The Longest Wait
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I blame Ross for the lack of info. And the rest of the Marketing Dept. So quick to keep info from players, so seemingly lax to let anything slip... or even advertise
I'm not really anxious, I just like bagging on Marketing people. |
You joke. I know people who really feel this way. In truth, some days I do.
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Which was waaaay to long.
In your opinion. I don't see it that way, so don't say it as if it were fact.
There was a 222 day wait for Issue 7. |
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If Going Rogue comes out in the second quarter on the anniversary of CoH (a likely target date), then it will have been a 225 day wait, just three days longer than the previous longest wait time.
If GR would happen to come out the very first day of the second quarter, it will only have been a 198 day wait. |
For a major update? A true expansion and not just a "Issue" which are mini-updates?
Not really. Industry standard.
Not really. Industry standard.
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For time between updates. Six and half months is too long. That's less than two updates a year. I don't really care that one of the updates is a paid expansion. The game needs new content more often than that.
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And the devs obviously have extra content just sitting in a box somewhere that they can throw at us?
For time between updates. Six and half months is too long. That's less than two updates a year. I don't really care that one of the updates is a paid expansion. The game needs new content more often than that.
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I am fairly sure that releasing i17 before GR would cause a delay in the release of GR, which would be bad.
@Morac | Twitter
Trust the computer. The computer knows all.
Maybe they do. Maybe they don't. It's not my job to manage their production. I'm just telling it like I see it. Six or seven months between updates is too long.
What gets me is the devs talking about all the new hiring that was going on when NCsoft took over and yet issue to issue the waiting has gotten longer and longer. From acouple of months to half a year per. Maybe it's just me , I dunno
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They do, however, in an inadvertant experiment by castle in pvp, he lost somewhere in the Paragon Studio Alps. You know the secrit door down the hall in their studio.
And the devs obviously have extra content just sitting in a box somewhere that they can throw at us?
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Anyways, a rabid yeti has the box now.
Posi was slightly miffd by this and beat Castle relentlessly with a newspaper, thus the explaination for I13 pvp changes being bad.
Official Paragon Studios Approved Cover-Up.
I recall it being stated as a possiblity. Not as a sure thing. It was mentioned that they may do an i17 (akin to the smallness of i15) that includes a few things that may be ready... and then have i18 simul-launch with GR.
Whether or not that is the plan at the moment, I have no idea.
Whether or not that is the plan at the moment, I have no idea.
I guess I don't really get this constant cry for more content. I am as anxious as the next guy to see GR come out... like yesterday even, but I still have tons of things to do in this game that I haven't done. You can't tell me that you have totally finished everything you could possibly want to do already? At the very least, I am sure there is a character you have thought about making, but have not... well, bucko, now is the time to do so.
The untimely announcement that they had a fully-designed webpage and a trailer up for within 12 hours? Do you really think they're just sitting on professional trailers with CGI and that decent-looking webpages can be ready in mere hours? That announcement was about a year before expected release, a shorter time by about 6 months than there was between announcement and release of CoV. It was early, but probably only by about a half a day.
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Oi... lets hope for something on Wednesday.
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It has been a very long time since issues were "a couple of months" apart(presuming you mean 3-4 months). As it stands we have verifiable proof that the new hires were hired, so really there are only 3 conclusions one can draw. 1. the developers suddenly became incredibly inefficient and this will lead to no extra content versus the 15, now its not untrue that new hires do take time to get acclimated, but it seems unlikely that they have just been sitting on the other 30 people.2. the developers are going onto a second mmo from paragon, seems unlikely that nothing at all would have leaked there, but i guess possible. or 3. there is going to be quite a lot in going rogue, more content than in several issues(we will exclude 14 and 15 because 14 was one single thing, and 15 was more of an anniversary deal than a real, full issue) and the commensurate wait is going to be longer. I'm leaning towards 3 myself, but some teaser info would go a long way to maintaining interest.
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This is only true if you are pretending that some of the issues never happened.
It has been a very long time since issues were "a couple of months" apart(presuming you mean 3-4 months).
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i13 to i14: 3 and a half months
i14 to i15: 2 and a half months
i15 to i16: 2 and a half months
Just because you feel that certain issues may have been lacking does not mean you can dismiss them out of hand.
@Morac | Twitter
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I certainly hope it isn't number 1. Number 2 might be interesting but I'm more interested in what's in store for CoH, Issue 17, Going Rogue, or otherwise. Number 3 is what I hope it would turn out to be. That or Issue 17 and Going Rogue both have loads of content split between them.
It has been a very long time since issues were "a couple of months" apart(presuming you mean 3-4 months). As it stands we have verifiable proof that the new hires were hired, so really there are only 3 conclusions one can draw. 1. the developers suddenly became incredibly inefficient and this will lead to no extra content versus the 15, now its not untrue that new hires do take time to get acclimated, but it seems unlikely that they have just been sitting on the other 30 people.2. the developers are going onto a second mmo from paragon, seems unlikely that nothing at all would have leaked there, but i guess possible. or 3. there is going to be quite a lot in going rogue, more content than in several issues(we will exclude 14 and 15 because 14 was one single thing, and 15 was more of an anniversary deal than a real, full issue) and the commensurate wait is going to be longer. I'm leaning towards 3 myself, but some teaser info would go a long way to maintaining interest.
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Only thing I can think of is mebbe power customization was more resource intensive than I thought.
Or something is coming that's just as intense programing wise.
I can only hope.
And yes I am quite eager for new info on i17 or GR if not both.
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What gets me is the devs talking about all the new hiring that was going on when NCsoft took over and yet issue to issue the waiting has gotten longer and longer. From acouple of months to half a year per. Maybe it's just me , I dunno
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I can't recall whether it was Cryptic just before they sold the IP to Paragon or just after Paragon bought it but there was a stated policy of getting 3-4 issues out in a year.
Since then the gaps do feel like they've gotten longer - although we did get 4 issues in 2009 - but I15 was rather small.
Thelonious Monk
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Given that the Devs, especially BaBs, seem to now be working not so much on 'stuff' as actually breaking down the walls of Impossibilium to do things that were previously though to be made of Unobtanium (Power Customisation, for one), I think it's perfectly reasonable about the length of time beween issues.
Only thing I can think of is mebbe power customization was more resource intensive than I thought.
Or something is coming that's just as intense programing wise. I can only hope. And yes I am quite eager for new info on i17 or GR if not both. |
Still in the pipe, iirc, are;
MM Power customisation (Full)
Eliminating Re-draw
Possible changes to Granite armour
Eliminating old bugs and glitches
And thats just one Dev.And I doubt any of those are easy. Everyone here talks like they could do the Devs jobs with ease. 'Oh, it should be easy!' No. No it shouldnt. You try doing there job, then comment on it.
That said, I have no love for the Marketing department. They seem like real-deal tight-a$$es. But hey, maybe that's just me.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd agree if it were a simple "free" explansion we normally get. But this is a box expansion. It's an add on, adding a new zone, a game altering featrue, and god knows what else. Doing that will take more then the usual ammount of time to turn out.
Maybe they do. Maybe they don't. It's not my job to manage their production. I'm just telling it like I see it. Six or seven months between updates is too long.
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That being said, it IS kind of boring around here these last few weeks... with nothing new to talk about or spesculate on. They need to start droping some tid bits to keep things intresting IMO.
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There is a labor and resource intensive project being worked on that will be coming to us as soon as it's ready. Maybe you haven't heard of it. It's called Going Rogue.
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And spoil your fun?
That depends - when is GR planned to launch? Q2 2010? Q3? We don't know. There might be another issue planned before GR or it might be I17.
It's planned for Q2 - my guess is sometime around the 6th anniversary
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We obviously need tons of booster packs to fill the void!
Branching Paragon Police Department Epic Archetype, please!