Redoptic

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  1. Quote:
    Originally Posted by I Burnt The Toast View Post
    Meh...spammiest thread ever.

    Not sure why the same forum rules do not apply to this threads as others....

    I hadn't even thought of the spam angle of the thread until SG pointed out the forum rules, and thumbing through previous pages there were many stretches a lot longer then a month where this was dead only to be necro'd by the same person over and over.

    Though I'm assuming that is irrelevant to the couple of people keeping this alive, one of whom I swear must be a looping script.

    Case in point, all the links in the quote posted just today are dead, even after I pointed out all the dead links in my first post, they link to the old forums that haven't been used for how many years now, four I think.

    Which means that even though I pointed out all the dead links in my first post the other day no one has checked for this in subsequent posts.

    So as Snow Globe pointed out this is just a copy paste text used repetitively, and no one apparently is even checking for links that have been dead for years.

    "spammiest thread ever", pretty clearly.

    Quote:
    Originally Posted by lukewarmdog View Post
    Today is Freedom Tuesday

    You will find members of RO on their:

    Heroes of all varieties from Apostles of RO and Legends of RO
    Force Fields, Sonics, Energy Blasters or Peacebringers from Bubbleicious
    Rads from Faithful Fans of Fallout
    Empathy Offenders from Green Machine
    Storms from Perfect Storms
    Kins from Pinball Wizards
    Darks and Warshades from Shadows of Salvation
    Tanks and Dwarf form Khelds from Think Tanks
    Villains of all varieties from Heretics of RO and ROfL
  2. Quote:
    Originally Posted by Snow Globe View Post
    The reason why I asked is that I find it strange that this thread is an example of the following:
    Spam - this is considered to be repetitive posting of the same topic or text or nonsensical posts that have no substance.
    Usually, it is the exact same 3 posts every week.
    Thread bumping (posts the sole purpose of which is to keep a thread at the top of a particular forum) is prohibited. To request increased visibility for a thread, please contact a forum moderator.
    This is what is happening, and if you needed the increased visibility, then why aren't you contacting a forum moderator?
    ‘Thread necromancy,’ or ‘necro-posting’ is responding to a thread that has not been active (has had no posts) in at least 30 days. ‘Necro-posting’ is a form of thread ‘bumping’ and as such is prohibited. If you wish to discuss a considerably older topic, create a new post and link to the older discussion.
    I can cite sever examples of this, including a gap from Dec 2011 to May 2012.

    Other threads are getting locked over these rules and I'm trying to understand why this one isn't, especially with the recent update of the forum rules and the recent hard crackdown on thread necromancy.
    Quote:
    Originally Posted by Altoholic_Monkey View Post
    These questions should be posed to a moderator or community rep. This is an SG recruitment thread that was moved from the former SG forum. If the moderators request that we not post our SGs activity daily, then we will comply. Until then, we will continue posting RO activity.

    Enjoy the game,

    Alty

    So all sg events and recruitment from every server can be allowed here, is there any other way to look at it since this group isn't even on all the servers, it's only on three?

    I guess I'm poking a stick in someone's eye but what started this up for me was a virtue sg mate getting a mod pm this year over a sg hosted event thread posted here in general, it was the same type of thing that's updated and bumped in this thread, and when you completely remove the length of time this's been kept alive from any thought equation, that doesn't jive.

    Because obviously there's some advantage in number of eyeballs passing over an event posted here over the various servers.

    Logically unless the general discussions section is going to be opened up as a super group event calendar for all groups on all servers, then this sg recruitment and activity thread should be stickied on the three servers where it's applicable.

    I know for example that tanker tuesday has been going longer then this has with sgs and bases I'm pretty sure on all the servers and as far as I know they don't post weekly or monthly events here but on the server where they happen.

    Maybe it's time to put the thread and any duplicates required prominently stickied on the individual servers where it arguably should've gone when it was asked where to place it.

    Or stop modding us when everyone else posts sg hosted events here.
  3. Quote:
    Originally Posted by Arbiter Warrant View Post
    We read much, much more than we post.
    Alright! Now a few more of those now and then might make more people believe this gets looked at, Ooo & how about a thread or two.
  4. Quote:
    Originally Posted by Redoptic View Post
    In short aside from the Mods, ps/ncsoft employees at best infrequently have a presence here in Suggestions & Ideas, and when they want our ideas they don't come here for them.
    Quote:
    Originally Posted by Forbin_Project View Post
    Pure bulldookey.


    I mean really?

    There are more then roughly three thousand threads in this section and how many official replies or threads of any kind are there?
    I counted one from 2010, aside for a slew of Modding.

    Compare that to a flood of comments by devs and employees in virtually all the other areas of the forums, frequently giving some feedback on suggestions and ideas which do not originate in, Suggestions and Ideas.

    A couple of things have been pointed out that probably did get their start from here, though out of the sheer volume of threads created to what was implemented is this really a better place to get a large audience and possibly someone official to come upon your idea then the General (where all those dev links are posted) or the various Archetype sections?
    You really think so?

    Explain why the devs treat this section like the pvp forums

    Is there no one who camps in Suggestions to green light or dismiss players ideas that believes it should be more efficient and somehow more of a useful resource to a larger audience?

    If it already were that wouldn't all those links above be here?

    I guess if Greece can't be helped.....
  5. Strikingly absent from the dissecting of my OP was anyone commenting on the fact that when the devs themselves want players suggestions they choose not to create those threads here, in the, um, Suggestions and Ideas area.

    Stalwarts would amply that it's a simi-important part of funneling players input into the game, whereas a lot of forum going players see it as being closer to this threads title. Who's right?



    Yes though looking down the list I see a number of those I remember originating from areas that had nothing to do with this Suggestions & Ideas area of the boards.

    A huge number of the suggestions on that list you linked originated from specific Archetype sections of the boards or betas, Ice Melee's buff for example came from Tundara in the tanker area, the same thing with Blasters and Defiance, Tankers and Gauntlet, animation times, Domination, melee kb to kd, Burn, Rage, Voltaic Sentinel, Elude, I could go on and on and on.
    If the old boards still existed, and I had infinite free time, I could probably go line by line through that list and point to a main thread where a suggestion originated that wouldn't end up being Suggestions & Ideas.

    Quote:
    Originally Posted by Kyriani View Post
    I feel this forum has it's place whether we posters see our ideas implemented or not.
    That's a valid point, though if you knew you could post a good idea in an area where a dev might have a higher possibility of seeing it wouldn't you just go there?

    The fact that Paragon Studio people post and reply considerably more in the General Discussions area then here is likely why suggestions-idea threads are created there all the time and without being modded.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Pointing out information from the devs, such as the above, is not "dismissing" or "heckling." Neither is criticizing, despite what some people may want to think.
    When it becomes a looping echo that doesn't reach the I've thoroughly said my piece it's just a higher plain of lulz, right? I mean it happens no?

    It's an area that's about imagination and ingenuity put to text often for debate, that gets a fair share of modding.
    There's a degree of passion in some people over the Suggestions and Ideas area, no getting around that.


    Quote:
    Originally Posted by ClawsandEffect View Post
    I posted a suggestion a while back regarding Regeneration getting some minor buffs.
    Shortly afterward, Regeneration got some minor buffs.
    Not especially compelling evidence in and of itself, but the minor buffs Regeneration got were almost exactly what I had suggested, down to the actual numbers being very close.
    Does it mean *I* got Regen buffed? Not necessarily, and I'm not claiming that I did. But it does suggest that they had read my suggestion thread at the very least.
    I'm honestly not being a jerk, but weren't there long running threads in the scrapper section, and general to some extent, by Evilgeko among hosts of others forever talking about Regen buff suggestions?

    The devs may have used your idea posted in this area, but as you say the thread was posted after they already had implemented at least the rough phase of their changes to regen on beta.

    Either way, I don't think even you would claim the devs could only possibly have come here for whatever player input that might have inspired their decisions on regen, since the topic was everywhere on the boards for years.

    Quote:
    Originally Posted by Forbin_Project View Post
    Rewriting history is probably another reason the devs infrequently respond to threads in this section. Far too often people twist what the devs actually posted/said to fit their own agendas and then get angry and defensive when they get confronted with what was actually said.
    It's hard to read into their motives, but they will post in other areas like General and of course betas, which is now basically open to everyone, and their quotes from those instances get highlighted in any number of threads, three that are current I could point to right now off the top of my head.

    Rarely do they ever visit this area with their input, even with something as generic and noncommittal as a variation on "that's a neat idea", like they do in beta (of course), and general discussion and even occasionally in the ATs sections among others.


    In short aside from the Mods, ps/ncsoft employees at best infrequently have a presence here in Suggestions & Ideas, and when they want our ideas they don't come here for them.

    I asked can it be improved, but I guess like Greece if a plurality think things are fine, any ideas to enhance it would likely come here to um, die.
  6. So a general perception is that this Suggestions & Ideas section of the boards is a completely fruitless place to post anything that an actual employee of Paragon Studios might notice, and given that when the dev's want players suggestion & ideas they totally bypass this area and post in the General forum, you'd have to say there's weight to that that belief.

    So my question is, shouldn't this just be removed and let suggestions migrate to individual servers, or the general area where valid ideas would get a much wider swath of support?
    Isn't this section just the equivalent to Forum Games, as a place to vent that doesn't add anything to the game?

    What's more it would seem ironic that things that have made it into the game over the recent years like power customization and proliferation for example, were often repeatedly dismissed and heckled when they were brought up in this part of the boards.

    So isn't Suggestions & Ideas just the place where essentially both come to die, or can it be improved in some way?
  7. Quote:
    Originally Posted by lukewarmdog View Post
    Today is Freedom Tuesday

    You will find members of RO on their:

    Heroes of all varieties from
    Apostles of RO and Legends of RO
    Force Fields, Sonics, Energy Blasters or Peacebringers from Bubbleicious
    Rads from Faithful Fans of Fallout
    Empathy Offenders from Green Machine
    Storms from Perfect Storms
    Kins from Pinball Wizards
    Darks and Warshades from Shadows of Salvation
    Tanks and Dwarf form Khelds from Think Tanks

    Villains of all varieties from Heretics of RO and ROfL
    Planet of the Apes themed villains from Damn Dirty Apes
    Stalkers, Bane Spiders and Night Widows from Death From Above
    Kinetic Corruptors and Brutes from Fast and the Furious
    Masterminds from Malicious Multiplicity
    Corruptors from Repeat Offenders
    Dominators, Controllers, Widows & Fortunatas from World Domination Inc

    Couple things, don't chew my head off..

    First most of those links are dead.

    According to your website RON is mostly a coalition of super groups spanning Freedom, Virtue, Justice & Exalted, so is this General Discussions section of the boards the accurate place to be posting or having a running update for server specific events and super group type activities?

    Shouldn't this be on those servers where this is applicable or maybe even the Calendar events section, otherwise can everyone with SG coalitions on any server use this section to post and update their weekly-monthly group events, costume contests, static teams and so on?

    Completely putting aside that the threads been kept alive by a few people for x-number of years, I'd legitimately like to know the answer because I've seen some players post events here over the last year who were told this wasn't the section for that, that events, schedules for teaming, super group activities, role play times and so on should be posted on the Event Calendar or on the server where it's going to occur.

    Is that wrong?
  8. Quote:
    Originally Posted by Sailboat View Post
    On every message board I've ever seen, there's always someone who insists that the regulars are hostile to outsiders/newcomers. Usually I don't see it, and I don't really see it here, either.
    Oh?

    Quote:
    "No. Take your effort to force us to uphold your vision of how we should be playing the game and shove it someplace dark and smelly."
    What was the offensive idea that led to this?

    A suggestion to make Wentworths a gathering place again in the age of /ah.

    They sure had that insult coming....

    That's only one example I completely stumbled onto, authered by a Forum Cartel.

    People who frequent that section love to pile on lulz pvp style when it's determined that something's an unworthy suggestion, determined by whom, you can answer yourself.

    And by "unworthy suggestions" I mean how people would get assailed in the past when they would offer up something like Proliferation, they'd be pelted with insinuations that they and their ideas were idiotic, thematically game breaking, and on and on and on and on.

    Of course we got proliferation despite all the whining and piling on by some of the "regulars" like MB.

    The other poster really put it perfectly it's the place where Suggestions go to die, by and large.
  9. Quote:
    Originally Posted by Dr_MechanoEU View Post
    I also think it comes down to the fact that many people see the 'Suggestions' section of the forum as a place Suggestions go to die (i.e. be ignored by the dev team as a whole).
    Part of it also emanates from the content police that frequent that section who are glibly condescending, dismissive and outright bitter at times towards an idea that didn't originate from a "known" forumite or one of there friends.

    Not every idea submitted is a winner, but with the type of attitude that's more then occasional there who would want to search around for those that might be, not I.
  10. Quote:
    Originally Posted by Tyger42 View Post
    Part of your "fix" requires nerfing another AT? Not only no, but HELL EFFING NO! And who the hell are you to say where Brutes are "supposed to be"?

    Hysteria...
    I think everyone can safely skip over your posts on this topic, since you clearly just don't care for the AT period, if I ventured a guess you're with few exceptions probably more of a ranged archetype player.

    You've offered little more then buffs make a tanks role irrelevant, yes we all know that, they make anythings role superfluous.

    During GR beta all of this was being debated ad nauseum between players and developers in as many as three huge threads, so I'm just assuming you didn't catch any of that, I had to dig for it but here's a couple direct copy paste quotes (bold red mine) from castle on the matter:

    Asked why he dropped the Brute resistance cap,
    Quote:
    I've wanted to do it for YEARS and I finally got approval to do it, albeit with a slight caveat.

    Reasoning, in a nutshell, is that they should not be as capable of withstanding damage as a Tanker. -Castle
    He also offhandedly mentioned in beta that he wanted to go further but wasn't allowed to.

    His summation of the final changes to Brutes for that issue,

    Quote:
    Brutes basically performed as desired at normal levels of gameplay, but at the extremes, were too strong offensively compared to Scrappers, and too strong Defensively compared to Tanks. So, I buffed tanks defensively, and slightly tweaked brutes offense. -Castle
    I think an argument can be made that had he really gotten what he wanted with Brute reductions there wouldn't be much issue currently, from either scrappers or tanks.
  11. Quote:
    Originally Posted by Acemace View Post

    Some have the perception that Tanks have lost some of their own flavor, so I think all tanker sets should have something they don't share with Brutes, like new powerful impact animations unique to tankers only, and one pbaoe that knocks down everything within a 10ft radius including AVs, the specifics aren't important to this wishlist but stone melee's powerful smashing effects have always felt like how a Brick should hit, powerful with debris flying everywhere.

    Bruising should also stack to a % cap (think I sugjested 40% cap once), we couldn't get Castle to do it before he left but even thematically it makes sense, as the tank is smashing the foe it's quickly softening it's resistance and making it almost as easy to defeat by debuffs as the Brute would with max Fury, and in the process making easier defeats for teammates.
    I think just those two ideas would go a long way to differentiate tanks again to people who see the two archetypes as different shades of the same color.
    Bruising is already there, now improve it by making it sort of the inverse of just plain damage by debuffing a target to the point where you can essentially defeat something as quickly by those means as a Brute could with just max damage.

    And amen to some separate animations for tanks, though I'm sure you're as skeptical as I am that the expense would get a green light, but if they're to take advantage of their high survivability every tanker set should have a pound a group pbaoe to get into a mob and set the room on its rear.

    With both of those ideas the Brute gets left alone as the pure damage option while the tanks theme as the heavy pounder and strength as being hard to defeat get accentuated.
  12. Quote:
    Originally Posted by dugfromthearth View Post

    4. ???
    5. Profit
  13. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Why is it that tankers would be the ones that have high damage and high durability, instead of just having brutes fill that role?
    The two ATs will have to coexist, the issue is that Brutes along with a few other Villain archetypes were moderately over powered from the beginning (Corrs vs Def's also for example), probably in part to entice players since you had to play the new red side "expansionalone" to level them.
    Since proliferation, efforts have been made to both enhance standard blue side ATs and level off formally red side only alternates, but with Brutes they still have not gotten there.

    Brutes basically perform as desired to the devs at normal levels of gameplay, but at the extremes, they're still nearly too strong offensively compared to Scrappers, and too strong Defensively compared to Tanks. So the last time this was addressed, they buffed tanks defensively, gave them a -res debuff and reduced brutes damage potential by reducing their cap to 650% and tinkering with fury, but that was less then some devs wanted and ended up not changing the melee dynamic since proliferation that much.


    Quote:
    Originally Posted by Blood Red Arachnid View Post
    Granted, I do think that tankers could do with some improvement. They are very durable, but they also lack the flair that other ATs have. They are also not the best at aggro management. I also think that brutes can do a little too much, having a higher damage output with similar caps to tankers. Though it makes more sense on a spreadsheet to nerf brutes a bit, the community backlash would be quite fierce over that.
    Brutes have had their max resistance and damage reduced slightly to not much blow back on the boards not that long ago, definitely not even in the same galaxy as the avalanche of anger to any negative changes made to Scrappers or Tanks in the last five years, which there haven't been many but nerfs to EM and SM come to mind.

    At the end of the day at their max Brutes step on both Scrappers and Tankers, so do you increase all melee to the quickly uninteresting yawn level of Godmode some dribble about endlessly, nigh unkillable with oneshot nuclear napalm blasting from every orifice?
    Likely, no.

    So some slight adjustment likely to both Tanks and Brutes has to be made or nothing will be done.
  14. Quote:
    Originally Posted by Tyger42 View Post
    The fact is that tanks are very easily rendered irrelevant. Like I say, they're a one-trick pony with a trick that's not really needed.
    Your "fact" amounts to your opinion, according to your playstyle and archetype preferences, and likely that of your companions.

    Dismissing an entire class that's as ubiquitous as any melee option, if not more then some, is the equivalent of saying "I don't like X AT so no one else should."

    And to quote you from another thread:

    Quote:
    Originally Posted by Tyger42 View Post
    No. Take your effort to force us to uphold your vision of how we should be playing the game and shove it someplace dark and smelly.
  15. Quote:
    Originally Posted by Dusk_LoneEagle View Post
    Maybe what should happen is a total revamp of the Tanker Class.

    Maybe they should have access to traditional Tanker secondaries or to a modified version of Defender Ranged secondaries.

    Tanks have been part of the game from the beginning so almost ten years now (2003 beta-), Brutes split off of Tanks not vice versa, which is why as someone mentioned they have been targeted when any adjustment down to melee has happened since proliferation, and if anything was going to get a "total revamp", which it wont, it would be the one that steps on two or more classes, Scrappers, Tanks etc.

    Btw, the Fury mechanic wasn't new to Brutes, it was intended for Tankers first.
    Chicken. Egg.

    Quote:
    Originally Posted by Rangle M. Down View Post
    I've said this before, and I guess I'll repeat it again.

    I keep hearing this: Brutes are too much like Tanks, even more so at the caps. So instead of fixing Brutes, let's make Tanks more like Brutes.

    If Brutes are "the problem", fix "the problem".

    On SOs, Tanks have greater survivability compared to similar Scrappers and Brutes. Depending on power sets there is some overlap, but that's always been the case.
    Indeed.
  16. Quote:
    Originally Posted by Tyger42 View Post
    The problem most people are seeing is that there's no need for that role.
    Quote:
    Originally Posted by ClawsandEffect View Post
    My in-game experience contradicts this statement.
    Of course it does, but like anything in life peoples bias and preferences are baked into their opinions, I could easily make the same "no need for that role" claim about Defenders now that every archetype has access to buffs, shouldn't everyone just play Scrappers or Blasters and cycle incarnate buffs.

    Personally I don't care for Stalkers, in fact most pug teams I've been on over the last two years have not had one on it and the couple of times they did I remember the Stalker underperforming relative to the rest of the team, but even with them people still play it and it can have a role on a team.

    Logon and search right now on any server and you're going to find people playing a pretty even mix of the main archetypes, and plenty of what even forty forumites insist have no role in the game.

    Quote:
    Many times during my play sessions I see people requesting that a Tanker join their team because.........they see a need for that role.

    I mentioned it already, but what is said on the forums bears almost no resemblance to what people actually think in the game.

    Remember that only about 10% of the playerbase uses the forums, so the vast majority of the players do not have any clue that a "forum consensus" has determined that their characters fill an unnecessary role.

    Any role is only as necessary as the people playing the game feel it is. Telling someone else their role is unnecessary because YOU think so is the height of arrogance.
  17. So late last year Synapse indicated interest in looking at Tankers, which despite being fairly balanced as is have had their role muddled with the crossover of brutes.

    But after player summits, interviews and the usual beta leaks over production intentions, I haven't read a whisper of any movement. Granted minute changes to any AT take extended time, but have I missed anything, aside for Aett Thorns thread in the tanker section has their been a hint dropped?
  18. Quote:
    Originally Posted by Vox Populi View Post
    Something tells me the OP has less of an issue with this direction of emasculation as long as an expanded and more intimate video version can be easily accessed while in private..
  19. Quote:
    Originally Posted by Deus_Otiosus View Post
    Tanker mitigation levels.

    You made this point 19 posts ago, honestly if I were to search your post history and display the results the term broken record might not sum it up succinctly.
    I've avoided muddying up this thread because the OP has enough of a task sorting through legitimate suggestions & ideas without this but, here's some cheese to go with that whine.

    Ultimus' thread is still up if you feel the need to burn down the point in 20 more posts that tankers have high mitigation thus negating any rational need to examine whether even a look is warrented and certainly absolutely no additional damage dare find it's way to the AT because that's all Santa gave the half blind urchin Brute and Scrapper "at your service governor." (who become in many power combinations the right ******* hand of God with as little as a speed boost).

    If a developer is seriously looking at Tanks then apparently your argument hasn't been persuasive, so continue beating the point down into the bowels of hell only show a tiny bit of regard to the task Aett Thorn has volunteered to do sorting through all this trying to find the constructive, and bring the roadshow (as you only frequented brute & scrapper boards prior to any of this) over to Ultimus' thread.

    Final word, JB in comparison has offered more constructive substance per % of posts in this thread, that would startle an atheist into the arms of religion.
  20. Just wanted to say there's nothing like your servers directory anywhere on the boards and when I first saw it the other day I thought it was pretty clever, it's the best directory to links setup on the forums, so nicely done.
    I'd love to see Virtue implement something that organized and stylish, imitation is the best form of flattery after all.
  21. Redoptic

    I am not Mondo.

    Quote:
    Originally Posted by Xanatos View Post
    Vintage Mondo
    That little skamp.
  22. Quote:
    Originally Posted by Clawstriker View Post
    I thought it was already a guaranteed thing.
    Nope it's resistible right now.
  23. I play on both virtue and on champion and after just now coming across champions new links to important threads directory I have to say as a Virtue-ite I'm kind of jealous, but it made me wonder if it's possible to embed flash in these vBulletin boards, I'm assuming it's possible though I've yet
    to see it done so does that mean it's not enabled for a reason or just that no one's tried to add anything made with it?

    edit, forgot to add their pic of it
    http://boards.cityofheroes.com/showthread.php?t=280025
  24. Quote:
    Originally Posted by Zombie Man View Post
    An iTrial bus leaves Virtue's RWZ every 5 minutes.
    Yep Virtue's always running them, and during peak hours champion server is as well.
  25. "my cholesterol's a little high"

    Might watch this.