Release Notes for 1600.20091102.0 - 11/04/09
Shhh! Your attempts at rationality are not appreciated here! Let them get back to nailing you to a tree with long nails in peace!
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Thanks BABs for the work/walk!
And to the complainers about a waste of time, you need to go learn how development works first, cause you really don't know what you're talking about if you think an animation guy can fix tfs or powers.
But if you'd like him to try and **** up the code as the likely outcome, then yeah.
Please people.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I find the hip sway *appears* more pronounced on certain of my male-shaped characters than others. Wearing one of the short robes makes him look like he's wearing heels or purposefully swaying his hips (because the robe flounces out a bit below the belt, enhancing his hips). Wearing a short jacket (even just the 'dress shirt' jacket) diminishes the *appearance* of the hip sway substantially. Wearing a cape even more so (since I can't see his rear at all).
From the front, it's much less obvious on any of the characters, though if I look closely, I can still see that hip action.
I really appreciate the way that the avatar puts his foot down and then it stays in one spot until he picks it up again. It took a while in LOTRO for them to get the walking animation correct so that it didn't appear that my hobbits were walking on ice. Good job!
This is one of those features that I've been waiting years for and have said I'd happily pay the $10 booster pack fee for! And now we appear to be getting it for free. That's so awesome. Thank you, BABs. I have so many more characters now that I can create that I couldn't before because I couldn't justify them running/flying/teleporting/hopping everywhere they went. Now that a character can actually WALK into a room. . . yay!
Obviously /em walkposes would be even more superior, but I don't expect that to happen. I shall be grateful with what I have.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think /em walkpose sounds like a training exercise for the next BAB minion.
BaBs... you're my hero.
Both for the awesomeness of the new walk animation, and for your extra cool when responding to people who want you to animate away problems that have nothing to do with animation.
The new walk is very cool and all the movie makers and RPers out there will likely use the hell out it.
I was going to suggest the same thing!
You want fries with that shake? |
I concur we need a "walk" icon distinct from the sprint buttons.
Hello, my name is @Caligdoiel and I'm an altoholic.
Really really enjoying the look of this.
Two questions tho:
1) Can we slot for speed?
2) When does it go live?
Thelonious Monk
The male character doesn't strut like he's on a catwalk - he has a nice neutral walk that says nothing about his personality. It's just a walk that anyone would do. The female walk basically has too much personality in it, and it's not a personality that fits all characters.
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Assuming that they're not going to some day release "prestige walks" to let you pick your emotional content (I wouldn't hold my breath waiting for that, considering how long it took them to get around to making even one walking animation per character skeleton), they had to pick one set of body language per character skeleton. As I read them, what the male characters' body language says is, "Nothing here threatens me. Or impresses me." What the female characters' body language says is, "I know full well how good I look." (See: "Most Common Super Power.") What the huge characters' body language says is, "I could crush any given six of you, and we both know that, which is the only reason why I don't have to." For superheroes and supervillains, and given that it's an optional feature you have no obligation to use whatsoever, those are not the worst default personality choices they could have made, not by a long shot.
2) Soon!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I have a slightly similar issue with the huge walk -- it has a lot of attitude baked into the animation, so it's only applicable to a subsection of characters' personalities.
The male walk is pretty darn nifty, though. It's nice and neutral, just walking.
However, I do not see a need to change it. I think it capture the "comic theme" nicely. In general (and that's a very vague generalization, I know), comics portray super heroes and super villains with a certain flare as far as appearance goes. Walking style is part of that appearance. The females all have extremely lady-like qualities and physical attributes, the males have usually have gentle-man-like styles, and the 'brutes' have a very "Imma gonna kill you!" attitude.
Personally, I think as far as this comic theme goes, the animations do fit, and they are as generic as they can be.
The moment you make the female walking any less 'shaky', you'll get complaints from people whose characters are all pretty ladies who could be models as their day jobs. And trust me, the population of those characters vastly outweighs other female types. Same with most other 'builds'.
So, from the size of the download, this is the new Natural Booster? It was way too big for the walk power by itself, right?
Still here, even after all this time!
That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
Can you walk backwards? ...and wear just one glove?
We don' need no stinkin' signatures!
Oh! That's right! You could animate a thought cloud over every baddy that says "I'm +1" "I'm +1" "I'm +1"
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+10 internet bonus points.
Lemme just jot that down on my list of things to animate.
...better...mouse...functionality...for...Macs... I'll get right on that, as soon as I'm done animating these bug fixes for TF/SF levels. |
BaB's, it will be easier for you to just buy a PC for each of the Mac users.
Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd
@Golden Girl
City of Heroes comics and artwork
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Ok BAB now get working on the 500 other things on the "Wouldn't It Be Great If. . " list from Hero-Con.
I normally don't question changes made. But really what practical application does walking have? We can't use powers while walking. Why, why, why is this important? I know many players would have rather used this time for base improvements.
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I don't think walking would have been a priority for the animation team, but if they finished their priority animation work ahead of schedule, that would give them time to work on lower priority stuff - like a walk power.
Or they might even have a bit of time set aside for low priority stuff - either way, they have absolutely nothing to do with bug fixes or bases.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
As I read them, what the male characters' body language says is, "Nothing here threatens me. Or impresses me." What the female characters' body language says is, "I know full well how good I look."
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Why are female characters assumed to be about sex, and males about power?
#2409 - The Mystery of the MAGI vaults. Azuria has contacted you to help her stop the thefts from the MAGI vaults.
#68054 - Out of the gutters. Left for dead, you swore that you were through with being a victim (alt villain beginning story)
The male character doesn't strut like he's on a catwalk - he has a nice neutral walk that says nothing about his personality. It's just a walk that anyone would do. The female walk basically has too much personality in it, and it's not a personality that fits all characters.
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It is impossible to make a thing that suits everybody, every toon, every situation. Use them if it is suitable, ignore them if it is not.
Wait so theres people complaining about females swinging their hips too much?!?!?!
WTF? i wish they would swing their hips more! Specially in real life