Important System Improvements in Going Rogue


Adar_ICT

 

Posted

A few of you have made comments about the RP aspects of this merger, so I’d like to discuss that a bit.

Influence and Infamy have always encompassed more than just the “kindness and goodwill of the citizens of Paragon” and the “fear and terror which allows you to extort denizens of the Rogue Isles.” Yes, some if of it is actual resources which can be taken with you. It’s also assumed that if you are leaving one city for another that you would “cash out” and call in every favor you’re due on the way out. This is all handled for you behind the scenes, but from an in-character perspective that’s effectively what’s going on.

If you feel as though some of that “goodwill” and “extortion” earned is something you shouldn’t be able to take with you, stay tuned to Going Rogue information for something in this vein. However, it will not be INF in any fashion.

As for the Market Merge, two recent developments in Primal Earth are responsible for this change:

One is the sudden emergence of a large number of fallen heroes and redeemed villains moving between the spheres of Paragon City and the Rogue Isles, calling neither place home. These powered individuals live in shades of grey, and facilitate the trading of goods and services in secret between the two worlds.

The other is not quite such common knowledge. Out of nowhere, Wentworth’s has gained access to new suppliers, but all suspicions and investigations have been stymied by the immaculate paperwork of their new partners. Likewise, the Black Market has suddenly seen a rise in activity, though no one has looked too closely at the ‘why’ so long as the goods are solid. For now, it remains a mystery.

Hmmm....

War Witch


"The challenge of leadership is to be strong, but not rude; be kind, but not weak; be bold, but not a bully; be thoughtful, but not lazy; be humble, but not timid; be proud, but not arrogant; have humor, but without folly."
(Jim Rohn)

 

Posted

Wont really matter unless supply goes up...sry but its been a wasteland on both sides as of late(my observation) on quite a few things


 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Interesting. I'll keep my eyes out for this phenomena. Full disclosure, I'm a villain, so your worst case scenario still benefits me personally. If it hurts Heroes overall, though, that'll be a shame.

Still entirely optimistic, though.
Well the "worst case scenario" really is not that bad if you play both sides (and is awesome if you're just a Redsider).

If you pushed me to make an iron clad prediction, I would say that there will be a massive jump in the high end stuff (the current "end game" with purples and level 50 IOs and level 50 salvage) because there are so many villains that have had to go without for so long thanks to production problems, which will drain a lot of cash off the Redside (yeah, that's a disadvantage to the Reds, really, since it murders the Red-only's buying power).

That will be followed by a slow (likely VERY slow, measured in months) decline in prices (thanks to the "the last 5 sold at X so I want X" effect, even if demand no longer supports prices that high) to a stability price about 10% higher for Bluesiders, and 20% OR MORE lower for Redsiders.

The big exception will be low and midrange arcane salvage, which is notoriously difficult to find on the blue side, but is far more common on the red. Those will see the same initial boom-and-bust and stabalize lower for Blues and higher for Reds.

Now I may be wrong, but that's my guess based on the current prices and supplies and the typical market activities when there are preturbations in the supply and demand cycle. The secodn assumption I'm making is that the Redsiders will maintain their production rate (which, from the market complaints) is anemic enough to assume a minimum 10% disparity in supply and demand, if not much more. If the disparity is much higher, the pricing changes will be much more dramatic.


 

Posted

Quote:
Originally Posted by _ACFU_ View Post
Does this mean that we'll also be getting a single currency (I hope, I hope, I hope)?
According to the FAQ essentially yes. Influence, Infamy, and Information will autoconvert from one to the other as you change sides, and presumably as you buy and sell things in the unified market. They'll still be called different things, but they'll operate as if they were the same thing.


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Posted

Quote:
Originally Posted by Starcloud View Post
"Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration"

Don't fool yourselves. THIS is the real reason that they're letting the markets merge.
Darn you Devs for giving the players what they want for your own sinister reasons!

*shakes fist*
*poops self*
*shakes fist at poop*
*waves at War Witch*


Global name: @k26dp

 

Posted

All I have to say is YAAAAAAAAAAAAY! It's about time.


 

Posted

Quote:
Originally Posted by Starjammer View Post
Well. Take that, Posi, and your economic projections, too.
Absolutely LOVE how people assume Positron was the evil mastermind solely keeping us from having merged markets. I don't think Paragon Studios is a dictatorship, and WW's promotion doesn't enable her to do whatever she wants to the game. With mention in the other thread about Information (Praetorian currency, I guess), it probably came down to making the decision to either support 3 separate systems of currency and 3 separate auction houses, or just combine and simplify down to 1 currency and auction house.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

Quote:
Originally Posted by Arcanaville View Post
According to the FAQ essentially yes. Influence, Infamy, and Information will autoconvert from one to the other as you change sides, and presumably as you buy and sell things in the unified market. They'll still be called different things, but they'll operate as if they were the same thing.
But will they autoconvert through email from one to the other? I assume so, but would be nice to be sure.


 

Posted

Quote:
Originally Posted by Redbone View Post
If you pushed me to make an iron clad prediction, I would say that there will be a massive jump in the high end stuff (the current "end game" with purples and level 50 IOs and level 50 salvage) because there are so many villains that have had to go without for so long thanks to production problems, which will drain a lot of cash off the Redside (yeah, that's a disadvantage to the Reds, really, since it murders the Red-only's buying power).
There is likely also to be a higher supply of high-level recipies, as people play higher level content to take advantage of the Incarnate System.

On the other hand, there will be a lot of new characters made, because of the new power sets.

It will be interesting to see how folks divide their time.


Global name: @k26dp

 

Posted

Quote:
No, in seriousness, this is good. This is a change that needed to be in the game from the very launch of CoV. It'll be interesting to see how the much more abundant hero coffers help the villains.
Busted!

Markets came AFTER CoV was released


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Posted

Wonderful news on the market merge! Thank you from a hardcore villain player. I love this game!


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Having a vastly increased number of items in a market standardizes prices, typically for the lower.
In a logical world, that would be true. However, the Marketeers that are creating the same manipulations in the market today (1,000,000 common salvage, for example) are simply being given a larger playing field.

Like I've said earlier, I don't tend toward playing the market mini-game. As a rule I slot what drops, but occasional I want to use the market to get a specific piece of salvage or something, especially with the intro of the temp combat powers. On blue side, that tended to be difficult at best, but at least on red side it could be done more times than not. This change - and I truly hope to be proven wrong - is going to benefit a specific group of players to the detriment of all the others.

I think the devs have based this idea solely on "ease of maintainability" with little regard towards the player base as a whole.

But that's just me. I guess we'll see when the dust settles in September or Novemeber.


It's 106 miles to Grandville, we got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing faceless helmets

... Hit it ...

 

Posted

Quote:
Originally Posted by War Witch View Post
A few of you have made comments about the RP aspects of this merger, so I’d like to discuss that a bit.

Influence and Infamy have always encompassed more than just the “kindness and goodwill of the citizens of Paragon” and the “fear and terror which allows you to extort denizens of the Rogue Isles.” Yes, some if of it is actual resources which can be taken with you. It’s also assumed that if you are leaving one city for another that you would “cash out” and call in every favor you’re due on the way out. This is all handled for you behind the scenes, but from an in-character perspective that’s effectively what’s going on.

If you feel as though some of that “goodwill” and “extortion” earned is something you shouldn’t be able to take with you, stay tuned to Going Rogue information for something in this vein. However, it will not be INF in any fashion.

As for the Market Merge, two recent developments in Primal Earth are responsible for this change:

One is the sudden emergence of a large number of fallen heroes and redeemed villains moving between the spheres of Paragon City and the Rogue Isles, calling neither place home. These powered individuals live in shades of grey, and facilitate the trading of goods and services in secret between the two worlds.

The other is not quite such common knowledge. Out of nowhere, Wentworth’s has gained access to new suppliers, but all suspicions and investigations have been stymied by the immaculate paperwork of their new partners. Likewise, the Black Market has suddenly seen a rise in activity, though no one has looked too closely at the ‘why’ so long as the goods are solid. For now, it remains a mystery.

Hmmm....

War Witch
I'm grining from ear to ear.


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Posted

Great news , only bad thing is waiting for Aug 17th to get here


 

Posted

Quote:
Originally Posted by Jet_Boy View Post
In a logical world, that would be true. However, the Marketeers that are creating the same manipulations in the market today (1,000,000 common salvage, for example) are simply being given a larger playing field.

Like I've said earlier, I don't tend toward playing the market mini-game. As a rule I slot what drops, but occasional I want to use the market to get a specific piece of salvage or something, especially with the intro of the temp combat powers. On blue side, that tended to be difficult at best, but at least on red side it could be done more times than not. This change - and I truly hope to be proven wrong - is going to benefit a specific group of players to the detriment of all the others.

I think the devs have based this idea solely on "ease of maintainability" with little regard towards the player base as a whole.

But that's just me. I guess we'll see when the dust settles in September or Novemeber.
I'm going on record NOW to say that you WILL BE WRONG.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by RosaQuartz View Post
There is likely also to be a higher supply of high-level recipies, as people play higher level content to take advantage of the Incarnate System.

On the other hand, there will be a lot of new characters made, because of the new power sets.

It will be interesting to see how folks divide their time.
The End Game Content is going to help the high-end price situation a lot, but it definately won't produce fast enough to handle the initial "Day One Bump" in high end stuff and likely won't produce fast enough to instutute enough price control to bring down that initial inflation (again, thanks to the trend heading upwards, the momentum will remain for a while). Without knowing when I19 will hit, I am fairly confident in saying that it will come along once prices have already started their slide back to the new normal and will accelerate that process nicely.


 

Posted

Quote:
Originally Posted by Starcloud View Post
"Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration"

Don't fool yourselves. THIS is the real reason that they're letting the markets merge.

Win Win then

Either way I am happy.


 

Posted

Hm. Guess it wasn't as difficult to merge them as it was believed during Pax East?


 

Posted

Quote:
Originally Posted by War Witch View Post
A few of you have made comments about the RP aspects of this merger, so I’d like to discuss that a bit.

Influence and Infamy have always encompassed more than just the “kindness and goodwill of the citizens of Paragon” and the “fear and terror which allows you to extort denizens of the Rogue Isles.” Yes, some if of it is actual resources which can be taken with you. It’s also assumed that if you are leaving one city for another that you would “cash out” and call in every favor you’re due on the way out. This is all handled for you behind the scenes, but from an in-character perspective that’s effectively what’s going on.

If you feel as though some of that “goodwill” and “extortion” earned is something you shouldn’t be able to take with you, stay tuned to Going Rogue information for something in this vein. However, it will not be INF in any fashion.

As for the Market Merge, two recent developments in Primal Earth are responsible for this change:

One is the sudden emergence of a large number of fallen heroes and redeemed villains moving between the spheres of Paragon City and the Rogue Isles, calling neither place home. These powered individuals live in shades of grey, and facilitate the trading of goods and services in secret between the two worlds.

The other is not quite such common knowledge. Out of nowhere, Wentworth’s has gained access to new suppliers, but all suspicions and investigations have been stymied by the immaculate paperwork of their new partners. Likewise, the Black Market has suddenly seen a rise in activity, though no one has looked too closely at the ‘why’ so long as the goods are solid. For now, it remains a mystery.

Hmmm....

War Witch


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

I don't have enough woot and squee to express my happiness at this decision.

Also: It's about damn time.


Be well, people of CoH.

 

Posted

** Hugs War Witch **

That is all


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Posted

Quote:
Originally Posted by Jet_Boy View Post
In a logical world, that would be true. However, the Marketeers that are creating the same manipulations in the market today (1,000,000 common salvage, for example) are simply being given a larger playing field.

Like I've said earlier, I don't tend toward playing the market mini-game. As a rule I slot what drops, but occasional I want to use the market to get a specific piece of salvage or something, especially with the intro of the temp combat powers. On blue side, that tended to be difficult at best, but at least on red side it could be done more times than not. This change - and I truly hope to be proven wrong - is going to benefit a specific group of players to the detriment of all the others.
Market manipulators can be busted by putting in a lowball bid, do something for 10 mins and then collect the item for the price you want to pay. That works probably 99% of the time.

I can't see any negatives about this at all. Increased supply will mean lower prices for both markets. And if you don't think market manipulations for redside don't occur, then I'd like to sell you a Chaos Theorem for the low price of 600,000.

And this change benefits many players, not just some exclusive cabal that you're inferring.


 

Posted

For me, the real (and extremely minor) downside of the merger is the loss of smuggling, which was bandied about for a while (since the merketign survey some years ago). I think I would have enjoyed a little smuggling back and forth.