Issue 19: Incarnates
The whole idea of 'Incarnate Levels' still strike me as raising the level cap. Granted, I'd change this up a bit if I had heard that it can affect alts, but we've been told that this is end-game content. Plus, I don't honestly envision being able to go into Level 1 Atlas Park and being able to unleash Zeus' Lightning.
If it's only available at level 50, what different does it make what you call them? You can call them Praetorian Advancement Stages for all I care, but if it's making you stronger- more capable of dealing and avoiding damage, better Def/Res, then it is an additional level. Just because your contacts still like you doesn't mean their arcs won't have fell significantly along the difficulty curve. On the flip side, the entire system of getting further in 'levels' strikes me as the opportunity to pull a WoW-style 'Heroics' content for missions/arcs. "Would you like to set this at Incarnate level?" |
@Golden Girl
City of Heroes comics and artwork
One of the Devs has specifically mentioned, at Hero Con, that the new End Game system would allow characters to 'trivialize' the current content.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
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One of the Devs has specifically mentioned, at Hero Con, that the new End Game system would allow characters to 'trivialize' the current content.
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If it's true, then that would mean that the new enw Incarnate content would be similar to the high end stuff we have now, and the current content would let us go all pre-ED on their butts
@Golden Girl
City of Heroes comics and artwork
Dont know how much is true but MMORPG.COM said that the name of issue 19 might be changed.
Dont know how much is true but MMORPG.COM said that the name of issue 19 might be changed.
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Once GR goes live and we get the full details of I19, they might change the name.
@Golden Girl
City of Heroes comics and artwork
If it's only available at level 50, what different does it make what you call them? You can call them Praetorian Advancement Stages for all I care, but if it's making you stronger- more capable of dealing and avoiding damage, better Def/Res, then it is an additional level.
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I don't care how much more powerful the Incarnate system makes one character compared to other level 50s, as long as the "level" field still says "50", it's not a level increase.
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One of the Devs has specifically mentioned, at Hero Con, that the new End Game system would allow characters to 'trivialize' the current content.
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Trivializing all the current content seems like an unwise and, more importantly, uncharacteristic move on the devs' part. It also sounds like a functional increase in the level cap, which has been vetoed a gazillion times. (Of course, the devs could have changed their minds, too.)
I really hope this doesn't mean CoX is falling into the level escalation trap that troubles so many MMO's.
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I am afraid I do not have a specific link, I simply remember reading it during Hero Con. Don't recall if it was an interview or just something someone overheard. I think it was Castle or Posi, if that helps anyone else find it.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
@Golden Girl
City of Heroes comics and artwork
I think the difference between a level cap increase and a bonus for 50's is where the rubber would meet the road to an incarnate: A level 49 when they turn 50 gains a boost in damage and hitpoints, and a greater advantage vs. all foes in game. (They essentially gain defense/resistance/damage vs. lower-con targets, and at 50, it's the final step to lower-con stuff.) A boost for 50's would not necessitate all of these, especially if they take the 'bonus-ish' route, where you are choosing between new strengths. (Sacrificing the opportunity for a different strength.) We see something like this in-game: with IO sets, you can boost your damage further, but focusing solely on damage bonuses means you aren't gaining hp/defense/recharge/etc.
The new powers thing is intriguing. If 'incarnate' stuff was more closely bound to characters than, say, power pools or patron pools, would they exemplar down? Having a pool of always accessible extra powers in a game that encourages revisiting older content would be a bonus not to be overlooked.
The notion of incarnate powers being custom/signature powers would be awesome, but could give the devs a headache, so I dare not hope for that.
It's academic. Activation times mean that you can't use all of your powers every time they recharge anyway. Combat Attributes and the Purple Patch mean that even with new abilities/slots if your combat level doesn't increase you aren't significantly more powerful unless the new powers are powerful enough to render existing powers obsolete.
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@Golden Girl
City of Heroes comics and artwork
The notion of incarnate powers being custom/signature powers would be awesome, but could give the devs a headache, so I dare not hope for that.
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For example, you unlock an Incarnate power than gives you a damage and accuracy boost - you go into the customization screen, and pick the costume change emote "lightning" as its animation, and tint it green - that's what the damage/accuracy boost will now look like when you activate it - or you could pick the "Aid Self" animation, and tint it blue, and so on.
@Golden Girl
City of Heroes comics and artwork
I see incarnates as probably being fluff at best. What its going to end up being is just all those suggestions for things that we wanted but they are just end up being universal enhancements that you get at level 50. It will be something like anti-knockback enhancements that turn knockback into knockdown. Something that gives more regen or more defense or more hp. I doubt its going to be full powers like in some of the power pools. I would be shocked if it was.
As for as the powersets go, I think electric control will do nicely, its still not illusion for dominators but I will take what I can get. As for as kinetic melee, I dont see it doing well at all. You would think by now the devs would know knockback on teams = bad. Most players simply do not know how to position critters to minimize knockback or they scatter everything to the 4 winds. Essentially what we have been given is energy blast but at a closer range. So unless they allow these incarnate levels to be given at level 1 I see kinetic melee being phail. Now if all of the powers do knockdown instead of knockback that might be a different story here.
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One of the Devs has specifically mentioned, at Hero Con, that the new End Game system would allow characters to 'trivialize' the current content.
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Again, link for that quote?
Trivializing all the current content seems like an unwise and, more importantly, uncharacteristic move on the devs' part. It also sounds like a functional increase in the level cap, which has been vetoed a gazillion times. (Of course, the devs could have changed their minds, too.) I really hope this doesn't mean CoX is falling into the level escalation trap that troubles so many MMO's. |
Maybe they meant we get so awesome/customizable powers that you'll actually laugh everytime you activate Smite or read Azuria's mission descriptions
I see incarnates as probably being fluff at best. What its going to end up being is just all those suggestions for things that we wanted but they are just end up being universal enhancements that you get at level 50. It will be something like anti-knockback enhancements that turn knockback into knockdown. Something that gives more regen or more defense or more hp. I doubt its going to be full powers like in some of the power pools. I would be shocked if it was.
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As for as kinetic melee, I dont see it doing well at all. You would think by now the devs would know knockback on teams = bad. Most players simply do not know how to position critters to minimize knockback or they scatter everything to the 4 winds. Essentially what we have been given is energy blast but at a closer range. So unless they allow these incarnate levels to be given at level 1 I see kinetic melee being phail. Now if all of the powers do knockdown instead of knockback that might be a different story here.
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Based on what the video showed us, I can't see where you got kb from...I only show knockdown component in every power.
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Here, check it out: http://www.youtube.com/watch?v=PFQPqPwayfI#t=0m20s
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Considering that Incarnates are the End Game system, and it wouldn't be an end game system if you could permanently max out your Incarnate level, it seems reasonable to think you'll have to maintain your Incarnate levels somehow.
Also, just like you don't get to keep your level 50 powers when doing a Posi TF, then if Incarnate abilities trivialize current level 50 TFs, I wouldn't expect to be able to keep them while running those TFs.
Powers that degrade just because you can't play for a while? No thanks!
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@Golden Girl
City of Heroes comics and artwork
On one hand, I'd LOVE for there to be a requirement of killing a Giant Monster or three before achieving Level 50+1, but then you've got the misanthropists who hate the idea of having to team up and kill things just to progress.
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I really want to know what the new zone events involve - like now
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Of course the question is what kinds of zone events does Matt mean? New fixed location raids like the Hamidon/Mothership raids? New dynamic zone-wide raids like the Halloween Zombie and Rikti Dropship raids? New Giant Monsters? Maybe even new dynamic zone events like the Steel Canyon fires & Talos/IP Ghost Ship that soloers would be able to do to earn Incarnate rewards instead of always having to group for GMs/raids? Or maybe all of the above?
Will lots more dynamic content be added to existing outdoor zones? Will the Incarnate "rewards" be retroactively applied to existing zone events? Maybe if you do events like those as a sub-50 you earn normal xp, but if you do them as a level 50 you earn Incarnate xp /shrug.
It would certainly satisfy my desire for more dynamic outdoor content.
The whole idea of 'Incarnate Levels' still strike me as raising the level cap. Granted, I'd change this up a bit if I had heard that it can affect alts, but we've been told that this is end-game content. Plus, I don't honestly envision being able to go into Level 1 Atlas Park and being able to unleash Zeus' Lightning.
If it's only available at level 50, what different does it make what you call them? You can call them Praetorian Advancement Stages for all I care, but if it's making you stronger- more capable of dealing and avoiding damage, better Def/Res, then it is an additional level. Just because your contacts still like you doesn't mean their arcs won't have fell significantly along the difficulty curve.
On the flip side, the entire system of getting further in 'levels' strikes me as the opportunity to pull a WoW-style 'Heroics' content for missions/arcs.
"Would you like to set this at Incarnate level?"