Issue 19: Incarnates
American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew
@Golden Girl
City of Heroes comics and artwork
I don't think Incarnate will replace your original Origin. I just don't see it working that way. Mainly because it ISN'T your original origin. It would be if this were some sort of EAT system and you were making a new character... but it's not. This is endgame, and it's adding on to an existing character. So it's more of a supplemental origin, if anything.
The way I see it, the endgame stuff you get may be Incarnate in origin, but that really just applies to those powers. It shouldn't (and probably won't) retroactively change what's already happened. You may be (for example) a Science origin who got his powers by falling into a vat of chemicals. Your base powers work off of that, and thus that's your origin. Later on in your career, you then drink from the Well of Furies (or whatever) and get your first Incarnate ability. That new power is Incarnate origin... but your original powers are still Science! Something that happens later in a hero's career doesn't retcon what happened in the past. We're not Marvel here!
I really think this is the best way to look at it, in order to avoid upsetting the more rabid RPers, too. Getting into the endgame system doesn't COMPLETELY change your character's makeup... it just adds something new. It doesn't get rid of what was already there.
Besides, what good is it to go from a multiple choice system (five origins) to a binary one (you're either incarnate or you're not) when you hit level 50? And if you're engaging in the endgame system (which is supposed to be harder than anything else ingame right now) you're probably past just using SOs... so what does restricting or unlocking the use of all of them really serve, from a gameplay angle? It just seems completely pointless to me.
The only way I could POSSIBLY see it working is if you maybe got to be an Incarnate of [whoever] based upon what your original origin is/was. So if you're a Natural, you get to be Incarnate of X. If you're Science, you become an Incarnate of Y. Magic, you're an Incarnate of Z. etc.
But that's really just dressing up the existing system and adding another layer to it, and when compared to IOs it just seems pointless. So I doubt it'll happen like that.
I am 99% sure that this will not be an issue at all. The devs will just handwave the origin issue aside, and it won't have any change to gameplay compared to what we already have.
sincerly yours:
Bzald of TopTen
Hmm, Incarnates. I take it that means we get powers from another AT primary?
Isn't Recluse a MM with Tanker abilities?
Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster
Hmm, Incarnates. I take it that means we get powers from another AT primary?
Isn't Recluse a MM with Tanker abilities? |
If the devs continue with the pattern in the Epic Power Pools then powers similar to those used by other ATs to make characters more well rounded are possible but thye could just as easily give new powers designed to enhance our existing primary and secondary abilities.
Recluse's abilities are mostly based on the crab spiders (or more accurately their abilities are based on his) but then Statesman is basically an SS/Inv Tanker with a single electrical ranged attack so it's hard to extrapolate from them.
I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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We know almost nothing. In fact, it's probably not a good idea to assume that it will follow what has previously been called Incarnates. It may follow that pattern, but it might not resemble it in the least.
Dec out.
I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?
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Took you almost a month to ask that?
I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I have developed the keen ability to ignore game lore when it doesn't suit the stories of my personal characters. My Electric/Electric Brute, for example, chose Scirocco as his patron solely because the powers matched the already-existing red lightning abilities. Scirocco is all about magic, as his pool is "Mu Mastery." But my brute is a time-traveling combat cyborg with electrical abilities. So I ignore the story for the length of time it took me to complete and just use the powers as I see fit.
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For APPs,there's no backstory. These are easy to apply to any toon.
For PPPs, there's a backstory, but you can ignore it for some. For instance, elec blasts from Mu Mastery just look like red elec. Fairly ambiguous.
The shields however have symbols associated with them which are always there. When you use your dark shield, you will always have Ghost Widow's icon pulsing in and out. I can however ignore this minor detail.
When using something like Mace Mastery, you are without a doubt using an Arachnos mace. You are also summoning arachnos robots with it. You can still wave this as stolen or "quite similar" tech.
So it will depend on the amount of "imprint" they put on things to see how flexible they make them for roleplay purposes.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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ClintarCOH - Twitter
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