Release Notes for 1600.20091102.0 - 11/04/09


Alef_infinity

 

Posted

Quote:
Originally Posted by Silver Gale View Post
Actually, people were saying they want X (where X is something that is completely unrelated to animations) to be done instead of walking animations. Which would imply one of:

1) They want BaB to work on X instead of working on animations,

2) They want BaB to sit back and not contribute anything to the game until one of his colleagues successfully accomplishes X.

Thus, mockery.
And completely appropriate. If folks have suggestions or requests for that, there are THREADS and OTHER FORUMS for that.

This one is to give feedback for WHAT'S IN THE PATCH NOTES.

It's not rocket science.

I agree with the poster who said that BABs should of just notified a mod and be done with.

Then again we wouldn't have gotten the appropriate lols and sarcasm.


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Posted

Quote:
Originally Posted by Impish Kat View Post
This is frustrating. I can understand no new shineys, but no FIXES? Base Builders have sat back very quietly and said very little over the year (since last year's salvage fiasco). So, is it not understandable that when we see a walk animation given so much hoopdaloola, that we might actually be a little put out?
Sadly, yes, it's entirely understandable. The simple fact is, no matter what people receive, they will find SOMETHING to whine about. We've seen this time and again. Every new feature is accompanied by complaints that some completely unrelated aspect of the game was not worked on/given preference/etc.


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Posted

Quote:
Originally Posted by Ms. Mesmer View Post
For anyone that has noticed stunned mobs doing a weird new animation recently, that turns out to be the Walk animation. I thought it looked a little familiar.
I think that might be a bug - the normal stumbling around looking dizzy one seems to be a better match for what's happened to them


@Golden Girl

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Posted

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Originally Posted by BackAlleyBrawler View Post
Like a black fly, in your chardoney!
I see what you did there.

And I thank you for it.


 

Posted

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Originally Posted by BackAlleyBrawler View Post
Er...I always work with auto-keyframe mode (Auto-Key in Max). All it does is automatically create a key at the current frame for any translation you do on the object. Nothing mysterious about it.

In fact, I've only known one animator who worked by setting keys manually, and his curves were a bloddy mess. Namely because he would just select every bone and blast a key onto everything...whether it needed it or not.

It's essentially the same thing, except one requires at least one extra keystroke and usually generates more keys than you actually need.
Max for the win. \m/ I don't think a game like CoH would use the functionality in Maya, it's always been more of a tool for NURBs in my opinion.

I can also recall what the wireframe for the Valkyrie costume set looked like. You guys sure are perfectionists, I'll give you that, and it clearly pays off.

Random question here, just for my curiosity and to stave off tiredness. Knowing you use Max, I know generally how the biped system within it works, and how it most certainly does not have four sets of bones hanging off the shoulder blades. That said, I'm guessing the crab spider pack is itself an independent set of bones, attached to one bone on the main character, which is why it animates so smoothly regardless of what the character is doing. Am I on the right track?


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Posted

Quote:
Originally Posted by tensionfade View Post
Quote:
Originally Posted by BackAlleyBrawler View Post
Like a black fly, in your chardoney!
I see what you did there.

And I thank you for it.
If there are flies in the chardonnay, perhaps it's time to move on to something else.

Life has a funny way....


Quote:
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Posted

Quote:
Originally Posted by Golden Girl View Post
I think that might be a bug - the normal stumbling around looking dizzy one seems to be a better match for what's happened to them
Oh, I think you're right about that. Held animations for mobs are also wrong, with them swaying like they're stunned. It was just nice to be able to identify where this different animation was coming from.


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Posted

Quote:
Originally Posted by Red_Gren View Post
I believe BaBs & the other devs have surprised us with enough time-intensive projects to suggest that this dev team is capable of working on things we want so bad it hurts & also keeping mum about it.
As players we often assume that because we're told anything we're probably being told everything.

We're not.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
This is patently untrue. I have never removed my sarcastic hat, thus have no need to put it on.
Ha! The truth is, BAB's puts on a new sarcastic hat each day. He was wearing almost twenty of them when I took this picture of him.


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Posted

Quote:
Originally Posted by Arcanaville View Post
As players we often assume that because we're told anything we're probably being told everything.

We're not.
This....so much this.

Although sometimes we get told exactly everything there is to tell, and there's gonna be folks that always jump to the conclusion that the Devs are hiding something because they always do.

They can't win for losing, sometimes.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Bottom line:

No matter what you do, someone is unhappy, and has an extreme urge to express their unhappiness in a variety of ways, most of which enable the person to satisfy their need for attention or sympathy.


 

Posted

Loveing the walking and I like the powers being greyd out, only ONE sugestion relaly... find a way to get jump back in liek a small hop, .. theres alot of objects you can't step up on like some chaires and stuff so you can turn and sit on them, but other than that I'm really happy with Walk

please don't change it or drop it liek they whiners made the devs do to the flight Banking animation.. I stil miss that animiation

now we can maybe get sprint turned back into a clicky like it started out as, that'd be nice


 

Posted

Quote:
Originally Posted by Darkelven_Vixxin View Post
Loveing the walking and I like the powers being greyd out, only ONE sugestion relaly... find a way to get jump back in liek a small hop, .. theres alot of objects you can't step up on like some chaires and stuff so you can turn and sit on them, but other than that I'm really happy with Walk
I actually really do agree with that. We need -some- form of vertical movement with walk on. There are just way too many obstacles.


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


I actually really do agree with that. We need -some- form of vertical movement with walk on. There are just way too many obstacles.
I agree completely! We've finally gotten the walk, now let's make sure it's not a crippled one!


TargetOne

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Posted

Quote:
Originally Posted by Darkelven_Vixxin View Post
Loveing the walking and I like the powers being greyd out, only ONE sugestion relaly... find a way to get jump back in liek a small hop, .. theres alot of objects you can't step up on like some chaires and stuff so you can turn and sit on them, but other than that I'm really happy with Walk

please don't change it or drop it liek they whiners made the devs do to the flight Banking animation.. I stil miss that animiation

now we can maybe get sprint turned back into a clicky like it started out as, that'd be nice
Click-sit for chairs. Interactable objects. That is all.

No more 'Pocket D shuffle' would be nice. Y'know, twitching around like theres the devils comb in your pants or something trying to get the sit just right...


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Click-sit for chairs. Interactable objects. That is all.

No more 'Pocket D shuffle' would be nice. Y'know, twitching around like theres the devils comb in your pants or something trying to get the sit just right...
The fun part is trying to sit in chair and stools that are physically impossible to sit in.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
The fun part is trying to sit in chair and stools that are physically impossible to sit in.
And then getting pushed off the darn thing 30 seconds later by some random person!


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


And then getting pushed off the darn thing 30 seconds later by some random person!
Amen!


TargetOne

"If you two don't work this out RIGHT NOW, I'm turning this invasion around and going home!" - Emperor Cole

 

Posted

Quote:
Originally Posted by Dispari View Post
The fun part is trying to sit in chair and stools that are physically impossible to sit in.
It's not just chairs and curbs... The floor levels in bases are 4 ft intervals; a single floor raised is 4 ft, double raised is 8 ft.. Stairs and ramps will only get ya so far; they can't be placed in doorways, for instance.


Quote:
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Posted

Emotes for interacting with glowies would be cool too - like when you click a computer, it makes you do the /e typing emote.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Emotes for interacting with glowies would be cool too - like when you click a computer, it makes you do the /e typing emote.
Lots of things would be cool. We can only dream...


 

Posted

Quote:
Originally Posted by Bright Shadow View Post


And then getting pushed off the darn thing 30 seconds later by some random person!
Oh no, sometimes it's not even a person.
Your character just magically shifts a few inches without anyone touching them.

This happens an awful lot in Pocket D...very, very wierd.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Oh no, sometimes it's not even a person.
Your character just magically shifts a few inches without anyone touching them.

This happens an awful lot in Pocket D...very, very wierd.
Yah, that happens too. But it's usually the result of rubber banding or sync issues.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Is this now like the largest thread for the smallest patch notes?
It definitely wins on some sort of notes/comments ratio.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.