BBhumeBB

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  1. I'm 61. It's not my parent's basement, it's MINE. I pay for it in the mortgage!
  2. My first reaction was also "Release the hounds," I must confess.
  3. Quote:
    Originally Posted by Rock_Powerfist View Post
    I want ..whats that three headed flying monster ..EAT
    Ghidrah?
  4. You do have to allow time for the orchestra to modulate to a major key and play your main theme music with a lot of brass, indicating your character's indomitable spirit has kicked in.

    Of course if you get chopped down in the next instant, the music trails off in a comic discord, with a final bleat from the trombones.
  5. I am another one who doesn't understand the complaint. I have swung through Atlas@Freedom since Freedom (the release) came out, and while there was less farming for inf being spammed, it was still there. Since I also notice that one can wander into Pocket D and find no one waiting for Incarnate trials, I assume that yeah, people are doing other stuff (I am levelling up some new characters with the new sets myself).

    I am not aware of any initiative by the publisher to crack down on farming for inf - someone tried to make that claim in a chat yesterday but the concensus was that this was not so.

    If, in fact, your issue is not that you are not allowed to run farms, but that people seem to have other things to do and are not interested in running farms for you, then I must point out a flaw in your argument about choosing how to play in return for your fee.

    I support your right to play the game in any way allowed by the EULA, and in any way that does not interfere with others pleasure in doing the same. But you seem to be complaining that other players are not spending their time the way you want them to, and that this must be due to some regulation imposed from without. Whereas it seems more likely that the bloom for running farms, especially farms that tolerate inactive team members, may have faded. If the farmers got bored with their activity (and I have to say I am surprised it took them this long to lose interest) then that is how they now choose to play the game. If that isn't what you want them to do...I fail to see how this would be up to you, frankly.
  6. BBhumeBB

    Freedom? Hardly

    Quote:
    Originally Posted by Santorican View Post
    That's exactly what I mean. Rather than working for something the developers are giving impatient players a means to obtain something a lot of people have worked for. Instead of saying STFU and work for it they're enabling a generation of "instant gratification-ers."
    Every time prior to Freedom that suggestions were made to allow people to get vet rewards in different order, or shorter time, or by purchase, this argument gets trotted out.

    If we are not in fact puritans, are we still required to subscribe to the puritan work ethic?

    This is not about reducing or revoking capabiltiies earned by vets (and I am as veteran as one can be), which would arguably constitute 'the shaft." This is about YOUR notions of propriety, tied up in whatever issues make you attach this kind of importance to a game (and I have been gaming for over 30 years, and wrote them at one time - I do take gaming seriously, but not in the context of how much bigger it makes me than other players).

    I am not shafted when someone else can access the same things I do that give us both pleasure (for a certain value of shafted, given that we are speaking of pleasure). Any achievement I feel in how I got a given reward is not diminished when someone else achieves that reward on "easier" terms. My value to myself is measured by my own achievements, not by distress at the achievements of others.
  7. I keep some spring grips on my desk, for use anytime my hands get tight or achy. If my back objects to sitting at the keyboard for an extended period (work or play), and I have a few minutes, I can step into the next room and use my new inversion table (has helped immensely with lower back problems). But otherwise, I just get to the gym for 45-60 minutes most days (and my aikido dojo a few nights a week).

    I don't do too much exercise while keyboarding (reading yes, exercise no). But I have trouble walking and chewing gum...well, no, actually, since I quite smoking going on 9 years ago, I chew a lot of gum walking or otherwise...but you know what I mean.
  8. Second this. Other headdresses (red and white crowns, for example, as well as the simple nemyss), egyptian style kilts, armlets and bracelets, more Egyptian chest icons, egyptian style maces (I was thrilled when they added the kopesh for swords), etc.
  9. I just stick to 16-18 man bafs, and I rarely see a full 24 anymore. I just got a new PC, and was pleased to get on a 24 man over the weekend, which ran with barely a hint of lag, validating the nice new computer's gaming mojo for me.

    Those who can do 24's should be able to.
  10. BBhumeBB

    Walk

    While the overhead on developing walk-based animations is a perfectly valid technical reason not to make fighting in Walk mode available, I would hate to see it because there would then be no reason for some jackanapes to stay in Walk in missions, claiming it as a valid RP choice.

    Better to pre-empt the inevitable fights, kicks, and recriminations by making the choice unavailable.

    "I'm walking here!" should not be a viable battle cry ;-)
  11. Once I figured out that he sizzles quick in the lava, all I have needed is a way to get him into the shabu-shabu pot. If that remains the viable tactic, I am not sure the clones matter.
  12. I am scarred by years of hearing my father's chorus singing the old Boer War song (English side) "Marching to Pretoria," so my mind fills it in as pree-TO-riah.

    I assume the writers have the Roman office of a praetor in mind - PRAY-tor in late latin, PRY-tor in republican Latin.
  13. A missed shot with a gun still expends a bullet.
    A missed blow in melee still tires you (and can be more of a physical strain than a hit, which I cannot possibly explain unless you have some hand to hand experience).

    Which points do not speak to the technical feasability of such a change, but argues that it is not necessarily desirable.
  14. BBhumeBB

    Naming Idea

    As a recovering herald from my SCA days, I would call font a minor difference, and insufficient to differentiate two otherwise identical names in the press of battle.

    Nor does it really address the issue of using, say, tell or invite to team...drat, was that Times New Roman Superguy or simply Courier Superguy...?
  15. 1) Report it.
    2) Ignore it (the mental activity of "ignoring" something, not a technical Ignore function).

    Same as the emails, etc. back in the day.
  16. Rep is a trivial issue (if one even looks at the ratings).

    Does the good opinion of a thousand fools matter?

    Honest to Gods, I see people agonizing over rep, and feel some concern for them in real life. If one does not derive satisfaction from oneself, from the quality of one's own work and efforts, and when outside feedback is needed, from the responses only of those who have some valid basis for comment (co-worker, manager, audience, director, loved one, et al). what is the point?

    The anonymous responses of a crowd of strangers on the internet is meaningless, for good or ill.
  17. I searched but don't find a reference to this so apologies if I missed something.

    I see assorted problems for people causing the client to crash but no mention of this one. So far the only problem I have with I17:

    When a contact gives me the "Be Introduced to New Contact" prompt and I click it, the popup to give me the new contact starts to open, but remains blank, then the client hangs for about 10 seconds and then crashes (windows presents the "City of Heroes has encountered a problem..." death knell).

    Is this part of the known syndrome for older machines with older graphics? Mine is a fairly ancient Gateway.

    Many thanks
  18. BBhumeBB

    Origin Powersets

    Quote:
    Originally Posted by Shuriken_BladeX View Post
    I suppose this whole thing came up when going to make a robot. Yeah I can mix and match a bunch of costume pieces, mix and match powersets but nothing feels SUPER robotic to me. I like the idea of the transforming arm pieces hidden weapons. Stuff like that. It comes from to much terminator and giant robot shows. (Even though I saw a pretty damn good gundam costume in atlas). Thats all. That is what I had in mind. I wasn't trying to upset anyone by asking this but I myself wanted to know why they would be so bad.
    Please understand (I am sure others have made this point by now, but just in case)...

    No one is (or at least no one should be) opposed to costume pieces, power sets, etc. that have a look and feel tied to some Origin related theme. More robotic pieces? Excellent. Mechanical transforming limb powers? Nifty. Mystic looking passes linked to a power? Wondrous.

    But let anyone, any Origin, use them. Deciding how they fit the character concept is the player's turf. So if there is a powerset using (to name one perennial suggestion) a staff that can be used to whale on people in melee and project energy of some kind, like a "classic" RPG wizard staff, that would be cool. Especially if the colors of the projection can be customized, and the staff itself comes in different models, like other weapons, so one could have a Kirby-esque techy powerstaff, or a wooden quarterstaff, or even a Baseball Bat of the Gods.

    No reason to say "it is a wizard's staff and only Magic Origin can use it."

    THAT is the link to Origins that a lot of us reject.
  19. BBhumeBB

    Origin Powersets

    Quote:
    Originally Posted by Shuriken_BladeX View Post
    I mean, in the suggestions forum. People have suggested a robotic type powerset and a magic one where you use ruins and what not. What would be wrong with ideas like this?
    Why not a magical robot (golems, Albertus Magnus clockwork head, etc.) or a science or tech based on artifacts which resemble runes (either the futhork or other syllabaries). OK< if they introduced an Enochian powerset, I might say "yeah, magic or nothing," but that is a personal bias :-)
  20. BBhumeBB

    Origin Powersets

    Shuriken - Let me take magic as an example.

    I have magoc origin heroes who...
    - are magical beings (Reharakhty, an Egyptian God; Geburah, the personificatoin of a kabbalistic sphere).

    -have a magical artifact (Agincourt, an archer with a magic bow used at the battle of that name).

    Yet most people seem to express Magic Origin powersets, gizmoes, costumes, etc. in terms of magicians, people who use magic to cast spells.

    I have tech heroes who are imbued with nanotech powers, and would not fit into a Tech Origin powerset based on armor or tools.

    And so on.

    The powers are what they are. People can fill in the background any way they like. The more options we have to customize them, the better. But there is no sound reason to limit the choices people make to a specific Origin, forcing their imagination to conform to some aesthetic decision by the designers.
  21. So far no one has said boo about (for example) Cyrano De Bergerac (Dual Blades/WP scrapper, of course).
  22. Yes, that is exactly what you get. Works fine.
  23. Not sure what your issue is. I don't use character planners, and rarely use builds described on the boards. I don't much care that others may do so (unless they give me grief for not folllowing some criteria they think are important for a build).

    Just as it is none of their business how I choose to build my characters, I am afraid I don't see where it is any of yours how others choose to do so.
  24. We are a tiny percentage of gamers, but I am close on your heels. 59, comics reader at the same rack in the drug store no doubt. Gamer since first edition D&D.
  25. Quote:
    Originally Posted by xhris View Post
    There would be twist, however: If any of those accounts become reactivated again, the original owners gain possession of the name again and the newly rolled toon with the same name gets a free respec.
    .
    Certainly harder to design and maintain.

    1) You'd have to store the link to the original nameholder. And preserve it even if the name then goes through multiple players on that server.

    2) It moves the bone factor (who gets boned and how badly), but can still make an "innocent" third party take the choke. Joe creates Superguy then leaves CoX (ie. account unpaid, therefore inactive). Under this model, a year or so later, Frank creates Superguy, gets the name, which is linked back to Joe. Frank gets bored with the character and deletes Superguy. The name is now available but still has a link back to Joe somewhere (presumably). Ed comes along and creates Superguy. A month later Joe reactivates his account to play Going Rogue, and suddenly Ed loses his name.

    And what if Frank is the one who went inactive and comes back? Is his claim to the name better than Ed's?

    2a) Not knowing if a name is totally free (ie. you thought it up first) or provisionally free (ie. you can have it unless the original owner comes back) could be wearing. So perhaps players need a message that the name is theirs provisionally, and can decide to take it or make up another.

    Offhand, a binary system (name is free, name is not free) is easier to maintain, and easier on the players. Adjusting the criteria by which names become free or become the property of a different player are easier to decide than resolving long term storage of links back to an original owner. Also, while it is nice of CoX to keep names around as long as possible for potentially returning players, how much does one defer to people paying no fees at the expense of those paying current fees?

    I am not sure this design flies.