Release Notes for 1600.20091102.0 - 11/04/09


Alef_infinity

 

Posted

Quote:
Originally Posted by The_Killbot_5000 View Post
Proof that more than one thing can be worked on at the same time! Astounding! I'm sure this will make the Mac Users happy.
But why hasn't BABs fixed PvP yet?!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

He tried, but the decay kept slowing him down.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Dispari View Post
But why hasn't BABs fixed PvP yet?!
He doesn't have enough keyframes!!!

WE NEED MOAR KEYFRAMES!


 

Posted

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Originally Posted by Bright Shadow View Post


He doesn't have enough keyframes!!!

WE NEED MOAR KEYFRAMES!
Don't turn on auto-keyframes.
If you know about animation, or even if you don't; Auto-Keyframes are more evil and banal than a the worst of Nemesis plots!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Don't turn on auto-keyframes.
If you know about animation, or even if you don't; Auto-Keyframes are more evil and banal than a the worst of Nemesis plots!
I know animation...or at least I think I know animation. But I'm never heard of auto key frames. What's that?!


 

Posted

Quote:
Originally Posted by FreckledAvenger View Post
Right, but you're still making the assumption that we get one or the other. That because we got a Walk toggle, we won't get base improvements or that time was somehow taken away from working on base improvements (by whoever does that). This is the part that is wrong.

Saying "the time spent on the walk toggle could have been better spent on base improvements" is ridiculous. Because it's time spent simultaneously by different departments. Time taken from one does not go to the other. Implying or assuming that because we got a Walk toggle, base improvements are further down the road than they were, is just silly. And wrong. And /em facepalm worthy.

First of all, lets be clear; I am not making assumptions regarding the allotment of resources.

I can understand your point, but I've interpreted the other poster's comments a little differently.

Perhaps, because I am accutely aware that Sunstorm is the person who is supposed to be working on bases, but is instead working on powers and "other stuff". It was made very clear at Herocon that Base love of any kind (fixes or new shineys) are definitely on the waaaay back burner, and set on LOW simmer.

This is frustrating. I can understand no new shineys, but no FIXES? Base Builders have sat back very quietly and said very little over the year (since last year's salvage fiasco). So, is it not understandable that when we see a walk animation given so much hoopdaloola, that we might actually be a little put out?



Oh, and was my previous post really that neg-worthy? seriously?


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Impish Kat View Post
First of all, lets be clear; I am not making assumptions regarding the allotment of resources.

I can understand your point, but I've interpreted the other poster's comments a little differently.

Perhaps, because I am accutely aware that Sunstorm is the person who is supposed to be working on bases, but is instead working on powers and "other stuff". It was made very clear at Herocon that Base love of any kind (fixes or new shineys) are definitely on the waaaay back burner, and set on LOW simmer.

This is frustrating. I can understand no new shineys, but no FIXES? Base Builders have sat back very quietly and said very little over the year (since last year's salvage fiasco). So, is it not understandable that when we see a walk animation given so much hoopdaloola, that we might actually be a little put out?



Oh, and was my previous post really that neg-worthy? seriously?
First of all, I didn't neg-rep you.

Second of all, the reason the walk animation is being given "so much hoopdaloola" from the players is because this is something that has been asked for for a very long time. People have wanted this since before bases existed in the game. Since before PvP existed in the game. So if you're frustrated because it got done first? Well, it was asked for first, when you think about it. And it still took 5 years to do. Piecemeal, between important things, like BAB said.

I understand the base-builder frustration. I really do. I'm just trying to explain that the existence of this Walk toggle is not proof that it was prioritized over base upgrades. It was just easier and quicker to do and someone had time to do it. A "quick win", as it were. Base upgrades are not "further back on the burner", so to speak. They're in the same place they were before.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Oh, and was my previous post really that neg-worthy? seriously?
Probably not, some people just have itchy neg-rep fingers.

Quote:
Originally Posted by Impish Kat View Post
Perhaps, because I am accutely aware that Sunstorm is the person who is supposed to be working on bases, but is instead working on powers and "other stuff". It was made very clear at Herocon that Base love of any kind (fixes or new shineys) are definitely on the waaaay back burner, and set on LOW simmer.

This is frustrating. I can understand no new shineys, but no FIXES? Base Builders have sat back very quietly and said very little over the year (since last year's salvage fiasco). So, is it not understandable that when we see a walk animation given so much hoopdaloola, that we might actually be a little put out?
One thing some of us learned at the Con was that BaBs squeezes in things when he can. It's not unreasonable to extrapolate that others might do the same. A number of BaB's "secret projects" were not discussed on the boards until they went into Beta. As a result, we were spared much of the foolishness that goes on when something is "announced" and then doesn't show up immediately, in perfect condition, with a pretty bow on top. I appreciate that. I like nice surprises too.

This might be happening with bases too. Or it might not. You'll find out one day. Wait for it. Bathe in the awesome when it's your time.

Also, while it might be understandable, being envious or put out when someone else gets a shiny is petty & unbecoming. It's also a pretty good way of ensuring dissatisfaction and unhappiness. Folks should do themselves a favor & not go there.


 

Posted

Quote:
Originally Posted by FreckledAvenger View Post
First of all, I didn't neg-rep you.
I know you didn't.
Sorry if it seemed like I thought you did, it was meant more "generally".

Quote:
Originally Posted by FreckledAvenger View Post
So if you're frustrated because it got done first?
Not at all. I personally have no problem that it got done. Zippity doo da for those who wanted it. So, how 'bout a bone or two for everyone else?... y'know non-animation related?

Quote:
Originally Posted by FreckledAvenger View Post
I understand the base-builder frustration. I really do.
Thank you for that.

Quote:
Originally Posted by FreckledAvenger View Post
I'm just trying to explain that the existence of this Walk toggle is not proof that it was prioritized over base upgrades.
Now, don't go putting words in my mouth. I never said that.

Quote:
Originally Posted by FreckledAvenger View Post
It was just easier and quicker to do and someone had time to do it. A "quick win", as it were.
I could list a couple of "quick wins" that would go over nicely with the Base Building community.

Quote:
Originally Posted by FreckledAvenger View Post
Base upgrades are not "further back on the burner", so to speak. They're in the same place they were before.
Have to disagree here. When a community is introduced to a redname and are told "This guy is YOUR guy", that implies that the community is going to get a little priority. When that redname is then pulled away to work in a completely different capacity, that would be putting said community back on low priority. And given the comments made at Herocon, it's quite obvious that the priority has dropped even further. Bases do NOT stand in the same place they were before.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Impish Kat View Post
First of all, lets be clear; I am not making assumptions regarding the allotment of resources.

I can understand your point, but I've interpreted the other poster's comments a little differently.

Perhaps, because I am accutely aware that Sunstorm is the person who is supposed to be working on bases, but is instead working on powers and "other stuff". It was made very clear at Herocon that Base love of any kind (fixes or new shineys) are definitely on the waaaay back burner, and set on LOW simmer.

This is frustrating. I can understand no new shineys, but no FIXES? Base Builders have sat back very quietly and said very little over the year (since last year's salvage fiasco). So, is it not understandable that when we see a walk animation given so much hoopdaloola, that we might actually be a little put out?



Oh, and was my previous post really that neg-worthy? seriously?
Wait, what exactly needs to be fixed with the bases?! I don't see any 'bugs' with bases. Bases were never more fun to design than they are now. At least that's my observation.

If by "base fixing" you mean bringing their raid functionality, then that's not really a purely base-related task. It also depends heavily on the PvP side of things. Furthermore, it is understandable why that functionality would be pushed back cause not a lot of people used bases for raiding.

If by "base fixes" you're referring to "base love", then yes. I agree with you. Bases do need some love. But again, as it is, bases are incredibly fun to design. The only thing they need is a better UI and a whole bunch of new objects to work with, and some minor points here and there. I really can't see any other major area of improvement for bases. So, again, I understand why it's set on low priority.


 

Posted

Quote:
Originally Posted by Red_Gren View Post

One thing some of us learned at the Con was that BaBs squeezes in things when he can. It's not unreasonable to extrapolate that others might do the same.... I like nice surprises too.

This might be happening with bases too. Or it might not. You'll find out one day. Wait for it. Bathe in the awesome when it's your time.
You are ... optimistic... methinks.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

*ahem* BaB's. The Ninjitsu animations are fudged again when they were working not to long ago... Was there a patch on live recently because about 2-3 days ago the hands were not going through each-other and now they are again...

And the new epic walk animation broke the forums o.O


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


Wait, what exactly needs to be fixed with the bases?! I don't see any 'bugs' with bases. Bases were never more fun to design than they are now. At least that's my observation.

If by "base fixing" you mean bringing their raid functionality, then that's not really a purely base-related task. It also depends heavily on the PvP side of things. Furthermore, it is understandable why that functionality would be pushed back cause not a lot of people used bases for raiding.

If by "base fixes" you're referring to "base love", then yes. I agree with you. Bases do need some love. But again, as it is, bases are incredibly fun to design. The only thing they need is a better UI and a whole bunch of new objects to work with, and some minor points here and there. I really can't see any other major area of improvement for bases. So, again, I understand why it's set on low priority.
One word: Salvage

Edit to add more words:
There are more "quick wins", but that one tops my list every time.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Impish Kat View Post
You are ... optimistic... methinks.
I try. Also, I'm patient (as was pointed out to me while I was soloing a tanker in Crey's Folly in the very early days of the game.)

Still... I believe BaBs & the other devs have surprised us with enough time-intensive projects to suggest that this dev team is capable of working on things we want so bad it hurts & also keeping mum about it. If Sunstorm loves what he does as much as BaBs does his bailiwick, then bases will get some lovin' & eventually we'll see it. Hopefully it'll be sooner than later, but I guess that will depend on what they try to tackle.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
You are ... optimistic... methinks.
That's why Red got that awesome award and recognition from the Dev Team. That and all he did this year and last year to make things more awesome for the Justice players (and those from other servers that joined us and were subsequently adopted by Justice) and at the Meet N Greet a couple of years ago.

He truly deserves the name EM hung on him when giving out those awards, Mr. Justice.

Optimism and faith in the goodness of his fellow players make me proud to call him my friend.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Impish Kat View Post
One word: Salvage

Edit to add more words:
There are more "quick wins", but that one tops my list every time.
...what about salvage?

Last time I crafted something for my group's base, I didn't encounter any bugs that needed to be fixed.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Begging your pardon BAB, but I don't see where PhantomRanger asked or implied that YOU were the one who should be fixing bases.

He simply stated his opinion that the walking animation doesn't really carry as much importance to him as base fixes, and that he would have rather seen base fixes in the patch notes.

This is supposed to be a thread regarding thoughts/opinions on the patch notes, right?
While it's noble to defend someone you think was misunderstood, please understand PhantomRanger's off-topic post was off-topic and shouldn't have been in this thread to begin with.

Just about every time we get a patch notes thread posted to inform us of the contents of the patch and to get feedback about the contents of the patch, there are those who ask, "What about X?"

If we were promised X in an about-to-be-released patch, then that is a valid question, inquiring whether the patch note was accidentally left off.

If there was no such promise of X coming immediately to a patch, then it's an off-topic whine. And we get lots of them. So much so, that forum policy was crafted to rule them out of line:

  • Do not create threads/posts to “petition” or “lobby” for game features, additions, changes, or other issues. You may post suggestions and/or ideas to the boards, but you may not create a ‘petition’ for others to sign. This is bumping in disguise and will not be allowed. Lobbying is continually bringing up the same topic repeatedly in numerous different threads or as an off-topic post in official threads to get developer attention. This form of posting is not permitted.
We all have are particular wishlist of new features or longstanding bugs we want fix (what about bases? what about PvP? what about animated hair? etc...). If we all posted them to every patch notes thread, then the feedback for patch note threads becomes unreadable to the Devs and thus, useless.

People know that the eyes of several Devs are on patch notes and it's pretty shameless to hijack it for their own personal peeves.

BAB should have hit the Notify Moderator button with a note, "Keep these people off of an official thread please" than engage them... it only encourages them.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Impish Kat View Post
One word: Salvage

Edit to add more words:
There are more "quick wins", but that one tops my list every time.
OOOH! I just remembered!

We need to make sure that the right people at NCSoft are aware of the need for reflective items for bases!

We need mirrors!


Still here, even after all this time!


 

Posted

Zombie, I agree with you for the most part. That was actually the point of my first post initially.

What I was seeing was this:

  • players see a shiney in the patch notes
  • patch note thread becomes a rave about the new shiney
  • some players say "meh, I'd rather see something else", or some other non-shiney comment.
  • players and REDNAME put on their sarcastic hats and proceed to make fun of those who disagree with them.
So I called BS.

It is not my intention to make this thread a commentary on all the love that bases need... been there, done that.

I am indifferent to the walking animation. Most likely, I'll end up taking it out of my trays and just leaving it in the power list.

I am also indifferent to the new costume naming, though I will appreciate the extra costume token.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
  • I thought Sprint was available at level 1? Rest pops up at 2 (or maybe 3, I forget)
I'm not reading 12 pages to make one facetious comment, so please add me to the list of people saying that now we truly can run before we can walk.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Quote:
Originally Posted by Bright Shadow View Post


I know animation...or at least I think I know animation. But I'm never heard of auto key frames. What's that?!
It might be unique to Maya.
Either way, the PC starts deciding where the key frames go.
I dont want to have to colour that picture. Its rather messy


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Futurias View Post
OOOH! I just remembered!

We need to make sure that the right people at Cryptic are aware of the need for reflective items for bases!

We need mirrors!
I suggested earlier that floor-length mirrors in Icon would be nice


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Impish Kat View Post
Zombie, I agree with you for the most part. That was actually the point of my first post initially.

What I was seeing was this:
  • players see a shiney in the patch notes
  • patch note thread becomes a rave about the new shiney
  • some players say "meh, I'd rather see something else", or some other non-shiney comment.
  • players and REDNAME put on their sarcastic hats and proceed to make fun of those who disagree with them.
So I called BS.

It is not my intention to make this thread a commentary on all the love that bases need... been there, done that.

I am indifferent to the walking animation. Most likely, I'll end up taking it out of my trays and just leaving it in the power list.

I am also indifferent to the new costume naming, though I will appreciate the extra costume token.
Except, he didn't say "meh, I would have liked something else" (which, by the way, is hardly constructive). He said:

Quote:
Originally Posted by PhantomRanger View Post
I normally don't question changes made. But really what practical application does walking have? We can't use powers while walking. Why, why, why is this important? I know many players would have rather used this time for base improvements.
Okay, I see your point. The main point of his post was not to request base improvements, but to question in general why this Walk toggle is important enough to include in the game.

Answer: Because they had time between other things to do it, and because it has been requested by many, many players since the game launched. Proving (once again) that the devs do listen, and they do try to make us shinies that we want when they can.

I'm not an RPer, and I probably won't use Walk much after playing with it for a week or so, but I know there are people for whom this is as big a QoL change as power customization. Which had also been requested practically since launch.

That said, this is not the place to ask, "What about X?" if X wasn't supposed to be in this patch. This is the place to give *constructive* feedback on the current patch notes. Do they work properly? Are there bugs? Amid all the doomcrying and whining, a bug has already come up with Walk and players have helped zero in on the likely culprit. That's what this thread is for.

Also, this?

Quote:
players and REDNAME put on their sarcastic hats and proceed to make fun of those who disagree with them.
Not true. Players and REDNAME put on the sarcastic hats and made fun of the people who seem to think that BABs and the animation team somehow cost them fixes for things that are not in their department. Read the thread. You'll see lots of "We got Walk instead of a fix for the TF difficulty/Mac mouse cursor issue/base improvements?!" It's the "instead of" that we're taking issue with. There is no "instead of". That's why BABs is joking about animating TF fixes and base improvements. Because people are implying that the time spent on the Walk toggle could/should have been spent on doing something completely non-animation-related. Different departments. Different priorities. Different tasks.

Whew...I think I'm done for the night after that one.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
It might be unique to Maya.
Either way, the PC starts deciding where the key frames go.
I dont want to have to colour that picture. Its rather messy
Ah. I'm -just- learning Maya. I work in Flash mostly. But I'll keep that in mind! Thanks!


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
/e Toy Story's Buzz Lightyear

"You're mocking me . . . aren't you?"

Fixt that for ya.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.