Originally Posted by Zombie Man
![]() Since people will see Heroes leaving hero zones and going to villain zones and vice versa, I'm going to assume that those who do not buy the Box will see some changes with Issue 18.
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Originally Posted by Zombie Man
![]() Since people will see Heroes leaving hero zones and going to villain zones and vice versa, I'm going to assume that those who do not buy the Box will see some changes with Issue 18.
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And don't forget there will be a whole new slew of idiots making DOOOM! posts and pointing to the shifting population as proof the game is dying, when in reality the players will be in Praetoria blowing thru the new content as they switch sides.
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ive read in at least 2 threads so far that claimed that "redside is gonna be so dead cause everyone will switch to blueside", when i saw stuff like that it kind of made me cringe a little because i strongly dislike blueside, the content and tfs are so dull, yes i dont mind the tfs because they are actually worth something merit-wise, but when half a tf is just mind-numbing kill alls on medium to large maps, then i rather be without
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Lies...
Damned Lies...
And Statistics...
You can have my doom when you pry it from my cold dead doomed fingers.
....
Seriously though, good post. Though I had a feeling NCSoft wouldn't be putting all this money into this game, and hiring all these people, if the game wasn't showing some signs that it could make some money. If it were losing players right and left, they would not be putting this much money into GR etc.
I think we're going to see City of Vigilantes/Rogues because that allows one's toons to play most of the content of both 'cities'.
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This last weekend, my wife and I attended the PAX COH panel. Now, we haven't played in a few years- but before that, we played COH pretty intensely, starting in Beta. Since then, we've played WoW, AoC, and now we're playing Champions. Anyway, we got fairly excited by what we saw at PAX, and when my wife won a signed copy of the game at the Paragon party, we figured it was a sign.
So when we got home, we (re)installed the game. And...
... I'm not sure, yet. When we last played the game, everything was hopping. Heck, it was almost too crowded. Now, though... we played for two hours last night and I think we saw a grand total of six other players... and two of them were AFK. The city was a ghost town. I looked in Atlas Park, Steel Canyon, and parts of the Rogue Isles... and everything felt just so empty. Where the heck is everyone?
It may be that our server (Victory) is just deserted. Moving to another server would kinda suck, though, as it's unlikely we could get the same names (and I'm very attached to names).
We also found that we couldn't really remember how to play. One feature I was very interested in was the Level Pact system- but we couldn't find any documentation on it. How're we supposed to find out about features like that? And why couldn't I change the colors of my Peacekeeper's powers?
This last weekend, my wife and I attended the PAX COH panel. Now, we haven't played in a few years- but before that, we played COH pretty intensely, starting in Beta. Since then, we've played WoW, AoC, and now we're playing Champions. Anyway, we got fairly excited by what we saw at PAX, and when my wife won a signed copy of the game at the Paragon party, we figured it was a sign.
So when we got home, we (re)installed the game. And... ... I'm not sure, yet. When we last played the game, everything was hopping. Heck, it was almost too crowded. Now, though... we played for two hours last night and I think we saw a grand total of six other players... and two of them were AFK. The city was a ghost town. I looked in Atlas Park, Steel Canyon, and parts of the Rogue Isles... and everything felt just so empty. Where the heck is everyone? It may be that our server (Victory) is just deserted. Moving to another server would kinda suck, though, as it's unlikely we could get the same names (and I'm very attached to names). We also found that we couldn't really remember how to play. One feature I was very interested in was the Level Pact system- but we couldn't find any documentation on it. How're we supposed to find out about features like that? And why couldn't I change the colors of my Peacekeeper's powers? |
This last weekend, my wife and I attended the PAX COH panel. Now, we haven't played in a few years- but before that, we played COH pretty intensely, starting in Beta. Since then, we've played WoW, AoC, and now we're playing Champions. Anyway, we got fairly excited by what we saw at PAX, and when my wife won a signed copy of the game at the Paragon party, we figured it was a sign.
So when we got home, we (re)installed the game. And... ... I'm not sure, yet. When we last played the game, everything was hopping. Heck, it was almost too crowded. Now, though... we played for two hours last night and I think we saw a grand total of six other players... and two of them were AFK. The city was a ghost town. I looked in Atlas Park, Steel Canyon, and parts of the Rogue Isles... and everything felt just so empty. Where the heck is everyone? It may be that our server (Victory) is just deserted. Moving to another server would kinda suck, though, as it's unlikely we could get the same names (and I'm very attached to names). We also found that we couldn't really remember how to play. One feature I was very interested in was the Level Pact system- but we couldn't find any documentation on it. How're we supposed to find out about features like that? And why couldn't I change the colors of my Peacekeeper's powers? |
Also depending on how long ago it was that you were playing people have really moved "indoors" in the missions with a lot less street sweeping and hanging out. Some play in the Mission Architect buildings so their time out of the missions is even less because there is no running to contacts and street sweep missions.
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Seriously though, good post. Though I had a feeling NCSoft wouldn't be putting all this money into this game, and hiring all these people, if the game wasn't showing some signs that it could make some money. If it were losing players right and left, they would not be putting this much money into GR etc.
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Isnt this all a bit worthless really? The only thing people would want to see regarding numbers are the ones after GR launches wouldnt they?
Since that is the biggest release in the last 2/3 years.
Isnt this all a bit worthless really? The only thing people would want to see regarding numbers are the ones after GR launches wouldnt they?
![]() Since that is the biggest release in the last 2/3 years. |
Isnt this all a bit worthless really? The only thing people would want to see regarding numbers are the ones after GR launches wouldnt they?
![]() Since that is the biggest release in the last 2/3 years. |
Doom levels are no higher than before
In fact, I think they've gone down a bit since last year
One thing that struck me recently was one of Positron's tweets where he stated that everyone he met at PAX was a plus four year veteran.
That's not a bad thing, but it is indicative to me that the people playing now are the Diehards who are going to be here till they close the servers.
I don't know if Going Rogue is really going to bring in new players. I'd hope so, but I won't be too surprised if it doesn't. Even with shiny new graphics it's going to be hard to attract more players.
One thing that struck me recently was one of Positron's tweets where he stated that everyone he met at PAX was a plus four year veteran.
That's not a bad thing, but it is indicative to me that the people playing now are the Diehards who are going to be here till they close the servers. |
So you don't think it might have been anything to do with veteran players being more likely to attend something like that then someone who's only been playing for three weeks?
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This thread fails. Bad.
We're taking numbers without much context and guessing at what they mean. There are too many variables to make many(if any at all) reasonable conclusions.
Thats subjective. For veterans of the game, side switching might be the biggest draw to keep playing in the last 3 years.
However some players might find the AE system to be that draw. Or others like myself, find the hardly touched and often hated pvp system to be a draw, even after it was completely ruined (in my eyes) after i13 hit. |
Yeah, I admit I do find some of the anti-AE objections to be fairly strange. That there are people farming in the AE does not mean that the AE is without merit, and it's not hard to find good arcs if you check the AE forum, and I believe there's a website where people can promote their story arcs.
I love the AE - I usually play at least one arc when I'm on.
I love the AE - I usually play at least one arc when I'm on.
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