Halloween Event now on Test!
Are you teaming with mixed faction folks (Heroes with Vigs or Villains with Rogues)? Solo ToTing? Has your character switched sides and then come back? Or just switched and stayed there? The more details (especially ones about things that have changed in the game since last year's event) you can give, the sooner we find out why it's not working for you.
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1) I had three regular tips and the Halloween tip at the same time.
2) I also saw a huge hit to FPS in the room mentioned by Goliath Bird Eater (who I still think of as Smashmouth). Went from 50 FPS to 10 FPS.
3) Upon completing the Halloween Tip Mission I received 3 Vanguard Merits, I do have the Vanguard Day Job.
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2) I also saw a huge hit to FPS in the room mentioned by Goliath Bird Eater (who I still think of as Smashmouth). Went from 50 FPS to 10 FPS. |
A million billion Internetz to you!
Heck, even I don't think of myself as Smashmouth anymore!
But I digress; back to the Halloween feedback.
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Second of all ... there needs to be a ... PENALTY ... put in place for "ignoring" the Deadly Apocalypse. As I mentioned above ... if the timer runs out, and the Final Boss is not defeated ... simply auto-Defeat every Player (and NPC Mob) in the Zone who is not "under Cover" ... and then let the Zone restock itself naturally over the next few minutes as the Players (and NPCs Mobs) recover from the DEADLY APOCALYPSE that was NOT averted! Debt Penalty for being auto-Defeated in this fashion is Dev's choice ... but understand that if there is NO Debt Penalty at all, then that "encourages" people to IGNORE the Event completely and just go about their business as usual.
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I don't agree that the name has to be a literal representation of what's happening. Deadly Apocalypse is a cool sounding name that kind of goes with the visuals - it doesn't have to be an actual deadly apocalypse. Let players ignore it, and those who choose to participate can participate. Otherwise you just have a lot of angry players.
There are probably many ways the event could be improved, but auto killing players is certainly not one of them.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
No first-hand experience, but someone in the Beta Testers channel did say they were able to have 3 regular tips and the Halloween tip.
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As I mentioned in my post earlier in the thread, I did get the usual three Tips and mission set all three. It was after that I was doing a little more ToTing (W/costume power) and got the Halloween Tip.
Combat log shows it awarded just like any other Tip.
I just was surprised I got it like that.
Thank you for the time...
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Better rewards would make it (The Deadly Apocalypse) more popular whenever it pops up. Heck a random piece of halloween salvage would keep people doing it all year around, or perhaps a longer duration on the temp power buff you get.
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This is the kind of thing that maybe sounds good on paper, but would completely annoy everyone who was affected by it.
I don't agree that the name has to be a literal representation of what's happening. Deadly Apocalypse is a cool sounding name that kind of goes with the visuals - it doesn't have to be an actual deadly apocalypse. Let players ignore it, and those who choose to participate can participate. Otherwise you just have a lot of angry players. There are probably many ways the event could be improved, but auto killing players is certainly not one of them. |
It's bad enough that these zone events will disrupt your normal activities if you want to ignore the seasonal event entirely and get a hunt mission that specifies a zone where the invasion events are running without giving people another reason to not like these events.
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I'm going to chime in in favor of altering the Deadly Apocalypse.
Subjective Feedback:
As someone who -enjoys- the Apocalypse, I often don't participate because it's a major hassle to succeed at the event. A single team of 8 is insufficient to complete it and finding enough people to buff up your numbers is often implausible, especially given the hard locked timer.
My suggestion would be to eliminate the "someone must be at every banner" mechanic. While clever, it requires people at four widely spaced areas and often splits the smaller groups that could handle one banner efficiently into piecemeal groups that can't handle the spawns. Especially the Abomination banner.
This would theoretically allow a team of 8 to solo the event, but 8-10 is the average size of a maxed out zombie group in my experience, 12 or so for Rikti. The DA event currently requires about 12 minimum to manage, 16 or more to make it tractable and resistant to attrition from team member loss.
Making the mechanics easier may lessen the challenge, but this is an event, not a trial. It shouldn't -have- to be this hard to manage.
Also, I'd also suggest buffing the Mystic Aspect. Whenever he spawns, it's often a race to get to him in time before the mob flattens him, preventing you from getting the badge if you don't track him quickly enough. Frustrating when you managed to complete an already tricky event to have to wait till the next one that may or may not succeed.
You're right: this whole issue is a money grab. We're going to be grabbing money from impatient people with money to burn and completionist complexes, and using it to make a better game for everyone, including the 99.9% of the rest of the playerbase that isn't going to be buying everything, multiple times, immediately upon release, and spending hundreds of dollars in the process.
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After finishing the special Holloween tip mission I exited the mission. I opened up the tip tab to see it with green text, as a normal completed mission would have. When I clicked on it to clear it it insteed offered me the mission again. As it offered me the mission again it cleared the tip from my invintory.
Im pretty sure you are not ment to get the tip offered again after finishing it. Also after clearing it I closed the window for the tip. I have yet to have another holloween tip drop and I have been looking for a while. Either the drop rate is way too low or what I did somehow made it that I can no longer recive the event tips.
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So, something to make it less ignorable? What if it spawned zone monsters like a Rikti-zombie invasion, and the zone monsters counted toward the banner they belonged to?
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You could do a lot of things to improve it, like make the compass way points visible everywhere, make the mechanics more obvious, improve the rewards, add a fight gimmick, give a better sense of distributed progress, etc. But making it less ignorable would make it worse.
I wouldn't expect any big improvements on it, though, because I think it works well enough and the devs probably don't want to spend a lot of resources on last year's addition to the event. I'm guessing they're focusing on the new tip mission.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
no, I don't think it should be less ignorable. Ignorable is good. It should be apparent, and easy to figure out, but as non-disruptive as possible.
You could do a lot of things to improve it, like make the compass way points visible everywhere, make the mechanics more obvious, improve the rewards, add a fight gimmick, give a better sense of distributed progress, etc. But making it less ignorable would make it worse. I wouldn't expect any big improvements on it, though, because I think it works well enough and the devs probably don't want to spend a lot of resources on last year's addition to the event. I'm guessing they're focusing on the new tip mission. |
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Halloween tips sld be fun I was just gonna skip the events this year but looks like I will do at least 2 days worth
Sorta Subjective Feedback: I just finished the Tutorial in Praetoria. I logged in to Nova Praetoria to find a zombie attack. Zombies are darn tough when you're level 2! Anyway I got killed right in front of Miss Liberty/Praetor Duncan.
There are no guards in Praetoria to defend against bad guys around the trainers.
While I understand you may not wish to add any guards for various reasons, I just thought I'd point that out. It might be interesting to warp in some help for the duration of the zombie attack. For example, if Mother Mayhem and the Manticore analog were standing next to Praetor Duncan zapping zombies, it would make a lot more sense for her to continue to just stand there. I realize that would be rather more work for you, but I thought I'd make the suggestion.
... simply auto-Defeat every Player (and NPC Mob) in the Zone ...
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Yeah, no. Way too annoying.
However, slowly killing off citizens would be an interesting way to make the event feel more like a "deadly apocalypse".
First one would get blasted with eldritch fire or some-such, run around waving his arms for a while, and then crumble to the ground. Then a couple seconds later another would experience the same fate.
You'd have all these burning corpses laying in the streets and lots less citizens. Those who do remain should be doing the "cautious walk" or "running screaming" or even just standing in place shaking. Way too much work for this year I'm sure but may be next year it could be added. Have to figure out a way to get corpses to stick around longer so that the event has a true "deadly apocalypse" feel to it.
originally from Redlynne The DEADLY APOCALYPSE. It is neither Deadly ... nor an Apocalypse. In this sense, the "Deadly Apocalypse" fails on both counts for truth in advertising. First of all ... the "Deadly Apocalypse" is easily ignored by players, to a far higher degree than Rikti Invasions, or Zombie Invasions. This is because there are NO repercussions of any kind to avoiding (or ignoring) an ongoing Deadly Apocalypse within a zone. Personally speaking (see: Subjective Feedback) ... I would have expected something like: If the Deadly Apocalypse is NOT stopped, then all players who are not sheltered Under Cover (see Invasion(s) definition of "cover") are automatically defeated (Dev's choice as to whether or not a Debt Penalty should even apply) and given a choice of Teleport to Hospital or Base. |
This is like saying if the Hamidon raid or Rikti Ship Raid fails then everyone on the server should be instantly nuked even if they are not involved.
originally from Redlynne Without player involvement, the event becomes a very big Non Event, and is essentially relegated into the class of "nuisance" rather than "fun" like the Invasions (Rikti, Zombie). |
originally by Redlynne Furthermore, the level of cooperation REQUIRED to pull off the "Deadly Apocalypse" suppression borders on Raid Level degrees of communication and cooperation in order to beat the timer. This then places a high bar to hurdle, even before players can BEGIN to engage to defeat the Event. |
Originally by Redlynne There needs to be a ... PENALTY ... put in place for "ignoring" the Deadly Apocalypse. As I mentioned above ... if the timer runs out, and the Final Boss is not defeated ... simply auto-Defeat every Player (and NPC Mob) in the Zone who is not "under Cover" ... and then let the Zone restock itself naturally over the next few minutes as the Players (and NPCs Mobs) recover from the DEADLY APOCALYPSE that was NOT averted! Debt Penalty for being auto-Defeated in this fashion is Dev's choice ... but understands that if there is NO Debt Penalty at all, then that "encourages" people to IGNORE the Event completely and just go about their business as usual. |
As far as the merits go. For me it's a non issue because I participate for fun and badges (I am not a badge hound but like getting them.) To me your suggestion would keep teams from inviting anyone who wants to participate and just invite the most powerful people they can find. May not happen but that was the first scenario that popped into my head.
My 2 cents and all...
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This is a brand new bug!
Just buying new slots automatically repairs things without redeeming them. |
A million billion Internetz to you! Heck, even I don't think of myself as Smashmouth anymore! But I digress; back to the Halloween feedback. |
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Second of all ... there needs to be a ... PENALTY ... put in place for "ignoring" the Deadly Apocalypse. As I mentioned above ... if the timer runs out, and the Final Boss is not defeated ... simply auto-Defeat every Player (and NPC Mob) in the Zone who is not "under Cover" ... and then let the Zone restock itself naturally over the next few minutes as the Players (and NPCs Mobs) recover from the DEADLY APOCALYPSE that was NOT averted! Debt Penalty for being auto-Defeated in this fashion is Dev's choice ... but understand that if there is NO Debt Penalty at all, then that "encourages" people to IGNORE the Event completely and just go about their business as usual.
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If we penalize people for not participating, we might as well penalize people for not participating in other zone events. The Deadly Apocalypse should remain optional for all of the reasons above by myself and other posters.
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Um. No. What if I'm on a team running a Task Force and the next mission is in the zone that the Deadly Apocalypse is in when the timer happens to run out and the team is caught in that zone? Then the entire task force team is penalized for something they have no part in. I do not like being forced to do something or there will be a penalty just because I happen to be in the wrong place at the wrong time or in the wrong place at the wrong time because my current objective for what I'm doing requires me to be in the same spot as the event.
If we penalize people for not participating, we might as well penalize people for not participating in other zone events. The Deadly Apocalypse should remain optional for all of the reasons above by myself and other posters. |
Just ran the tip mission and like everyone said it doesnt give a reward. I also noticed that once you get mission complete the clockwork come to ambush you in a few waves. Maybe they should be ambushing you each time you finish futzing around with a glowie?
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After about an hour ToTing in PI (50/Controller, remains hero) I got the pumpkin tip. Based on what others have commented here I clicked the glowies and got the "Bonus Time" message with related timer change, stealthed through the rest, beat down the Book Worm, and got "Mission Completed." No rewards table (as reported by others), and the Clocks appeared with minutes remaining on the timer (as reported by others).
On exit I saw "Return to contact" so I clicked the Pumpkin tip again, got the message about accepting the responsibility to get the book, and then it went away (again, as reported by others).
I didn't fight my way through the entire mission because (a) soling a min/kin can be slow going, and (b) going in knowing the mission's broken takes away some of the incentive. I liked the look of it, though, so kudos to the art and mission design team. I'm a bit perplexed by the use of Clockworks as the timer assault, though. Why them, and why did the Circle leave those bits of Praetorian tech hanging around their portion of the underground, anyway? To my mind it would make more sense to have a wave or four of Praetorian cops sweep through the tunnels following the same path as the player, having just discovered this intrusion. Let them fight any CoT that were left behind, too, with dialog like "What the Cole are these things?!"
There's my take, anyway.
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Glad to hear it. That way, we don't have to clear out Tips that may drop from Tricks as we're trying to get the Treat.
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