Discussion: Formspring.me 4/23 Dev Q&A Transcript


AliasiSudonomo

 

Posted

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Originally Posted by Arcanaville View Post
At least its now official and a guideline of what to expect in the future:

Arcanaville is "pretty darned accurate" and "points to the truth" raves Paragon Studios official spokesperson Castle.

I'd like that to be my new forum title if it will fit: "Pretty darned accurate truth-pointer."

(Thank god Castle saw this post before BaB, or I might have been "a fun ride for the whole family" instead.)
I still think "Doyenne of Digits" is better for you. Either that or "Redname Understudy" or somesuch. "Redname Sock Puppet!" Yes!

Michelle
aka
Samuraiko/Dark_Respite


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Posted

I think, "PMer of rednames" works best


 

Posted

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Originally Posted by Another_Fan View Post
Then how bout some actual insight into where the game is going in terms of balance. Sorry my moral compass kind of died the last time I stopped a fight by turning the people doing the fighting into pincushions ?
Somewhere between, "we have endeavored to make improvements that are useful in as general a case for Defenders as possible, without adding to their already strong effect when combined with multiple Defenders," and adding a MM set where the primary has force multiplication on top of whatever force multiplication MM secondaries add.

Its a good thing MMs can't team like defenders.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

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Originally Posted by StratoNexus View Post
Somewhere between, "we have endeavored to make improvements that are useful in as general a case for Defenders as possible, without adding to their already strong effect when combined with multiple Defenders," and adding a MM set where the primary has force multiplication on top of whatever force multiplication MM secondaries add.

Its a good thing MM can't team like defenders.
*scratches head*

Sarcasm, right?


 

Posted

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Originally Posted by Kheldarn View Post
I still think Arcanaville is really the mastermind behind CoH/CoV, telling everyone what to do. She is controlling transmission.
I'm more of the Illusion controller behind CoH/CoV. I tell everyone what to do, and then they ignore me and go off in completely random directions attacking whatever they want to or in at least one case trying very hard to scare everything in sight.


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Posted

Quote:
Originally Posted by TheOcho
The Going Rogue page states that we will be getting extra character slots, can you clarify for us if this means that we'll be able to have more than 36 slots on one server or is this just free character tokens that we'll have to use on other servers? by CounterAgent

[Ghost Falcon] Players will receive two (2) "Character Slot" tokens which they can use to unlock any "locked" character slots. If a player has unlocked all available slots already on a server, the player will only be able to redeem those "character slot" unlocks on another server. There are no plans at the moment to expand the available Character Slots beyond 36 slots per server.
That's the worst CoH news I've received in quite some time. Not only is it not on the way, it's not even planned.

Hopefully the unsubstantiated rumor about cross-server play is true.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

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Originally Posted by Shadow Wail View Post
What rumor about cross server play?
Just rampant speculation from people reading things into dev comments and a mistake made on the training room.

Don't get your hopes up; "unsubstantiated" means there's really no reason at all to believe it. It's just that this answer left nothing else to hope for.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

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Originally Posted by Tenzhi View Post
IIRC, ChO calls them "henchman" which still equates to "faceless badguy that shows up in hordes to get mercilessly pummeled with little chance of taking down the main hero." And the fact that I found them (much less the higher ranks) to be far too tough is part of the reason I left that game to come back here (where the enemies are less "too tough").
To be fair, a lot of that is due to Champions' free-form powers system. There is a far wider range of performance (especially solo) in CO than in CoH... some characters are in for a hard fight against three or four +1 Henchmen while others are in no particular danger against a pair of +2 Master Villains. I ended up making some characters that fit in both of those categories... my Powered Armor / Gadgeteer / Sorcery tankmage was almost immortal while my electric blaster faceplanted constantly. Kind of like my CoH Electric blasters do.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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Originally Posted by VileTerror View Post
I don't know, David Nakayama. Maybe you should set someone aside right now and have them start work on Huge Females for some future date. An hour or two a day from their regular schedule, if that's do-able. It would take a long time, sure, but at least it would be getting done. Also, all future costume content could be made with the Huge Female model in mind, so that one diligent worker wouldn't have to recreate those pieces when they got around to them.

Is that not feasible? Still not considered worthwhile?
Feasible? Yes. Worthwhile? Who knows.

And the costume bit is JUST from David's view of things. That doesn't even count the animations that would have to be adjusted for Huge from the female model/ for female from the Huge model.


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Originally Posted by Marcian Tobay View Post
It makes sense that there's no fixing it now, but I am stating now how much I disliked the original decision. Not for pointless griping, but as something to keep in mind when going forward with future design decisions.
Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.


David Nakayama, Lead Concept Artist
COH Concept Art Gallery now open at
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Posted

Quote:
Originally Posted by David Nakayama View Post
Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.

Totally agree, with the amount of customisation we currently have, i'ld rather they spent more time on content/game mechanics than adding something to a feature we have so much of already.

Edit: First after a red name bust!


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Originally Posted by Another_Fan View Post
Then how bout some actual insight into where the game is going in terms of balance.
One day a farmer in Texas finds himself in the middle of a heavy rainstorm. The local river is overflowing its banks and the entire area begins to flood. As the water begins to reach the farmer's front porch, a police officer shows up. The man says "come with me, I'll take you to safety."

The farmer crosses his arms and says stubbornly, "I have faith: God will save me."

The police officer drives away. The water continues to rise and reaches the second floor of his house. A boat comes up to his window and the man in the boat says to the farmer, "Jump aboard, I'll save you."

The farmer again says, "I have faith: God will save me."

The boat motors away. The water continues to rise and reaches up to the roof. As the farmer stands on the roof a helicopter flies over and drops a ladder to him. The pilot yells down to the farmer "climb up the ladder and I'll save you."

The farmer yells back "I have faith: God will save me."

The helicopter flies away. The water comtinues to rise and sweeps the farmer off the roof, drowning him.

The farmer finds himself in heaven. God sees him there and says "what are you doing here?"

And the farmer says "I put my faith in You and you let me drown."

And God says, "What do you mean, I let you drown? I sent you a police officer, a boat, and a helicopter, what more did you need?"


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Posted

Quote:
Originally Posted by Kheldarn View Post
I still think Arcanaville is really the mastermind behind CoH/CoV, telling everyone what to do. She is controlling transmission.
That would imply that she was also responsible for all of the mistakes Geko (the original powers balance person) made, just to look good when she pointed them all out.

...wait a minute.




Character index

 

Posted

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Originally Posted by Techbot Alpha View Post
I was curious wether they would actually get around to re-vamping the loading screens, which havent changed since launch, to include the new shinies of Ultra Mode. I got an answer, one I did not previously have, by reading the Q&A.
You know, sometimes I get the feeling I'm talking to myself...


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by David Nakayama View Post
Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.
You could always just add bewbs as a chest piece option and a couple female-ish looking faces to the already existing Huge body type.

Done.

Of course, the only 'skirt' they'd get is the kilt, but it's a start.


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Posted

Quote:
Originally Posted by Marcian Tobay View Post
It makes sense that there's no fixing it now, but I am stating now how much I disliked the original decision. Not for pointless griping, but as something to keep in mind when going forward with future design decisions.
I had a supportive response but never mind... its pointless to comment or get involved in these discussions anymore.

I'm grateful for what we've got; I just wish more could've been planned, prioritized, and executed better back in the day. Six years on, the quality of the game has vastly improved - its just such a shame it took this long to reconsider doing everything that was shelved, rolled back and outright vetoed all those years ago. And *still* we've got to do without on some things. Its not a complaint - just a regret (or perhaps a lament). You guys have done sheer wonders with the IP since it left Cryptic's hands - please don't underestimate how grateful we are that you stayed on and still give it your all after 6+ years.

Though they may not seem like much in the long run, it really is those little personal touches and attention to "trivial" details that make this great rather than good enough.

That kind of commitment means a lot - thank you.


 

Posted

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Originally Posted by UnknownWarrior View Post
Quote:
Originally Posted by StratoNexus View Post
Somewhere between, "we have endeavored to make improvements that are useful in as general a case for Defenders as possible, without adding to their already strong effect when combined with multiple Defenders," and adding a MM set where the primary has force multiplication on top of whatever force multiplication MM secondaries add.

Its a good thing MMs can't team like defenders.
*scratches head*

Sarcasm, right?
Right.

It strikes me as odd that they are concerned about top end, edge case performance when it comes to possible improvements for defenders and corruptors and yet when releasing a new set for an AT that is top end and edge case already, they feel free to dance on that edge with abandon.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by BackFire View Post
You could always just add bewbs as a chest piece option and a couple female-ish looking faces to the already existing Huge body type.

Done.

Of course, the only 'skirt' they'd get is the kilt, but it's a start.
thats the best suggestion I have seen to fix this issue.

this also makes me wonder if we can lift the bounderies on what a person can wear such as letting men wear women clothing... this may sound a bit gay in theory but it would enhance the costume options we already have exponentially. some costume parts are deffinitly strictly female in design, particularly the ones with a chest but other parts such as gloves and waist and boots could be used for alternate combinations and new design freedoms.

the only real difference I can see in male costume parts in general are those few distinctive chest options and some hair styles. so can at least SOME of the female parts be made available not as brand new parts but as "ported over" parts from female to male?


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Posted

Quote:
Originally Posted by StratoNexus View Post
It strikes me as odd that they are concerned about top end, edge case performance when it comes to possible improvements for defenders and corruptors and yet when releasing a new set for an AT that is top end and edge case already, they feel free to dance on that edge with abandon.
Perhaps it seems odd because the devs don't see it that way, because they don't agree with all of the assumptions in that statement. For example we don't know that - for the average player - Masterminds have consistently superior performance.

The devs are always concerned about at least two things simultaneously when thinking about things such as this. First: does the change affect the performance of average or typical players in roughly the way desired, plus or minus some spread. Second: does the change affect maximal or extremal performance too much to be considered practical. The first criteria is a measure of the change's effectiveness in performing the task desired. The second criteria is a guard rail that disqualifies certain changes that have unacceptable side effects.

When the devs say they don't "balance" things based on extreme performance cases, that's true only in one context: targeting changes. They still think about them when it comes to design limits. Given two possible changes, one of which addresses 50% of the problem, and the other which addresses 90% of the problem and also causes extreme problems in a few edge cases, the devs are more likely to choose the former over the latter, with some exceptions to that rule. The edge cases don't affect the devs judgment on balance, but they do factor into decisions about whether to do something at all, balanced or not.

While I know the basics of the rules here, most of them are subject to judgment. I can't predict with certainty how Castle (or any other dev) will interpret and apply those rules. But just because I can't predict this, doesn't mean its completely inconsistent from the perspective of the devs. Its the application of judgment that makes the execution of these design rules sometimes seem inconsistent from an outside perspective.

(Its also the case that MMOs are collaborations. Castle might decide one way today, he might get overridden by War Witch or Positron tomorrow, he might allow Synapse to make a call different from his own the next day, and then they might all have a meeting and come to a consensus decision about something that is a blend of - but not entirely representing any one of - all of their sensibilities, all as part of the process of collaboration. You don't get to have one single vision for every single detail of game design in a game this big, and few game designers would likely work for someone who tried to impose one.)


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Posted

If we can't get a Huge Female model, what about just having a muscular body texture option on the normal Female body, such as what Males have (even if it's just a Tights pattern). That, plus increasing the various sliders, would gain us a strong-looking female appearance. <_<;;


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Posted

Quote:
Originally Posted by David Nakayama View Post
Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.
Would it be possible to re-visit the limits on the female body sliders, possibly allowing the current model to get closer to Huge?

Edit: too slow.


"Trust me, it worked in the Simpsons." - Calash

 

Posted

Quote:
Originally Posted by David Nakayama View Post
Creating alternate versions of a given costume part requires a character artist to rescale and refinish each one by hand. The process is repeated for each other category, so adding a 4th category would require that much more time for every single piece that's in the game. It's neither simple or fast.

So to get Female Huge, the tradeoff would've been losing at least a quarter of everything else in the game: 25% fewer costumes, 25% fewer enemies, etc. On top of that, you have to take into consideration the animation time involved. Every category receives custom-scaled animations whenever there's a weapon, cape, or other object involved (so the hands fit properly).

Bottom line, it's a massive undertaking that wouldn't really get us a lot of bang for the buck. Three scalable body types covers the vast majority of characters that players want to make, so while it'd be nice to have another one, the price is unfortunately too high.
I'm sad but placated. Thank you for taking the time to provide this answer.


 

Posted

By the way, how long before someone corrects the "Sumit" misspelling on the front page?