Issue 19: Incarnates


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I was meaning the normal enhancements, not IOs.
Maybe... but then what would be the point of an IO'd character to do the content to get those rewards if they don't don't improve even the IO'd toons?


@Radmind - Justice Server
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Posted

Quote:
Originally Posted by Golden Girl View Post
Not sure - maybe there'd be Incarnate enhancmeents to unlock to replace them?
My guess (GUESS) is that Incarnates would be able to use any origin enhancement. Ta-da! Problem fixed. (Guess)


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Posted

Quote:
Originally Posted by Radmind View Post
Maybe... but then what would be the point of an IO'd character to do the content to get those rewards if they don't don't improve even the IO'd toons?
I mean I think that normal enhancements would need to be replaced, but IOs would be able to work with the Incarnate stuff.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I don't think Incarnate will replace your original Origin. I just don't see it working that way. Mainly because it ISN'T your original origin. It would be if this were some sort of EAT system and you were making a new character... but it's not. This is endgame, and it's adding on to an existing character. So it's more of a supplemental origin, if anything.

The way I see it, the endgame stuff you get may be Incarnate in origin, but that really just applies to those powers. It shouldn't (and probably won't) retroactively change what's already happened. You may be (for example) a Science origin who got his powers by falling into a vat of chemicals. Your base powers work off of that, and thus that's your origin. Later on in your career, you then drink from the Well of Furies (or whatever) and get your first Incarnate ability. That new power is Incarnate origin... but your original powers are still Science! Something that happens later in a hero's career doesn't retcon what happened in the past. We're not Marvel here!

I really think this is the best way to look at it, in order to avoid upsetting the more rabid RPers, too. Getting into the endgame system doesn't COMPLETELY change your character's makeup... it just adds something new. It doesn't get rid of what was already there.


Besides, what good is it to go from a multiple choice system (five origins) to a binary one (you're either incarnate or you're not) when you hit level 50? And if you're engaging in the endgame system (which is supposed to be harder than anything else ingame right now) you're probably past just using SOs... so what does restricting or unlocking the use of all of them really serve, from a gameplay angle? It just seems completely pointless to me.


The only way I could POSSIBLY see it working is if you maybe got to be an Incarnate of [whoever] based upon what your original origin is/was. So if you're a Natural, you get to be Incarnate of X. If you're Science, you become an Incarnate of Y. Magic, you're an Incarnate of Z. etc.
But that's really just dressing up the existing system and adding another layer to it, and when compared to IOs it just seems pointless. So I doubt it'll happen like that.



I am 99% sure that this will not be an issue at all. The devs will just handwave the origin issue aside, and it won't have any change to gameplay compared to what we already have.


 

Posted

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Originally Posted by BrandX View Post
Now GG, you've been around to know that's not true.

i17 will release and a second later, someone's going to make a new post asking when are they going to give us something new, because they're bored with i17 already.
why wait lest start now we are bored with i17 :P


sincerly yours:
Bzald of TopTen

 

Posted

Hmm, Incarnates. I take it that means we get powers from another AT primary?

Isn't Recluse a MM with Tanker abilities?


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Posted

Quote:
Originally Posted by MeleeMadness View Post
Hmm, Incarnates. I take it that means we get powers from another AT primary?

Isn't Recluse a MM with Tanker abilities?
Mmmmm necromancy. Seriously the answer is we do not know. From the few comments the devs have made it seems likely (but has not been confirmed) that we will get new powers (as opposed to just improvements to existing powers). But as for what form those powers will take we have absolutely no clue.

If the devs continue with the pattern in the Epic Power Pools then powers similar to those used by other ATs to make characters more well rounded are possible but thye could just as easily give new powers designed to enhance our existing primary and secondary abilities.

Recluse's abilities are mostly based on the crab spiders (or more accurately their abilities are based on his) but then Statesman is basically an SS/Inv Tanker with a single electrical ranged attack so it's hard to extrapolate from them.


 

Posted

I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

We know almost nothing. In fact, it's probably not a good idea to assume that it will follow what has previously been called Incarnates. It may follow that pattern, but it might not resemble it in the least.


Dec out.

 

Posted

Quote:
Originally Posted by Dispari View Post
I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?
Yeah, that is something that concerns me as well. Hephaestus/Vulcan would seem a reasonable patron for a Technology incarnate but I still like to be able to effectively roleplay the incarnate abilities as improvements to my character's tech gained through magic rather than using magic in combat.


 

Posted

Took you almost a month to ask that?


 

Posted

Quote:
Originally Posted by Dispari View Post
I kind of wonder about tech-based characters. Incarnate seems to be a magicy gimmick. You get a power of the gods, like lightning bolts and stuff. What would a robot get? I guess you can still give a robot magic, but will they be generic enough that people can still roleplay them the way they want to? Will there be any tech or natural themed incarnate things or will it all be elemental stuff?
I have developed the keen ability to ignore game lore when it doesn't suit the stories of my personal characters. My Electric/Electric Brute, for example, chose Scirocco as his patron solely because the powers matched the already-existing red lightning abilities. Scirocco is all about magic, as his pool is "Mu Mastery." But my brute is a time-traveling combat cyborg with electrical abilities. So I ignore the story for the length of time it took me to complete and just use the powers as I see fit.


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Posted

Quote:
Originally Posted by Ironik View Post
I have developed the keen ability to ignore game lore when it doesn't suit the stories of my personal characters. My Electric/Electric Brute, for example, chose Scirocco as his patron solely because the powers matched the already-existing red lightning abilities. Scirocco is all about magic, as his pool is "Mu Mastery." But my brute is a time-traveling combat cyborg with electrical abilities. So I ignore the story for the length of time it took me to complete and just use the powers as I see fit.
I do that too, but it depends on the level of involvement.

For APPs,there's no backstory. These are easy to apply to any toon.

For PPPs, there's a backstory, but you can ignore it for some. For instance, elec blasts from Mu Mastery just look like red elec. Fairly ambiguous.

The shields however have symbols associated with them which are always there. When you use your dark shield, you will always have Ghost Widow's icon pulsing in and out. I can however ignore this minor detail.

When using something like Mace Mastery, you are without a doubt using an Arachnos mace. You are also summoning arachnos robots with it. You can still wave this as stolen or "quite similar" tech.

So it will depend on the amount of "imprint" they put on things to see how flexible they make them for roleplay purposes.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.