Release Notes for 1600.20091102.0 - 11/04/09


Alef_infinity

 

Posted

Yay for walking. My only suggestion is instead of just introducing it as a completely cosmetic option, comparable to emotes....why not have the walk toggle boost your endurance recovery? Not as big of a boost as rest, but since you can't jump or really use it in combat, it would be a nice "partial rest" to use between fights. Just an idea.


 

Posted

Quote:
Originally Posted by Bounder View Post
Walks look great! Female walk looks pleasingly feminine, male walk looks male. Nice suprise out of the blue.
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Originally Posted by Torell View Post
walking.. its unexpected but very nice.
I'm glad we finally have a Walk feature as well, but I wouldn't call it a "surprise" to see it. People have been suggesting it on the forums for years now.

Obviously it was never a critical enough feature for it to be a priority so I'm not upset or confused as to why it took a while to finally happen. But it is a relatively interesting coincidence that we got this in CoX just a couple of months after that "other" superhero MMO launched with a Walk option back on September 1st. I'm sure that had absolutely nothing to do with this game finally getting around to it.

Whatever the reason that motivated it it's good to have it here now...


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Posted

Alright... I came on here looking to see if anybody felt as I did about the actual look of the walk animations, and it seemed people were quick to jump in and shoot down the opinions that the Walk styles might be tuned up a bit much. Hopefully I might make a suggestion and not be similarly shot down...

I -like- the animations, for what they are, and I realize a lot of work goes into animating, and redoing an animation would be a lot more work. I also realize that you cannot please everybody every time. However, I would like to add my voice to those that occasionally mention that, even though it is somewhat typical of the super hero genre, sometimes the gender differences in this game seem to be overly exaggerated. I agree that, for a female toon that is not wearing heels, the walk animation -is- a bit overdone. I -like- the look of it, but it doesn't fit most of my female toons. (I could mention here that while male PCs and NPCs walk similarly, the female NPCs don't swing their hips like that.)

I have a different suggestion to offer, though, that might make everybody happier... instead of assigning the walks to the character frame, make them three distinct powers. I wouldn't mind my Crab spider, built on the Male model, to walk around like a Huge character while in his Arachnos armor, and I think the Female model walk would look amazing on my Incubus character, given his personality and powers... and my Female claw scrapper could walk around Vanguard in her fatigues without the saunter. Given that I heard there was a bug that caused characters who gender-swapped costumes with the Walk toggle on to continue walking the way their previous frame did, this seems like a viable thing. And we have several different Sprint options which are identical powers, so it doesn't seem as though it would conflict.

It would let players, and especially RPers, get even more mileage out of a well-designed set of animations. Again, I'm not a dev, so I don't know how feasible this would be, but it seems like a sensible fix if it's possible, and would make me very happy.


@Trystan Laryssa

 

Posted

Quote:
Originally Posted by JDub View Post
Yay for walking. My only suggestion is instead of just introducing it as a completely cosmetic option, comparable to emotes....why not have the walk toggle boost your endurance recovery? Not as big of a boost as rest, but since you can't jump or really use it in combat, it would be a nice "partial rest" to use between fights. Just an idea.
Also, just wanted to add that I hope in the future, perhaps in booster packs and/or new issues, we get some new walk animations. A monsterous ape like gait would be nice for all body types....but if we got that, I'm sure people would demand a monstorous run animation as well. I'm not sure the Devs realize how important these little things are to the player base, but maybe the size of this thread will get them to take a second look at things like selectable stance, and run/walk styles. It's one thing that CO has that I for one just love and I think it's worth the time and effort to implement it into this game.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
This is patently untrue. I have never removed my sarcastic hat, thus have no need to put it on.
Can you ask Jay to make this a costume piece?


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Posted

I get it, lots of people want the power to walk, but frankly I dont get it. Why is it such a big cool thing to "walk" in game?


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Posted

Quote:
Originally Posted by Du Hast View Post
I get it, lots of people want the power to walk, but frankly I dont get it. Why is it such a big cool thing to "walk" in game?
Cause many people in this game role play. You know, that's why it's a massive multi-player online ROLE PLAYING game.


 

Posted

Quote:
Originally Posted by Du Hast View Post
I get it, lots of people want the power to walk, but frankly I dont get it. Why is it such a big cool thing to "walk" in game?
You just answered your own question, then questioned the validity of it.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
You just answered your own question, then questioned the validity of it.

no I said I get that I understand others want it but I dont get WHY they want it.


Bonnie and her bunny
Arc ID: 59406

The Trash Came Back
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Posted

Quote:
Originally Posted by Du Hast View Post
no I said I get that I understand others want it but I dont get WHY they want it.
It makes our avatars feel more realsitic and connected to the world.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It makes our avatars feel more realsitic and connected to the world.
I can understand that but I thought not having run on would be enough for that but guess it was a bigger deal than I thought


Bonnie and her bunny
Arc ID: 59406

The Trash Came Back
Arc ID: 350303

 

Posted

Quote:
Originally Posted by Du Hast View Post
I can understand that but I thought not having run on would be enough for that but guess it was a bigger deal than I thought
Well, we still run - turning Sprint off just makes it slower.
Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Well, we still run - turning Sprint off just makes it slower.
Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better
Not sure what your definition of "a lot" is, but I know "several" people who couldn't give a rat's tail over it.

I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses.


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Posted

Quote:
Originally Posted by Impish Kat View Post
Not sure what your definition of "a lot" is, but I know "several" people who couldn't give a rat's tail over it.

I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses.
As an RP addition, it probably won't see a whole lot of us in places like Atlas Park outside of the burst of interested people for the first couple weeks.

However, unlike fly poses, you move slow while using it and can use it in confined spaces and, shock, let other people see you using it. As such, the places where it'll see most use will probably be places like Pocket D, bases, costume contests, and any other sort of social gathering type place where people are just hanging out and talking rather than shooting badguys with flamethrowers.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
As an RP addition, it probably won't see a whole lot of us in places like Atlas Park outside of the burst of interested people for the first couple weeks.

However, unlike fly poses, you move slow while using it and can use it in confined spaces and, shock, let other people see you using it. As such, the places where it'll see most use will probably be places like Pocket D, bases, costume contests, and any other sort of social gathering type place where people are just hanging out and talking rather than shooting badguys with flamethrowers.
And, unlike fly poses, it's a power. Not something you have to keybind to get any use out of.
Walking is far superior to the 'jog' of normal movement when it comes to Pocket D and stuff, speed and look wise.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
And, unlike fly poses, it's a power. Not something you have to keybind to get any use out of.
Walking is far superior to the 'jog' of normal movement when it comes to Pocket D and stuff, speed and look wise.
One of my characters has a base speed of 30 MPH. It's really annoying trying to position her to sit down and stuff.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Not sure what your definition of "a lot" is, but I know "several" people who couldn't give a rat's tail over it.

I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses.
Is there actually a QoL feature that has ever been added to the game that 100% of the people use 100% of the time?

Obviously not everyone's going use this new Walk power either when it's brand new or not. But it has been suggested in the forums for years now and I'm sure there will be some people who appreciate that it's finally been implemented.

P.S. I use fly pose binds on my characters pretty much every time I play. If at least one person (myself) uses them then I'm sure there will be at least one person who likes other things like the new Walk as well.


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Posted

Hey BAB, thanks for teaching us to walk.

I haven't tried it yet, but will I be able to keep my Axe and Shield when walking?

Since you have some free time, any chance of doing something about the twinkle-toe weapon run animation?



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Posted

Quote:
Originally Posted by beyeajus74018 View Post
lol, here come the "why can't i attack while walking this game is stupid" threads
But that IS stupid... there is ALOT of indefensible stupid in this game. So, you CAN attack if standing still or running, but walking neutralizes you powers... fascinating.

Flash in this universe would be just another idiot panicky civilian walking around flailing his hands in the air, because everytime he tried to activate his power he'd be reduced to a crawl... although he would still have the power to push meta humans around like dust-bunnies, as they wait for public transportation to a contact who doesn't trust them enough yet to have given them his cell phone number, even though they were refered by a trusted source or even better still, requested by that specific contact to come work for them.


Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.

 

Posted

The only thing that is stupid about it is that toggling Walk drops every other toggle. Everytime I'll consider using walk, my first thought will be "do I really feel like retoggling my 8 toggles?"


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Base speed is 14.32 mph. To get to untoggle-able base speed of 30 mph, you'd need 109% speed buffs from IOs. So... how'd you do that?
Short answer: She's a widow.

Long answer: Swift with one level 50 IO is +49.8% run speed, putting her at 21.5 MPH. Mental Training with one level 50 IO is another +49.8% run speed, putting her at 28.6 MPH. Stamina is slotted with Performance Shifter, which gives +5% and puts her at 29.3 MPH. TT:L is slotted with Gaussian, which gives another +5% for a total of 30 MPH.

Granted, I could swap Swift out for Hurdle and be at 22 MPH. But the thing is, I LIKE her running so fast to get around and inside missions. It's just annoying for RP purposes.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

That's one heck of a walk.

Might have to raise the rating on the game.


 

Posted

I'm still getting the bug where my scrapper (Crow Call) is walking super slow (1.43mph) instead of 3.09mph or whatever. I've still got Pacing of the Turtle 4 slotted in Caltrops, which is probably causing it. I also bug reported this.


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Posted

Detoggling toggles when toggling walk is very... un-cinematic.

Suppression would be better.

'Affecting Only Self', would allow for non-aggresive toggles to remain active.

Only detoggling other movement powers would probably be optimum.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars