Issue 19: Incarnates
Incarnates? What the heck?
This can't be real. It's like Duke Nukem Forever finally coming out.
I'm wondering what these abilities are going to be.
Are we going to have to pick being an incarnate, if so which gods? Do they have to be the Greek/Roman gods or can you be an incarnate of Thor or somesuch?
Shall be interesting to see.
Doesn't Percy's late level arc hint at the powers all being simular in a way? Maybe incarnate was the first true super origin and all the other kind of evolved from it. That way incarnate levels are just you reaching the pinacle of your power and there by coming closer to the sorce of the origins.
I believe that that quote was a mistake by the journalist reporting what was said as, on the website where the blog (or whatever it is called) was appearing there was an introduction saying that City was 6 years old and had had 6 free expansions and was soon to be getting a seventh. This makes me believe that it was originally going to launch with 16 but, due to an earlier error or a misconception it was reported incorrectly.
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They guy also corrected his earlier mistake. It was supposed to be 10 Cryptic issues and 6, going on 7, Paragon Studios issues.
That does mean that side-switching has been in the pipe since the release of City of Villains, and I certainly do recall talk of side switching when Villains first came out (not by the devs, but purely as player speculation.) I agree with Psyte that side-switching was probably not worked on continuously from I6 until now, but kept to the back burned as a project they wanted to revisit some day and then pulled out fully when they decided to make Going Rogue.
They set the groundwork for this with the "all Origins are interconnected" stuff in the Origin of Power arc.
Honestly I don't see the big deal. Statesman and Recluse are not such memorable characters that making their "gimmick" available to everyone risks losing anything important. And I'm kind of used to ignoring large chunks of fluff text ever since the whole AE thing. |
By the way, my guess for the I19 launch date would be before Christmas
@Golden Girl
City of Heroes comics and artwork
Yeah, I'd guess late Autumn.
... what? Oh yeah, late 'Fall'.
Aye, I'll agree with this. In the game lore, it's mentioned that there was once a 6th Origin, but that it's been "lost". That 6th Origin was Incarnate. Technically, you can't become an Incarnate unless you start as an Incarnate, just like you can't start as a Science Origin character, and then become a Natural Origin character.
At least... not yet... >.> |
...Well, there's not a system ingame to show this right now, but there's really no problem with it from a story angle. After all, why can't a super hero get MORE powers from a different Origin?
And that's what I think the Incarnate System is. Even though it SHOULD be an origin, it's represented as you getting new powers on top of your existing ones, and getting a new origin for those powers tacked on to your character... but not replacing or retconning anything you already have.
i dont think they would do it that way. far more likely(and less likely to tread on religious ad irreligious feelings) to make them incarnates of some broad sphere of primal power, like fire or energy or even an abstraction like the war or love. just would seem to be less likely to go too heavily against the grains for players.
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Admittedly, Medusa isn't a god, but hey.
this could be awesome...i hope i can mod my main to full planeswalker levels of awesome
i dont think they would do it that way. far more likely(and less likely to tread on religious ad irreligious feelings) to make them incarnates of some broad sphere of primal power, like fire or energy or even an abstraction like the war or love. just would seem to be less likely to go too heavily against the grains for players.
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Arc #40529 : The Furies of the Earth
Over and over again, they've said "We will never raise the level cap." Technically, they're keeping this promise, if the 10 Incarnate levels don't raise your base stats. But only technically.
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I suppose from one viewpoint almost any alternate advancement method is equivalent to levels though. I mean it all breaks down to 'kill things until end goal is accomplished' in the end right? It's just that the alternate advancement methods out there generally involve more hoops one needs to jump through be it finding the right loot, getting enough of some currency to buy said loot, completing quests/raids to unlock abilities/items or competing in PvP to raise some sort of PvP 'levels' to unlock abilities/items. I obviously don't agree with that viewpoint, but I can see how some folks might.
MA Arcs: Yarmouth 1509 and 58812
Arc #40529 : The Furies of the Earth
Kinetic Melee looks like fun. |
Then again, I remember sets like AR root times and might reconsider.
PS: Thank goodness they at least avoided adding random/nonsensical backflips and spins (at least in the attacks we saw) such as DP is infected with.
Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween
Good point.
Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween
I always imagined Incarnates like an extra Power Pool. Most of the Sig Heroes/Villains seem to draw from three Powersets.
If the Incarnate levels open up a ranged pool, then that will be a game-changer for level 50 PvP.
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@Golden Girl
City of Heroes comics and artwork
My guess is that the incarnate levels will be the rewards for staying "pure" and not side-switching. The L50 hero badge is already Justice Incarnate.
Staff use?? Did someone say staff use? Yippee. I've been hoping that was coming. If they can give me that and the ability to turn off that blasted hasten glow I will be as happy as a pig in effluent.