Influence Sink: IO Level Modification/Recrafting


Aett_Thorn

 

Posted

I originally posted this idea in the Market/IO forum (see http://boards.cityofheroes.com/showthread.php?t=214016). Reception was positive, so I'm reposting the idea here. If that's a no-no, I'm fine with the mods moving/merging threads.

What if the existing invention tables allowed you to change the level of already crafted IO?

Essentially, tweak the system so that an existing IO is a component for building a new IO, just like a recipe or piece of salvage; the IO destroyed and the new IO produced are the same kind of IO, but a different level. Something like:

Lvl 48 Obliteration: A/D/R/E + 2M Inf + Mathematic Proof = Lvl 50 Obliteration

Of course this doesn't have to be one-way; say you really want one of a lower level:

Lvl 44 Obliteration: A/D/R/E + 11M Inf + Inert Gas = Lvl 33 Obliteration: A/D/R/E

I picked 1M per level of change here because it was a nice even number. Maybe that's too much, maybe it's not enough, that could be discussed. Either way, I think it should be scaled by rarity; something like 100k/level for Pool A, 250k/level for Pool B, 1M/level for Pool C.

Some possible benefits I could see:

1. Devs don't have to change existing methods of drops or merit/ticket rolls

2. Greater availability for IO at different levels. Yes, 50s may still churn out level 50 recipes and craft level 50 enhancements. But they don't have to stay that way.

3. An evening out of recipe/IO [market] costs by level. If a L49 can be converted to a L50 for 1M, the price of the L49 shouldn't be extraordinarily lower than the L50.

4. It's minor, but if it would require salvage it could increase demand, if only *very* slightly.

5. We need influence sinks. Anything that gets inf out of the system is good, right? Maybe the crafting fee here isn't even steep enough and should be more. Either way, this is something that would be geared toward those with inf (or possibly those wanting to make their products more attractive on the market).


Any thoughts? I'm looking for possible drawbacks/exploits, and I'm curious what the effect on the market could be with such a system. There may be consequences I haven't fully thought out.[/QUOTE]


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

These were some questions that popped up in the other thread.


Quote:
I like it. Having so many recipes at 50 and so few at 30 is a problem. I wonder how some of the details would work.

Should it cost money to lower the level of an IO, or should you earn money as the level goes down, like you're extracting value?
I'd say no. I wouldn't want folks buying cheap unwanted 50s, downgrading them to extract Inf, then discarding them. I think this is just something you're willing to pay for for the utility - be it for optimizing level for exemplaring, or buying a higher level and downgrading it so you can use it earlier (say, buy a 40, downgrade to 35 to use on a 32).

Quote:
What about enhancements that only exist within a certain level range? I assume they would still be bound by those levels.
Yes - absolutely bound to their existing level ranges.

Quote:
Would people buy recipes in the 30's and then upgrade them as they leveled? If so, what effect would that have? Fewer transactions on the market? Less inf but more recipes? I'm not sure.
I'd say this should just be for unslotted enhancements. If you got a drop a few levels ago and didn't get around to crafting it (or just had no room to slot it), you might want to boost it a few levels. But if it's something already slotted, you need to free it up using a respec in order to modify it.

Quote:
It might make sense that, to shift a recipe up in level, you need to use the same salvage as if you were crafting it over again.
That's a possibility. I do think salvage should be involved somehow.

Quote:
Could you upgrade something from level 10 to 50 in one step? Or would you need to have each level be a separate crafting? Maybe 5 level steps?
I'd say yes, as long as the range of the IO goes that far. It would just cost a lot of inf. Maybe additional salvage too. But that might make it more complex than it needs to be.

Quote:
Mostly unrelated, but SO's can be combined. We can't do that with IO's, but maybe we should be able to.
Partially where I got the idea. If you think about it, combining two lvl 50 SO's is just a recipe for a 50+, where the components are the two 50s.


As far as an interface, I was thinking that maybe if you went to the invention table you could have a 'Recipes' tab and an 'Enhancements' tab; the Enhancements tab would list whatever you had in your tray, similar to the recipe inventory. In this case the details of what is required for crafting might include a level slider (it might be that enhancements would have to create multiple entries; one for levels 20-25, one for 26-40, one for 41-50 for a Positron's Blast for example).


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

This sounds like a good way to make IOs available at more levels than they are on the market. Would this soley be for IOs or would specialized enhancements like those in Mr Yin's store and the Hydra Origin enhancements be eligible?


 

Posted

/signed.

Great idea.


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Posted

I like it. I think that it would probably need a few tweaks, but I think it would be a good idea overall. I'm almost more tempted, from an influence sink perspective, to allow you to do it with enhancements that are already slotted, but I'm willing to bet that's a no go for a couple of reasons:

1) The new enhancements would likely have to be put into your enhancement tray, and not into a power, like when combining SOs, so it would be a way to unstick IO enhancements from powers (maybe that's a good thing?).

2) I'm not sure if the recipes can check on items in your powers, versus your 'inventory' slots.

3) Would really cramp up the crafting interface with a ton of recipes, unless there was a separate tab for upgrades.


If #1 isn't a problem, it might actually help out the market a bit, as I believe that it would allow for more items to be placed back into the market. For instance, if I'm taking a set of Mako's Bite, and wanting to replace it with a Hecatomb, I could modify each of the Mako's Bites, fill in the new empty spots with the Hecatomb, and place the Mako's Bites onto the market. This would almost be a double influence sink, as there would be even more influence lost due to market fees.


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Posted

Replied in the Market Forum.....now reaffirmed here....I love this idea. One of the best suggestions I've seen from a player. It's something I would use, and use often. Probably for the betterment of the game.


 

Posted

Quote:
Originally Posted by Zamuel View Post
This sounds like a good way to make IOs available at more levels than they are on the market. Would this soley be for IOs or would specialized enhancements like those in Mr Yin's store and the Hydra Origin enhancements be eligible?
Only for IOs. The Yin SOs and Hydras would still be subject to whatever combining rules already govern them.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Fascinating idea - definitely /signed!

Please PM the devs!


 

Posted

I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).

So, I have a level 37 LotG +Rech. I craft it, and later on decide I want it in my exemplar build, which is optimized for level 33. So I can drop my recipe by four levels for 4 million inf, Demonic Blood Sample, Circuit Board, Mutant DNA Strand, Mu Vestment, and Deific Weapon.

While it's more to craft the item than it would be, it's far FAR cheaper than it would be to ticket, merit, or market purchase. (Plus much less time involved, which is a plus for impatient people.) And requiring all of the salvage required to craft it at that level makes more sense than requiring one random salvage, which is what your OP sounds like.

Of course, there are some recipes that it will make more sense to buy the new version of instead of recraft (I'm looking at you, mez/snipe recipes).

Otherwise, great suggestion.


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Posted

i like the suggestion, /signed


 

Posted

I do wonder if it would make some IO sets a little bit too available/easy to get... but it would ease up some of the supply problems we see. I'm still mystified as to why you can designate a level for when you are rolling for recipes with merits, to be honest. I'd rather see that instead, but if that was making things too easy (from the dev's point of view), this would be a fine other option.

And yeah, influence sinks are needed. I just hope they wouldn't overprice the recipe change costs. For instance, influence to prestige rates are ridiculous, or I'd gladly use that influence sink for the personal SGs I have on two servers.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).
Any particular reason?

What if instead it were just plain $Inf, with no Salvage requirement? Less Salvage leaving the system, more Salvage available for supply-side.


 

Posted

as I said in the first thread. I like the basis of the suggestion, the costs may need to be tweaked, but this would address some of the gaps in pool C drops caused by merits.



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Posted

I love this idea. It's almost impossible to find IOs on the Black Market at my level, and this would make those mid level builds so much easier...


 

Posted

As long as it was only available on unslotted IOs this would be awesome.


 

Posted

I like it!

/SIGNED

100k or 1mil a lvl either way sounds like a good way to go.


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Posted

As I said in the Market forum, excellent idea!


 

Posted

Quote:
Originally Posted by Aggelakis View Post
I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).

So, I have a level 37 LotG +Rech. I craft it, and later on decide I want it in my exemplar build, which is optimized for level 33. So I can drop my recipe by four levels for 4 million inf, Demonic Blood Sample, Circuit Board, Mutant DNA Strand, Mu Vestment, and Deific Weapon.

While it's more to craft the item than it would be, it's far FAR cheaper than it would be to ticket, merit, or market purchase. (Plus much less time involved, which is a plus for impatient people.) And requiring all of the salvage required to craft it at that level makes more sense than requiring one random salvage, which is what your OP sounds like.

Of course, there are some recipes that it will make more sense to buy the new version of instead of recraft (I'm looking at you, mez/snipe recipes).

Otherwise, great suggestion.
There was some talk of this in the other thread. I don't think it's a bad idea if salvage isn't that sparse. Probably makes more sense from a bookkeeping standpoint too. But you're right for some recipes it just wouldn't be worth it (unless you were looking for a very specific build). Dark Watcher's Despair: To Hit Debuff, for example. It's not rare at all, yet it requires a Prophesy to craft (tangent: I need like five Prophesies right now. 80+ rare salvage in the base, and no Prophecy). Bad enough burning one to craft it in the first place...but two?



Quote:
Originally Posted by LISAR View Post
As long as it was only available on unslotted IOs this would be awesome.
Absolutely. Only IO that you have freed up in your tray. If it's important enough to burn respecs, you could always go that route.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by gec72 View Post
Bad enough burning one to craft it in the first place...but two?
Possibly add a second option, with no full salvage requirement, that converts the recipe to a lower or higher level rather than the crafted enhancement with full requirement?

Personally I would think you shouldn't require all the salvage to recraft it, conceptually you should be able to salvage some materials from the existing enhancement - that'd justify a reduced salvage requirement in my eyes.


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Posted

This is an absolutely fantastic idea. /signed infinity +1.

One of the best ideas I've seen in a long long time.


 

Posted

I agree with the rest here, this is a great idea and I really see no downside. Something like this would make me use my second build


 

Posted

Great idea!!


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Posted

I can't see any downside to this. People get the exact level IO they want and more Inf gets destroyed in the process.

I like it. I'd definitely use this myself if it was possible.


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Posted

way to raise the dead.....


 

Posted

/signed Totally Excellent Idea !


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