most powerful -def power?


Catwhoorg

 

Posted

so i hear that "melt armor" is the most powerful (unenhanced) -def power... is this true or is there stronger -def powers (unenhanced)
and are they strong becuase they do more -def or because they last longer?


 

Posted

im not sure off the top off my head but I do know for certain that Melt armor on a controller does -20% def where as Radiation Infection on a controller also does -25%def. Melt armor only last 40 seconds with a and recharges in 150 seconds where as Radiation Infection is a toggle so it last as long as you got end or dont get mezzed, held etc. Take that how you will


 

Posted

Atomic Blast does -50% def on a Defender, which lasts 20 seconds, can be enhanced and powerboosted


 

Posted

I think Liquefy (Sonic Resonance) has the highest magnitude Defense debuff (-37.5% for Defenders unslotted), but it only has a 30s duration, with a 300s base recharge (~150s recharge with slotting, 60s recharge at the recharge cap)

Edit: Whoops, I forgot about Radiation Blast; Silverado beat me to it; Atomic Blast (the Radiation Blast nuke) has the highest magnitude debuff, but lasts 20s with a 360s base recharge, as well as a nuke crash.

Radiation Infection (Radiation Emission) is probably the best Defense debuff over time, since it's strong (-31.25% for Defenders unslotted) and is a toggle.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Fallout is also a runner up, with -40% def unslotted


 

Posted

My vote would be Quicksand. With -25% def, a 25' radius, a 45 sec duration, *auto-hit* and the ability to stack (does the -def actually stack? probably not...).

Maybe not the biggest contender in the value of -def but being auto-hit is a plus considering you're making it easier to hit the target without a ToHit check.


 

Posted

Quote:
Originally Posted by Silverado View Post
Fallout is also a runner up, with -40% def unslotted
...? Fallout is -30%

Quote:
Originally Posted by Leo_G View Post
My vote would be Quicksand. With -25% def, a 25' radius, a 45 sec duration, *auto-hit* and the ability to stack (does the -def actually stack? probably not...).

Maybe not the biggest contender in the value of -def but being auto-hit is a plus considering you're making it easier to hit the target without a ToHit check.
RI is also autohit, is a toggle, and has higher magnitude.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
...? Fallout is -30%
Duh correct, 30%, what the heck was I looking at then >_<


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
RI is also autohit, is a toggle, and has higher magnitude.
Well, for a controller, it's the same amount of -def (25%). Quicksand has the advantage of being placeable rather than targeted (so it doesn't drop when the foe does), has a wider range (25' vs 15') and can keep the foes within its radius due to the -jump/run/fly while RI will cause the anchor to run.

But then RI comes with a ToHit debuff too and doesn't require the foe to be planted on the ground. (oh and you can slot for the -def too) Personal preference, IMO tho.

I just like Quicksand so much more considering it doesn't matter if you aggro whatever with it. They aren't going anywhere or even near you.


 

Posted

[Irradiate] has 37.5% defense debuff for 10s in an AOE. Not the biggest, but up all the time with slotting (20s base recharge)



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Posted

Quote:
Originally Posted by Catwhoorg View Post
[Irradiate] has 37.5% defense debuff for 10s in an AOE. Not the biggest, but up all the time with slotting (20s base recharge)
Ditto for Cosmic Burst (which also carries a mag 3 stun)


 

Posted

Changing things up a bit, I'm going with Sleet/Freezing Rain.

Sure, it's only -30% defense - but it's also -30% resistance, does half the damage of Ice Storm, acts as a mini-Ice Slick both in KD and slow, the -def/-res is sticky even if they leave the area, and it recharges quickly enough to be stacked with good slotting and a bit of +recharge. If you're doing -defense, I'm assuming that it's because you want to kill something faster; this helps that a great deal and does it each and every spawn.

In terms of "powerful", I'll take that. Melt Armor is only even considered a worthwhile power since it's one of two debuffs in an otherwise pure buff set - the stats on it are garbage in comparison to other debuffs (Anguishing Cry has more -def on a shorter recharge) - and that it's a ranged, target-based, relatively long-duration click debuff (40s)... factors which matter when you're trying to chase down someone in PvP when they may or may not go where you want them to for location-based debuffs and debuff toggles are so easily shut off.


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Posted

Quote:
Originally Posted by Fulmens View Post
Why would you want that much -def anyway?
Well while you can certainly wait them out or deal with the problem readily enough other ways >>> rikti drones, PP doing their MoG thing etc. come to mind. There is a certain satisfaction in having one toon that can just giggle and pound the snot out of them rather than "whiff, whiff, whiff"


 

Posted

Quote:
Originally Posted by Doomguide View Post
Well while you can certainly wait them out or deal with the problem readily enough other ways >>> rikti drones, PP doing their MoG thing etc. come to mind. There is a certain satisfaction in having one toon that can just giggle and pound the snot out of them rather than "whiff, whiff, whiff"
According to Surveillance, even con Rikti Drones have somewhere in the realm of 30% defense. Add that to the effects of the purple patch, and it's not unusual to find yourself floored against them. Night Widows also have considerably high defense, which they always stack with their obscene Smoke Grenades. PPD have those completely broken Flashbang Grenades, which are something like 44% debuffs.

When either defense or -toHit is present in NPCs, it tends to be pretty high. And the effects of the purple patch can be pretty steep, especially when the player doesn't have the enhancements to deal with it.


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Posted

Quote:
Originally Posted by Siolfir View Post
Changing things up a bit, I'm going with Sleet/Freezing Rain.

Sure, it's only -30% defense - but it's also -30% resistance, does half the damage of Ice Storm, acts as a mini-Ice Slick both in KD and slow, the -def/-res is sticky even if they leave the area, and it recharges quickly enough to be stacked with good slotting and a bit of +recharge. If you're doing -defense, I'm assuming that it's because you want to kill something faster; this helps that a great deal and does it each and every spawn.

In terms of "powerful", I'll take that. Melt Armor is only even considered a worthwhile power since it's one of two debuffs in an otherwise pure buff set - the stats on it are garbage in comparison to other debuffs (Anguishing Cry has more -def on a shorter recharge) - and that it's a ranged, target-based, relatively long-duration click debuff (40s)... factors which matter when you're trying to chase down someone in PvP when they may or may not go where you want them to for location-based debuffs and debuff toggles are so easily shut off.
I was wondering if/when Freezing Rain would make an appearance. I agree with you. Freezing Rain is a potent power.


 

Posted

Play a Cold/Rad for -def overload

Infrigidate, Sleet, plus all the Rad def debuffs means you're hitting anything.


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Posted

If you're a stone troller look at all those great powers listed in this tread you could combine with quicksand.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Play a Cold/Rad for -def overload

Infrigidate, Sleet, plus all the Rad def debuffs means you're hitting anything.
Indeed my Cold/Ice running Tactics, using Aim and PBU can hit the To Hit cap of +200.35% without any outside buffs. Cold/Rad would be as bad plus add in the defdebuffing.


 

Posted

For most situations, a team doesn't need -DEF. In most teams past 22, against most enemy types, people should be hitting at or near 95%.

Therefore, if you're looking for some sort of huge -DEF power for the purpose of piercing enemies with really high DEF, I would suggest something that autohits. -DEF powers can be a sort of catch 22, and I know I've frustrated myself trying to hit an enemy so that I can debuff their evasion so that I can hit them.


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Posted

Quote:
Originally Posted by Fulmens View Post
Why would you want that much -def anyway?
Just to be sure.

But yeah, the -def values on pretty much all of the Rad Blast powers are completely huge.


 

Posted

I'd think Acid Mortar.

Defender Acid Mortar does like -25% defense. With a decent amount of recharge (which is easy to get if you've got the money and hasten) you can get Acid Mortar stacked double for about 25 seconds out of every 35. With five lady grey's and a recharge you get about 36% defense debuff from each mortar for a stacked -70% defense.

I don't think anything in the game beats that.


 

Posted

If you start talking stacking ... numerous things will beat out -70% defdebuff


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
...? Fallout is -30%

RI is also autohit, is a toggle, and has higher magnitude.
I'll go with the Quicksand/Earthquake combo, yes, 2 powers, but both of which cause the group to stay in place, as opposed to RI, which requires outside assistance for more than 1 target to stay in the debuff.


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Posted

I like dom Ripper. -30% which is enhanceable. Does good damage, 90deg arc, knockdown, recharge base is 12s and duration is 13s.


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