Best aoe dmg
Elec Melee, Fire Aura, Pyre Mastery brute does fan-damn-tastic.
yay Hexadecimate! I'm raising a SS/FA/Pyre brute for fun. I don't see the point in taking mu mastery when you have that firey embrace going, it just makes sense to pick up the pyre for that. Burn is your friend. I originally took mu on my elec because at the time burn had that fear effect. It doesn't anymore <THANK YOU SO VERY VERY MUCH> so there's no point in keeping an immob. |
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Just looking at the build posted at the start, although it has nice recharge it lacks defense by quite a bit... do you find it's better for High recharge instead of taking defense??
I am runnin a SS/Fire/Mu atm, 30%Rech from sets, +70% Hasten means 100% + 100% from Forcefeedback in FS. I'm running about 25% Melee def which lets me farm +4x8 no prob, I would like to get more recharge but im reluctant to drop my defense as it makes a huge diff to staying upright..... thoughts ? |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Nice post..
I just ran a farm at 54/8 and capped out 1500 tiks in 2:30. Looks like your 10 seconds of downtime costs you more than you think.
No rage crash still does not mean better damage. Other builds of elec/fire that I have seen do a great job farming. But ss/fire is still better. Just ran a 53/54 farm myself and capped out on tickets in 3:42. I would have been faster but I got unlucky and did not get that many reds to drop. As far as not seeing ss/fire toons running farms then you are not looking hard enough. Middle of the night right now and I just saw 3 of them and nothing else in the AE building in Cap.
Sorry to break the news to you, but your friend does not know how to farm. That does not mean there is an issue with the powerset, there is an issue with your friend. Also footstomp does not send the mobs flying away. If that was hapening then it is even a greater indication of your friends inability to farm because he was probably using handclap or acutally slotted KB into FS. More aoe powers still does not mean it does better damage. 10 seconds of down time every couple min is really not that bad to deal with. Also rage increases the damag on all attacks, not just Footstomp. Patron powers, burn and blazing aura all do more damage because of Rage. With AE any brute can get the fury bar to the 80s and have it stay there so that point is moot. Any good farmer will also keep as many mobs around them as possible, also moot. There is no fear in burn anymore and FS only does KD not KB so the elec fence comment is also moot. The only thing SS has to work around is rage. And that is easy. I take that time to clean up my insp tray, combine to make reds and such. Just keep an eye on your buffs and monitor your damage bonus and you will be prepared. It is far less difficult than you are making it out to be. |
Ticket capping in 2:30 isn't something I'd broadcast too much. Its likely to lead to more AE ticket nerfs.....and I don't have a dog in the fight cause I don't even like AE.
My SS/WP/GW clears Lib TV on +1/x8 in like 30 mins when I'm motivated. Every other run I pop a purple on average. Rage isn't a huge hinderance.....just keep a few grenades crafted for those times when rage crash is going on and you don't have other stuff to do (re-apply rage, haste, whatever). I know a SS/Fire could do it faster if they could stay upright (which I don't know if they can or not).
Yea Im with ya there. First it is 5 min then when someone beats that time it isn't, instead it is half that. Video or it didn't happen.
Just looking at the build posted at the start, although it has nice recharge it lacks defense by quite a bit... do you find it's better for High recharge instead of taking defense??
I am runnin a SS/Fire/Mu atm, 30%Rech from sets, +70% Hasten means 100% + 100% from Forcefeedback in FS. I'm running about 25% Melee def which lets me farm +4x8 no prob, I would like to get more recharge but im reluctant to drop my defense as it makes a huge diff to staying upright..... thoughts ? |
Ticket capping in 2:30 isn't something I'd broadcast too much. Its likely to lead to more AE ticket nerfs.....and I don't have a dog in the fight cause I don't even like AE.
My SS/WP/GW clears Lib TV on +1/x8 in like 30 mins when I'm motivated. Every other run I pop a purple on average. Rage isn't a huge hinderance.....just keep a few grenades crafted for those times when rage crash is going on and you don't have other stuff to do (re-apply rage, haste, whatever). I know a SS/Fire could do it faster if they could stay upright (which I don't know if they can or not). |
That is my point.. I handed out a ball park 5min just to watch some one beat it. Its so stupid. When I added my new time it ends up with someone sayin somethin like you all said. Seriously.. who cares about how fast you can do a mission... your build is not better than mine just because you can do something faster. People say well the faster you kill the faster you make money.. blah blah.. who cares. Maybe you save yourself 3 mins to get to 9999 tickets faster than me. Your already playing the game.. is an extra 3min gonna be that much worth the insanity of rage crash?
Oh and Firery Enforcer um I love your workaround for SS/fire.. you know the one where you don't even use rage. LOL! Nice one I think that about says it all.. if you want to do dmg don't bother doing ss/fire go with elec which almost certainly out dmg's an ss/fire who does not even use rage.. its not better and its not faster and certainly so if you don't need to use rage. The secret here is to use red insps so use whatever build you like.
I have absolutely no figures, but I was making close to 1500 tickets a run in less than 10 minutes when i was finishing my Brute 44-50 on x2/+8 in a random warehouse farm I wrote down. This was with SOs. Now that I have respec'd him and dropped a ton of good stuff on him I am sure I could do it in much less time. I have very little interest in farming for anything besides levels however, when I get good stuff, so much the better. But if I can find a random farm with a 44 Brute purely SO'd that can generate these kind of tickets without looking in less than a day, the Devs have to be drunk on the job not to know it's there.
"This message is hidden because BellyButtonJelly is on your ignore list"
I can only imagine he's saying his Elec/fire pwns.
Elec doesnt have the ST damage to farm effectively. Cones, sure...but that isnt gonna help against bosses.
SS/Fire/Mu for best AoE farmer, Hands (foot?) down.
Oh and Firery Enforcer um I love your workaround for SS/fire.. you know the one where you don't even use rage. LOL! Nice one I think that about says it all.. if you want to do dmg don't bother doing ss/fire go with elec which almost certainly out dmg's an ss/fire who does not even use rage.. its not better and its not faster and certainly so if you don't need to use rage. The secret here is to use red insps so use whatever build you like.
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
That is my point.. I handed out a ball park 5min just to watch some one beat it. Its so stupid. When I added my new time it ends up with someone sayin somethin like you all said. Seriously.. who cares about how fast you can do a mission... your build is not better than mine just because you can do something faster.
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People say well the faster you kill the faster you make money.. blah blah.. who cares. Maybe you save yourself 3 mins to get to 9999 tickets faster than me. Your already playing the game.. is an extra 3min gonna be that much worth the insanity of rage crash?
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Oh fine you guys are right.. I hope everyone chooses ss/fire cause that would be awesome. I hope every server fills with that exact build since there is really no other sensible choice. I mean you would be dumb not to use these types right?
You are the last person anyone on this whole board should listen to when it comes to talking about farming. If anyone doubts that just find some of his builds he posted.
Recomended reading for how not to build a toon. |
SS has the best AoE in the game, and the combination of foot stomp and rage (even more so with double rage) is devastating. Double raged it eclipses the damage of FSC IIRC with twice the range. The new (old) burn makes the combo even more incredible.
While Elec has one true AoE that isn't affected by fury, and several pseudo AoE's like chain induction, who's initial hit is affected by fury but none of the jumps are, and jacob's ladder which IIRC only affects 5 targets. Not to say Elec has no place, it's a fun set with a lot of multitarget abilities. None of them however are superior to foot stomp and rage, let alone double rage.
Matter of fact, isn't claws a better set for AoE than Elec? Simply based on the fact that it's T9 is affected by fury would be enough do choose it over the other for me.
Good hunting.
"This message is hidden because BellyButtonJelly is on your ignore list"
I can only imagine he's saying his Elec/fire pwns. Elec doesnt have the ST damage to farm effectively. Cones, sure...but that isnt gonna help against bosses. SS/Fire/Mu for best AoE farmer, Hands (foot?) down. |
That is if there are even bosses spawned. The most effective inf or tickets / min or hour is done with +2/x8 w/o bosses in most cases.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Why are you so mad? The OP asked what Brute has the best AoE damage and we answered. Why would we give them a wrong answer? We're not saying Elec/Fire is terrible or anything, far from it, just that SS/Fire is indeed a little better when it comes to AoE damage. That's all, nothing more, nothing less.
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I personally have both an ss/shield, fire/fire, and elec/shield. SS has a major drawback when it comes to dps... in that rage crashes causing your damage to floor with -10k% every 30 seconds for 10 seconds (with 155% recharge ) making it more of a "burst" dps
burn and all that is nice, but you sacrifice alot to be able to have that.. fire is fairly squishu
elec/shield has a small glitch in that shield charge and LR, have lower damage caps.. so your thunderstrike will rise over BOTH of them in terms of damage. and chain induction can only just 4 times, and wont jump from a target that it kills, with a good build/recharge, lr->thunderstrike = a dead group.. sc-> thunder = 2nd dead grp.. rinse repeat
and all behind the nearly unstoppable defense of shield
also.. on elec/shield.. bosses arent a problem.. either pull them to the next grp and end up fighting 1-2 at the end of the map. or CI-thunderstrike- havoc.. dead bossy if ur dmg is half decent
For once I would have to agree with BBJ somewhat. ST damage for farming? wuh? If farming in AE you have tons of bosses around so they get melted with the aoe. If farming as a brute on a normal map, if one group is dead except for the boss, I move to the next group. No sence in waiting to kill one mob when I could be killing 12 in the same amount of time.
That is if there are even bosses spawned. The most effective inf or tickets / min or hour is done with +2/x8 w/o bosses in most cases. |
With burn now, farming bosses is easier and more profitable than ever before.
And btw - Ya'll take the fun of having gomer on ignore when you quote his nonsense
I personally have both an ss/shield, fire/fire, and elec/shield. SS has a major drawback when it comes to dps... in that rage crashes causing your damage to floor with -10k% every 30 seconds for 10 seconds (with 155% recharge ) making it more of a "burst" dps
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It does not recharge in 30s with even 230% recharge (The total amount of recharge affecting rage in my build)
Even if you could get it to recharge that fast, there would be no valuable reason to do so.
I personally have both an ss/shield, fire/fire, and elec/shield. SS has a major drawback when it comes to dps... in that rage crashes causing your damage to floor with -10k% every 30 seconds for 10 seconds (with 155% recharge ) making it more of a "burst" dps
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The thread is about damage, not on durability.
Sacrafice what for burn? A travel power? You're farming. Not running a marathon.
Clearly you have no idea what you are talking about. It was touched on before but I will expand a little. If you somehow managed to get to the recharge cap it would still take 40 seconds to recharge. But lets pretend for just a moment you were able to get that much recharge. You would only have a 10 second down time for FE so most of the time footstomp would be pounding out around 500 damage on its own every 5.4 seconds, counting animation time. Throw out burn in between and those 10 seconds of down time every 40 seconds are pretty meaningless because just about everything is already dead. More damage = faster killing. Over time, there is no ammount of recharge you can put on rage that makes it do less damage overall.
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But dont forget you would be in fiery embrace about 2/3 of the time (i think) and i believe that buff is applied AFTER your dmg buffs.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Just looking at the build posted at the start, although it has nice recharge it lacks defense by quite a bit... do you find it's better for High recharge instead of taking defense??
I am runnin a SS/Fire/Mu atm, 30%Rech from sets, +70% Hasten means 100% + 100% from Forcefeedback in FS.
I'm running about 25% Melee def which lets me farm +4x8 no prob, I would like to get more recharge but im reluctant to drop my defense as it makes a huge diff to staying upright.....
thoughts ?
Consciousness: that annoying time between naps.