280 Million Inf. for a Purple IO? That's Insane!
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200mil is tame on my server.
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Psst, markets are cross-server...
Ahh, welcome to the beauty of a player run economy. Can you say greed boys and girls?
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Ahh, welcome to the beauty of economy. Can you say greed boys and girls?
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Fixt.
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I base my disagreement with this on the fact that a few hours ago I listed a peice of salvage for 1 influence and received 535,000 for it.
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I listed a stack of 5 common techs for 1 inf last night and sold them instantly for over 800k.
Darn those manipulators for forcing me to take their filthy money!
=(
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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I base my disagreement with this on the fact that a few hours ago I listed a peice of salvage for 1 influence and received 535,000 for it.
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I listed a stack of 5 common techs for 1 inf last night and sold them instantly for over 800k.
Darn those manipulators for forcing me to take their filthy money!
=(
[/ QUOTE ]Yeah, tell me about it!
I crafted a bunch of enhancements from loot I got from the AE, and listed them each for 333,333... those damn manipulators forced me to end up getting 600,000 for each of them!
They also manipulated me to do it again... and again... and again... and again... and I think I might be doing it again soon.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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You greedy ebil market haxor.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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I base my disagreement with this on the fact that a few hours ago I listed a peice of salvage for 1 influence and received 535,000 for it.
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I listed a stack of 5 common techs for 1 inf last night and sold them instantly for over 800k.
Darn those manipulators for forcing me to take their filthy money!
=(
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They kept buying my level 50 uncommon set IOs for 3x my asking price. ... after I'd been providing a few dozen a day for a week or two straight.
Damn evil marketeers, raising prices on us like that!
The only solution is to force all sell prices to 5 inf! That'll fix 'em!
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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Dual Builds and AE kinda played a hand in the price gouging of purples recipes.
[/ QUOTE ]That word you use... I don't believe it means what you think it means.
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*sigh* it doesn't change anything, wrong word or not, demand/prices on some things have gone up. It's also interesting to see that crafted lv50 recharge IOs were going for 1 million inf hero side, but I can say that's laziness on the buyers part when you could buy/craft your own for around half that.
What we have is an unusual economic situation. Greed has nothing to do with it.
(this was an attempt at humor. I think it fails)
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
280 for a purple? Maybe I do have a billion inf build thanks to inflation. Most of my purples only cost 10-30 mil when I purchased them so many months back
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Dual Builds and AE kinda played a hand in the price gouging of purples recipes.
[/ QUOTE ]That word you use... I don't believe it means what you think it means.
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*sigh* it doesn't change anything, wrong word or not, demand on things have gone up. It's also interesting to see that crafted lv50 IOs were going for 1 million inf hero side, but I can say that's laziness on the buyers part when you could buy/craft your own for around half that.
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Demand is still pretty much the same. It's supply that got shifted around, and most people haven't bothered to realize that. They think what was awesome back in Issue 13 to sell on the markets are still the awesome items- they don't realize what used to be crap for profit is now extremely profitable. Slowly people will shift how they work with the market to match the current situation and prices will go back down on many things... and others will go up, due to a change in focus.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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well...change of focus needs to hurry up I miss my Hecatomb, Apocalypse and Armageddon purple sets that I used to be able to get for 50 million
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Demand is still pretty much the same. It's supply that got shifted around, and most people haven't bothered to realize that.
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Here's why purples are so expensive-
1: Merits
2: AE
Merits let people 'buy' those super expensive IOs directly without spending any inf. result: more money in the system & more disposable income for the power players.
AE sucked the farmers out of PI, where they were generating a lot of purples, and dropped them in a purple-free environment.
So we have a lot more money chasing a lot fewer recipes.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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There's just no way the casual player is ever going to afford a purple recipe now - or is that the idea?
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Depends on whether or not the purples are for their Warshade.
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Seriously! That's what I saw this weekend in the auction house when I went looking for an Apocalypse IO and a few other purples to complete a set I'd begun slotting several months ago.
How is *anything* going for 200 million plus inf. on the auction house? Is the system that unbalanced now? There's just no way the casual player is ever going to afford a purple recipe now - or is that the idea?
*edit*
Deleted the $ sign - sorry about that!
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Parapracing BackAlleyBrawler:
Did you really just use 'casual gamers' and 'purple IO' in the same post?
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Demand is still pretty much the same. It's supply that got shifted around, and most people haven't bothered to realize that.
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Here's why purples are so expensive-
1: Merits
2: AE
Merits let people 'buy' those super expensive IOs directly without spending any inf. result: more money in the system & more disposable income for the power players.
AE sucked the farmers out of PI, where they were generating a lot of purples, and dropped them in a purple-free environment.
So we have a lot more money chasing a lot fewer recipes.
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People doing real mission farms would generate more Purples. So back to the old school farming methods.
Also I have a perma lvl 46 tank that will be happy to bridge on virtue.
"Where does he get those wonderful toys?" - The Joker
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You're ignoring the "supplier" factor - who controls the availability of a product. As a result, they too are responsible for high-priced items.
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I base my disagreement with this on the fact that a few hours ago I listed a peice of salvage for 1 influence and received 535,000 for it.
In fact, the only way a seller (in game) could be blamed for high pricing is if that seller were capable of completely sidestepping the market transaction system AND preventing players from purchasing that item from anyone but him.
The two purples I've had drop I crafted and listed both at the crafting price plus 50%. They both sold for far far more than than what I had them listed at. That's the result of the buyer placing a blind bid for that item based on the buyers perceived value. The history shows the price paid by the buyer. It does not show the price given to the seller. If you bid 1000 on an item, it will not go the the seller with the 999 sale price, but the seller with the 1 sale price.
High pricing is the fault of buyers, not sellers.
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That's assuming all sellers set a reasonable price. High prices can be the fault of the buyers, but it doesn't have to be and sellers, especially sellers of the more rare items, absolutely can set the price super high and make prices go up.
IE. There are 10 purple recipes of a given kind on the market. All of those selling the recipes have set the price at 50M a piece or more. Are you going to tell me the price of that Item is high because of the buyer?
If the seller percieves something to be worth a lot they will sell it for a lot. Items that get placed cheaply, for 1 inf or what ever, will clear out quickly for items that are bid on a lot, leaving only the items placed by the higher sellers which will then only be bought if people pay more.
Are the buyers complicant? Yes of course they are, if people stopped paying 280Million for recipes or even 20 million for recipes, sellers would be forced to bring their prices down to offload their items. However so long as people are willing to pay that much, sellers will absolutely set there minimum price quite high because eventually some one will pay it.
So yes, sellers and buyers are both a part of the problem, blaming it on either one side just isn't accurate.
"Where does he get those wonderful toys?" - The Joker
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200mil is tame on my server.
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Psst, markets are cross-server...
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See above, already saw that.
But for a powerleveling-min/maxing-ebil marketeer, that's Tuesday!
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
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That's assuming all sellers set a reasonable price. High prices can be the fault of the buyers, but it doesn't have to be and sellers, especially sellers of the more rare items, absolutely can set the price super high and make prices go up.
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Someone should introduce you to my good friend Supply & Demand.
He'd have a lot to teach you.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Are you going to tell me the price of that Item is high because of the buyer?
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I don't have to tell you that....
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sellers will absolutely set there minimum price quite high because eventually some one will pay it.
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You said it yourself.
In a real economy, frivoulous luxury items (purples) are more expensive than the same item in plain mode. Not because they the sellers say so, because the buyers say so.
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Demand is perhaps one of the most fundamental concepts of economics and it is the backbone of a market economy. Demand refers to how much (quantity) of a product or service is desired by buyers.
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Price is determined by demand, demand is determined by buyers.
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people will naturally avoid buying a product that will force them to forgo the consumption of something else they value more.
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As long as there is an unlimited supply of influence, price will continue to increase, because players will continue to value rare IO's more than inf.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
Nice taking quotes out of context there. Good stuff.
You can't blame buyers entirely, sellers play just as big a part of it. Just because an item is highly valued or in high demand doesn't mean that they have to set their prices so high, but they do anyway.
"Where does he get those wonderful toys?" - The Joker
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Nice taking quotes out of context there. Good stuff.
You can't blame buyers entirely, sellers play just as big a part of it. Just because an item is highly valued or in high demand doesn't mean that they have to set their prices so high, but they do anyway.
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A buyer paid that price you see in the last 5. If no one did, the prices would go down.
High prices are entirely the fault of the buyers and not the sellers.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I was making a point. If someone is willing to buy something for a bazillion units of currency, you can't blame the seller.
Price is CoH is totally dominated by demand, because the supply is unlimited, and the currency is unlimited. The only factor that IS limited is demand. When demand is high, supply is high, price is high.
Demand is generated solely by the buyer. The seller can attempt to influence demand via marketing, but in the end, only the buyer can generate demand.
If I try to sell a left handed smoke shifter, and nobody wants to buy one, it won't matter if I price it at .01 or 1.0. It won't sell. If someone wants to buy it, but the price I set forces them to give up a weeks food, they won't buy it. If I set a price that they are willing to pay, then it will sell. Thus, demand has determined price.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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You're ignoring the "supplier" factor - who controls the availability of a product. As a result, they too are responsible for high-priced items.
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I base my disagreement with this on the fact that a few hours ago I listed a peice of salvage for 1 influence and received 535,000 for it.
In fact, the only way a seller (in game) could be blamed for high pricing is if that seller were capable of completely sidestepping the market transaction system AND preventing players from purchasing that item from anyone but him.
The two purples I've had drop I crafted and listed both at the crafting price plus 50%. They both sold for far far more than than what I had them listed at. That's the result of the buyer placing a blind bid for that item based on the buyers perceived value. The history shows the price paid by the buyer. It does not show the price given to the seller. If you bid 1000 on an item, it will not go the the seller with the 999 sale price, but the seller with the 1 sale price.
High pricing is the fault of buyers, not sellers.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson