What is the general consensus on server emptyness?
I never once said if it's good or bad to play on a small server. I am sure some people like it. My point had NOTHING WHATSOEVER to do with that. So calling out "oh you don't play on a small server, so thats why you don't see how cool it is" isn't making a valid point when what I wrote had nothing to do with anyone's subjective experiences of being on a smaller server.
So, yeah, reading comprehension fail. For both of you. Because you MISSED THE POINT.
AGAIN.
Geeze, people, I'm trying to help you here. I want to see CoX succeed, and I want to see everyone happy, but I gotta say, the state of the servers today, and the poor reception new players get who ask about it in the forums, concerns me greatly.
So if you wanna just say "oh you don't know how cool our small server is" (despite the fact I did play on a small server and that's WHY I don't play on one anymore) then fine, but I'd rather we find a way to help the game thrive in a way that's best for everyone. Wouldn't you?
Tabula Rasa's servers were busier than some of the lower pop servers here, and we all know what happened there (much to my personal dismay). |
COH, on the other hand, HAS managed to return its investment, and be profitable and sustainable enough for NCSoft to buy the IP, hire the majority of the dev team, provide new offices, hire more people and generally *re*invest.
Saying "Tabula Rasa's servers were busier" (and having played it, honestly we're talking "visibly busier," as it had the typical-MMO, everyone run outside to the same spawn points to fight over the same spawns design that's a staple of all but a few MMOs... that few including COH) ignores everything else that went wrong with it. Fun game? Sure, sort of. But its population had an initial spike and such a massive, immediate downward fall that it had no hope of ever paying back NCSoft's investment. Thus, it died - not from server populations, but business realities.
If I were on a smaller server, however, I'd be concerned about shrinking populations and what this might mean to the bean counters at corporate. |
What would the bean counters see? "Initial investment - paid back. Profitable, yes. Profitable for the next fiscal year with current subs and trends? Yep. Next?"
I play on Virtue, so any decision the devs make isn't likely to impact me terribly much (which does kinda blow the "they'll anger existing players who will leave the game in droves!" theory out of the water: if only the lowest pop servers are merged, the casualties should be minimal). |
Practicing to be a politician trying to misattribute things? Let's see, where did my list REALLY stop... oh...
I would appreciate you NOT going through and altering things, attributing it to me without admitting you EDITED it (much like I did via altering the name in the nested quote, or will do with formatting or a "Fixed" comment, generally with explanation.) My already low personal opinion of you has shot down even farther, for presenting that as dishonestly as you did. "My" last point as you put it there was certainly not mine, as anyone can see from the original quote, and yet you add it and then say it's mine? I'll not have someone skim through and see that misrepresentation as the fact of what I said. Since you wish to be immature and call that my quote, let me put this a way you may be able to understand. "Liar, liar, pants on fire." Now, as far as lowest subs - here, let me put it at your level again - "Duh." It's a six year old (and change) game. MMOs tend to go through a population bleed - either rapidly, a la Tabula Rasa, or slowly - like us. That said, I'm still running into new people with regularity (and they don't seem to be having all too many issues with "where is everyone," understanding instancing and getting teams,) on top of our various cycles and subscription rises and dips (time of year, resubbing for new features, playing, then going to another game.) As far as your later, foolish "Force new players post-GR to start in Praetoria?" Yes, the zone shows off the latest tech, assuming the new player's system can handle ultra mode. But this is a game about choices. You can *choose* archetypes and a wide variety of powersets instead of being pigeonholed into narrow playstyles. You can choose to go nuts with costumes or stay in the first one. You can choose to PVP or ignore it completely. You can choose to IO out a character to the gills or run solely on SOs. Removing a choice - especially, by the way, when EATs must start in their "native" zones - goes against all that. If I *want* to start out as a villain, I should have that - here's that word again - choice. If I know my character's heroic from the top of his head to the tips of his pointy boots, I shouldn't have to start in a "grey" area. I should be able to head to Atlas or Galaxy - whether on my multi-year-old accounts or a brand new, five minute old one - and spout off heroic cliches and be an overgrown boy scout from XP 0 on up. |
"by the way, when EATs must start in their "native" zones - goes against all that"
Take a moment and think about what you just said and weigh it against what I said. If you don't see the disconnect then feel free to ask me to point it out. I'll happily do it in a way that can further lower your opinion of me even more. Because your opinion Memphis, as well formed as it is on sound reasoning and intellectual decorum, is really important to me.
The funny thing is is that gating new players into GR isn't even a great idea, but the fact that the best you could come up with to counter is talking about AT's that you can't even unlock as the class of player I'm talking about is just rich. Well, I got a good laugh out of your post anyway. At least you didn't disappoint as your counter was about as good as your lists. Your are true to form.
At any rate, if no one comes up with a decent reason not to gate new players and if I remember to do it, I'll swing by this thread tomorrow and offer up an actual counter or two that would be worthy of consideration. But with the counters I have in mind it is still a more positive idea than not, so I'm hoping for someone to get their hamster spinning the wheel even if you didn't.
So if you wanna just say "oh you don't know how cool our small server is" (despite the fact I did play on a small server and that's WHY I don't play on one anymore) then fine, but I'd rather we find a way to help the game thrive in a way that's best for everyone. Wouldn't you?
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They of course want to enjoy all the benefits that the larger servers bring them like:
-making money for the game so they can play new content alone
-enjoying new tech upgrades that the larger populations have brought them
-using the market to buy IO's that are largely generated on the bigger servers
-and more that I don't care enough to think of
The really funny thing is that they could merge the entire population on to one server and you'd still be able to log in at any time and find entire zones empty or close to it where you could play alone to your heart's content. But those people (and they are up front about it) don't want to see anyone even when they travel in to the "city".
I don't personally care one way or the other if you like to play with no one around or 1000 people watching you constantly. What I'm bothered by is people acting (or even saying) it is their right in this game to play on a low population server. For those people I'd like them to think about just one thing. They haven't consolidated servers as a result of low numbers, this much is true. But they also wouldn't expand the number of servers if by some miracle numbers grew considerably. That should spell out exactly where those "rights" sit.
They of course want to enjoy all the benefits that the larger servers bring them like:
-making money for the game so they can play new content alone |
Try to think through your own arguments. Oh, a hint - read prior statements about "people playing on multiple servers." I don't pay a Virtue sub, a Victory sub, etc. I pay for a subscription (multiple, actually) to City of Heroes.
-enjoying new tech upgrades that the larger populations have brought them |
-using the market to buy IO's that are largely generated on the bigger servers |
I don't personally care one way or the other if you like to play with no one around or 1000 people watching you constantly. What I'm bothered by is people acting (or even saying) it is their right in this game to play on a low population server. For those people I'd like them to think about just one thing. They haven't consolidated servers as a result of low numbers, this much is true. But they also wouldn't expand the number of servers if by some miracle numbers grew considerably. That should spell out exactly where those "rights" sit. |
Frosticus has sincere trepidation: It's not important in the sense that you are depicting, but rather in the sense that if a new player were to pick any server from the top...say +/- 6 servers on the list they are more than likely going to run the tutorial alone. Not necessarily a problem in and of itself, but they then roll the die and if they pick Galaxy they will load in and again see no one (this is the case even on Freedom usually). Is that really presenting a MMO in the best light? |
I rolled up a blaster about a month ago on my original server (Infinity). I ran the tutorial, chose Galaxy, then went to Kings, then went to Steel. I didn't see another player until I was level 11 ninja jumping my way to Valkyrie. If I was a new player and experienced that there would be zero chance I'd continue playing this game because frankly there are better single player superhero games on the market. |
I think when GR launches they should disable starting in Paragon City or the Rogue Isles with a new character on any account that is less than 1 month old. Think about it for a second. All of us are going to be in Praetoria. Can you imagine how bad (ie deserted), even compared to now, that your starting experience would be if you didn't choose to start in Praetoria? I mean you probably wouldn't see anyone else even on freedom during that period. Imagine the other servers. If they want any new player to stick with the game, pray they select Praetoria with their new toon. If you can't make it the only option for new players at least put some big flashing arrows pointing to it so they know they should pick it. |
Dec out.
Hmmm...I see the problem but I don't really agree with the solution.
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Doesn't have to be 1 - 20. I think just up to level 10 would be fine.
The majority of what I'm seeing in here is sheer denial "oh I can find a team whenever I want and I get blind invites, so nope, the server isn't losing people! It's as good as ever, gosh golly! Yeah the empty streets? Thats just because people are teleporting to missions!" |
As for mission teleport, most I say provide more then that as an explanation such as a heavily instanced game, and mulptiple means of travel, and no incentive to street sweep. Again, I do not see that as buring your head in the sand but, reason why on a smaller server there is an appearance of no one on even if there is. Are there more people on the street on a more heavily populated server? No doubt about it.
Answer this hypothical question, with populations of the servers being equal between CoH and another game like WoW, which one will be seen as having more people? I say WoW because you will see far more people out and about doing outside missions and walking or riding to a mission.
Maybe not. But I'd also like to suggest that maybe if it gets to the point where maintaining these servers is costing them new subscriptions as opposed to maintaining an ever shrinking existing base, then it might be a better business decision in the long run even if it alienates some long time players. Or at least might be perceived as one by the NCSoft Bean Counters who aren't the Devs, but who the Devs have to listen to. I've seen businesses fail because a struggling business owner refused to change to appeal to new customers, because such change is risky and would maybe alienate the few customers they have left. Nevermind that the few customers they have left aren't capable of supporting the business in the long term. |
It's not good for the business for players to enter into Mercy Island for the first time and never see another soul. Not in an MMO. Look at how many threads we've seen in just this year from new players asking "is this game dead? I don't see anyone in my server" only to be dogpiled by the "small server purists" and told the reason they don't see anyone else is their own fault because they're TOO STUPID to use search tools and global channels a fresh-out-of-the-zig player is unlikely to know anything about. Which is also not a good thing. You never get a second chance to make a first impression, and that's two bad impressions in a row: a lack of visible population and a hyper-aggressive player base who resents anyone even suggesting for a second that there might possibly be a population problem on some servers. |
I play on Virtue, so any decision the devs make isn't likely to impact me terribly much (which does kinda blow the "they'll anger existing players who will leave the game in droves!" theory out of the water: if only the lowest pop servers are merged, the casualties should be minimal) |
I never said players will leave in droves. What I said was I doubt I am alone and that there is a possiblity that enough will leave to no longer support 5 servers. You may be right. It may be minimal. But, there is the certainty that I will be gone.
So if you wanna just say "oh you don't know how cool our small server is" (despite the fact I did play on a small server and that's WHY I don't play on one anymore) then fine, but I'd rather we find a way to help the game thrive in a way that's best for everyone. Wouldn't you?
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I would love to find a way that is best for everyone. I'm going to turn the tables. Come up with a solution that addresses the issues that you have discounted; the name change issues, the fact that some like to play on smaller servers, and that retains the relationships that we as a community have built.
--Rad
/whereami:
No. Most people want to play the game as they enjoy it and couldn't care less about the game's health short of it being up and running. The health of the game runs counter to what most people actually want. I'm certainly no different in that regard, I openly lobby for pvp. Of course what I want I can actually provide somewhat compelling reasons to support whereas people that harp about their right to play on a small server are just hilarious.
They of course want to enjoy all the benefits that the larger servers bring them like: -making money for the game so they can play new content alone -enjoying new tech upgrades that the larger populations have brought them -using the market to buy IO's that are largely generated on the bigger servers -and more that I don't care enough to think of The really funny thing is that they could merge the entire population on to one server and you'd still be able to log in at any time and find entire zones empty or close to it where you could play alone to your heart's content. But those people (and they are up front about it) don't want to see anyone even when they travel in to the "city". I don't personally care one way or the other if you like to play with no one around or 1000 people watching you constantly. What I'm bothered by is people acting (or even saying) it is their right in this game to play on a low population server. For those people I'd like them to think about just one thing. They haven't consolidated servers as a result of low numbers, this much is true. But they also wouldn't expand the number of servers if by some miracle numbers grew considerably. That should spell out exactly where those "rights" sit. |
servers are not what makes NCsoft money. the subscriptoins are. also, drops are generated on all servers and available to all servers.
They of course want to enjoy all the benefits that the larger servers bring them like:
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Whether I play on Guardian or Freedom, it doesn't frikken matter (I play on both of them, by the way; in fact, I play regularly on all the servers). I pay the same subscription, regardless. If I am subscribed to the game, I am helping to pay for the upgrades to the game. It doesn't matter what server I've chosen to play on, or even if I'm playing the game at all. And sometimes I go more than a month without playing but I'm still subscribed, so how do you fit THAT into your little theory? I'm helping build the game, but I'm not playing on a low pop server or a high pop server. Zounds! You might need to rethink your comment there. Since it's wrong and all.
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Common sense tells me that NCsoft isn't afriad to close servers or even games if buisness isn't up to snuff. They've done so in the past what makes any think they won't again in the future. So that must mean COX isn't really losing that many subs as not to be profitable enough to keep all the servers up and running.
They even still have the euro servers up which has to say something.
The servers are also at this time a sunk cost.
It has been what 18 months since the last major upgrade (With the large amount of extended downtime). Major tech like that is depreciated over 12-24 months typically.
The cost of maintaining them will be relatively small.
Larger populations by definition increase the bandwidth usage, and the internet bandwidth costs for NCsoft are not cheap. (check any of their financial reports).
Depending on the relative size of the maintenance, versus the increase in bandwidth from from fewer larger servers, it could be cheaper to keep the current set-up. (It could also be more expensive I don't have the figures, but I can bet you NCsoft does)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
A possible solution is a new user experience for both blue and redside. Clear out the crap starter missions we have now and do something spiffy so that whether or not you buy GR, you get a fresh and interesting starting experience.
Doesn't have to be 1 - 20. I think just up to level 10 would be fine. |
Heck, we have MA. Have the devs get some player involvement to write new storyarcs. Three month timeframe, winners become official arcs (credited, perhaps a 3-6mo. free time thrown in) - international legalities might be the biggest issue there. Of course, there are lowbie starter arcs in there already.
But yeah. Some freshening up there would be nice.
Want to cut down on the low population complaints?
There is plenty of room on the server selection page to put in a note
"Attention new players. The top server is the currently least busy and the bottom server is the currently most busy. If you have played already then the top server is the one you were last active on but the rest are in a least to most busy order."
It's not the fact that some servers are crowded and some are virtually empty that causes the complaints. It's that new players (and many veteran players) don't know which is which and wind up selecting a server that doesn't suit their preferences.
Don't count your weasels before they pop dink!
Want to cut down on the low population complaints?
There is plenty of room on the server selection page to put in a note "Attention new players. The top server is the currently least busy and the bottom server is the currently most busy. If you have played already then the top server is the one you were last active on but the rest are in a least to most busy order." It's not the fact that some servers are crowded and some are virtually empty that causes the complaints. It's that new players (and many veteran players) don't know which is which and wind up selecting a server that doesn't suit their preferences. |
This please. There is allways going to be people for and against server merges. However this solution would put a stop to most of the complaints about this issue. At the same time it wont realy change any thing. Its just informing players of what could easy be found out here on the forums or on the wiki the only difference is that it would be right there when they log in and not be something they would have to go digging for. (By that I mean do anything other than play the game)
Common sense tells me that NCsoft isn't afriad to close servers or even games if buisness isn't up to snuff. They've done so in the past what makes any think they won't again in the future. So that must mean COX isn't really losing that many subs as not to be profitable enough to keep all the servers up and running.
They even still have the euro servers up which has to say something. |
Well I don't usually post but this thread has some pretty entertaining posts in it. So here's mine.
I have seen a few people calling for merging the smaller servers into the larger ones.
But I have a suggestion I have not seen posted here before:
Instead of closing down multiple small servers and forcing all of their collective players into one, I suggest closing down just 2.
Freedom and Virtue.
Closing these two servers down would be the most cost effective. Take their populations and randomly distribute them across all the 'low' population servers. This would eliminate the more robust hardware needs and probably the most expensive servers.
Of course, all players moved would be given rename tokens for free if their current name was taken.
This would then bring the populations on the 'low' servers up to 'medium' across the board.
If this sounds a bit crazy... well now you are seeing what I see when you ask to merge smaller servers into larger ones.
Instead of closing down multiple small servers and forcing all of their collective players into one, I suggest closing down just 2.
Freedom and Virtue. |
Not sure what the implications of doing something like this now is though. Still, I'd be for it. I'm not a fan of high lag and rubberbanding in exchange for grouping with more people.
Well I don't usually post but this thread has some pretty entertaining posts in it. So here's mine.
I have seen a few people calling for merging the smaller servers into the larger ones. But I have a suggestion I have not seen posted here before: Instead of closing down multiple small servers and forcing all of their collective players into one, I suggest closing down just 2. Freedom and Virtue. Closing these two servers down would be the most cost effective. Take their populations and randomly distribute them across all the 'low' population servers. This would eliminate the more robust hardware needs and probably the most expensive servers. Of course, all players moved would be given rename tokens for free if their current name was taken. This would then bring the populations on the 'low' servers up to 'medium' across the board. If this sounds a bit crazy... well now you are seeing what I see when you ask to merge smaller servers into larger ones. |
Merging the Servers would signal the end of the game if it didn't outright kill it.
-Rachel-
Easy.
1) We all get our maximum toons per server raised to 72. 2) Each gets generic'ed and a rename token. First one to log in and grab the name they both had gets to keep it. |
And both people who quoted me left out the smiley.
Paragon City Search And Rescue
The Mentor Project
Well I don't usually post but this thread has some pretty entertaining posts in it. So here's mine.
I have seen a few people calling for merging the smaller servers into the larger ones. But I have a suggestion I have not seen posted here before: Instead of closing down multiple small servers and forcing all of their collective players into one, I suggest closing down just 2. Freedom and Virtue. Closing these two servers down would be the most cost effective. Take their populations and randomly distribute them across all the 'low' population servers. This would eliminate the more robust hardware needs and probably the most expensive servers. Of course, all players moved would be given rename tokens for free if their current name was taken. This would then bring the populations on the 'low' servers up to 'medium' across the board. If this sounds a bit crazy... well now you are seeing what I see when you ask to merge smaller servers into larger ones. |
Of course you present the same fear mongering as Memphis in that we simply don't know how names/sg and everything else that we currently view as server specific would be handled. There is no evidence that suggests your character name or sg would go bye bye Just as there is no evidence that suggests it wouldn't. Claiming it would definitely be one way like is often done in these discussions is a very weak tactic. It is also the strongest "argument" you guys tend to stand behind.
FWIW I don't really think there should be a merger and I've held (and stated) that opinion for a long time now. I mean why bother? The EU servers have clearly demonstrated they don't care how sparse things get. What there should be though is a much clearer system in place directing players to the server that will best provide them with the play experience they desire. If a player wants to play out in the boonies they can, just as if they want to play in a more typical MMO atmosphere they can, and just as if they want to play on an rp heavy server, that too should be available. It should be available because it is already available and it probably isn't worth changing at this stage of the game. But a player shouldn't have to come to the forums to find that stuff out.
If more info was available on the server page you'd have less people regretting their server selection decision. You'd have less people like me that originally chose a server because I liked the name (Infinity is one of my fav car brands) and fairly quickly realized I did not like teaming up with tumble weeds. You'd also have less people that picked freedom for w/e reason and realized they don't like MMO's and want a more private server experience. Less dissension is a good thing.
Frosticus has his own view: Hey if it resulted in a healthy population then I'm game. |
Dec out.
A healthy population is what we have. You see, that's not your call, that's NCSoft's, and they appear just fine with it.
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Even as someone who doesn't team on a regular basis, that doesn't mean that I don't like seeing people in the game. I like to look at different costumes and read bios(where present).
True story:
The other day I was on Infinity about to zone from Port Oakes to Cap when I heard another player pleading for people to team with. He was actually saying that he thought he was alone in the game. I did tell him that he wasn't, but I was kind of pressed for time and about to log off so I couldn't really talk to him at length.
That's not the first time I've seen that kind of thing. And as fine as we all may think the player population is, perception to newer players is a big thing.
This game has always been heavily instanced. And even when the tanker changes and other things went live that made street sweeping less rewarding, it still seemed like there were more folks going about their business in general around the city.
And as pointed out before, no one should have to come to the forums to find out that there are people out there to play with. Global channels etc. should not be a requirement for finding others to play with. And if they are, then that is the sort of info that should be presented to players at the start of their play experience.
I'm hoping that tip missions help to make street battles a bit more common place and this helps to put more players out in the open. I guess we'll see when Issue 18 goes live.
I will quit the game when they start merging. I'm not saying this as a threat but, as a fact of what will occur.
The majority of what I'm seeing in here is sheer denial "oh I can find a team whenever I want and I get blind invites, so nope, the server isn't losing people! It's as good as ever, gosh golly! Yeah the empty streets? Thats just because people are teleporting to missions!"
Denial ain't just a river in Egypt. The population of the game has shrunk over the past several years and it's not likely to grow significantly beyond what it is now. Sure we may get new players and attract old ones when GR comes out as the New Shiny, but some other game is also going to launch soon after and be someone's New Shiny too. Historically, the best we can hope for is that the shrinkage levels off at some point that's still financially viable for NCSoft. Higher populations have a direct correlation to subscriptions, especially first time subscriptions, so more populated servers are more attractive for the company than lower pop ones.
I've seen businesses fail because a struggling business owner refused to change to appeal to new customers, because such change is risky and would maybe alienate the few customers they have left. Nevermind that the few customers they have left aren't capable of supporting the business in the long term.
It's not good for the business for players to enter into Mercy Island for the first time and never see another soul. Not in an MMO. Look at how many threads we've seen in just this year from new players asking "is this game dead? I don't see anyone in my server" only to be dogpiled by the "small server purists" and told the reason they don't see anyone else is their own fault because they're TOO STUPID to use search tools and global channels a fresh-out-of-the-zig player is unlikely to know anything about. Which is also not a good thing. You never get a second chance to make a first impression, and that's two bad impressions in a row: a lack of visible population and a hyper-aggressive player base who resents anyone even suggesting for a second that there might possibly be a population problem on some servers.
I play on Virtue, so any decision the devs make isn't likely to impact me terribly much (which does kinda blow the "they'll anger existing players who will leave the game in droves!" theory out of the water: if only the lowest pop servers are merged, the casualties should be minimal).
If I were on a smaller server, however, I'd be concerned about shrinking populations and what this might mean to the bean counters at corporate. I'd be thinking really hard for some way to help the devs satisfy their corporate masters and still preserve the community I belong to.
I certainly would not just stick my head in the sand, insist things are better than ever when clearly they're not. If you care about your server community, and you're on a smaller server, then you should absolutely be concerned about the future of your server, and it'd behoove you to try to think of solutions than deny there is a problem in the first place. The day may not come tomorrow or next week, or maybe not even next year, but if it keeps up like this it will come.
Tabula Rasa's servers were busier than some of the lower pop servers here, and we all know what happened there (much to my personal dismay).
That's all I'm saying.