Release Notes for 1600.20091102.0 - 11/04/09
Walks look great! Female walk looks pleasingly feminine, male walk looks male. Nice suprise out of the blue.
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Obviously it was never a critical enough feature for it to be a priority so I'm not upset or confused as to why it took a while to finally happen. But it is a relatively interesting coincidence that we got this in CoX just a couple of months after that "other" superhero MMO launched with a Walk option back on September 1st. I'm sure that had absolutely nothing to do with this game finally getting around to it.
Whatever the reason that motivated it it's good to have it here now...
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Alright... I came on here looking to see if anybody felt as I did about the actual look of the walk animations, and it seemed people were quick to jump in and shoot down the opinions that the Walk styles might be tuned up a bit much. Hopefully I might make a suggestion and not be similarly shot down...
I -like- the animations, for what they are, and I realize a lot of work goes into animating, and redoing an animation would be a lot more work. I also realize that you cannot please everybody every time. However, I would like to add my voice to those that occasionally mention that, even though it is somewhat typical of the super hero genre, sometimes the gender differences in this game seem to be overly exaggerated. I agree that, for a female toon that is not wearing heels, the walk animation -is- a bit overdone. I -like- the look of it, but it doesn't fit most of my female toons. (I could mention here that while male PCs and NPCs walk similarly, the female NPCs don't swing their hips like that.)
I have a different suggestion to offer, though, that might make everybody happier... instead of assigning the walks to the character frame, make them three distinct powers. I wouldn't mind my Crab spider, built on the Male model, to walk around like a Huge character while in his Arachnos armor, and I think the Female model walk would look amazing on my Incubus character, given his personality and powers... and my Female claw scrapper could walk around Vanguard in her fatigues without the saunter. Given that I heard there was a bug that caused characters who gender-swapped costumes with the Walk toggle on to continue walking the way their previous frame did, this seems like a viable thing. And we have several different Sprint options which are identical powers, so it doesn't seem as though it would conflict.
It would let players, and especially RPers, get even more mileage out of a well-designed set of animations. Again, I'm not a dev, so I don't know how feasible this would be, but it seems like a sensible fix if it's possible, and would make me very happy.
@Trystan Laryssa
Yay for walking. My only suggestion is instead of just introducing it as a completely cosmetic option, comparable to emotes....why not have the walk toggle boost your endurance recovery? Not as big of a boost as rest, but since you can't jump or really use it in combat, it would be a nice "partial rest" to use between fights. Just an idea.
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I get it, lots of people want the power to walk, but frankly I dont get it. Why is it such a big cool thing to "walk" in game?
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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@Golden Girl
City of Heroes comics and artwork
Bonnie and her bunny
Arc ID: 59406
The Trash Came Back
Arc ID: 350303
I can understand that but I thought not having run on would be enough for that but guess it was a bigger deal than I thought
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Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better
@Golden Girl
City of Heroes comics and artwork
Well, we still run - turning Sprint off just makes it slower.
Wait until you see Atlas Park when Walk goes live - then you'll see why a lot of people think it makes the game look better |
I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses.
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Not sure what your definition of "a lot" is, but I know "several" people who couldn't give a rat's tail over it.
I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses. |
However, unlike fly poses, you move slow while using it and can use it in confined spaces and, shock, let other people see you using it. As such, the places where it'll see most use will probably be places like Pocket D, bases, costume contests, and any other sort of social gathering type place where people are just hanging out and talking rather than shooting badguys with flamethrowers.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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As an RP addition, it probably won't see a whole lot of us in places like Atlas Park outside of the burst of interested people for the first couple weeks.
However, unlike fly poses, you move slow while using it and can use it in confined spaces and, shock, let other people see you using it. As such, the places where it'll see most use will probably be places like Pocket D, bases, costume contests, and any other sort of social gathering type place where people are just hanging out and talking rather than shooting badguys with flamethrowers. |
Walking is far superior to the 'jog' of normal movement when it comes to Pocket D and stuff, speed and look wise.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Not sure what your definition of "a lot" is, but I know "several" people who couldn't give a rat's tail over it.
I predict that it will make a stir for a short time, until folks get tired of the SLOW-MO aspect. Then, as another poster mentioned, it will get tossed into the dustbin with the rarely used fly poses. |
Obviously not everyone's going use this new Walk power either when it's brand new or not. But it has been suggested in the forums for years now and I'm sure there will be some people who appreciate that it's finally been implemented.
P.S. I use fly pose binds on my characters pretty much every time I play. If at least one person (myself) uses them then I'm sure there will be at least one person who likes other things like the new Walk as well.
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Hey BAB, thanks for teaching us to walk.
I haven't tried it yet, but will I be able to keep my Axe and Shield when walking?
Since you have some free time, any chance of doing something about the twinkle-toe weapon run animation?
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lol, here come the "why can't i attack while walking this game is stupid" threads
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Flash in this universe would be just another idiot panicky civilian walking around flailing his hands in the air, because everytime he tried to activate his power he'd be reduced to a crawl... although he would still have the power to push meta humans around like dust-bunnies, as they wait for public transportation to a contact who doesn't trust them enough yet to have given them his cell phone number, even though they were refered by a trusted source or even better still, requested by that specific contact to come work for them.
Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.
The only thing that is stupid about it is that toggling Walk drops every other toggle. Everytime I'll consider using walk, my first thought will be "do I really feel like retoggling my 8 toggles?"
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Base speed is 14.32 mph. To get to untoggle-able base speed of 30 mph, you'd need 109% speed buffs from IOs. So... how'd you do that?
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Long answer: Swift with one level 50 IO is +49.8% run speed, putting her at 21.5 MPH. Mental Training with one level 50 IO is another +49.8% run speed, putting her at 28.6 MPH. Stamina is slotted with Performance Shifter, which gives +5% and puts her at 29.3 MPH. TT:L is slotted with Gaussian, which gives another +5% for a total of 30 MPH.
Granted, I could swap Swift out for Hurdle and be at 22 MPH. But the thing is, I LIKE her running so fast to get around and inside missions. It's just annoying for RP purposes.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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That's one heck of a walk.
Might have to raise the rating on the game.
I'm still getting the bug where my scrapper (Crow Call) is walking super slow (1.43mph) instead of 3.09mph or whatever. I've still got Pacing of the Turtle 4 slotted in Caltrops, which is probably causing it. I also bug reported this.
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Detoggling toggles when toggling walk is very... un-cinematic.
Suppression would be better.
'Affecting Only Self', would allow for non-aggresive toggles to remain active.
Only detoggling other movement powers would probably be optimum.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Yay for walking. My only suggestion is instead of just introducing it as a completely cosmetic option, comparable to emotes....why not have the walk toggle boost your endurance recovery? Not as big of a boost as rest, but since you can't jump or really use it in combat, it would be a nice "partial rest" to use between fights. Just an idea.