Discussion: Formspring.me 4/23 Dev Q&A Transcript
Is there a technical reason why we can't have more than 36 slots?
I have 24 full slots at the moment. It's not exactly a pressing issue in my case, but I hope that it will be an option to go beyond 36 eventually! |
(36 slots per server puts those two other MMOs made by that competitor company to shame, what with them only allowing 3 slots IN TOTAL.)
WOW. When they answered my question about the ability to switch sides solo, my jaw dropped and I shrieked so loud with amazement, I never get chosen for anything, that I disturbed my kitty who was napping by the keyboard, and brought Mark into my office at a trot.
So, I can bring a bad-*** scrapper to the Rogue Isles, and mayhaps finally get to Grandville
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***Dennis DeYoung
seriously two issues..one you actually had someone ask when issue 17 is?
and the 2nd issue is the fact out of all the other questions you picked this one like your doing us a favor? who picked this question ..this question should have been ignored ..i had 2 better questions then that. and you wonder why the playerbase is dead |
This ventures into territory the devs can't discuss in too much detail, so they are usually cautious try to avoid discussing too deeply. Its also something that they have historically found difficult to articulate precisely even in areas they are allowed to discuss.
I'm not as cautious, and extremely wordy. First: we were never meant to be "equal" to 3 even minions. Even back when Statesman was making that statement, I discussed with him the fact that statement was misleading and contradicted other things he said about the game balance. What he said was that 3 even minions was originally meant to be a challenge to players, because that was the standard spawn in a mission (for one player). Obviously, when you are designing a game, you try to generate opposition for the player to overcome that is within their means to do so but generally not trivial to do so. We were meant to be challenged by three minions, but generally win. By definition, that means we were always supposed to be superior to three even minions. Just not so superior that they were meaningless to us. Today, that rule is just a whisper of a guideline. The devs now recognize that because of the way the level progression works, the players get more powerful relative to the critters as they get higher. And the devs now *want* the players to get more powerful relative to the critters, to provide the psychological feedback of progress. So we are "balanced against" increasingly higher levels of threat as we get higher. But as I said, that's just a guideline. The game balance is based around a set of boundaries that define a range of acceptably balanced performance, rather than a specific "target." To the best of my knowledge, these are the parameters the game is balanced *within*: 1. Every powerset combination where the player makes reasonable choices to do so should be able to reasonably solo the core story content of the game. 2. When averaged across all of the players that play the game every powerset combination should generate performance similar to that of the average performance of all players playing all powerset combinations, to within a specific range centered around that average. This should be true under a set of different specific circumstances, such as different combat levels. 3. A player should be theoretically be able to level from level one to level 50 by playing and completing some subset of the core story content less than 100%. In addition, the amount of time for the average player to complete that content should fall within a certain leveling range. Above average players can level significantly faster without generating unacceptably high performance up to some unknown (and possibly non-specific) limit. There are other minor rules here and there I'm aware of that I doubt you'd be interested in. The problem is that I have only a vague sense of the actual numbers involved in #2, and absolutely no idea (except what basic logic tells me) about the numbers involved in #3, and the devs are explicitly barred from discussing either. To the extent that I know anything about those quantities I'm equally barred from discussing them except in vague terms comparable to what the devs have already said in public. This is just unfortunately one of those topics for which the devs could give answers, but for most people they cannot give satisfactory ones and would be forced to terminate the discussion at almost every turn. The fact that there are still people who think we were, are, or were ever considered to be "equal to three minions" attests to the difficulty in communicating about this specific topic. That statement was never, ever true and even when Statesman was here I worked hard to correct that misunderstanding, with only very limited success. Its just a very difficult topic to cover without falling into a lot of misunderstandings and general arguments. |
Thank you for the more in depth response to the question I posed in the Q&A. It was certainly more informative than theirs. In fairness, it is more informative than I expected theirs to be but I had hoped for something more than "Is it fun?"
One minor nitpick: I didn't say "equal," I said "roughly equivalent" to convey in two words what you explained above.
There are other minor rules here and there I'm aware of that I doubt you'd be interested in. |
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The part about the per-server character limit not going up was really disappointing to me. I do agree with Evilanna that 36 slots is a lot, but there' something about CoH that really encourages (just mine? hope not) altitis and so while 36 slots is nice more would be better.
Much, much better. Enough that I'd pay for it, as a matter of fact.
What is the next booster pack and when is it going to be released? War Witch: The next booster pack, as you have already asked about, is the Mutant Pack! We're working to get it to you before we release the Expansion. I can't give specifics, but you'll dig it! Have you considered any extra travel powers with-in the game? [Castle] As a matter of fact, we always discuss new travel powers and had a meeting this morning to discuss this. (NOTE: To clarify, there are no new travel powers planned for Going Rogue!) |
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The part about the per-server character limit not going up was really disappointing to me. I do agree with Evilanna that 36 slots is a lot, but there' something about CoH that really encourages (just mine? hope not) altitis and so while 36 slots is nice more would be better.
Much, much better. Enough that I'd pay for it, as a matter of fact. |
Classic Dungeon Crawl Arc ID: 2232-"A satirical look at your average dungeon"
Down the Rabbit Hole Arc IDs: 24346 24397-"Rescue a little girl from an insidious dream invader."
Virtue: @Santorican
Dark/Shield Build Thread
I'm pretty sure the DR to pve thing was a joke. PVPers are bitter and have raised this before. "How would you PVE-ers like it if you had to deal with DR?" So on and so forth.
I hate pvp now. I hate the fact that the rules are different and they're not documented anywhere. It sucks balls. Big balls. HUGE balls! |
And in fact, we *do* have DR in the PvE world, it's called ED, which, once the IO system came out, is regarded by most PvE-ers who understand game mechanics and balance, a good thing.
TWO CHARACTER SLOT "TOKENS".....TWO SLOT "TOKENS" !!!!"£$%
Bloomin cheapscates, when Villains hit as a retail we got FOUR per server, here they go giving us just TWO slot tokens. This is the only gripe I have though at he moment. |
Then, for no specific reason, Paragon Studios gave us another 24 slots! That's 24 slots! Extra. Without having to pay for them.
Well, except for the fact that the 24 extra slots were locked and we have to pay to unlock them.
However, Paragon Studios gave everyone 2 free unlocks (Slot Tokens) when they gave us the 24 extra slots.
Then they gave us a free Slot Token for every year you've been subscribed to the game as Veteran Rewards.
Now, they're giving us 2 more free Slot Tokens for Going Rogue.
Paragon Studios has been very generous with this feature they could have charged dearly for, like WoW does.
And they gave us two months of FREE SERVER TRANSFER so people can move characters around in preparation for GR. Which is another service that other games charge dearly for.
Again, they've been exceedingly generous.
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And yet, here I am, a PvE-er who's *asking* for Diminishing Returns to come to PvE. Not only wouldn't I mind, I'd cheer for it. The PvE-ers who wouldn't like it are the same crew, or at least the same mentality of the hard core PvP crowd who min-max to hit the caps. Diminishing Returns reduces that hard-target obsession.
And in fact, we *do* have DR in the PvE world, it's called ED, which, once the IO system came out, is regarded by most PvE-ers who understand game mechanics and balance, a good thing. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The Q&A was useless.
[...] I'm sorry,but i can't help but be upset this whole thing. If you can't answer the questions that you know everyone has at the tip of their tongue, then please don't hold a Q&A. |
Yes, they had to market-speak more than we (or they) would of liked. Yes, some of the questions were... questionable. But overall, we did get some nice new info.
So it wasn't worthless/useless.
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no offense but that was a waste of 5 minutes of my life. Nothing new was learned, except new dance emotes. ooo I'm soo excited.
Next time a Q&A comes up, don't answer questions that have already been answered in forumns or on main website, that is just counter productive.
Yeah, it would have been nice to hear more detailed new information on stuff... But really, what did you expect, or assume, would come out of this?
As for the useless questions that were answered, based on Castle's response, it sounds like they were each given a stack of questions and told to answer each and every one that they CAN answer, excepting for duplication, and to not bypass a question simply because it's assumed to be common knowledge.
It takes up valuable developer time, but I think the 'blame' should lie at the questioners' feet as they should have at least checked the forums for any answers they might be seeking. (Note - this assumes the people angry about the 'uselessness' of this Q&A are looking for someone to hoist on the yardarm. )
A question I wish that would have been answered is whether the 'doppelganger' storyline is going to have some kind of copy of the mission-holder, and if this tech will be expanded into other areas of the game.
At any rate, I appreciate the devs taking time out of their day to run the Q&A...
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And in fact, we *do* have DR in the PvE world, it's called ED, which, once the IO system came out, is regarded by most PvE-ers who understand game mechanics and balance, a good thing.
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IOs only require it because you can only slot one of each type of IO. Without that rule, ED would have no particular purpose for IOs, and builds could be MUCH more diverse.
"But then everybody would use triple aspects or a few types of enhancements!"
Then that means that triple aspects are unbalanced and some enhancement types could get other multipliers.
ED only makes sense in the context of other aspects of enhancements that don't make sense. They are anti-variety, confusing, and an unsophisticated form of pseudo balance.
BTW I did not play CoH in issue 5 (in before "you just want to be overpowered" ad hominem).
A game is not supposed to be some kind of... place where people enjoy themselves!
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Sorry didnt have time to ask this during the Q&A, but...
Can get the vomit emotes??
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David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Am I the only one that is angered/confused by people asking for DR in PvE?
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when we respec after changing sides we get that sides epic/patron powers, but which AT matches to which AT? is it brute to scrapper? brute to tank? corr to blaster? dom to controller? and what about vice versa? scrapper and tank to brute?
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This was not really much of a Q&A. It was more PR to promote GR and all question about issues existing within the game currently were avoided.
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One small comment: Marketing maybe needs to be represented in the real world and not of the forums as much. Need more people playing the game...
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
I actually quite liked reading that - made me giggle in a couple of places. Sure I would have liked a bit more info on a couple of subjects and a couple of the chosen questions seem stupid (when is I17 coming, please it was announced around the same time as the Q&A!) but we are also getting the 6th b'day meet and great on the test server soon. So you never know they may come back with answers to some of the questions they didn't (or couldn't) answer this time around.