Originally Posted by David Nakayama
I answered that one. For all I know, the rest of the team drinks nothing BUT vodka. I'm more of a pale ale guy in case you were curious. Cheers!
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Discussion: Formspring.me 4/23 Dev Q&A Transcript
that was an interesting tidbit to me as well, are they designing new pools for flipped characters, or are they going with general analogues, like tankers to brutes or scrapps to stalkers(and before anyone hops on me, i DID say general, not exact). I'm wondering if that would really work out, defenders and blasters both could have arguments made as to them being closer to corrupters, and mms really are functionally different than any blueside at, so this does lead to some interesting questions.
the other, less pressing thing was the spear/staff comment. having been part of a few discussions on the topic, i could certainly live with fudging the animations but it is interesting to have a set encompass both a cutting weapon, which should be lethal damage, and a bludgeoning weapon, which would be staves. it will be interesting to see the resolution of it, if and when it happens.
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Cool, man. Tried to drop some confirmation for you guys, and I hope you enjoyed seeing the new hospital design as well.
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One question: Are all the hospitals in Praetorai named "Cole Memorial" like how all the Rogue Isles hospitals are named "Black Heart Memorial," or does each hospital have a unique name like the Paragon City hospitals?
I really, really hope it's the latter because all the RI hospitals having the same name is my number one pet peeve for CoV. I hate it, I hate it, I hate it!
That's one of the more ridiculous straw man arguments I've seen in a while. Straw man arguments don't work when it doesn't look like a straw man, but instead, like a big pile of excrement. Instead of pushing over the straw man, you simply fall into it.
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Overall, we both must like this game, otherwise we still wouldn't be around playing it after so long, but 2 slots is what we got with an issue when they expanded the overall slots to 36 and brought out the VEATS (think it was the same time), so just 2 when we have a Gamechanging product like Going Rogue seems to do it a diservice, as many people have filled all there slots with charaxters already, might be only able to afford the new release at the time and want to play more that 2 new characters in Preatoria, heck each AT is getting a new powerset to start AND we're getting a new starting zone. With all the teaming and leveling madness, even if you have a couple of slots and play on more than 1 server with mates (RL and online) those 2 slots are not going to go far.
Maybe another free server transfer window during the 6th Anniversary Festivities could help with this, now we know what we're getting, as a lot of people only play on 1 or 2 servers mainly and may have some "Storage" slots available to place characters put out to pasture to give them room for when GR hits. Yes people knew GR was coming out, but many probably expected more than 2 tokens, and a few might have been expecting another 12 purchaseable slots with 4 or 5 with the box. For many they may have already planned what they were doing with GR, but maybe before they knew about Kinetic Melee and Elec Control, as Pistols and Demons were known about but no others so a new plan needs to be worked out. Anyway, just a few ideas and discussion points for everyone, but I probably already know the reply I will read in the morning
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Me too! If I could pay a one-time fee of, say, $10-$15 to expand the maximum to 72 slots on a server of my choice (*cough*Virtue*cough*), I'd be happy. Heck, I might even be willing to pay an extra monthly fee (a couple of bucks) for the privilege. This, on top of the existing cost to buy extra slots!
I've still got a couple of unused slots I paid for but can't really use 'cause I already have 36 allocated on Virtue. Seriously, a "character slot" is really just a bunch of numbers in a database. It couldn't take more than a few kilobytes at most to represent a character's appearance, powersets, bio, contacts, badges, etc. And storage is dirt-cheap nowadays. There's no compelling reason why they HAVE to limit the maximum to 36, especially if players are willing to pay for more. Why even allow us to buy extra slots, or grant them as rewards, if you're going to put an arbitrary, artificial limit on the whole thing? |
Some new goodies incomming.
A nice thing would be a harder date for the GR expansion :-)
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I dont know if I missed this, but has there been anything said about the very likely possibility that the entire playerbase will switch to vigilante because its the most advantageous. Having access to both contents and the hero side market is just too strong a benefit to ignore.
Boycott Ncsoft if they close down Coh.
Cool, man. Tried to drop some confirmation for you guys, and I hope you enjoyed seeing the new hospital design as well.
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One quick semi-artsy question; Any chance of a cinematic intro to the game? I feel the team really missed a trick with that; the cinematics for CoV release and suchnot were really, really cool, as was the GR one. Some manner of intro cinematic, which could also be used as a 'general' promotion for the game, would be great, imo.
And, really off-topic; gizza job?
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You know, all I was saying was that apart from this one thing...only 2 extra character slots per account, compared to the last retail release is poor, a few more posts may not be as vocal as myself, but you really do not seem to really want to be bothered on it apart say we should be happy with it. You have decided it's fair, and that's it. As for bringing in Straw man arguments, well thanks for that, didn't have a clue what you were on about, I would call that an over reaction ans maybe a tad sensitive. But it has proved to me the lengths you will go to and ignore any discussion about it just to try and rubbish someone else. Any arguments and discussion put forward do not seem to matter at all if it does not conform to your view point, as any little bits will just be quoted and rounded on anyway. I maybe should have put some and bin the post to lighten it up a bit, but then again, I don't think that would have mattered really.
Overall, we both must like this game, otherwise we still wouldn't be around playing it after so long, but 2 slots is what we got with an issue when they expanded the overall slots to 36 and brought out the VEATS (think it was the same time), so just 2 when we have a Gamechanging product like Going Rogue seems to do it a diservice, as many people have filled all there slots with charaxters already, might be only able to afford the new release at the time and want to play more that 2 new characters in Preatoria, heck each AT is getting a new powerset to start AND we're getting a new starting zone. With all the teaming and leveling madness, even if you have a couple of slots and play on more than 1 server with mates (RL and online) those 2 slots are not going to go far. Maybe another free server transfer window during the 6th Anniversary Festivities could help with this, now we know what we're getting, as a lot of people only play on 1 or 2 servers mainly and may have some "Storage" slots available to place characters put out to pasture to give them room for when GR hits. Yes people knew GR was coming out, but many probably expected more than 2 tokens, and a few might have been expecting another 12 purchaseable slots with 4 or 5 with the box. For many they may have already planned what they were doing with GR, but maybe before they knew about Kinetic Melee and Elec Control, as Pistols and Demons were known about but no others so a new plan needs to be worked out. Anyway, just a few ideas and discussion points for everyone, but I probably already know the reply I will read in the morning |
I dont know if I missed this, but has there been anything said about the very likely possibility that the entire playerbase will switch to vigilante because its the most advantageous. Having access to both contents and the hero side market is just too strong a benefit to ignore.
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I knew exactly what was this was going to be - a PR move to get me all giddy about Going Rogue. Hell, the inclusion of exclusive concept art was a dead give away.
No one really should have expected them to answer the hardball questions. Everything was filtered through the marketing department.
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Incidentally, I get that same feeling from reading your post.
I knew exactly what was this was going to be - a PR move to get me all giddy about Going Rogue. Hell, the inclusion of exclusive concept art was a dead give away. No one really should have expected them to answer the hardball questions. Everything was filtered through the marketing department. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
when we respec after changing sides we get that sides epic/patron powers, but which AT matches to which AT? is it brute to scrapper? brute to tank? corr to blaster? dom to controller? and what about vice versa? scrapper and tank to brute?
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Wait. Didn't Stalkers get an accidental sneak peak of their Epic Ancillary Pool during Feature Update Issue 17 Beta?
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I dont know if I missed this, but has there been anything said about the very likely possibility that the entire playerbase will switch to vigilante because its the most advantageous. Having access to both contents and the hero side market is just too strong a benefit to ignore.
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PC_Guy - you've been around long enough to understand how marketing is on letting the news out of the bag. And yeah, there were some of the already answered, but there was some good chunks that were new and/or more clearly stated.
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When's I17 coming out?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
we got one, the developers didnt answer questions for things that they didnt have an answer to, and they didnt answer questions with the answers that people wanted to hear, but they reflected the reality of the game. we rarely get major info in these(usually we get less, the spears answer, the revelation of epic/patron changing, and the tentative release window for the mutant pack,the moral switch timer, and how many bleeding slots we are getting, as well as the future of boosters were information) so this was not out of line with usual q and a's. particularly with ww giving a "state of the game " address next week. yeah the release date and powers question were poorly chosen, but otherwise it was a standard q and a, teasing, not revealing.
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Frankly I could care less if the Dev Team likes Vodka, it has nothing to do with the game or other questions like what non-COX characters do the Devs like, etc...
Those were questions that shouldn't have been asked for something like this.
Plus, if Marketing wasn't going to let them answer any of the hardball questions, then why did they even have a Q&A at all.
It was pointless.
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Yes but it was stupid, the definition of stupid to have a Q&A with things that we already knew from other interviews and common sense.
Frankly I could care less if the Dev Team likes Vodka, it has nothing to do with the game or other questions like what non-COX characters do the Devs like, etc... Those were questions that shouldn't have been asked for something like this. Plus, if Marketing wasn't going to let them answer any of the hardball questions, then why did they even have a Q&A at all. It was pointless. |
I wish they would have hit the vodka before the session and actually told us something...
Each AT has access to different Epic sets.
Basically, he's asking what sets/powers will each AT have to choose from on the other side. |
IE Brutes will have Epic pools made to fit them, and Blasters will have patron pools tailored to fit them etc.
Probably just tweaks of existing stuff but I'm pretty sure that's how it's going to break down.
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