Informal Art Poll


Addo

 

Posted

i vote for option 1 where it won't significantly affect the sheen and coloring of the pieces. Option 2 for pieces that will look significantly different. Which is pretty much what NS said he would do, but i just wanted to make my position completely clear.

Although, for example, while the new Gladiator shoulders look fairly different from the originals, the originals were pretty fugly in terms of how the old textures blurred and distorted, so i didn't mourn the loss.

Giving the old pieces sharper, higher resolution textures is good. Upgrading/tweaking the geometry without changing the overall size or shape is also good. Anything more should be option 2.


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Posted

Quote:
Originally Posted by UberGuy View Post
I would prefer you spend the time to make the system more flexible than spend the time revisiting legacy pieces. If you spend time now on the menu work, you reduce the either/or requirement for Options 1 and 2 later.
i somehow have the feeling that Noble Savage doesn't do interface and menu design/programming any more than BABs does powers design/programming.


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Posted

Quote:
Originally Posted by Miuramir View Post
My take is closer to "menu work is a necessary evil that is better attacked sooner than later". If Option 3 would be "Half the improved textures originally planned, but everything better organized for future expansion", I'd pick it.

As a side note... I seem to recall Castle saying that when he went and designed the new NPCs (Girlfriend from Hell, etc.) that the dev-version creator with the NPC parts was far worse organized than what we see as players, or at least burdened down by far longer lists. Wouldn't it be a long-term gain in overall productivity to improve the costume design organization for everyone? Or, put another way, if the reorganization is going to be needed eventually, investing in it now will pay off more dividends than letting things go until it's creaking further under the load.
Well put.

Change my vote to Option 3, please. Take the time and lay the groundwork for future growth.


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Posted

Quote:
Originally Posted by Noble Savage View Post
One thing to consider is that redo-ing the menus and placement of items within them is, in itself, a significant amount of work for the Character and Tech teams. Assume that any menu work will consume 50% of the time available for any redos.

Bottom line, avoiding menu work is preferable and brings us back to Options 1 and 2.
Knowing this, I would definitely say option 1. Far rather see improved costume quality than time spent keeping the old and ugly pieces in some semblance of order.


 

Posted

Option 3. Redo the menu's and work on 4 or 5 pieces that you think people won't cry about. Gauge your future remakes on the reaction you get from these few pieces.

People have to realize at some point the computer they played Beta with may need an upgrade or replacement.


 

Posted

Quote:
Originally Posted by Noble Savage View Post
Possible grist for the mill:
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
I greatly prefer the non-aminated tails. I was happy for all the people who wanted them, but even happier that the old versions were left in. IMHO, the constantly swishing tail just feels out of place. I really appreciate this legacy version remaining.

That said I'd go with option number one as I understand what your saying. For things where the change isn't an alteration of the pieces like changing reflectiveness or animation but an update to take better advantage of the new graphic options I say go with it.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
... what?

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Posted

Quote:
Originally Posted by Noble Savage View Post
Hey, folks. So I have two overarching philosophies when it comes to the Art Direction in COH: first, that we continue to improve the quality bar with every new initiative we undertake and second, that we not forget about the legacy art as this happens. But when it comes to legacy art, there are of course items in the Costume Creator that are starting to show their age. We could hypothetically remake these assets with crisper, more detailed textures and modern shaders and do our best to maintain the 'flavor' and 'feel' of the originals, with the goal of giving you the same stuff, only better.

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But then there's a choice on how to deploy them, and that's where this very informal poll comes in: How would you, the players, want to approach this issue?


HYPOTHETICAL OPTION 1: Old assets would be removed from the Costume Creator menu and you'd have the newer, updated ones instead.

Pro: This raises the overall quality bar of the game by eliminating the oldest, least-attractive pieces; players look cooler; everything looks more consistent and modern. Less menu clutter.
Con: change is scary; perhaps some players will prefer the old pieces?

HYPOTHETICAL OPTION 2: We leave the old version alone and put the new version immediately below it in the Costume Creator.

Pro: Nothing is 'taken away.'
Con: Outmoded art remains, clashes progressively more with newer, modern assets. Menus swell with 2 options for each basic piece, making it harder to navigate.

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So you can see where I stand on this. Personally, I'd like to see the game's art evolve, improve, and remain consistent, so I much prefer Option 1. But as always, I'd be interested to hear what you guys think about this. Do me a favor and please keep your posts short and to the point.

Possible grist for the mill:
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
Option 2


 

Posted

I'll throw in for Option #1.


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Posted

Option two, period.

You should never take options away from players, no matter how good of an idea you think it is. You will always be wrong.

I know someone who uses the classic "with skin" textures strictly because they are without lines and depth and they look like body paint. If you update these and take that option away, you have already failed a customer.

You can cater to people who have a hard time using the current pieces by adding new versions and keeping the legacy. Option 2 allows for everyone to be happy, instead of just some people (or even most people). I don't think more menuscroll is a good enough deterrent. No matter what you change, someone will be unhappy with the new version. Give us both versions or don't do it at all.


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Posted

I have to weigh in on this issue. I go for option 1. I have a hard time designing costumes because much of the older pieces just look so flat/dull. Trying to combine them with newer designs just doesn't work. Plus, when you look at things like tight pants, the characters calves have hard edges and points. Very unrealistic. Keeping both pieces just makes the the lists even longer and more cluttered.

I know that menu changes aren't an easy thing, but I, too, would like to see the costumes/options lists cleaned up a little, maybe like the way the emotes listing works in chat.

i.e. instead of having ALL the greek letters listed, just put Greek Letters and have a sub menu with all the letters. That can also be done with something like the "chain wrap" options. It makes going through the list a real chore.


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Posted

Burn it all or option C.

Option 1


 

Posted

Option 1. Replace legacy pieces in the current menu with higher rez stuff, and then take the legacy stuff and call it something else. If people want to use a low rez tank top for something else, don't call that piece a tank top anymore, to avoid the confusion. If I want a tank top, I want to see something that actually looks like fabric and not body paint.


Costumes in source materials get updated all the time, to keep up with the culture (and they get more detailed as the artists improve their techniques and change mediums). No reason that can't happen in the game as well. If the Art Department's goal is to make the game more visually appealing, then they should have full authority and free reign to axe anything that just screams "old and busted" when paired with something new and shiny.


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Posted

Quote:
Originally Posted by Noble Savage View Post
It shouldn't. The computer is still calling just one texture.
There's a big difference between calling a 256x256 and a 1024x1024 texture though. The 1024 is going to have a file size that's 16 times the size of the 256 (Don't know if you'd be going with that much of a size change, but yeah). It's why I run into such a drastic framerate drop in praetoria, every texture there is huge compared to PC and RI.


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Posted

Quote:
Originally Posted by Johnstone View Post
There's a big difference between calling a 256x256 and a 1024x1024 texture though. The 1024 is going to have a file size that's 16 times the size of the 256 (Don't know if you'd be going with that much of a size change, but yeah). It's why I run into such a drastic framerate drop in praetoria, every texture there is huge compared to PC and RI.
That is a good point. I wonder; could the textures be set to use the old one on low settings, and the new ones on high settings?


 

Posted

Option 2.

Older pieces and patterns have a benefit that nearly no costume sets introduced recently have: they can be used to suggest something they are not, and don't always force interpretation on a first glance. They give me more conceptual wiggle room, instead of having a list of defined things to choose from: "Hm, I can put on these leather straps...or a chestplate with none." or "I can put on Valkyrie, Enforcer, Skull, or any largish emblem chest detail and then use any of a variety of low-definition Chest patterns to suggest straps holding it in place." I'm constantly amazed by the little tricks and sleight-of-Icon my friends perform with the simplest and oldest pieces and patterns, and these options shouldn't be taken away.

Everything added in a booster pack and even most free sets we've gotten in the last couple years have overdone geometry/details (the ball ankles & elbows of Cyborg for example, which impair a set that otherwise would be the best power armor option in the game) or wacky unique patterns that suffer from a complete inability to mix-and-match with older patterns without a belt to hide the transition (Trina syndrome). The stuff we have now has the advantage of conceptual versatility, it's not so defined it can't be anything but what it was intended to be.



Quote:
Originally Posted by Noble Savage View Post
--non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
I do, or rather would if I'd get around to remaking an old brute. Her demon tail was just a part of her devil-girl costume, there to look cute and kitschy, not a part of her body. No reason for it to move.


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Posted

Option 2.

We know that change means remove from the Art team's past history.

Figure another way to do it without killing the current costumes.


 

Posted

Option 1, thoroughly and wholeheartedly.


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Posted

Very generally speaking, my first priority with regard to costumes would be to see those options that are currently sparsely populated with additional entries and more consolidation of the menus via additional sub-menus. Not to mention smooth and sleek gloves, boots and masks.


With regards to the specific question, if the gist of what we're talking about is brushed up versions of the original pieces, without major changes to the basic patterns for example, then I really don't see an issue with replacing old pieces.

That said, I think what we really need in this thread is an actual example of how a reworked costume piece would look like, compared to an old one.


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Posted

Option 1 for me. Nuke the old, replace with new.

And while yall are working on such things, please get rid of the disparities between the sexes. Chicks deserve heavy tattooing, muscles and cigars as well.


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Posted

Option 2 imo.

Menu clutter is a very small issue in the grand scheme of things.

One possibility that might help that though, if t really is an issue - Allow a checkbox in the corner of the screen that says "Show Legacy Pieces" - those who would never use the old pieces can simply leave the box unchecked; while those who think there's still some worth there can keep it checked.


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Posted

I'd like option 1, nuke the old, as I don't understand why anyone would opt-in for, as an example, old "Rings" shoulder pieces (or the entirety of mask ornaments for that matter, from Serrated, Narwhal, Lightning and all that adornment) which look like glued on construction paper crap when we could have something that looks like... an actual aesthetic alteration to spandex.

Also, I am 100% for a complete geometric overhaul of Armored Tops, which look flat-out BAD.


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Originally Posted by Deus_Otiosus View Post
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Posted

Option 2.

Anyone confused by the number of entries increasing by 50% is likely already confused by the existing number of entries. They cannot be helped without menu reorganization.

New players will cycle through all the options saying "Wow... that's a lot of options." It will take them several costumes before they feel comfortable with all the options you have given them, regardless of adding new ones.

Changing existing textures can and will destroy some existing character designs and concepts. I've already lost costumes in the past because I went to throw on a new piece of clothing and saved before noticing that a top/boot/pattern had been removed from the game.


 

Posted

I say #1 *IF* you can't have two versions. I would caution taking away old hairs. I know people are still miffed with a couple hair styles that are long gone. Same with faces. I think, if possible, there should be Old then New as options for each piece in question (again especially the neck up pieces).

If there's only black and white, no middle ground then I'd pick #1.

EDIT

Read your comment about the menu work. With that being noted - I'd say 1 but definitely have 2 for the big ticket changes like the shiny metal, thigh high boots, etc.


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Posted

Quote:
Originally Posted by Noble Savage View Post
One thing to consider is that redo-ing the menus and placement of items within them is, in itself, a significant amount of work for the Character and Tech teams. Assume that any menu work will consume 50% of the time available for any redos.

Bottom line, avoiding menu work is preferable and brings us back to Options 1 and 2.
Quote:
Originally Posted by Miuramir View Post
My take is closer to "menu work is a necessary evil that is better attacked sooner than later". If Option 3 would be "Half the improved textures originally planned, but everything better organized for future expansion", I'd pick it.

As a side note... I seem to recall Castle saying that when he went and designed the new NPCs (Girlfriend from Hell, etc.) that the dev-version creator with the NPC parts was far worse organized than what we see as players, or at least burdened down by far longer lists. Wouldn't it be a long-term gain in overall productivity to improve the costume design organization for everyone? Or, put another way, if the reorganization is going to be needed eventually, investing in it now will pay off more dividends than letting things go until it's creaking further under the load.
Unless there won't be any more sets after I19, I think some level of cleaning up the lists needs to be made a priority.