted foot stomp DPS = 366 I don't know crap about electric melee, so I'm not going there. But I will do claws cuz that I know. I use followup, eviscerate, spin as my aoe chain. I won't even bother with FU's damage, but I will consider its double stacked buff of 60% on a brute. Spin does 78.83 lethal, also up to 10 enemies. Eviscerate does 90.96 lethal, but only to up to 5. The total animation time of the chain is less than 7 seconds, but we'll call it 7 for the hell of it. 150% from fury, 95% from enhancement, 60% from followup, against target cap. Spin: 78.83 * 1+1.5+.95+.6 * 10 = 3193 damage Eviscerate: 90.96 * 1+1.5+.95+.6 * 5 = 1842 damage Total damage dealt in 7 seconds is 5035 or 719 DPS 719 versus 366. Looks like claws kicks the crap out of super strength on AoE output. But does this show the whole story? Nope. Foot stomp's radius is much large than spin's. It has an easier time affecting 10 enemies at a time. However, this is often grossly overstated by the proponents of SS. This also ignored aoes taken from the APP/PPPs which any good farmer would. Foot Stomp + Fireball or Foot Stomp + Ball Lightning + Elec Fences is certainly going to bring the SS farmer much closer to the claws user. Of course, the claws user can go get those as well, can't he? Sadly for him, he will have to suffer through redraw issues. The electric melee user won't. EDIT: Yea, I ignored fiery embrace. It's proc damage. Slap it on top if ya like, but it's going to benefit those using more aoes in a given time period than those using less. |
You don't know how to read. 10 seconds! ten second attack! Start from 0. Also I am not assuming anything. My build has buildup back about 1 second before LR is back.
And no Footstomp is not up 2x in ten seconds.. even if it was it's still not going to equal the elec dmg output in 10 seconds. |
My Literary ability or lack thereof is not currently the topic under discussion.
For all you know I might be Illiterate, Blind, Dyslexic, Irish, or all of the above.
Secondly: if you wish to measure performance from the start to the finish of a ten second period, with all abilities fully-recharged, then Footstomp will indeed be up twice as Bill just proved it recharges in about seven seconds on a typical build. After the second time it will simply not have completely finished recharging before the ten seconds are up.
Thirdly: I believe this is currently a discussion about farming potential, meaning consistent AOE damage output... not maximum spike AOE damage output once-every-30-seconds. Of course Build Up is going to equal the performance of a Single-Stacked Rage over a ten second period. But after that, Build Up runs out and Rage keeps on going. And Going. And Going. And ends up passing itself again on the next lap.
I'm not naturally inclined to be a big supporter of SS for farming purposes... but it seems to me that 2.1 seconds worth of animation time in a seven second measurement period would leave the SS a considerable mount of time free to use more AoEs (say, Electrifying Fences and Ball Lightning) which would also get the benefit from Rage, compared to a Claws user (or Hypothetical Elec user) who would have little or no room in their AoE attack chain free to use those AoEs, even if redraw time wasn't an issue?
So whilst taken by itself the SS set might not win out at AoE damage output, but [Footstomp combined with Rage] makes a rather good base on which to build. |
Fireball does .9 (scaler) damage to up to 16 enemies. (Insert dramatic music here.)
The brute damage mod is 41.708 (looks like melee damage mod is being used for APP fireball) so the attack does 37.5372 base damage. Using the same amount of global recharge in FB as we used in FS, it gets the 32 second base recharge down to 11 seconds.
37.5 * 1+.95+1.5+1.6 * 16 = 3030
Account for rage crash: 2597
DPS = 236
Add that to the 366 we got for foot stomp and we're up to 602.
Claws still wins. Throw in burn on top of that and things change again.
But we can still throw burn and fireball in with claws. Yes, the chain lengthens out considerably, and we have to add in redraw, and the +60% from double stacked followup becomes +30% for single stacking, hell, drop FU completely, what do we get for just fireball, spin, eviscerate?
37.5 + 78.83 + 90.96
With target caps: 600 + 788.3 + 454.8
With fury and enhancement = 1843.1 * 1+.95+1.5 = 6358.7 in 6 seconds or 1060 DPS EDIT: oops, forgot redraw. Make it 7 seconds for 908 DPS.
Still not lookin too good for ol' SS.
Be well, people of CoH.
Thirdly: I believe this is currently a discussion about farming potential, meaning consistent AOE damage output... not maximum spike AOE damage output once-every-30-seconds. Of course Build Up is going to equal the performance of a Single-Stacked Rage over a ten second period. But after that, Build Up runs out and Rage keeps on going. And Going. And Going. And ends up passing itself again on the next lap. |
In order to get rage double stacked, it must recharge in 60 seconds down from 240 seconds. There's that 300% recharge again. What? Don't actually have that much? Then you're not double stacking rage 100% of the time.
But we'll say you are.
300% recharge in buildup means that its recharge is down to 90/4 = 22.5 seconds. It lasts 10 seconds. Up 10, down 12.5. Since recharge begins after cast. (Or close to that.) Since we're ignoring rage's cast time, we'll ignore bu's.
Brutes get 80% from buildup. 44% up time. For averaging purposes, the buff that can be calculated for buildup on a brute with the same level of recharge that a doublestacking rager uses is 35.6% damage buff.
Be well, people of CoH.
If you want to particapate then you need to read and even more so when you decide to come and post in here and start saying things and answering questions incorrectly. Also its not personal, I stated a fact and if it was personal I would have insulted you, and I did not insult you at all. I pointed out the fact that you did not read and if you find the truth insulting then what can anyone do.
And no even with footstop up 2x its not going to out do electric in ten seconds.
No its not just about farming potential its about who does the best AOE dmg and we learned that SS is not top of the heap for AOE dmg. That means that when thinking about farming you need to use your secondarys and epics to make it viable. And no RAGE does not keep going and going.. it wears off after awhile as Bill stated.
Firstly: personal attacks are not becoming.
My Literary ability or lack thereof is not currently the topic under discussion. For all you know I might be Illiterate, Blind, Dyslexic, Irish, or all of the above. Secondly: if you wish to measure performance from the start to the finish of a ten second period, with all abilities fully-recharged, then Footstomp will indeed be up twice as Bill just proved it recharges in about seven seconds on a typical build. After the second time it will simply not have completely finished recharging before the ten seconds are up. Thirdly: I believe this is currently a discussion about farming potential, meaning consistent AOE damage output... not maximum spike AOE damage output once-every-30-seconds. Of course Build Up is going to equal the performance of a Single-Stacked Rage over a ten second period. But after that, Build Up runs out and Rage keeps on going. And Going. And Going. And ends up passing itself again on the next lap. |
Wow.. that's pretty amazing.
Ok so clearly SS/Fire is not as great as everyone thinks it is. Forget about using any attack outside of the primary and SS starts to look even worse. You need burn and another epics pool to make it viable as I said before. There are other primary's that work better out of the box than SS at much earlier levels. You have to wait till later on to get FS and add the much needed epics to make ss/fire usable. Late bloomer. Maybe I will fire up my claws/SR and take a look. |
Also once again you are forgetting the point of the thread. Best aoe damage, not how easy a set is to level or if it is a late bloomer or not.
And Billz, yes claws/fire/whateveryouwant rocks. But over time, it will take more time to clear wall to wall mobs than ss/fire/mu. While math is helpfull to figure out the potential, it does not tell us reality. I have seen a great claws/fire in action and yes it is a sight to behold. But it still took longer to clear the same area than my ss/fire/mu which is not quite finished yet.
No its not just about farming potential its about who does the best AOE dmg and we learned that SS is not top of the heap for AOE dmg. That means that when thinking about farming you need to use your secondarys and epics to make it viable. And no RAGE does not keep going and going.. it wears off after awhile as Bill stated.
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In my build, I have Foot Stomp's recharge down to 5.56 seconds, and with the FF +rech proc it's down to 4.35 seconds, which goes off very often, especially in AE farms. Now cycling between Foot Stomp, Fireball, and Burn, I'm putting out a significant amount of AoE damage.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Why would we forget about using attacks outside of the primary? Footstomp in addition to Rage is what makes SS good. I don't think anyone here believes that SS on its own with only Footstomp is better at aoe than any other set. That is why people are saying SS/Fire/Mu or in some cases SS/Fire/Fire. Since those options are available and they are all boosted by Rage they should be taken into account.
Also once again you are forgetting the point of the thread. Best aoe damage, not how easy a set is to level or if it is a late bloomer or not. And Billz, yes claws/fire/whateveryouwant rocks. But over time, it will take more time to clear wall to wall mobs than ss/fire/mu. While math is helpfull to figure out the potential, it does not tell us reality. I have seen a great claws/fire in action and yes it is a sight to behold. But it still took longer to clear the same area than my ss/fire/mu which is not quite finished yet. |
How do I know that the claws/fire was built to the same level of the ss/fire/mu? You can ignore math all you wish, but attempting to make the argument that "math doesn't tell the whole story" while ignoring the fact that math DOES tell the whole story is quite senseless.
If you're going to make the case for how awesome SS is for farming and then compare it to something while not taking everything into account, you're wasting everyone's time.
Now if someone else wants to do the work necessary, please do, but I'm going to flatly ignore anyone that attempts to sway me using anything but hard data.
As far as I've seen so far, a set with multiple AoEs is going to dish out more aoe damage than SS with its one aoe.
I get to add fiery embrace to both. I get to add blazing aura to both. I get to add ball lightning to both.
Math ain't hard, folks.
I'm dealing with A and B and B > A
If I add C to both, B+C > A+C
If I add D to both, B+C+D > A+C+D
This isn't rocket surgery.
Be well, people of CoH.
Cause we know everything on paper works out exactly the same in game.
When I have time I'll do a few runs with my SS/Fire using herostats and post some real numbers. If anyone wants to do the same with a Claws/Fire and Elec/Fire, go ahead and we'll compare results.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I'm not going to dignify that last reply with a direct response.
Assuming there are still people left reading this thread who are not emotionally vested in their choice of the Elec Melee powerset, and who are willing to entertain the notion that it just might not be the optimal set under all possible conditions:
I've plugged the numbers for SS/Fire and Elec/Fire into one of my DPS spreadsheets.
A copy of it is viewable online at here using Google Docs (exported from excel)
It assumes 75% Fury, 3x Damage SOs slotted, and Single-Stacked Rage for the default instance of SS.
Highlights:
(i) 7.13 Second Chain of FS/Burn/E Fences/B Lightning = 1204Dam/169DPS (DoubleStacked rage)
(ii) 5.68 Second Chain of FS/Burn/Fireball = 1061Dam/187DPS (DoubleStacked rage)
(iii) 11.484 Second Chain of LR/CI/Burn/JL/TS = 1504.9Dam/131DPS (No BU) 1853Dam/161DPS (BU)
(iv) Neither Chain can be repeated indefinitely, but the first SS one is the closest (At the 400% recharge cap, the Recharge time of Ball Lightning is 8 seconds)
The comparison is not perfect, it assumes the damage dealt by the attacks applies to the mob(s) you are fighting... so the Target cap and Radius of individual attacks is ignored. It also ignores cast time of Rage/Build Up and the Rage Crash.
Even so, I shall let you draw your own conclusions.
I'm not going to even ATTEMPT a comparison with Claws...
Disclaimer: I am NOT personally a fan of farming on Brutes. SS or otherwise. I find farming monotonous and as such tend to zone-out when forced to partake in it. When forced to farm; I prefer to do it either on Masterminds (in which case I can divert the majority of my attention to watching a DVD on another screen) or Fire Blasters with Rise of the Pheonix (which are just downright hilarious).
[Edit: Clarified Assumed Damage Slotting]
Claw/Fire/Mu does indeed put out more AoE Carnage than SS/Fire/Mu
Best thing SS has going for it however is (obviously rage) but....Knockdown. It's why SS/Fire is safer, but not necessarilly the best.
I'd trust Bill's math. It's all personal preferance after that. Flavor to taste. SS/Fire/Mu has the KD to help it survive. Claws has a metric ton of damage. It's all in what you like.
I'll still to my SS/Fire personally, as the KD has me spoiled.
I'm not saying Bill's math is wrong, just that it doesn't factor everything in such as the radius of the attacks. You're certainly not going to hit the target cap with Spin and Eviscerate every time, while it's much more likely you will with Foot Stomp.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Cause we know everything on paper works out exactly the same in game.
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Maelwys, thanks for your numbers, but we both know that no one is running around at the recharge cap. If we could, I'd be running followup, spin, .5 second pause, repeat as my aoe chain.
Be well, people of CoH.
Yes, when all the variables are accounted for, math describes perfectly what happens in game.
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There are other things to factor in such as inspiration usage and the fact that you can choose not use Rage because of that, but I understand that's not realistic to calculate as it can only happen under certain circumstances.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I would not assume anything. I have never played wow in my life. I could not tell you the first thing about the game.. why would you even say such a silly thing anyway. Its pretty clear from your tone that you don't know what you are talking about.
I think Elec fire is pretty good and I think it is the best in the game.
When you can take down 54's with FieryEmbrace/Burn/buildup/LR and the whole first wave is dead but for the bosses who need one more burn and thunderstrike I think that says enough. Thats about 30 seconds and LR is back up if needed. AND NO REDS NEEDED FOR THAT
Ya I see no reason to waste time with SS and rage crash.
SS has the best AoE in the game, and the combination of foot stomp and rage (even more so with double rage) is devastating. Double raged it eclipses the damage of FSC IIRC with twice the range. The new (old) burn makes the combo even more incredible.
While Elec has one true AoE that isn't affected by fury, and several pseudo AoE's like chain induction, who's initial hit is affected by fury but none of the jumps are, and jacob's ladder which IIRC only affects 5 targets. Not to say Elec has no place, it's a fun set with a lot of multitarget abilities. None of them however are superior to foot stomp and rage, let alone double rage.
Matter of fact, isn't claws a better set for AoE than Elec? Simply based on the fact that it's T9 is affected by fury would be enough do choose it over the other for me.
Good hunting.