Mistrust


Acyl

 

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(have you never been flagged for cussing out someone? Duh.)

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Nope. But that's because I actually honor the agreements I make. Honesty, what a concept, huh?

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Every EULA's sacred
Every EULA's great
If a EULA's broken
God gets quite irate


 

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GMs are only god in game


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

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Why in the world is this the only game I've played so far where it's impossible to transfer influence/infamy between YOUR OWN CHARACTERS without needed a stranger to help you out? And even then, let's say you do find someone and that person happens to keep the money or log off, do the GMs even help you out with anything in reimbursements??

How the hell am I supposed to give money to my lowbie toons??

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In addition to all of the existing ways of transfering wealth-of-some-sort, there is the fact that any character can be monetarily self-sufficient fairly easily. Maybe not uber-rich at L3, but self-sufficient enough to be comfortable with minimal effort and normal game play.
I've heard that some other games don't have that.


 

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Everytime this comes up, I just think how lucky I am that my wife plays CoH too.


 

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I'm with you Firespray. lol.

OP, look me up anytime. I'll do it for you.

A bit nosey to Obsid, don't you think? Looking up history. Way to contribute to a post. sigh.


 

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Why in the world is this the only game I've played so far where it's impossible to transfer influence/infamy between YOUR OWN CHARACTERS without needed a stranger to help you out? And even then, let's say you do find someone and that person happens to keep the money or log off, do the GMs even help you out with anything in reimbursements??

How the hell am I supposed to give money to my lowbie toons??

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In addition to all of the existing ways of transfering wealth-of-some-sort, there is the fact that any character can be monetarily self-sufficient fairly easily. Maybe not uber-rich at L3, but self-sufficient enough to be comfortable with minimal effort and normal game play.
I've heard that some other games don't have that.

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Most MMOs don't. In WoW its a PITA to maintain the money you need unless you play the Auction house game. Lots of hours spent farming if you do it on your own.

In EQ, the Platinum game is insane. Things are so overpriced and tradeskilling is so pointless to do at this late stage in its life...

In COH, I can keep any level outfitted just by vendoring salvage and selling enhancements to the correct vendors. Challenge level also helps in netting more infamy. I've played challenge3 practically the entirety of my mains existence and Infamy has never been a problem.


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

The thing about this game is, you don't really NEED to send money to your lower toons.

I'm still in favor of a way to do this, but it really isn't absolutely necessary. Your lower level character will make money on his own as he levels. All you need is a couple of lucky drops and you're set.

I must point out however, that despite many peoples arguments "twinking" is not really possible in this game. Sure, you can send money to lower toons and kit them out with the best gear, but it will always be the best gear for their current level. Something that is also easily attainable by a toon of the same level that was not transferred anything. Like I said, all you need is a couple of lucky drops and you can be set for a good long time.

I still believe they have plans for some kind of transfer system. They just haven't implemented it yet.

Shortly after the Invention system was released Exchange Banks appeared in every regular hero zone and LSSLs appeared in all villain zones. These are not the banks that are used for Safeguards/Mayhems (First International Bank of Paragon City is located in a different area in each zone) and they are located in zones which have no such missions related to them (Galaxy, Faultline). I think they have plans for these. Some people think I'm reading too much into it though so... Say what you will.


 

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Of Course you could double account. If your system can handle running two CoX at the same time. And if you cant spare $15 for one month you could do a free 14 day trail. Only then you have to transfer 50k at a time max. I'm assuming though that you do trust yourself, and aren't roleplaying a thief with your new toon.


 

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Of Course you could double account. If your system can handle running two CoX at the same time. And if you cant spare $15 for one month you could do a free 14 day trail. Only then you have to transfer 50k at a time max. I'm assuming though that you do trust yourself, and aren't roleplaying a thief with your new toon.

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If he comes back swearing at you because his alt won't xfer the funds I blame you for giving him the idea.


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

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Of Course you could double account. If your system can handle running two CoX at the same time. And if you cant spare $15 for one month you could do a free 14 day trail. Only then you have to transfer 50k at a time max. I'm assuming though that you do trust yourself, and aren't roleplaying a thief with your new toon.

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*Growls* Seriously hate people who try to use "But I'm RPing a thief!" to justify ripping off other players...




Virtue Server
Avatar art by Daggerpoint

 

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Is it really that difficult to make some friends in the game?

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Yes! You're all leprous freaks and weirdos! With cooties!


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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Is it really that difficult to make some friends in the game?

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Keep in mind this is the person who said this:

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(have you never been flagged for cussing out someone? Duh.)

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As if it's a normal thing that happens all the time. So I'm thinking, yes, for this person, it probably is that difficult. But the problem most likely isn't everybody else.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

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Is it really that difficult to make some friends in the game?

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Keep in mind this is the person who said this:

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(have you never been flagged for cussing out someone? Duh.)

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As if it's a normal thing that happens all the time. So I'm thinking, yes, for this person, it probably is that difficult. But the problem most likely isn't everybody else.

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Will you be my friend
:sniffles:


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

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Will you be my friend
:sniffles:

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See? See?!? What did I tell you? Disease! He has...what's the latest bug...swine flu! It's pig cooties!


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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You can transfer inf, in the form of valuable Salvage and such, though SG bins.


 

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Just do what I did, and make a second account. I have one level 50 hero, and one level 50 villain on my second account to handle inviting my alts to my one-man VG, and influence / infamy transfers.


@Celestial Lord and @Celestial Lord Too

 

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this is what bugs me the most about this games lack of ways to transfer inf between your own characters.
it only hurts and affects solo players.
everyone else has no problems at all and can transfer as much influence as often and as much as they want. they can swap recipes, salvage, anything anytime with their supergroup members.
but solo players cant. solo players get stuck following the restrictive rules that the devs put in place.
im not anti social and i join teams all the time. But i dont play this game to make online friends, and supergroups dont fit my playstyle.
so im one of the players that isnt allowed to transfer inf and has to do wierd market things or trust strangers to get it done.
its this double standard that bugs me. if players in supergroups can do it easily, then solo players should have an easy method also.


 

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I just use the market to transfer cash.

Yes, it does have an associated cost, but it's often easier than finding someone trustworthy at 2 in the morning when you just -have- to play a poor alt.

Besides, market influence transfers may be the first useful purpose level 1 intangibility TOs ever served.


 

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I cannot help but reflect that there are a number of things two or more people can do acting in concert that one alone cannot.


My scrapper doesn't need an AoE. She IS an AoE.

 

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Your lower level character will make money on his own as he levels. All you need is a couple of lucky drops and you're set.

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This is the only situation I find myself in where I wish I could pass down inf from a higher level toon. I've had a few VERY lucky drops while playing in the 10-15 range - recipies that are selling for 10-20 million - but I've been burned by not having sufficient inf to set a decent asking price. I've "lost" 10-million inf recipies by having them sell for "only" 1-million.

Not to say 1-million inf isn't a lot of money for a level 11 toon, but it's not 10-million.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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its this double standard that bugs me. if players in supergroups can do it easily, then solo players should have an easy method also.

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It's not a double standard at all. The practice is 'frowned upon' by the devs so there are no systems to facilitate it. Solo players can't start task forces, either. This is not a first person shooter. This game is built around cooperation and teaming. Most of it CAN be soloed, but it's not designed as a solo game so the soloist has some extra hoops to jump through and some things are difficult or even impossible.


Paragon City Search And Rescue
The Mentor Project

 

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its this double standard that bugs me. if players in supergroups can do it easily, then solo players should have an easy method also.

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It's not the intended use of the bins, but rather a loophole people figured out. One that can't be plugged without destroying the intended functionality of the bins ( Sharing inspirations/enhancements/salvage between SG members ). As it's a practice that is only "frowned upon", the devs aren't too worried about it.




Virtue Server
Avatar art by Daggerpoint

 

Posted

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its this double standard that bugs me. if players in supergroups can do it easily, then solo players should have an easy method also.

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It's not a double standard at all. The practice is 'frowned upon' by the devs so there are no systems to facilitate it. Solo players can't start task forces, either. This is not a first person shooter. This game is built around cooperation and teaming. Most of it CAN be soloed, but it's not designed as a solo game so the soloist has some extra hoops to jump through and some things are difficult or even impossible.

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it is a double standard. if the devs "frown" upon it and dont want us to transfer inf between characters, then no one should be able to do it.
there should be things in place to prevent everyone from being able to transfer inf easily regardless if your in a supergroup or not.
right now the limitations they have in place only negatively affect solo players or people that are not in a supergroup.
its like the devs saying "nope we do not like players transferring inf between their characters, we do not want that happening....but....if you have friends or supergroup members to help you do it....go right ahead and transfer all you want!! but be warned we will frown at you doing this!
and hey, if your willing to pay us another 15bucks a month and get another account to do it....even better!! "_


 

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its this double standard that bugs me. if players in supergroups can do it easily, then solo players should have an easy method also.

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It's not a double standard at all. The practice is 'frowned upon' by the devs so there are no systems to facilitate it. Solo players can't start task forces, either. This is not a first person shooter. This game is built around cooperation and teaming. Most of it CAN be soloed, but it's not designed as a solo game so the soloist has some extra hoops to jump through and some things are difficult or even impossible.

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it is a double standard. if the devs "frown" upon it and dont want us to transfer inf between characters, then no one should be able to do it.

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Wrong. The devs "frown upon it", but that doesn't mean they're outright against it. It just means they're not going to actively support it, but if someone finds a way as a side-effect of another feature ( which is the case here ), they're not going to go out of their way to stop it.




Virtue Server
Avatar art by Daggerpoint

 

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This is the only situation I find myself in where I wish I could pass down inf from a higher level toon. I've had a few VERY lucky drops while playing in the 10-15 range - recipies that are selling for 10-20 million - but I've been burned by not having sufficient inf to set a decent asking price. I've "lost" 10-million inf recipies by having them sell for "only" 1-million.

Not to say 1-million inf isn't a lot of money for a level 11 toon, but it's not 10-million.

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What I do in that situation is hold onto the 10 million inf item and post other smaller/cheaper item to raise the post money. If I'm lucky enough to have a few items I'll find the lowest "big ticket" item and sell it low but still high enough for the "posting" price.

Another good thing is the AE. <who'd've thunk?> A few missions will net enough tickets for a nice rare tech salvage or even uncommon salvage. Sell one at ridiculously low price for your "post money".

...just sayin