What is the general consensus on server emptyness?
This game really needs an auto-team feature, |
seriously, i have ******* had it with these types of threads poping up. do you guys even realize that every time you post these types of threads, and no you do not have to join the forums to read them, you are discouraging new players from even joining the game? enough is enough already.
no it doesn't need any forced teaming. and i am from infinity. i see plenty of people running around. anyone that has been on for any length of time can tell you that, and i don't believe i have to say this every time this stupid subject comes up, it is the summer. people doing things with their families and everything. just like every god damn time a holiday comes up or people go back to school, the servers will look like no one is on because people are doing their own thing before getting back into the game.
seriously, i have ******* had it with these types of threads poping up. do you guys even realize that every time you post these types of threads, and no you do not have to join the forums to read them, you are discouraging new players from even joining the game? enough is enough already. |
They have this in DDO and I think maybe WOW(never played not 100%) but its a great feature.
I'd say the general consensus is... no consensus.
Some of the pertinent details have already been brought up, such as the highly instanced nature of the game, the use of various global channels to manage teaming across multiple servers, and so on. There are also external game factors, with multiple other desirable games having launched over the past couple of months, the recent Steam Forth of July sale, and competition with other MMO's, such as World of Warcraft and AION. MMO populations rise and fall, as other things happen outside of the MMO population. I do want to assuage Bill's worries that servers might be turned off, or that a server merge is in the future of the game. First, the setup of City Of Heroes isn't really conducive to merging the servers. Too many servers have players with the same name, or supergroups with the same name, or many other factors. Second, the running cost for a server is actually pretty small at this point in time. The servers have, by and large, paid for themselves multiple times over, and there's money left in the bank to finance bandwidth for a considerable time. Ergo, there's no push to turn off servers due to operating cost overhead. Also, NCSoft has also committed itself to a multi-year plan with City of Heroes, and I think NCSoft will only revise / revisist the intent of it's multi-year plan if Going Rogue has an extensive weak market performance. Going Rogue will be launching towards the end of summer and the beginning of the US school year (I think the EU also gets summer off? yes? no?). I suspect NCSoft will be looking at the expansions performance figures over the fall / winter quarters before making any judgment calls over whether or not the game is genuinely bleeding subscribers that won't come back, or if the slow-down is indeed linked to external factors. Ergo, we probably won't see any major moves from NCSoft over City Of Heroes till next year at the earliest. If subscriber numbers don't meet NCSoft's expectations within that time, that's probably when we'll see the call on whether or not CoH continues as is, or if Paragon Studios is tasked to get CoH2 out the door while putting the original CoH on standby. My opinion is that CoH2 is NCSoft's Nuclear option. They'd rather not pull an SOE and fund an entirely new engine / new game when the old game is still very viable for upgrades / enhancements... |
My Corner of DeviantART
The Queen's Menagerie
Want to cut down on the low population complaints?
There is plenty of room on the server selection page to put in a note "Attention new players. The top server is the currently least busy and the bottom server is the currently most busy. If you have played already then the top server is the one you were last active on but the rest are in a least to most busy order." It's not the fact that some servers are crowded and some are virtually empty that causes the complaints. It's that new players (and many veteran players) don't know which is which and wind up selecting a server that doesn't suit their preferences. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Here is what I would suggest to help people:
Next to each server name put the current online population and the max population of the previous (day/week).
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Here is what I would suggest to help people:
Next to each server name put the current online population and the max population of the previous (day/week). |
Ignoring everything else, any kind of tracking system for this many people play on this server would be inherently broken BECAUSE PLAYERS CAN PLAY ON MULTIPLE SERVERS. This isn't Final Fantasy XI in it's early days when you only had one server to choose from unless you had a World Pass.
...and i don't believe i have to say this every time this stupid subject comes up,
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...it is the summer. people doing things with their families and everything. just like every god damn time a holiday comes up or people go back to school, the servers will look like no one is on because people are doing their own thing before getting back into the game. |
seriously, i have ******* had it with these types of threads poping up. |
do you guys even realize that every time you post these types of threads, and no you do not have to join the forums to read them, you are discouraging new players from even joining the game? |
At the very least, a thread like this would actually let someone reading it know that people are playing and that there may be a reason for them not seeing a highly populated server if they did play the game.
...enough is enough already. |
War Witch has said quite recently that they're working on ways to make teaming easier.
@Golden Girl
City of Heroes comics and artwork
no.
What happens if somebody plays on two different servers? How would they be presented to the real login numbers. Would they be counted as two different players? Would their last login session only be counted? Ignoring everything else, any kind of tracking system for this many people play on this server would be inherently broken BECAUSE PLAYERS CAN PLAY ON MULTIPLE SERVERS. This isn't Final Fantasy XI in it's early days when you only had one server to choose from unless you had a World Pass. |
Next to each server name put the current online population and the max population of the previous (day/week). |
You play on multiple servers? Which one are you on NOW. That is one column. That is what 'online' means in English.
What was the max population of the previous day/week? The would again be tied to online at the same time. We used to get max concurrent users for all servers in the quarterly reports. I suspect people with a grain of literacy will understand my suggestion.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
no it doesn't need any forced teaming. and i am from infinity. i see plenty of people running around. anyone that has been on for any length of time can tell you that, and i don't believe i have to say this every time this stupid subject comes up, it is the summer. people doing things with their families and everything. just like every god damn time a holiday comes up or people go back to school, the servers will look like no one is on because people are doing their own thing before getting back into the game.
seriously, i have ******* had it with these types of threads poping up. do you guys even realize that every time you post these types of threads, and no you do not have to join the forums to read them, you are discouraging new players from even joining the game? enough is enough already. |
Basically, what I'd like is a feature where if you're new or alone you can get assigned to a team. So the new player that's having fun but not really aware of the teaming ropes can find more people ingame without having to go through global channels, forums, etc etc.
yo dude chill out and go have a shot or something you read that completely wrong, It's not forced teaming its called an auto team feature cause teams put them selfs on it maybe say in a description what they could use AT wise and anyone could auto join themselfs without needing a invite.
They have this in DDO and I think maybe WOW(never played not 100%) but its a great feature. |
You wouldn't have to turn auto-team on or anything, Devs have been great with opt outs...but it would be great to have, given the disparity between indoors and outdoors teaming.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
A healthy population is what we have. You see, that's not your call, that's NCSoft's, and they appear just fine with it.
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Really?
They might say that the game has paid for itself multiple times over and lacks the current projected interest for them to invest in a reformatting of the servers. In other words, they are just going to let the game ride. But that is a very different statement than you or I are making.
A longer explanation to avoid further confusion: It would cost them money to merge the servers. It would cost marketing to put a positive spin on it. It would cost to merge the databases. It would cost developing ways to ensure we keep our names and sg's. etc. While none of these are particularly large hurdles on their own and every single one of them can be overcome it is far more likely that they just don't see them getting an acceptable return on that investment to proceed with it.
They could merge, but the game isn't generating new players and it already has a very low attrition rate. So there is no financial reason to proceed with it because the costs associated with it likely won't be made back. So they would be merging to satisfy people like me, but I've stayed for 4+years and haven't been happy with the population for much of that time, so if my own satisfaction in that area is not a determinant of why I keep playing why would NCsoft consider it important enough to do me that favor?
But Decorum, a "healthy population" is not what we have, but it isn't that important anymore.
Perhaps if you knew how to read it wouldn't be the imaginary problem you are making it out to be.
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Really Swell, I can't begin to describe just HOW bad this idea of your is. I can give you a good case in point of why it's horrible though. |
Now if you'd like, I could continue to rip apart your suggestion point by point.
You play on multiple servers? Which one are you on NOW. That is one column. That is what 'online' means in English. |
Let me go ahead and just destroy whatever point you thought you had here with one question: Why go through all the trouble of making a system that deliberately makes the number of players directly online vague?
I'm going to go ahead and spell this out too. Big Servers stay big because they are big.
The case in point here is Freedom and Virtue. These servers maintain large populations because they are large to begin with. New players login on weekends, note these two servers are in a yellow condition, and promptly join these visibly active servers.
Listing precise numbers of whose online at any time would make this I need to find the most active server issue even worse on spreading out the player-base. Listing active players numbers is fine for small scale MMO's like Phantasy Star Online or Monster Hunter Tri, where there is only a limited amount of players per each instanced server. In an MMO like CoH where hundreds of players could be online at once, it's a lousy indicator of actual activity.
Let me give you a flip case example of just why this is a bad idea by describing a possible griefing technique. I happen to know that Triumph Server is pretty much dead from around 2~3am EST to the server reboot. If I wanted to prove that Triumph Server was completely dead, all I would need to do is just report the numbers during these hours and I would have statistical numbers to indicate that Triumph Server has no player-base.
There's also another empirical problem at hand, one that relates to now and will become even easier in the future. As of right now I can switch to any server I want to, at any time. I monitor several badge channels, and if I'm not doing anything important on one server, and somebody does something interesting on another server, I'll switch.
Poof, just like that, I'm online on a different server. This type of switching happens... all the time. In addition, the developers are working on a system where you can switch characters.. without logging off.
These are just three examples off the top of my head that wreak havoc with a system that displays number of players online:
- Discourages players from trying other servers
- Can be used for griefing
- Doesn't account for players switching servers
What was the max population of the previous day/week? The would again be tied to online at the same time. We used to get max concurrent users for all servers in the quarterly reports. |
One of the reasons NCSoft stopped reporting max concurrent users... Is that it was not accurate. Which means you still miss the critical problem with your idea. It's based on the concept that a single player is only on one server. Max Concurrent users don't know how to handle players that switch servers.
Again, fine for FFXI where you were pretty much limited to one server.
Not so great for a game where you can switch servers pretty much on the fly.
I suspect people with a grain of literacy will understand my suggestion. |
Trying to keep my tongue out of my cheek, don't go trolling somebody who has a better grasp on the game mechanics and system then you do. It's only going to end poorly for you, as it just has.
Now if you'd like to continue going the rounds on what, quite frankly is something... actually.
Power_NA. I need to extend my apologies to you. You are not the holder of the worst ideas put forth on this forum. That award now goes to: Swell_Guy.
I ran into this same situation, same server and side yesterday. Someone was broadcasting BRUTE LFT! over and over, so I invited him to my team and we took down the Vindicators.
He was really happy...he thought no one was playing the game anymore. This game really needs an auto-team feature, that makes a pug so that new players aren't stranded and discouraged when they're alone. |
Also, weren't their rumors of cross-server team invites or was that just a bug on the Training server?
Funny how all the experts on how terrible it is to be on a low population server never actually play on the low population servers, isn't it.
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...you don't see everyone going to kill the same 100 bats to get 7 Bat Nostril Hairs to turn into Bat Control Girl...
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The servers are also at this time a sunk cost.
It has been what 18 months since the last major upgrade (With the large amount of extended downtime). Major tech like that is depreciated over 12-24 months typically. The cost of maintaining them will be relatively small. Larger populations by definition increase the bandwidth usage, and the internet bandwidth costs for NCsoft are not cheap. (check any of their financial reports). Depending on the relative size of the maintenance, versus the increase in bandwidth from from fewer larger servers, it could be cheaper to keep the current set-up. (It could also be more expensive I don't have the figures, but I can bet you NCsoft does) |
And, as far as informational text on the server selection screen, many new users simply choose a server based on its name and what it says to them. I know I did.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Frosticus wonders: Do you think if you asked an NCSoft exec if the EU servers have a "healthy population" they would say yes? Really? |
They might say that the game has paid for itself multiple times over and lacks the current projected interest for them to invest in a reformatting of the servers. In other words, they are just going to let the game ride. But that is a very different statement than you or I are making. |
But Decorum, a "healthy population" is not what we have, but it isn't that important anymore. |
Dec out.
The game as a whole does, or they wouldn't still be there. As has been noted, NCSoft's not shy about such things.
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I guess my point is that you've taken it into your own head to decide what a "healthy population" is, and extrapolated scenarios in which that seems to be the most important part of whether people stay with the game. While you may have points, I don't see any evidence that either of those points are accurate, more in a matter of degree than of truth. |
My point is; every comment you've ever seen about the population of this game whether stating it is awesome, fine, or dead is a matter of opinion. Even when we had more accurate numbers from the company comments about the "health" of it were opinion.
My opinion is generated almost solely by my ability to log in and quickly do the things that I like to do in this game. For me there are only two servers that can satisfy those desires consistently. At the same time I know that for others there could be no one else in this game and they could do all the things they like to do.
My opinion on the population is no less valid than a person that would say the EU servers are great. And just like they will argue it I'll argue it because these forums would be incredibly boring without such arguments (imo). The only difference is I try to avoid fear mongering, or picking and choosing facts when talking about it (I'm far from perfect, my soup de jour is insults judging by the number of pm's sitting in my inbox from mod12 ). But we all do what we feel is necessary I suppose.
edit: As for me extrapolating my opinion to whether people stay with the game or not all I can say is that people go where people are. If you need evidence to support the accuracy of that claim you needn't look far.
Since server population or "emptiness" DOES NOT MATTER as long as there are at least 7 other un-teamed people on your server that would like to team, I present to you...
Westley's Guide to Successful Teams
Follow this guide and you will never be teamless again, on any server... unless you're a Euro player, I can't speak for them.
Just, please, don't be this guy:
Please please PLEASE don't be that guy.
Who cares about Europe anyway? It's just full of old stuff no one cares about.
2) Each gets generic'ed and a rename token. First one to log in and grab the name they both had gets to keep it.
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The day I'm forced to change anything about the way I play for someone else's convenience is the day I no longer play. They can play the way they choose to, and I can play the way I choose to. Don't make me change the way I choose to play so the way they choose to play can be made easier.
There are a significant number of people that feel the same as me. Merging servers would be a bad business move for NCSoft. The remaining servers would be more populous, but the game as a whole would have fewer subscribers.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Merging servers would be a bad business move for NCSoft. The remaining servers would be more populous, but the game as a whole would have fewer subscribers.
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I'm not completely sold on server merges myself...but to make a statement like that implies that you absolutely know what a majority of subscribers will do in any given situation. As even the developers have demonstrated on several occasions, even they have a hard time determining what actions a majority of players will take in response to a change.
Also, if, as you said, it resulted in more populous servers across the board, then might that not mean that the game would be come more attractive to new players and thus increase our numbers in the long run?
If you're going to play the 'I know what will happen' game, then play it right out to the end.
As evidenced by...? You threatening to quit?
I'm not completely sold on server merges myself...but to make a statement like that implies that you absolutely know what a majority of subscribers will do in any given situation. As even the developers have demonstrated on several occasions, even they have a hard time determining what actions a majority of players will take in response to a change. Also, if, as you said, it resulted in more populous servers across the board, then might that not mean that the game would be come more attractive to new players and thus increase our numbers in the long run? If you're going to play the 'I know what will happen' game, then play it right out to the end. |
He wrote
Merging servers would be a bad business move for NCSoft. The remaining servers would be more populous, but the game as a whole would have fewer subscribers. |
Immediately the remaining servers are in fact more populous. Some number of people quit over losing their SG, their character name, etc. The game as a whole now has fewer subscribers. The remaining servers are still more populous unless enough people quit to drive the population of those servers to the current levels or lower.
Now as to the bad business move part. They have lost some number of subscribers and incurred the cost of server merger. Unless they recoup enough subscribers to make up for the lost ones and the cost of the merging they have lost money. That would be a bad business move.
Now would it be more attractive to new players? Perhaps but why aren't they playing on Freedom and Virtue already? Unless you merge all the servers to one server or just down to those 2 to get populations greater than those two currently have then why aren't those two currently sufficient to attract new players?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Slashman : The other day I was on Infinity about to zone from Port Oakes to Cap when I heard another player pleading for people to team with. He was actually saying that he thought he was alone in the game. I did tell him that he wasn't, but I was kind of pressed for time and about to log off so I couldn't really talk to him at length. That's not the first time I've seen that kind of thing. And as fine as we all may think the player population is, perception to newer players is a big thing. |
However the server I am on now has, if anything a lower population than Infinity does - so there you go. Next time we get free server transfers my last few active characters there will be migrating from Infinity to where the fun is.
Speaking in general, I couold perhaps think up a WORSE idea than forcibly moving players to other servers, thereby fracturing SGs, prestige totals and friend-lists, not to mention alienating loyal players. It would take me a while though.
Not all of us love Virtue, thanks. I for one enjoy being able to log on during zone events.
True story:
The other day I was on Infinity about to zone from Port Oakes to Cap when I heard another player pleading for people to team with. He was actually saying that he thought he was alone in the game. I did tell him that he wasn't, but I was kind of pressed for time and about to log off so I couldn't really talk to him at length.
That's not the first time I've seen that kind of thing. And as fine as we all may think the player population is, perception to newer players is a big thing.
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He was really happy...he thought no one was playing the game anymore.
This game really needs an auto-team feature, that makes a pug so that new players aren't stranded and discouraged when they're alone.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes