Influence Sink: IO Level Modification/Recrafting
These were some questions that popped up in the other thread.
I like it. Having so many recipes at 50 and so few at 30 is a problem. I wonder how some of the details would work. Should it cost money to lower the level of an IO, or should you earn money as the level goes down, like you're extracting value? |
What about enhancements that only exist within a certain level range? I assume they would still be bound by those levels. |
Would people buy recipes in the 30's and then upgrade them as they leveled? If so, what effect would that have? Fewer transactions on the market? Less inf but more recipes? I'm not sure. |
It might make sense that, to shift a recipe up in level, you need to use the same salvage as if you were crafting it over again. |
Could you upgrade something from level 10 to 50 in one step? Or would you need to have each level be a separate crafting? Maybe 5 level steps? |
Mostly unrelated, but SO's can be combined. We can't do that with IO's, but maybe we should be able to. |
As far as an interface, I was thinking that maybe if you went to the invention table you could have a 'Recipes' tab and an 'Enhancements' tab; the Enhancements tab would list whatever you had in your tray, similar to the recipe inventory. In this case the details of what is required for crafting might include a level slider (it might be that enhancements would have to create multiple entries; one for levels 20-25, one for 26-40, one for 41-50 for a Positron's Blast for example).
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
This sounds like a good way to make IOs available at more levels than they are on the market. Would this soley be for IOs or would specialized enhancements like those in Mr Yin's store and the Hydra Origin enhancements be eligible?
/signed.
Great idea.
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I like it. I think that it would probably need a few tweaks, but I think it would be a good idea overall. I'm almost more tempted, from an influence sink perspective, to allow you to do it with enhancements that are already slotted, but I'm willing to bet that's a no go for a couple of reasons:
1) The new enhancements would likely have to be put into your enhancement tray, and not into a power, like when combining SOs, so it would be a way to unstick IO enhancements from powers (maybe that's a good thing?).
2) I'm not sure if the recipes can check on items in your powers, versus your 'inventory' slots.
3) Would really cramp up the crafting interface with a ton of recipes, unless there was a separate tab for upgrades.
If #1 isn't a problem, it might actually help out the market a bit, as I believe that it would allow for more items to be placed back into the market. For instance, if I'm taking a set of Mako's Bite, and wanting to replace it with a Hecatomb, I could modify each of the Mako's Bites, fill in the new empty spots with the Hecatomb, and place the Mako's Bites onto the market. This would almost be a double influence sink, as there would be even more influence lost due to market fees.
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Replied in the Market Forum.....now reaffirmed here....I love this idea. One of the best suggestions I've seen from a player. It's something I would use, and use often. Probably for the betterment of the game.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Fascinating idea - definitely /signed!
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I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).
So, I have a level 37 LotG +Rech. I craft it, and later on decide I want it in my exemplar build, which is optimized for level 33. So I can drop my recipe by four levels for 4 million inf, Demonic Blood Sample, Circuit Board, Mutant DNA Strand, Mu Vestment, and Deific Weapon.
While it's more to craft the item than it would be, it's far FAR cheaper than it would be to ticket, merit, or market purchase. (Plus much less time involved, which is a plus for impatient people.) And requiring all of the salvage required to craft it at that level makes more sense than requiring one random salvage, which is what your OP sounds like.
Of course, there are some recipes that it will make more sense to buy the new version of instead of recraft (I'm looking at you, mez/snipe recipes).
Otherwise, great suggestion.
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i like the suggestion, /signed
I do wonder if it would make some IO sets a little bit too available/easy to get... but it would ease up some of the supply problems we see. I'm still mystified as to why you can designate a level for when you are rolling for recipes with merits, to be honest. I'd rather see that instead, but if that was making things too easy (from the dev's point of view), this would be a fine other option.
And yeah, influence sinks are needed. I just hope they wouldn't overprice the recipe change costs. For instance, influence to prestige rates are ridiculous, or I'd gladly use that influence sink for the personal SGs I have on two servers.
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I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).
|
What if instead it were just plain $Inf, with no Salvage requirement? Less Salvage leaving the system, more Salvage available for supply-side.
as I said in the first thread. I like the basis of the suggestion, the costs may need to be tweaked, but this would address some of the gaps in pool C drops caused by merits.
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I love this idea. It's almost impossible to find IOs on the Black Market at my level, and this would make those mid level builds so much easier...
As long as it was only available on unslotted IOs this would be awesome.
I like it!
/SIGNED
100k or 1mil a lvl either way sounds like a good way to go.
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As I said in the Market forum, excellent idea!
I think it should be (inf + [desired level's salvage requirements]), instead of (inf + [one piece of salvage]).
So, I have a level 37 LotG +Rech. I craft it, and later on decide I want it in my exemplar build, which is optimized for level 33. So I can drop my recipe by four levels for 4 million inf, Demonic Blood Sample, Circuit Board, Mutant DNA Strand, Mu Vestment, and Deific Weapon. While it's more to craft the item than it would be, it's far FAR cheaper than it would be to ticket, merit, or market purchase. (Plus much less time involved, which is a plus for impatient people.) And requiring all of the salvage required to craft it at that level makes more sense than requiring one random salvage, which is what your OP sounds like. Of course, there are some recipes that it will make more sense to buy the new version of instead of recraft (I'm looking at you, mez/snipe recipes). Otherwise, great suggestion. |
Absolutely. Only IO that you have freed up in your tray. If it's important enough to burn respecs, you could always go that route.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Personally I would think you shouldn't require all the salvage to recraft it, conceptually you should be able to salvage some materials from the existing enhancement - that'd justify a reduced salvage requirement in my eyes.
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This is an absolutely fantastic idea. /signed infinity +1.
One of the best ideas I've seen in a long long time.
I agree with the rest here, this is a great idea and I really see no downside. Something like this would make me use my second build
Great idea!!
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I can't see any downside to this. People get the exact level IO they want and more Inf gets destroyed in the process.
I like it. I'd definitely use this myself if it was possible.
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/signed Totally Excellent Idea !
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I originally posted this idea in the Market/IO forum (see http://boards.cityofheroes.com/showthread.php?t=214016). Reception was positive, so I'm reposting the idea here. If that's a no-no, I'm fine with the mods moving/merging threads.
What if the existing invention tables allowed you to change the level of already crafted IO?
Essentially, tweak the system so that an existing IO is a component for building a new IO, just like a recipe or piece of salvage; the IO destroyed and the new IO produced are the same kind of IO, but a different level. Something like:
Lvl 48 Obliteration: A/D/R/E + 2M Inf + Mathematic Proof = Lvl 50 Obliteration
Of course this doesn't have to be one-way; say you really want one of a lower level:
Lvl 44 Obliteration: A/D/R/E + 11M Inf + Inert Gas = Lvl 33 Obliteration: A/D/R/E
I picked 1M per level of change here because it was a nice even number. Maybe that's too much, maybe it's not enough, that could be discussed. Either way, I think it should be scaled by rarity; something like 100k/level for Pool A, 250k/level for Pool B, 1M/level for Pool C.
Some possible benefits I could see:
1. Devs don't have to change existing methods of drops or merit/ticket rolls
2. Greater availability for IO at different levels. Yes, 50s may still churn out level 50 recipes and craft level 50 enhancements. But they don't have to stay that way.
3. An evening out of recipe/IO [market] costs by level. If a L49 can be converted to a L50 for 1M, the price of the L49 shouldn't be extraordinarily lower than the L50.
4. It's minor, but if it would require salvage it could increase demand, if only *very* slightly.
5. We need influence sinks. Anything that gets inf out of the system is good, right? Maybe the crafting fee here isn't even steep enough and should be more. Either way, this is something that would be geared toward those with inf (or possibly those wanting to make their products more attractive on the market).
Any thoughts? I'm looking for possible drawbacks/exploits, and I'm curious what the effect on the market could be with such a system. There may be consequences I haven't fully thought out.[/QUOTE]
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level