Originally Posted by Arcanaville
If you add a task force difficulty selector mouse button, you can animate two birds with one stone.
|
Release Notes for 1600.20091102.0 - 11/04/09
QFT.
It boggles my mind that some people seem to be under the impression that the entire dev team works on every single thing that gets done, in lockstep, ignoring everything else. So if a Walk toggle was created, that must mean that time was taken away from something else, something ~more important~. This is patently false. It means that in their spare time, while other people were working on different things, rather than slack off, they tinkered with the Walk animation and now it's done. Yay! I'm going to choose to believe that the people who don't understand this are still young and haven't been in the workplace yet. |
I mean that sounds like something that will be spiffy for the folks that appreciate and/or want it - but also something that had no deadline = 'must been completed by date'.
I think it's something BaBs could get started - outline/explain - and then assign the job to an "apprentice" and maybe check their progress, would need minimal supervision, etc.
And if it didn't work out... Well, no harm no foul right?
Or he could come back in and assist said "apprentice" (IIRC, He DID say he had one of these awhile back right?) in fixing it and making it work properly - explaining where they missed stuff or whatever.
OR, I could be totally "off-base" here , *shrug*
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
|
I normally don't question changes made. But really what practical application does walking have? We can't use powers while walking. Why, why, why is this important? I know many players would have rather used this time for base improvements.
|
I hope I don't run out of keyframes for that one. I better order some more just to make sure I'm covered.
Mine was 21.1 MB, but I know I missed at least 1 patch before this, possibly the last 2.
|
***
A separate note to anyone who feels there is something wrong with BaBs giving us the Walk animation... Give your head a shake! It's funny. I used to Mod a forum for a game and every time the devs uploaded a new piece of clothing for the player avatars someone would complain that it was time taken away from fixing gameplay bugs. No matter how often we tried to explain that the coders working on gameplay didn't have anything to do with the graphic designers creating and uploading their work some players just couldn't/wouldn't get it.
BaBs, THANK YOU for the walk power. Whether I use it once or a thousand times, I am glad to see it added. You know, I used to make one of my toons follow the Longbow patrols as they walk around and it always bugged me that he walked too fast to look good following them. Problem solved!
[Edit] Woah, Accidental FPARN! 'cause that's how Master Roshi rolls.
@Golden Girl
City of Heroes comics and artwork
Not to quote myself so fast, but I got someone on test to try it. I think we figured it out. One had Pacing of the Turtle, one had Tempered Readiness slotted, which give bonuses to slow powers. Once they removed those, they resumed normal walking speed. Bug found? Should work if you do the "ignore enhancements and buffs" flag?
EDIT: This works with tarot buffs too. Buffs like Death, which increase debuff powers (including slow) will slow down your walk for all of a few seconds (up to the 10 that autos tick at). Once they wear off you resume normal speed, since Walk turns off your autos. |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
QR,
So this whole walk thing was done for the RP'ers?
Can the MM pet zoning feature be fixed "soon" for the PVE'ers?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
QR,
So this whole walk thing was done for the RP'ers? Can the MM pet zoning feature be fixed "soon" for the PVE'ers? |
But in case we all haven't understood this yet, well, there it is.
But if that doesn't work for you, then "the devs hate Mac users and Mastermind pets." Or whatever else you want to complain about that didn't get fixed/ added instead of Walking.
How about custom colors for VEATS or custom color options for power pool powers? What about an option for turning off/default colors the player sees? A feature I heard was in the pipeline.
I'm just suggesting that there are probably more important things to do than put in a walk feature.
But if it works for the RPers then cool.
The devs also clearly love RPers and hate HEATs and VEATs. Got it! We can all blame the RPers for not getting other things in the small add to the game. Curse you RPers! /e fist
Also: sarcasm
A solution for animating other problems away: /em coding. It looks like /em laptop, but it alternates between typing, shaking your head in disapproval at what you typed, and reaching up to grab your head from the headache that it's giving you.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
How about custom colors for VEATS or custom color options for power pool powers? What about an option for turning off/default colors the player sees? A feature I heard was in the pipeline.
|
Maybe if you want a valid complaint you could say something like, "Damn you BABs, why aren't you making new dance emotes and hug emotes for us to use? Forget this pointless walking stuff. We need pointless dancing stuff." Or "Why aren't you adding alternate animations for Claws and Electric Melee? This is a valid, non-RP, PvE concern!"
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
The devs also clearly love RPers and hate HEATs and VEATs. Got it! We can all blame the RPers for not getting other things in the small add to the game. Curse you RPers! /e fist
|
"You're mocking me . . . aren't you?"
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I still don't believe we've hit our sarcasm quota for today...
I see what you did there
Cool.
Toggles I would be interested in seeing in future:
Belly Slithering
Crawling
Crab-walking
Bunny Hopping
Handstanding
Power Sliding
Knee-walking
I still don't believe we've hit our sarcasm quota for today...
|
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I know, I know, animation guys were all caught up with their work so they could wrap this up.
How about custom colors for VEATS or custom color options for power pool powers? What about an option for turning off/default colors the player sees? A feature I heard was in the pipeline. I'm just suggesting that there are probably more important things to do than put in a walk feature. But if it works for the RPers then cool. |
This is something BaBs did Alongside ALL the other work he is doing at the moment, for GR and other issues!
He did this off his own back because he wanted to/made extra time for it!
I mean, jeese louise, sure things are broken in game at the moment, sure it would be nice if they were fixed, yes I've also ranted about things in the past. Bad stuff happens.
Why for the love of pete do people always bring out the 'Whine' list when something good, however small, comes out.
It could be worse. It could have been a big point of an ISSUE, not just a PATCH.
Mountain outuva molehill, hmmkay?
(If people want to -rep me for this, at least have the guts to put your name, hmm?)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Cool.
Toggles I would be interested in seeing in future: Belly Slithering Crawling Crab-walking Bunny Hopping Handstanding Power Sliding Knee-walking |
*imagines BAB slowly walking away from thread*
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!