Release Notes for 1600.20091102.0 - 11/04/09


Alef_infinity

 

Posted

Wait so theres people complaining about females swinging their hips too much?!?!?!
WTF? i wish they would swing their hips more! Specially in real life


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Shhh! Your attempts at rationality are not appreciated here! Let them get back to nailing you to a tree with long nails in peace!

Thanks BABs for the work/walk!

And to the complainers about a waste of time, you need to go learn how development works first, cause you really don't know what you're talking about if you think an animation guy can fix tfs or powers.

But if you'd like him to try and **** up the code as the likely outcome, then yeah.

Please people.


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Posted

Quote:
Originally Posted by Dispari View Post
This has worked for me several times without fail:
I may be wrong, but I think that BAB was saying that he has a different, more recent version than what was posted to test and that he has already corrected it in the version he's working on.


 

Posted

I find the hip sway *appears* more pronounced on certain of my male-shaped characters than others. Wearing one of the short robes makes him look like he's wearing heels or purposefully swaying his hips (because the robe flounces out a bit below the belt, enhancing his hips). Wearing a short jacket (even just the 'dress shirt' jacket) diminishes the *appearance* of the hip sway substantially. Wearing a cape even more so (since I can't see his rear at all).

From the front, it's much less obvious on any of the characters, though if I look closely, I can still see that hip action.

I really appreciate the way that the avatar puts his foot down and then it stays in one spot until he picks it up again. It took a while in LOTRO for them to get the walking animation correct so that it didn't appear that my hobbits were walking on ice. Good job!

This is one of those features that I've been waiting years for and have said I'd happily pay the $10 booster pack fee for! And now we appear to be getting it for free. That's so awesome. Thank you, BABs. I have so many more characters now that I can create that I couldn't before because I couldn't justify them running/flying/teleporting/hopping everywhere they went. Now that a character can actually WALK into a room. . . yay!

Obviously /em walkposes would be even more superior, but I don't expect that to happen. I shall be grateful with what I have.


 

Posted

Quote:
Originally Posted by all_hell View Post
I may be wrong, but I think that BAB was saying that he has a different, more recent version than what was posted to test and that he has already corrected it in the version he's working on.
I know, but just in case, I posted a failproof method in the event he was doing something different.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Leandro View Post
I think the current backpedal animation is much better. I can move backwards while attacking and my character stays facing that way; I don't want to be turning around to walk-turning around to attack in a loop.
Agreed. They did this once, when they introduced "banking" for flight animations, and I hated it.


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Posted

I think /em walkpose sounds like a training exercise for the next BAB minion.


 

Posted

BaBs... you're my hero.

Both for the awesomeness of the new walk animation, and for your extra cool when responding to people who want you to animate away problems that have nothing to do with animation.

The new walk is very cool and all the movie makers and RPers out there will likely use the hell out it.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I was going to suggest the same thing!

You want fries with that shake?
I said this exact thing when i was testing the fem walk in the Tiki Room! I had another player ask me what I thought, and I said, "I think I need some fries to go with this shake!" Great minds, yadda.

I concur we need a "walk" icon distinct from the sprint buttons.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Really really enjoying the look of this.

Two questions tho:
1) Can we slot for speed?
2) When does it go live?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Madcat_88_NA View Post
The male character doesn't strut like he's on a catwalk - he has a nice neutral walk that says nothing about his personality. It's just a walk that anyone would do. The female walk basically has too much personality in it, and it's not a personality that fits all characters.
I don't know that I agree with you about the male walk. I can't put my finger on all of the things that are conveying this to me. I know it has something to do with the set of the shoulders and the angle of the head and neck; I suspect it has something to do with the way he sets his feet and shifts his weight. But the male walk animation is almost as exaggerated in its self-confidence as the female walk is. It's just a little less obvious, because the trick to walking like a man is less well-documented. If BABs were to put up a brief video of a female character, even one in a dress, using the male walking animation, I think you'd see instantly what I meant.

Assuming that they're not going to some day release "prestige walks" to let you pick your emotional content (I wouldn't hold my breath waiting for that, considering how long it took them to get around to making even one walking animation per character skeleton), they had to pick one set of body language per character skeleton. As I read them, what the male characters' body language says is, "Nothing here threatens me. Or impresses me." What the female characters' body language says is, "I know full well how good I look." (See: "Most Common Super Power.") What the huge characters' body language says is, "I could crush any given six of you, and we both know that, which is the only reason why I don't have to." For superheroes and supervillains, and given that it's an optional feature you have no obligation to use whatsoever, those are not the worst default personality choices they could have made, not by a long shot.


 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
1) Can we slot for speed?
2) When does it go live?
1) Doubtful. It sets your move speed to 3.09 (barring the apparent bug that's making it less). But it also sets your MAX move speed to 3.09. Slotting for speed wouldn't do anything, because you're already at max speed.

2) Soon!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I definitely agree with this. It's such an exaggerated catwalk/music video/ladies of the night sway. On female characters wearing stilettos, I still find it a bit silly. On my punk cyborg in flat boots, or my barefooted insectoid character it just looks ludicrous.

I have a slightly similar issue with the huge walk -- it has a lot of attitude baked into the animation, so it's only applicable to a subsection of characters' personalities.

The male walk is pretty darn nifty, though. It's nice and neutral, just walking.
I do agree that the hip sway is a little bit too exaggerated.

However, I do not see a need to change it. I think it capture the "comic theme" nicely. In general (and that's a very vague generalization, I know), comics portray super heroes and super villains with a certain flare as far as appearance goes. Walking style is part of that appearance. The females all have extremely lady-like qualities and physical attributes, the males have usually have gentle-man-like styles, and the 'brutes' have a very "Imma gonna kill you!" attitude.

Personally, I think as far as this comic theme goes, the animations do fit, and they are as generic as they can be.

The moment you make the female walking any less 'shaky', you'll get complaints from people whose characters are all pretty ladies who could be models as their day jobs. And trust me, the population of those characters vastly outweighs other female types. Same with most other 'builds'.


 

Posted

So, from the size of the download, this is the new Natural Booster? It was way too big for the walk power by itself, right?


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I'll get right on that, as soon as I'm done animating these bug fixes for TF/SF levels.
Oh! That's right! You could animate a thought cloud over every baddy that says "I'm +1" "I'm +1" "I'm +1"



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Can you walk backwards? ...and wear just one glove?


We don' need no stinkin' signatures!

 

Posted

Quote:
Originally Posted by Ullikummis View Post
Oh! That's right! You could animate a thought cloud over every baddy that says "I'm +1" "I'm +1" "I'm +1"

+10 internet bonus points.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Lemme just jot that down on my list of things to animate.

...better...mouse...functionality...for...Macs...

I'll get right on that, as soon as I'm done animating these bug fixes for TF/SF levels.

BaB's, it will be easier for you to just buy a PC for each of the Mac users.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I noticed that moving backwards (which includes flying backwards, too) is inexplicably slower than all the other run speeds, which I really wish would be abolished altogether.
Try running backwards in RL as fast as you can and see if it's easier than forwards


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Futurias View Post
So, from the size of the download, this is the new Natural Booster? It was way too big for the walk power by itself, right?
Curious. How big was the download?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Ok BAB now get working on the 500 other things on the "Wouldn't It Be Great If. . " list from Hero-Con.


 

Posted

Quote:
Originally Posted by PhantomRanger View Post
I normally don't question changes made. But really what practical application does walking have? We can't use powers while walking. Why, why, why is this important? I know many players would have rather used this time for base improvements.
Perhaps you should be addressing that to the dev (Sunstorm?) who looks after bases, rather than BAB, the dev you takes care of animations

I don't think walking would have been a priority for the animation team, but if they finished their priority animation work ahead of schedule, that would give them time to work on lower priority stuff - like a walk power.

Or they might even have a bit of time set aside for low priority stuff - either way, they have absolutely nothing to do with bug fixes or bases.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by UberGuy View Post
Agreed. They did this once, when they introduced "banking" for flight animations, and I hated it.
That's why they pulled them - they weren't totally happy with them either.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by InfamousBrad View Post
As I read them, what the male characters' body language says is, "Nothing here threatens me. Or impresses me." What the female characters' body language says is, "I know full well how good I look."
Why can't the female one say the same thing as the male one? I play a variety of female characters, and I think one, maybe two of them would use their looks to get what they want.

Why are female characters assumed to be about sex, and males about power?


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Posted

Quote:
Originally Posted by Madcat_88_NA View Post
The male character doesn't strut like he's on a catwalk - he has a nice neutral walk that says nothing about his personality. It's just a walk that anyone would do. The female walk basically has too much personality in it, and it's not a personality that fits all characters.
It has the right personality to fit a lot of my Toons. Just as the Huge one is suitable for most of my huge Toons. The male one walks with confidence and once more fits with most of my male toons. I like them as they are. I do not want the animations to be changed.

It is impossible to make a thing that suits everybody, every toon, every situation. Use them if it is suitable, ignore them if it is not.