Originally Posted by Prof_Backfire
I'm not surprised that subs are down at the moment, honestly. It's been a while since a major content infusion, and a lot of people are trying out new stuff and waiting for Going Rogue. Even I haven't been playing much lately.
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So how is CoH REALLY doing? (An answer)
Something I think marketing is full of phailure with is this... If people dont here anything about Going Rogue... as people have not heard anything... people wont buy it.
I am still telling GAMERS about City of Heroes, they have NEVER HEARD OF IT...
NEVER HEARD OF IT IN 5 YEARS...
Something I think marketing is full of phailure with is this... If people dont here anything about Going Rogue... as people have not heard anything... people wont buy it.
I am still telling GAMERS about City of Heroes, they have NEVER HEARD OF IT... NEVER HEARD OF IT IN 5 YEARS... |
if you walk into your local best buy and stand in the games section, or local computer store... and mention CoX people are like "wha?".
if i stand in a gamestop and mention okami or beyond good and evil, same deal(and i do, a lot), you arent going to get everyone no matter what even if the game is amazing. its frustrating that crap games get popular, but life is not nor will it ever be fair. really outside of wow or maybe, MAYBE aion, are people particularly informed about mmos? can i get a granado espada chat started up? im betting right now i could get the same reaction on chamions, conan or warhammer, to joe sixpack, its pretty much wow or nothing, maybe modern warfare 2 if they misunderstand what a mmo is.
if you walk into your local best buy and stand in the games section, or local computer store... and mention CoX people are like "wha?".
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I tried mentioning how I love my CoX in the BestBuy down the road. How I play with CoX sometimes late into the night, and asked if any of the clerks wanted to see a demonstration (you know a buddy code).
"wha?" wasn't the reaction.
But in making your graph you believe that sales trump subscription numbers, which is a fallacy.
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The two are interrelated.
[Edit]
Nevermind that. I did some amateur Paint editing to take out the first part of the graph. Then, I made the scale go from 4000 to 8000. The following graph plays up the irregularities, and makes the image a bit less "average."
Also, I added a red horizontal line to compare where we are "now" to past sales. As was stated, '07 was lower, but almost negligibly so.
If we assume for a moment that this data roughly reflects subscriptions (dubious at best) then the real issue is found entirely in the last 4 bars. It seems like a good 15-20% loss. That would, indeed, contribute to the feelings that abound on the forums.
[/Edit]
Can we get a chart that goes from Q1 '06 and after (to elliminate the distortion caused by CoV's release)? It would make fluctuations a bit more obvious, I should think.
[Edit] Nevermind that. I did some amateur Paint editing to take out the first part of the graph. Then, I made the scale go from 4000 to 8000. The following graph plays up the irregularities, and makes the image a bit less "average." Also, I added a red horizontal line to compare where we are "now" to past sales. As was stated, '07 was lower, but almost negligibly so. If we assume for a moment that this data roughly reflects subscriptions (dubious at best) then the real issue is found entirely in the last 4 bars. It seems like a good 30-40% loss. That would, indeed, contribute to the feelings that abound on the forums. [/Edit] |
PS. the giant column isn't causing a distortion per se, it's just making the scale harder to interpret if you are trying to compare the other numbers.
PPS. It's kinda late and I have slept for about 22 hours or so, but since these are income statements, how are subscription fees being accounted for? Is the entire fee being factored at once or is it amortized over the life of the sub? Things like the loyalty subs bonuses would affect the numbers on a quarterly basis without know what the paying population is. Not sure what the Korean accounting rules are like and I'm too tired to dig through the statements.
Your baseline is 4000 and not 0 to exaggerate the differences?
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If so and your max scale is 8000, don't you mean it is fluctuating between 15-20% then? |
PS. the giant column isn't causing a distortion per se, it's just making the scale harder to interpret if you are trying to compare the other numbers. |
Also, I didn't mean to imply that TonyV was trying to mislead anyone. Just that if our aim is to see "now," it would seem to me that CoV would get in the way of that.
OK then, here's a zeroed graph knocking down the big column, so the differences don't look like d00m.
I purpled out the Q1 statements more to see if there is any seasonal trending to the revenue model and the red underline shows the statistical lows that CoX has endured over the years.
From what I can see, it's as low as it has been previously but nothing out of the recent ordinary. If the revenue were to fall from here it could be a new low point, but that's idle speculation. Given that every other game has pretty much dumped their payload except the Star Wars and Star Trek MMOs to be launched, I doubt that the CoX numbers will go significantly lower before GR is launched.
As well, there are also the unannounced issues that we haven't heard about yet either.
As far as CO is concerned, it does look like a significant amount of people left in order to check out the other game, but not enough to sink CoX. It appears that the recent issues were good enough to start digging CoX out of the trough that they were in from about Q4 07, but CO put CoX back down again.
If GR is as good as it looks, CoX may claw back that lost percentage from CO and more, since CoX will have the added advantage of new and existing content as well as a new shiny graphical engine to pull CO players who may never have tried CoX.
*Edit. Also without knowing CO's threshold for profitability, there is also the possibility that CO may eventually fail and lead to a significant amount of subscribers coming back as well.
*Another Edit. Revenue is about 20-25M USD per year, which means they could support 60-80 staff rather comfortably and still be profitable, so I doubt there's anything to worry about right now.
Thanks for this analysis. I've been through this conversation (with less analysis) a few months ago, but often people will believe what they want to believe (in this case that CO meant doom for CoH).
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Wait a minute...
Fact, figures, graphs... an actual business presentation that satisfies the question without resorting to the usual banter about how so-and-so couldn't get enough people to complete Positron's Task Force, or how people are resorting to role-playing fantasies that go beyond the "Rated-T-for-Teens" moniker, or how not bringing back the Cathederal of Pain trial will somehow spell D00M for the MMO?
I LIKE IT!
Admins please push-pin this thread so people can see how these kinds of discussions SHOULD be done!
And Tony, my man, THANK YOU for actually answering the question!
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Nice job with the chart, Tony. I thought about doing that with my Chart of COH Metrics after NCsoft stopped releasing sub numbers, but I didn't because the numbers don't take inflation into account. As others have pointed, the Won has fluctuated a lot, and I don't consider it a reliable indicator. If we could get the numbers normalized, that would tells us a lot more.
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Nice job with the chart, Tony. I thought about doing that with my Chart of COH Metrics after NCsoft stopped releasing sub numbers, but I didn't because the numbers don't take inflation into account. As others have pointed, the Won has fluctuated a lot, and I don't consider it a reliable indicator. If we could get the numbers normalized, that would tells us a lot more.
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But don't bother, just conclude the game's a perpetual subscription juggernaut with mythological anti-sub loss properties, and you'll find a much more friendly atmosphere in here.
Ponies and rainbows!
Way, way, too reasonable and accurate.
But don't bother, just conclude the game's a perpetual subscription juggernaut with mythological anti-sub loss properties, and you'll find a much more friendly atmosphere in here. Ponies and rainbows! |
On the other hand, I DO see someone claiming that the game is on its last leg, just waiting for that last straw to take it down, despite the fact that it's been trucking along steadily for nearly six years now.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Thanks for this analysis. I've been through this conversation (with less analysis) a few months ago, but often people will believe what they want to believe (in this case that CO meant doom for CoH).
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MMOs do not kill other MMOs. MMOs kill themselves with poor design choices, poor support and a lack of understanding of their target audience.
Anyone arguing that to the contrary is either delusional, bitter or childish.
I believe that the biggest downer for this game was the 15 developer drought we were forced to go through where 'they'(whoever the hell they were...) chopped the dev team and scaled back support for the game shortly after the launch of COV. That was a singularly asinine move that I truly believe hurt this game's progress more than anything else.
I sincerely hope that's never repeated again and that GR doesn't see a similar thing happen.
can I have just a little bit of Doom?
No
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I think you underestimate our fools, sir.
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