Important System Improvements in Going Rogue


Adar_ICT

 

Posted

"Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration"

Don't fool yourselves. THIS is the real reason that they're letting the markets merge.


 

Posted

Well

Well

Well

Was looking for news and boy did I get it cant wait for Going Rogue now - the player side of me thinks yay - less bothered by the market merging although I use the market on my lvl 50s it is not something that I spend a great deal of time on. The ability to use global email to switch stuff from heros to villains will be used quite a bit especial for Haloween Salvage.

OMG on the Roleplayer side this will definatley help with transfering items in co-op mishes and will also help with the alignment switches.

Ps the Black Market has actually turned into a money laundering factory for Villains and has hijacked Wentworths computer system.

Also hoping they do a hero/villain arc around this for the street lvl toons


 

Posted

.... okay. I have to ask. Is Pohsyb in a straight jacket, and is this why I can't tune into Television?


 

Posted

Quote:
Originally Posted by Starcloud View Post
"Keeping the markets divided would require significant on-going development support, and we needed to take this into consideration"

Don't fool yourselves. THIS is the real reason that they're letting the markets merge.
I couldn't entirely care less if the reason they were doing it is because they siphon our joy weepings into their grim chalices, mixing with the blood of infants that were born seeing pain and terror before seeing their own mothers.

My markets are getting merged, bizzlenitches.


 

Posted

Excellent news!

/in before the The_Alt_oholic rage


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by PhoenixKnight_NA View Post
i agree with setting a max limit price on the market.
Me too.

I would make SO MUCH MORE PROFIT on the real 'black market' price caps would create.

=D


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My City Was Gone

 

Posted

Quote:
Originally Posted by Marcian Tobay View Post
Having a vastly increased number of items in a market standardizes prices, typically for the lower.
Except that the reason many are so happy about the merger is the Red market wasn't producing enough stuff that people wanted. Therefore, combining the market means more people wanting stuff, but a smaller percentage of stuff being produced.

What we will likely see is a sudden, sharp rise in prices, followed by a slow decline to a stable (well, as stable as can be expected) price that is higher than the Blue Side's current prices and lower than those currently on the Red Side.

So, basically, a little bad for the Blues a lot of happy for the Reds (meaning characters, since most players play both sides). All in all, this is likely a push for me (and most people who regularly play both sides), my Reds can get stuff they want for less, my blues are fairly well established and can buy what they need (within reason) for the most part.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
WOW.


TY devs for putting the interests of the game ahead of RP ideology.
I think this works in an RP sense too, given the right mindset. With some heroes and villains developing flexible morals, it would be natural to have item launderers and market coyotes. As far as Influence and Infamy go, it might only take one great heroic or villainous act for people to change their minds about a super.

The great thing about RP is that, used correctly, it can be used to justify anything


 

Posted

Quote:
Originally Posted by Redbone View Post
Except that the reason many are so happy about the merger is the Red market wasn't producing enough stuff that people wanted. Therefore, combining the market means more people wanting stuff, but a smaller percentage of stuff being produced.

What we will likely see is a sudden, sharp rise in prices, followed by a slow decline to a stable (well, as stable as can be expected) price that is higher than the Blue Side's current prices and lower than those currently on the Red Side.

So, basically, a little bad for the Blues a lot of happy for the Reds (meaning characters, since most players play both sides). All in all, this is likely a push for me (and most people who regularly play both sides), my Reds can get stuff they want for less, my blues are fairly well established and can buy what they need (within reason) for the most part.
Interesting. I'll keep my eyes out for this phenomena. Full disclosure, I'm a villain, so your worst case scenario still benefits me personally. If it hurts Heroes overall, though, that'll be a shame.

Still entirely optimistic, though.


 

Posted

Quote:
Originally Posted by Obsidius View Post
I think this works in an RP sense too, given the right mindset.
well, absolutely- it always has.


but that's always been glossed over by merger detractors.


WW getting promoted is the officially the best thing that ever happened to this game. =D


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Not to be the pessimist, but hasn't the historic stance been a firm "never in a million years"? Quick, what year is it?

No, in seriousness, this is good. This is a change that needed to be in the game from the very launch of CoV. It'll be interesting to see how the much more abundant hero coffers help the villains.


 

Posted

Quote:
Originally Posted by Jet_Boy View Post
What an absolutely craptastic idea. Gone will be the days of finding anything at a reasonable price on the WW/BM.
For every buyer there's a seller. If prices do rise because of the merge, then you can make up the difference by selling your now more expensive drops.

However, there's no reason why prices should rise under a merge. They'll normalize between the two games, but they wont rise any more than they would anyway because of inflation.


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Posted

Does this mean that we'll also be getting a single currency (I hope, I hope, I hope)?


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Wentworth and Black Market Bid histories will be 'wiped', and will start with a clean slate.
*Puts in lowball bids for LotG +7.5*


 

Posted

Well. Take that, Posi, and your economic projections, too.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
*Puts in lowball bids for LotG +7.5*
That won't help right now....once GR goes live then yeah


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Posted

Quote:
Originally Posted by Nethergoat View Post
WW getting promoted is the officially the best thing that ever happened to this game. =D
Single cause fallacy says "Be careful". For all we know, War Witch was against this 100% of the way and was outvoted by her peers. For all we know, she valiantly strode into battle, a Valkyrie in the midst, hewing the heads of those that didn't want it. It may have even been somewhere in between.

That being said, I shift uncomfortably in my seat at a compliment that so blatantly backhands Positron and, to a lesser extent, Statesman. Under both of those people, great things happened as well.

Edit: This post is awesome until some jerk with their "Facts" links me to a post where Positron was blatantly against this...


 

Posted

Quote:
Originally Posted by Redbone View Post

All in all, this is likely a push for me (and most people who regularly play both sides), my Reds can get stuff they want for less, my blues are fairly well established and can buy what they need (within reason) for the most part.
I agree with this statement but I will tilt the scales from a "push" to "huzzah! I can finally get IO's redside"

I don't purple any of my toons out nor I invest in the super high priced IO sets. This will not change with the market merge. But shopping in the Black Market has always been an exercise in frustration. Until GR...I hope.

Thank you Devs!


 

Posted

Quote:
Originally Posted by MagicFlyingHippy View Post
What restrictions apply? I'm guessing character-bound stuff like the Gamestop preorders, and maybe whatever's involved in the Incarnate system?
There are some corner cases the devs have to be careful about, like making sure there's no way for a hero to acquire the villain market teleporter and use it to teleport themselves across factional lines to a villain market, things like that. The devs may not want to be more specific until they've completely finalized the implementation. "Some restrictions apply" probably means "broken or exploitable stuff may need to be restricted."


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Posted

Excellent! It simplifies things, should make things nicer for a few reasons...
And those who spend more time and thought on these things than me have been suggesting this would be best for a while... So, I defer to them (And now the developers as well) and cheer for another improvement to streamline the game and our fun!

Quote:
Originally Posted by Obsidius View Post
The great thing about RP is that, used correctly, it can be used to justify anything
I know there are a ton of jokes I'm neglecting to put here... But, what you said is 100% true.


@Zethustra
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Posted

Quote:
Originally Posted by PhoenixKnight_NA View Post
i agree with setting a max limit price on the market. i hope its something a dev looks into. that way prices wont skyhigh.
There is a cap, it's 2 Billion. Because of that cap PvP IO's have gone to a real Black Market and are selling for way above that. (That 2 billion cap is a tech based cap IIRC, player characters can not hold more than that amount. Through there are ways around that)

I am guessing that you mean an even smaller cap, or even a cap based on what the item is.

Hamidon Goo. If they set a cap of 500,00 on it and I know I can get 3million for it. What do you think will happen? The result is you will see less and less items that you want/need on the Market and still go for the prices that the players are setting.

What you want is a store.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Me too.

I would make SO MUCH MORE PROFIT on the real 'black market' price caps would create.

=D
I guess you can change your sig now.

Quote:
Originally Posted by Redbone View Post
Except that the reason many are so happy about the merger is the Red market wasn't producing enough stuff that people wanted. Therefore, combining the market means more people wanting stuff, but a smaller percentage of stuff being produced.

What we will likely see is a sudden, sharp rise in prices, followed by a slow decline to a stable (well, as stable as can be expected) price that is higher than the Blue Side's current prices and lower than those currently on the Red Side.

So, basically, a little bad for the Blues a lot of happy for the Reds (meaning characters, since most players play both sides). All in all, this is likely a push for me (and most people who regularly play both sides), my Reds can get stuff they want for less, my blues are fairly well established and can buy what they need (within reason) for the most part.
Some prices might rise sharply, but I noticed that many items on red side didn't trend up when blue prices did. For example level 10 BotZ -kb spiked up to 350-500M (hehe) but the redside market limped along at 100M. Blue side supply had some salvage shortages as well so Red supply might help some items too.

Quote:
Originally Posted by _ACFU_ View Post
Does this mean that we'll also be getting a single currency (I hope, I hope, I hope)?
I think so.


 

Posted

Quote:
Originally Posted by Redbone View Post
Except that the reason many are so happy about the merger is the Red market wasn't producing enough stuff that people wanted. Therefore, combining the market means more people wanting stuff, but a smaller percentage of stuff being produced.

What we will likely see is a sudden, sharp rise in prices, followed by a slow decline to a stable (well, as stable as can be expected) price that is higher than the Blue Side's current prices and lower than those currently on the Red Side.

So, basically, a little bad for the Blues a lot of happy for the Reds (meaning characters, since most players play both sides). All in all, this is likely a push for me (and most people who regularly play both sides), my Reds can get stuff they want for less, my blues are fairly well established and can buy what they need (within reason) for the most part.
The problem with this argument is that it fails to take so much into account. Fewer produced goods on the BM come from a lower amount of villains being played than heroes. And one reason for that could be that the market is a deterrent. Then there's the fact that with GR's release, side-switching will be going on, and over time (probably not that long of a period either) production among Hero AT's and Villain AT's could end up leveling out.

Also, does this argument take into account recipes/enhancements/salvage produced from the player base as a whole, or does it just look at what's on WW and what's on the BM? Among all players, the productivity stays the same. The only difference now is that you don't have a divider to cloud your observations.


@Rylas

Kill 'em all. Let XP sort 'em out.