Informal Art Poll


Addo

 

Posted

Option 1 gets my vote.

The only caveat I'd add is if a costume piece gets changed substantially beyond just texture-sharpening (which sounds like it wouldn't generally be happening with this particular revamp), keep the legacy version as well.


 

Posted

Without examples to see what the updated pieces could look like, I'll go with option 2. Large menus don't bother me.


There are three flowers in a vase, the third flower is green.

 

Posted

Even keeping in mind that menu work will not likely be done, I have to vote for Option Two. I just can't argue to take away the flexibility of the costume creator, one of the game's greatest strengths. And I don't really understand why anyone else would, either. The argument of "I have to look at it" sounds to me like just a bully trying to dictate how other people should play. By all means, update . . . . but let us who use the old options continue to use them, please.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Option 1 for me. Nuke the old, replace with new.

And while yall are working on such things, please get rid of the disparities between the sexes. Chicks deserve heavy tattooing, muscles and cigars as well.
Agreed wholeheartedly. The costume pieces from issue 0 look like absolute crap compared to the modern graphics, and IMO are a serious turn-off from the game to new players coming in. Those of us who've been around forever will figure out ways to adapt.

And now for the controversial part of this post: it's not just old player costumes that need this sort of upgrade, but old NPCs, too. Hellions, Skulls, Circle of Thorns, etc., the villain groups that have been around since issue 0, look like crap compared to the more recent additions.

So overall, my vote is "option 1 and also make the old critters look better". And while you're at it, can I request a T-shirt for female characters that doesn't bare the midriff like the existing ones do and isn't a dress shirt?


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
while i sympathize with option 2, ers, i have to throw my lot in with option 1 as a realist. less database space and retaining parts that are just flat out dated...the argument against that persuades me.
But the pieces wouldn't be gone, they'd still be in the game and taking up the same space, they just wouldn't be selectable in the Costume Creator anymore.

Quote:
Originally Posted by Noble Savage View Post
Quote:
Originally Posted by kusanagi View Post
Chances are you're going to get complains whichever option you choose. That said, though, the 'clutter' is /already/ getting out of hand with the dozens and dozens of different pattern options on various items of clothing.

I'd personally go with a modification of option 1 - remove old versions of patters from the tailor options when an updated variant is made, but don't remove them from the database yet. That way, people who sincerely prefer to keep their costumes as is can simply keep that particular costume slot unchanged while new players don't have to suffer the clutter from the legacy junk when trying out new costumes.
Right. No one would be forced to update if they really love the old texture--it'd be a tailer opt-in.


 

Posted

If we can't get new menus then option 1 as long as we are talking about only modified textures.


 

Posted

Option 1. Never get in the way of progress. If the newer versions of the old stuff looks the same but just has crisper, better texturing, then it's still not going away. It'll just look way better.


 

Posted

Quote:
Originally Posted by mistformsquirrel View Post
One possibility that might help that though, if t really is an issue - Allow a checkbox in the corner of the screen that says "Show Legacy Pieces" - those who would never use the old pieces can simply leave the box unchecked; while those who think there's still some worth there can keep it checked.
I was going to ask if that was a possibility as well, but my suggestion was more along the lines of doing Option 1, but then having the ability to choose between having the updated items shown or the legacy look.

It's sort of confusing, so I'll give an example: In another MMO I played, they decided the look of characters were outdated, so they came out with new ones. However, in the option menu, you could pick which one you saw: the original models or the newer ones. This allowed people who liked the original look, despite it being extremely outdated, to keep it. In this case, it would also avoid the clutter in the character creator.


 

Posted

Quote:
Originally Posted by Reiska View Post
And now for the controversial part of this post: it's not just old player costumes that need this sort of upgrade, but old NPCs, too. Hellions, Skulls, Circle of Thorns, etc., the villain groups that have been around since issue 0, look like crap compared to the more recent additions.
If anything, the Rikti prove that. The revised versions that came out in Issue 10 are miles better than what they were originally.

Unfortunately, I'm guessing this sort of falls under the same problem as redoing old zones. It takes just as much work to redo them as it does to create new ones, so you have to pick. In the case of villain groups, I'm guessing the developers would like to continue to add new groups for story reasons. Still, we do get zone revamps every so often, so it might be nice to give some of the more used villain groups (eg Devouring Earth, Circle of Thorns, Nemesis, etc.) a fresh coat of paint.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Option 1 for me. Nuke the old, replace with new.

And while yall are working on such things, please get rid of the disparities between the sexes. Chicks deserve heavy tattooing, muscles and cigars as well.
Eff, I just want em' to give me the Occult textures and Baron (just call it Baroness ) costume pieces. Especially the skull mask. One of my characters needs it soooo badly.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Kinda had an idea in my bed.


The menu work takes a fair bit o time, sure. But, once the menu work is done, how much more difficult would be to add more stuff to the menus? Like say you made a new bra texture, and keep the legacy one. Then addin more bras, like leather bra, chainmail bra, metal bra etc, how much more work would that be?


 

Posted

Option 2.

On a somewhat related note, regarding menu clutter... I hate having the Greek Alphabets in my chest details. I absolutely hate them. I wish that were an optional vet reward, I will never use them myself and I don't like to have to scroll backwards through the list just to avoid them.


 

Posted

I'd go with option 1.

Sure, change is scary, but when the new is cooler, sharper, shinier, and all out way more awesome than the old, I'd prefer the new.


"It's hard for you to be yourself, if you don't know who you really are."


 

Posted

Quote:
Originally Posted by Johnstone View Post
There's a big difference between calling a 256x256 and a 1024x1024 texture though. The 1024 is going to have a file size that's 16 times the size of the 256 (Don't know if you'd be going with that much of a size change, but yeah). It's why I run into such a drastic framerate drop in praetoria, every texture there is huge compared to PC and RI.
Fair enough, and point taken.


David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at
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Posted

Quote:
Originally Posted by Originally Posted by [B
Noble Savage[/B]]
One thing to consider is that redo-ing the menus and placement of items within them is, in itself, a significant amount of work for the Character and Tech teams. Assume that any menu work will consume 50% of the time available for any redos.

Bottom line, avoiding menu work is preferable and brings us back to Options 1 and 2.



Regardless of menu/UI considerations, I still vote for Option 2.
While I do trust your ability, eye and consideration, I still figure there would be some things where the improvement is subjective (It might be a better piece of work, but does it still allow for the variety, freedom or concept that it has been used for...).


Even having said myself that the menu/UI could use more subcategories...
I have to say that.. I spend a TON of time just messing around in the costume creator (See my thousands of saved costume files) and I honestly do not ever have a problem with how things are in there.
Some of that is familiarity, I'm sure. However, I don't ever really loathe scrolling through options.
Just speaking for myself on that though.

Sorry for not fully supporting just swapping things out, David, but it's nothing personal
You may even prove me wrong and I'd be happy to see that


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Option 1 for me. I don't necessarily think new textures need to be dramatically bigger, but I think across the board the smallest ones need to be replaced first, then make your way up. The highest res textures should be replaced last. I think this methodology should be used, regardless if the art is related to faces, walls, or objects.

One thing I'd like to bring up, but my concern is based on an understanding which I am not sure is relevant, or accurate, but I'll throw it out there for others to consider and correct if possible. Basically, I think a lot of 32-bit games can only function in up to, but no more than, 2GB of usable space. If you vamp up too many textures, I believe that increases the amount of system RAM (not just graphical RAM) used. Given the game has had problems in the past of memory leaks, this problem could occur and bring systems to a halt sooner, when such an event occurs. Just throwing that out there. Hopefully someone with a better understanding might be able to work out the details. Thank you!


 

Posted

Quote:
Originally Posted by Noble Savage View Post
One thing to consider is that redo-ing the menus and placement of items within them is, in itself, a significant amount of work for the Character and Tech teams. Assume that any menu work will consume 50% of the time available for any redos.

Bottom line, avoiding menu work is preferable and brings us back to Options 1 and 2.
Preferable yes, but since the majority of this thread looks to be about 50/50. Maybe its the middle ground thats needed. I know that ultimately means more people have to get involved, and that perhaps the fix up time may be longer. But if your working on the textures, wouldn't reshuffling the menu be someone elses responsibility, and not take too much away from your (teams) time, or is the costume menu organisation in your responsibilities.

Regardless, if we're saying thats unfeasable, then I stick with my original response. a number 2 for me please.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Noble Savage View Post
Possible grist for the mill:
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
I have on a few occasions for characters who were ICly wearing a costume piece, instead of ACTUALLY having a real tail.

I was actually quite disappointed that the wolf tail didn't have a non-animated portion.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Preferable yes, but since the majority of this thread looks to be about 50/50. Maybe its the middle ground thats needed.
As of this post the count is 134 for option 1 and 59 for option 2, give or take a couple for each side that I might have double counted or whatever.


 

Posted

I vote Option 1.

Why?

Most of the graphics in game are close to 10 years old. Going back to the teaser trailers released in 2002 and 2003, many of the same costume pieces were being used. That means most of the graphics were made using standards of 2001-2002.

We're heading into 2011. While most of the game is being given an overhaul, there is little to no need to be using the same standards from 10 years ago. Why? Because computers/video cards from 10 years ago have become obsolete (or close to it.)

There is NOTHING (with the exception of programs made for fanatics that can not move on) on the current market being made specifically for hardware that is 10 years old. City of Heroes should be no exception.

David has said that no files will be removed. That all pre-existing items will be given a textural overhaul. That's what the game has needed for at least 5 years.

I know players that sit by and cry "More is better! More options is always better!" Well, it's not. If you are someone that uses any of the newer costume pieces, you can plainly see that 80% of the older files look horrible when used in conjunction. Why take a step backwards and make the newer pieces compatible with the older pieces? You're only making your characters look less than "super" when compared to the scenery (and upcoming scenery changes.)

Now ask yourself this: How many of you, in your wardrobe, only have and wear clothes that are 10+ years old? I'm sure the majority of people have moved onto new clothes rather than wear faded clothes from 10,000+ washings. Why should your in-game avatars be any different?

I'm guessing the majority of people wanting Option 2 are mainly doing so to hold onto a bit of nostalgia. While nostalgia is good, it should NEVER be a determining factor to stop progress, be it in real life or in a game.

No. It's been FAR too long to have to wait around to make our characters live up to the "super" moniker. There is no sense in heading into the future while wearing old, dingy and faded clothes from a decade ago.


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Arachnos Commander:

 

Posted

Commander, your post fails to either speak to my reasons for voting Option 2 nor to influence me.

I and others have laid out specific examples of pieces that can lose adaptability with textural changes. It's not nostalgia.

You said one thing that sort of made me laugh (Not offensively, mind you, zero hard feelings between us at all ). Check out some of my costumes sometime. I use plenty of old and new and I don't believe they are incompatible. Not at all.

Still, this isn't anything that we need debate. Whatever happens, happens.
I do very much believe in never removing and only adding (Don't get me wrong though, some improvements absolutely can replace older items without it meaning anything was "removed"... It depends on how much it changes them).

The game is as old as it is, yes, but I don't believe that is a terrible thing at all. I also (This isn't just towards you) don't really feel this strong need to try and re-work all the graphics and textures in this game.

I love graphics pretty much as much as the next guy, but I also don't look back and see older graphics as completely outdated/bad.
Our sensibilities and vision haven't changed. They designed things to work with what we had and they still do work. I know, my graphics card is capable of more and other games have better graphics, but I definitely do not look at this game and think... yuck.
Just personal taste and opinions, of course. So, what can ya do? Hehe


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Seems to me many of the supporters of Option 1 are crying, "Don't impede progress!" That's just bunk.

Fact: Option 2 will NOT prevent new stuff from being made. It still says that all the same stuff will be redone. It only states that the existing stuff will still remain on the lists so that anyone who wants to use them may. That's all.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
This perfectly sums up why I'd be in favor of legacy updates. You guys are providing lots of great edge cases to consider--keep 'em coming. We want to be extremely cautious when touching old stuff, and to make sure that everyone walks away happy.
Just my own personal thoughts would be that taking anything away will make someone unhappy so going with Option 2 still makes sense to me.

I read what you said menu work takes up a lot of time but if CoX is not going anywhere for the time being and you plan on adding costumes via boosters/Issues then the menus are going to get very full anyway. So personally I think it would make sense to start looking at creating subcategories for the menus sooner rather than later and that will help with this problem and stop it occuring in the future.

And also please, please, please do not take non-animated tails away. I didn't get a chance to go in game last night but will post some screen shots ASAP to show how the non-animated ones work better in some cases (in my opinion that is!)


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Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.