Why so much hate about the Mo Badges?


Angry_Angel

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I dislike them because I don't personally know enough people who are interested in running one to get on a MO attempt with people I know. Which means I have to rely on PuGs and sign-up attempts, which allow anyone who signs up as long as the "essentials" are covered. These attempts are few and far between, so the failure stings even more, since it may be weeks before I can try again.

I do get ticked off when people die on that stupid tree. I can't count the times I've failed an MoSTF attempt because that one squishy couldn't understand the simple concept of "hug the wall." Random mistakes, brain farts, events outside the players' control, those I can shrug away, but tree aggro is extremely easy to avoid, you know this is a common failure point, you have no excuse.
Eva, if you are on Justice server we do have a mo channel and we do them all the time you are weclome to join us, We have a very good success rate I'm sure we could help you get it done you can pm my global is @nitra and I'll invite you to the channel if you like


It's better to save the Mystery, than surrender to the secret...

 

Posted

Quote:
Originally Posted by Bocus_King View Post
Quote:
Originally Posted by Snow Globe View Post
That is part of the problem. The group I like playing with most of the time is small. We sometimes fill outside the group and then the problems begin.
So on the one hand you don't have enough friends to play with so you grab some PUG members

Quote:
Originally Posted by Snow Globe View Post
This statement is laughable considering how much effort I have put into building the entire "City of" community over the years, and trying to help the badge community specifically. While people might disagree with me, I don't think that anyone that has been around a long time thinks that I am not passionate about helping people either with the game or badges.
But on the other hand you helped build the entire "City of" community and yet can't find a full team of players you know personally to get an MO badge.

These 2 points contradict each other entirely, so which is it?
No, they don't contradict each other. I was involved in the City Scoop project, and was the longest sitting Editor in Chief for it. My Badge FAQ (which I really have to update soon) is the only player made sticky in this section. I didn't do either to gain anything but helping other players. I challenge you to say the City Scoop wasn't a community builder. As for the Badge FAQ, I'm sure that helped a lot of people over the years.

I'm also on at very strange times, considering the server I play on. I'm on the west coast, and I play a server on the east coast (3 hour difference). Why is that? Because that was the server that the real life friend that got me into the game was on. Over the years I've found friends there and have stuck with it.

Quote:
Originally Posted by Snow Globe View Post
Or like I try to do for anyone wanting any other badge (exploration guide, most GM hunts, task forces). If I'm not committed to something and on, I'll usually help out.
I've mainly kept to Triumph, and the only times I'm not teaming is when I choose to be solo. Even then, I'll often pitch in, jump on a task force, whatever. Even if it is a master run. This, I feel, has given me a much wider perspective of the master runs than someone that only does them with their group or not at all (as some people posting in this thread admit to).

Even when I hop onto another server, be it Liberty, Virtue, Freedom, or other server, I help out. The only server where I have characters that can do master runs on is Triumph though (all my 50s are there). When I am playing with my close friends, I play with them. When they want to try a master run, I ask for help and usually can complete a team.

I personally don't care what people play, as long as they are having fun. Here is the rub though: On every other type of task force and trial I've been on, people have fun. As soon as it turns into a master run the stress levels fly through the ceiling and people stop having fun.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by BlazingTiger View Post
I disagree. A solid core of 4 people is all you need to do any MoTF. Ive done many many MoSTFs with semi pick up groups. It is all about comunication and making sure people listen to the leader about the more dangerous areas.
This is pretty much the key for a successful master run from my viewpoint. There are times when even veterans of hundreds of runs make mistakes. It just happens. An experienced tf leader understands the subtle nuances of a master run.

Understands where much of the difficulties lay such as in the vine room, triggered ambushes, flier, towers, etc etc. A core group can help guide (either direct tells or in team chat) the less experienced folks. Also of note, a core group understands that there may be inexperienced players on the team and that naturally, the pace won't be as fast as they could usually go.

I routinely like to group 4-6 experienced players who have run mo/stfs and bring in 'new blood'. Its a great way to expand the player pool (albeit slowly). There are some players who would love to get the badge but either solo much of the time and/or don't have a large global list. I reckon that a few of these folks would love to get the badge and would give it their best effort.

An experienced tf leader when faced with leading inexperienced players on a master run knows how to assuage these fears and get people to 'play normally'. This means being able to communicate the objectives of the team, brief synopsis of what to expect, and encourage folks to be proactive with using their inspirations. This hopefully in turn, allows the players (experienced or inexperienced) to relax a little knowing they have competent tf leader.

I will admit that it can be slow, it is also very satisfying to see people who thought they would never get the badge, earn them. I've run MoSTFs lasting 2-3 hrs for a win depending on the experience level of the team.

I've been on teams where there is barely any guidance at all except for joking and quips because everybody knew what they were doing and have done it many times before. Those are fun too clocking in around 1-1.5 hrs. The interesting thing is, once those 'inexperienced players' are familiar with the run style, the times will go down too.

Master run tf leaders don't always have the luxury of being picky when it comes to putting a team together but maybe the next best thing to do is convey to the entire team the significance of the run (people want the badge, have been trying for along time, etc etc)
and again, encourage folks to act within a team framework.

I know, I know before I get subjected to derision and accused of not actually being on pugs, I just want to say that not all pugs players are inexperienced players but rather ones whom haven't had the opportunity to group with you is all.

So tell me, does the above sound community breaking? If so, then I am grossly guilty. As I mentioned in my prior post, I hope that the devs continue to add Master of badges to the game where they deem it fit. I look forward to them.


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

Quote:
Originally Posted by Talbein_Vikshus View Post
I know, I know before I get subjected to derision and accused of not actually being on pugs, I just want to say that not all pugs players are inexperienced players but rather ones whom haven't had the opportunity to group with you is all.
I can honestly say that I wish more people had this attitude.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Astrolynx View Post
That logic is slightly flawed. With that same reasoning no exploits would get fixed because "the exploit doesn't diminish the QoL of most of the players, it is merely the exploiter's fault for doing it."

Or to directly relate to your analogy, yes guns would need to be controlled more if people were going out and shooting everyone every day. There's a reason why fully automatic guns aren't allowed. There's just a point to where doing something about what facilitates the problem is better than dealing with the ones who actually cause it.

I'm not saying whether or not the "Master of" badges are actually causing this much trouble. ( I do think that maybe the qualifications could be altered some way so that it's less irksome as a whole. ) Just pointing out that that point of view shouldn't be the way we approach this issue.

I agree with you that the logic I used is slightly flawed... I was using an extreme case to point out that hating/placing blame on an object in itself is flawed, or in layman's terms... you can dislike or hate the behavior, but the object itself didn't really do anything.

Like you pointed out in your example, controlling the object is one way to reduce that behavior, or at the very least, reduce the chances of acting out that behavior. Dealing with the cause is usually the best way to correct the problem, anything else is just patchwork.

Quote:
Originally Posted by Snow Globe
Who said it was the entire player base that behaving this way? I certainly didn't.
No one said it was the entire playerbase, I was just stating that I'm sure it isn't everyone.... meaning that I'm sure you can find others to join you on a regular basis for things that cause you aggravation like getting this badge. I wasn't attempting to put words in your mouth, perhaps I should've been more clear in what I wrote, sorry.

Quote:
Originally Posted by Snow Globe
Yes, and it is the attitudes that the "Master of" badges engender that I believe is bad for the game.
That may be true, but overall it regards human nature and the fact that people hate to fail and everyone wants to be the best... this isn't something exclusive to the "Master of" badges, anything competitive is going to get this type of behavior. Regarding this game, things like "if you don't have IOs you're not joining my team", or "you don't have these specific powers, you're not good enough" and "this is your fault because you don't have x", "we need archetype x, archetype y needs to go *kick*" can be fairly common things to hear, or so I've read on the boards... I've never had this happen to myself, but I'm sure it does.

The best you can hope to do is identify who or what is putting a crimp in your fun and try your best to work around it and make your experience better. By all means, rally for changes to how the badge is awarded or the requirements for it. If you feel someone is doing things that are damaging the game, then try twice as hard to do more than them to help make the game better. Most of all, Don't let a few bad attitudes ruin your experience. I'm sorry you've had bad experiences with this part of the game, but if you've experienced the worst it can only get better right?


 

Posted

Quote:
Originally Posted by Mystic_Cross View Post
Most of all, Don't let a few bad attitudes ruin your experience.
I only wish it were a few people with the bad attitude. I have had a few good experiences with the master badges, a couple with (gasp!) PUGs. I've just had much more of the reverse.

Quote:
Originally Posted by Mystic_Cross View Post
I'm sorry you've had bad experiences with this part of the game, but if you've experienced the worst it can only get better right?
I keep trying to tell myself that, but it rarely happens.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
I actually agree with this. If the badges were made less irksome then the level stress they generate among players would make the attitudes I've seen less likely to happen.

Getting the badge for not being defeated yourself (alone) would nearly eliminate the stress, as you'd only have yourself to blame for not having the badge.
The problem with the above idea, is that it then lessens the necessity for the group to work together as a team, supporting each other, rather than as a gaggle of individuals. What does it matter how much effort I put forth on a Defender during a Master run, if I only have to worry about myself getting defeated to get the badge? I could just spend the majority of the time huddled up in Personal Force Field on my bubbler, rather than supporting the team. It's when you have a team where the majority is more interested in themselves than their teammates, that things get sour.

I think much of the problem revolves around simple human nature. There are more players that want the badge, than there are players that understand how to work together as a TEAM, and more importantly, WANT to work together as a team. I've been on several Master teams where the majority of the team already has the Master badge and they're mostly there for the fun & challenge and to help other players get the badge.


 

Posted

Quote:
Originally Posted by Talbein_Vikshus View Post
This is pretty much the key for a successful master run from my viewpoint. There are times when even veterans of hundreds of runs make mistakes. It just happens. An experienced tf leader understands the subtle nuances of a master run.

Understands where much of the difficulties lay such as in the vine room, triggered ambushes, flier, towers, etc etc. A core group can help guide (either direct tells or in team chat) the less experienced folks. Also of note, a core group understands that there may be inexperienced players on the team and that naturally, the pace won't be as fast as they could usually go.

I routinely like to group 4-6 experienced players who have run mo/stfs and bring in 'new blood'. Its a great way to expand the player pool (albeit slowly). There are some players who would love to get the badge but either solo much of the time and/or don't have a large global list. I reckon that a few of these folks would love to get the badge and would give it their best effort.

An experienced tf leader when faced with leading inexperienced players on a master run knows how to assuage these fears and get people to 'play normally'. This means being able to communicate the objectives of the team, brief synopsis of what to expect, and encourage folks to be proactive with using their inspirations. This hopefully in turn, allows the players (experienced or inexperienced) to relax a little knowing they have competent tf leader.

I will admit that it can be slow, it is also very satisfying to see people who thought they would never get the badge, earn them. I've run MoSTFs lasting 2-3 hrs for a win depending on the experience level of the team.

I've been on teams where there is barely any guidance at all except for joking and quips because everybody knew what they were doing and have done it many times before. Those are fun too clocking in around 1-1.5 hrs. The interesting thing is, once those 'inexperienced players' are familiar with the run style, the times will go down too.

Master run tf leaders don't always have the luxury of being picky when it comes to putting a team together but maybe the next best thing to do is convey to the entire team the significance of the run (people want the badge, have been trying for along time, etc etc)
and again, encourage folks to act within a team framework.

I know, I know before I get subjected to derision and accused of not actually being on pugs, I just want to say that not all pugs players are inexperienced players but rather ones whom haven't had the opportunity to group with you is all.

So tell me, does the above sound community breaking? If so, then I am grossly guilty. As I mentioned in my prior post, I hope that the devs continue to add Master of badges to the game where they deem it fit. I look forward to them.
I would suggest listening to this player. Tal does an excellent job of putting together fun, efficient & successful teams, and is a great example of the type of community we have on Protector.


 

Posted

Quote:
Originally Posted by Mystic_Cross View Post
I'm sorry you've had bad experiences with this part of the game, but if you've experienced the worst it can only get better right?
Quote:
Originally Posted by Snow Globe View Post
I keep trying to tell myself that, but it rarely happens.
Yes, sadly, you seem very unloved. I flew to Chicago over the weekend and, along with the list of prohibited items, they explicitly singled out Snow Globes as not being allowed on the aircraft under any circumstances.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Yes, sadly, you seem very unloved. I flew to Chicago over the weekend and, along with the list of prohibited items, they explicitly singled out Snow Globes as not being allowed on the aircraft under any circumstances.
Thanks for the laugh. And until I get around to getting my Passport, very true.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Ironblade View Post
You don't need a passport to get on a domestic flight. While I do have a passport, I didn't need it to get to Chicago.
True, I can fly domestically in Canada... But to get into the USA I have to get an enhanced Drivers License or Passport.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

The whole idea of any Master run is, it forces you to have to work as a team. It forces you to be at the top of your game, and I know, even if you are weird things are always going to happen be it lag, insp not going off or whatever... and yes it can be frustrating but, when you do get it, it's great feeling that you all worked as a team to get it done.

As for certain AT's not being able to do it... I don't know, I have heard some interesting stories, someone here did it with 3 scrapper... I was like "really"?


It's better to save the Mystery, than surrender to the secret...

 

Posted

Quote:
Originally Posted by Nitra View Post
The whole idea of any Master run is, it forces you to have to work as a team. It forces you to be at the top of your game, and I know, even if you are weird things are always going to happen be it lag, insp not going off or whatever... and yes it can be frustrating but, when you do get it, it's great feeling that you all worked as a team to get it done.

As for certain AT's not being able to do it... I don't know, I have heard some interesting stories, someone here did it with 3 scrapper... I was like "really"?
Scrappers are actually pretty good for most tfs especially those with missions that have many objectives. They are very survivable and usually cut down the amount of buff you need. Just a suspicion but I think they will be getting the bums rush for brutes when GR comes out. Just a no brainer there if you have a choice of ats, that are the same except one has more hitpoints and does more damage on average which way would you go ?


 

Posted

Quote:
Originally Posted by Nitra View Post
As for certain AT's not being able to do it... I don't know, I have heard some interesting stories, someone here did it with 3 scrapper... I was like "really"?
Agree, having 3 scrappers on a masters run is stupid,
especially when 2 are all that is needed Scrappies Rule


So many cats - So few recipes!

Age is of no importance,
unless you are a cheese!

 

Posted

Quote:
Originally Posted by Nitra View Post
The whole idea of any Master run is, it forces you to have to work as a team. It forces you to be at the top of your game <snip>
That may be the intention but in practice all it does is make you play it safe which, to me, is a bit dull and that's why I'm not a huge fan of MO badges.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

I hate em cause i can't get on one!


 

Posted

Quote:
Originally Posted by Chernovog View Post
I hate em cause i can't get on one!
I now award you with the "Master of Necro" badge. lol


 

Posted

*whips out Shotgun* AIM FOR THE HEAD!!!!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Managed a Master of Apex with no healers or debuffers. Was quite surprised that happened. Failed a second Master of Apex that had two Thermals and a Rad (didn't get Battle Maiden dead in 15).

All I can say is "Bwah?".



 

Posted

My two cents:

One: *In my opinion* conditions for a MoTF badge which remove the ability to use *ANY* primary, secondary and even pool powers is stupid and immediately makes it onto my "list of things I loathe".

Two: To answer the OP question of why people hate MoTF badges. I won't speak for anyone else, but *for me* I will paint you a picture of how it feels like to me; Imagine yourself in a space station airlock, and lets call the air inside it "fun". An MoTF badge experience is like a big bad evil monster that presses the flashing red button labeled "Emergency blow airlock hatch".

Sucks the fun right out.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

Posted

Quote:
Originally Posted by Dark One View Post
Managed a Master of Apex with no healers or debuffers. Was quite surprised that happened. Failed a second Master of Apex that had two Thermals and a Rad (didn't get Battle Maiden dead in 15).

All I can say is "Bwah?".
Comes down to the players not just the AT's. A couple of my alts this week had to run a few APEX to secure the Mo from it.

Luckily my two main badgers just secured MoTIN so that is over and done with.


 

Posted

Quote:
Originally Posted by Dark One View Post
Managed a Master of Apex with no healers or debuffers. Was quite surprised that happened. Failed a second Master of Apex that had two Thermals and a Rad (didn't get Battle Maiden dead in 15).

All I can say is "Bwah?".
This is because the MoApex and MoTM are not the same type of badge as the MoSTF, MoRSF, MoKhan, MoCuda, or the MoITF.

Group 1: The MoSTF, MoRSF, MoKhan, MoCuda, or the MoITF = Zero Temp powers, Zero defeats.

Group 2: MoApex and MoTM = Collect 3-4 badges associated with things in the TFm and they don't have to all be collected in the same run.

While I dislike the requirements on one of the badges (Midnight Dodger), I prefer Group 2 over Group 1.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Astrolynx View Post
I've been excluded from joining countless "Master of" runs just on the basis that my badger is a Peacebringer, despite the fact that I typically never die when I'm not even playing seriously.

I have over 750 badges and the only "Master of" badge that I have is the ITF one because I am either outright excluded or when I am allowed in a run, somebody gets careless and dies.

(Which by the way it has never been me who died. I'm bringing this up to say that there was really nothing I could personally do to prevent those people from dying, not that I'm self-righteous or something.

Even reminding people to be careful and suggesting grouping locations to fight ambushes will get me called bossy.)
Start your own Mo teams! If you are the leader no one can exclude you!

Master of badges are to make this game challenging. To make the same TF you done countless times a new challenge. I love them... Even if the Barracuda one took me ages.

Now... I see everyone who is excluding people and trying too hard to make the perfect team as over achievers without any idea of fun. With any good team buildup you can do an Mo. And that is not the tanker, healer, DoT combo for all... I have seen succesfull Mo's with other team combo's too.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!