Release Notes for 1600.20091102.0 - 11/04/09
Walk animation causes the Crab legs on my solider to go nuts like in the flight animation or swimming animation where they move up and down rapidly instead of just casually moving when your character is at rest (at least it looks more natural that way)
The animation also starts slow till it finishes the first cycle (loop) then goes back to normal speeds.
This could be akin to the height bit if your playing a short character the first animation plays normal and every loop after that plays like you just had a gallon of coffee.
However my character is around 6'3" (my IRL height) and it does this as well.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I'm a little late on this, being detached on operations and such but my response for the walk 'power'... Awesome.
It's something I had hoped to see for a while I know a lot of others wanted to see it happen. I was hoping for a key press like shift+ something but a toggle will do nicely.
Can't wait to get back home now to try it out, along with all the other stuff I've missed!
Also, my flying characters all use different flyposes It all depends on personal prefs.
We are now here on both live and test:
http://boards.cityofheroes.com/showthread.php?t=197985
Thursday, November 5, 2009