Discussion: Formspring.me 4/23 Dev Q&A Transcript
Right, you obviously missed my point mr drama queen.
Considering everything that's on the table with this game, not to mention keeping players hooked so they don't stray to competitors, you feel the loading screens are worth allocating resources? As the saying goes, whatever floats your boat. If the loading screens consisted of about 72 hours of labor then I would think, after nearly 6 years, they would have changed them a bit. This leaves two possibilities:
The second option would suggest the loading screens aren't as simple as assigning an intern to work on them over a weekend. So you all heard it here folks. I favor the devs concentrate on new power sets, proliferation, story arcs, greater costume customization....& Technogeek here wants them to spend time on the loading screens. Have a great day. |
The Q&A was useless.
"One of the original balance design goals was that a character should be roughly equivalent to 3 minions or a lieutenant and one minion. That no longer seems to be the goal. What is the design goal today with regard to balance in both PvE and PvP?" That deserves more than a 7 word answer. |
I was entirely satisfied with the answer given- as a player, it tells me everything I need to know.
And the proof of the pudding is in the eating- since taking over for Cryptic the conga line of longstanding player requests finally getting some dev time hasn't stopped coming.
I'm sorry,but i can't help but be upset this whole thing. |
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I should think that the length of your answer would be a clear indicator of why the question wasn't answered fully in the QA. It's probably pretty much the answer a dev would give if they had been tasked to do a memo on it, but the fact that your name isn't red means someone gets to ding you, whereas if it had been Castle it would have 2 pages of kudos.
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What I didn't cover are difficulty thresholds, level progression, reward table construction, power design requirements, powerset progression rules, archetype balance, combat soloing thresholds, rank requirements, late-game difficulty shift, difficulty sliders, teaming reward modifiers, power caps and constraints, invention balance requirements, content repeatability, performance and balance margins, special case power restrictions, and critter AI limitations. Each of which would take pages of text just to explain what I know about each one, which is probably only about 75% of the total on average. Castle's version would be longer, and his version wouldn't necessarily be 100% complete either (he wouldn't know all of the specifics of reward table balance unless he discussed it internally, as that is not part of his normal day to day responsibilities).
And while Castle would have probably gotten 2 pages of kudos, he would have also gotten thirty pages of "what do you mean by that," "please explain this with actual numbers," "oh yeah, well explain this then," and "so why don't you fix this already." Which is why Castle is smart enough not to open that can of worms. Usually.
(Castle must also surely take note of what happens whenever I discuss balance issues - or any game implementation internals in general - on the forums and repeat things I've already discussed with him, only to have them nit-picked to shreds. He's almost certainly thinking "oh hell no: screw that I'm going back to working on Kinetic Melee." If I had a choice, I'd rather work on Kinetic Melee also.)
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Search the forum a bit. You'll find a *player* did new loading screens in not all that long. Ever think it's potentially "too simple to have noticed" until people brought it up? It improves the overall image of the game to not have loading screens stretched and showing "on release" graphics, especially with Ultra Mode coming up. (Note, on "being stretched," they've changed the ENHANCEMENT screen so it isn't stretched in the I17 beta now.)
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Some of you keep trying to keep an meaningful exchange goin where none exists. Seems to me some are just in it for the aggravation, not for the health of the game.
Do some in the customer base think the devs should look into pvp some more? No, we need new loading screens!
How about some cool new power sets? Ahem, no where are my new loading screens?
& you managed to miss my point when you put yourself in the middle of my scrap with technogeek. If loading screens take the absolute minimum effort to create and introduce then I would think they would have made new screenies for every issue released to date.
And yet the arguement will commence.
I still don't get how some still fail to grasp my point. If a monkey can make new loading screens, then why hasn't it happened more often in the past 5+ years?
Again, the devs don't care about 'em or they in fact do require the kind of resources that would otherwise go to the development of new arcs, power sets, game mechanics.
Anyway, this argueing for arguement's sake is getting old pretty fast.
So I'll end it.
I'm wrong.
You're right.
I lose.
You win.
Moving on.
we got one, the developers didnt answer questions for things that they didnt have an answer to, and they didnt answer questions with the answers that people wanted to hear, but they reflected the reality of the game. we rarely get major info in these(usually we get less, the spears answer, the revelation of epic/patron changing, and the tentative release window for the mutant pack,the moral switch timer, and how many bleeding slots we are getting, as well as the future of boosters were information) so this was not out of line with usual q and a's. particularly with ww giving a "state of the game " address next week. yeah the release date and powers question were poorly chosen, but otherwise it was a standard q and a, teasing, not revealing.
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This made me very happy
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Anyway, this argueing for arguement's sake is getting old pretty fast. So I'll end it. I'm wrong. You're right. I lose. You win. Moving on. |
Oh, wow...Excuse me while I snigger.
And;
I still don't get how some still fail to grasp my point. If a monkey can make new loading screens, then why hasn't it happened more often in the past 5+ years? |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I agree. I really really want a Moon zone.
I've been waiting for over 5 years now....
[color=gold][b][size=5]♪ Sometimes you feel like a Tank, Sometimes you don't! ♪[/size][/color][/b]
[url=http://boards.cityofheroes.com/showthread.php?t=114726][color=black][b][size=5]Moon [color=red]Hazard [color=black]Zone![/size][/color][/color][/color][/b][/url]
[QUOTE=Robo_Knight;2810162][QUOTE=rian_frostdrake;2810043]
TargetOne
"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole
Search the forum a bit. You'll find a *player* did new loading screens in not all that long. Ever think it's potentially "too simple to have noticed" until people brought it up? It improves the overall image of the game to not have loading screens stretched and showing "on release" graphics, especially with Ultra Mode coming up. (Note, on "being stretched," they've changed the ENHANCEMENT screen so it isn't stretched in the I17 beta now.)
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Again, you're engaging in a debate/arguement/exchange of opinions etc with respect to an issue which should be an absolutely non-issue.
Some of you keep trying to keep an meaningful exchange goin where none exists. Seems to me some are just in it for the aggravation, not for the health of the game. Do some in the customer base think the devs should look into pvp some more? No, we need new loading screens! How about some cool new power sets? Ahem, no where are my new loading screens? & you managed to miss my point when you put yourself in the middle of my scrap with technogeek. If loading screens take the absolute minimum effort to create and introduce then I would think they would have made new screenies for every issue released to date. And yet the arguement will commence. I still don't get how some still fail to grasp my point. If a monkey can make new loading screens, then why hasn't it happened more often in the past 5+ years? Again, the devs don't care about 'em or they in fact do require the kind of resources that would otherwise go to the development of new arcs, power sets, game mechanics. Anyway, this argueing for arguement's sake is getting old pretty fast. So I'll end it. I'm wrong. You're right. I lose. You win. Moving on. |
Also, wouldn't the art department be working on loading screens? Why would they have anything to do with PvP or power sets? I think the Paragon art team is great, but I wouldn't let them anywhere near that stuff. In the same vein I wouldn't allow the powers guys or those working on PvP to touch the loading screens.
So, if the art lead thinks his department can swing making a few loading screens, then who's to say differently (unless War Witch has something urgent for them to do. And that most certainly wouldn't have anything to do with PvP or powers, it would probably have something to do with, you know, the art assets of the game.)
I don't understand what you are saying. Are you saying that making new loading screens is a waste of time? Because if so the devs obviously disagree with you since they are indeed making new loading screens.
Also, wouldn't the art department be working on loading screens? Why would they have anything to do with PvP or power sets? I think the Paragon art team is great, but I wouldn't let them anywhere near that stuff. In the same vein I wouldn't allow the powers guys or those working on PvP to touch the loading screens. So, if the art lead thinks his department can swing making a few loading screens, then who's to say differently (unless War Witch has something urgent for them to do. And that most certainly wouldn't have anything to do with PvP or powers, it would probably have something to do with, you know, the art assets of the game.) |
Thanks again
"Any chance of there being a hugh female? by Luminous13013
[David Nakayama] Sorry, no." Why? Why can't I have a Gigantica or giant female? |
It's not that Huge Female is a bad idea aesthetically. Rather, the opportunity cost is just way too high. I'm sure you'd rather have a year's worth of new costumes, new enemy groups, and new allies than one Gigantica, right?
We want to give you guys as much cool new stuff as possible as quickly as we can, and that's why it's off the table. Hope that makes sense!
David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at http://pixelsaurus.deviantart.com/
Though it'd be cool to have additional body types available, the reality of the situation is that it'd take many, many months of Art time to go back and create Huge Female versions of the thousands of parts that exist in the game currently. Then consider that all future costume parts would have to be built with that fourth category as well, and you'll start to understand the problem: if we did this, all other character work would grind to a halt.
It's not that Huge Female is a bad idea aesthetically. Rather, the opportunity cost is just way too high. I'm sure you'd rather have a year's worth of new costumes, new enemy groups, and new allies than one Gigantica, right? We want to give you guys as much cool new stuff as possible as quickly as we can, and that's why it's off the table. Hope that makes sense! |
Thank you for the interview, and you are all fantastic.
Except one of you. You know who you are... you rapscallion.
Amusing, not saying I agree with the neg rep, but 11 paragraphs to say what fun is ?
If Castle had of said it, it would have been official and we would have a guideline of what to expect. As it stands there is now an interpretation of an interpretation that given recent inclusions in the game, and nerfs to things in the game is not shared or well communicated amongst all the developers.
And if you refer back to that post in any discussion you can expect "Thats what she said" as the response.
Though it'd be cool to have additional body types available, the reality of the situation is that it'd take many, many months of Art time to go back and create Huge Female versions of the thousands of parts that exist in the game currently. Then consider that all future costume parts would have to be built with that fourth category as well, and you'll start to understand the problem: if we did this, all other character work would grind to a halt.
It's not that Huge Female is a bad idea aesthetically. Rather, the opportunity cost is just way too high. I'm sure you'd rather have a year's worth of new costumes, new enemy groups, and new allies than one Gigantica, right? We want to give you guys as much cool new stuff as possible as quickly as we can, and that's why it's off the table. Hope that makes sense! |
Heck, even without the stances, allowing a bit more latitude in the sliders would be nice... presuming the models wouldn't warp all out of proportion then. In a comic-book world where body types don't even remotely have to resemble 'reality', the standard of a female model having to be curvy and shorter/less massy than the male seems kinda silly.
I don't know, David Nakayama. Maybe you should set someone aside right now and have them start work on Huge Females for some future date. An hour or two a day from their regular schedule, if that's do-able. It would take a long time, sure, but at least it would be getting done. Also, all future costume content could be made with the Huge Female model in mind, so that one diligent worker wouldn't have to recreate those pieces when they got around to them.
Is that not feasible? Still not considered worthwhile?
Amusing, not saying I agree with the neg rep, but 11 paragraphs to say what fun is ?
If Castle had of said it, it would have been official and we would have a guideline of what to expect. As it stands there is now an interpretation of an interpretation that given recent inclusions in the game, and nerfs to things in the game is not shared or well communicated amongst all the developers. And if you refer back to that post in any discussion you can expect "Thats what she said" as the response. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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"Where does he get those wonderful toys?" - The Joker
That's what she said...and it was pretty darned accurate both in the original post and the followup. The truth is there isn't one balancing factor but dozens; many of which Arcanaville pointed out.
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Then how bout some actual insight into where the game is going in terms of balance. Sorry my moral compass kind of died the last time I stopped a fight by turning the people doing the fighting into pincushions ?
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Arcanaville is "pretty darned accurate" and "points to the truth" raves Paragon Studios official spokesperson Castle.
I'd like that to be my new forum title if it will fit: "Pretty darned accurate truth-pointer."
(Thank god Castle saw this post before BaB, or I might have been "a fun ride for the whole family" instead.)
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I still think Arcanaville is really the mastermind behind CoH/CoV, telling everyone what to do. She is controlling transmission.
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Biggest Troll on the forums? I'll give you a hint:
I was curious wether they would actually get around to re-vamping the loading screens, which havent changed since launch, to include the new shinies of Ultra Mode. I got an answer, one I did not previously have, by reading the Q&A. So, all those going 'Waaah, want naow Entitlement!' saying that this was pointless and there was no new answers; there were. Admittedly not all of them, but a number. If you dont find them meeting your standards...well...tough? You are surprised at the marketting department after how long of them being just like this?
tl;dr
It'll be ready...when it's ready.
Considering everything that's on the table with this game, not to mention keeping players hooked so they don't stray to competitors, you feel the loading screens are worth allocating resources?
As the saying goes, whatever floats your boat.
If the loading screens consisted of about 72 hours of labor then I would think, after nearly 6 years, they would have changed them a bit. This leaves two possibilities:
The second option would suggest the loading screens aren't as simple as assigning an intern to work on them over a weekend.
So you all heard it here folks. I favor the devs concentrate on new power sets, proliferation, story arcs, greater costume customization....& Technogeek here wants them to spend time on the loading screens.
Have a great day.