Sooo... a Quadreped skeleton, eh?
i just want a dinosaur mastermind =x
Chat Handle: @Aether Crash -- Guardian
Heroes:
Zkorva the Exiled (50) , Squallshot Maiyamin, Aether Crash, Vhogge the Skyshaper
Villains: Katsuo Tentei (50), Lumilian Dhosan, The Cobalt Tempest, Executioner Adan
@Redcap
ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
I personally am waiting for the day when I am allowed to play as a seal.
If they shot down the creation of a new Muscular Female body type, I'm pretty sure a hamster is well out of the question. And if it's not, I'll have a few things to say that might get me in trouble.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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In before Amerrikat!
I also support the Dinosaur and Ape Player-Character concepts, comicbook traditions yeah!
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
I think it's almost certain that they won't make 4-leg rigs use any of the current animations - they'd have their own set of suitable animal animations, and wouldn't have any costume parts either - just the ability to tint the fur/skin.
@Golden Girl
City of Heroes comics and artwork
The simple way around the power animation issue is to make a Quadped EAT, thus it only uses its own animation set..
I want dragon EAT...
I want Griffon EAT
I want ..whats that three headed flying monster ..EAT
and I want Tiger EAT
by Tuesday please....
i would very much like to play a bear with carp melee.
If they give us a player option I also think the easiest way would to just make animal furs. But I hope they have separate option still so we can make mix matched animals.
Or make a shape shift set where PC lets you spruce up the animal forms.
What wolf are you talking about? Are they on the test server?
Virtue: @Santorican
Dark/Shield Build Thread
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Hmm many be justas pets..
wants aninmal control
MM set , the wolf pack
MM set Zookeeper.. t3 killer giraff
Animal Lord for Mastermind is what I think. Because sicking a pack of wolves on an enemy sounds fun.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Not going to happen for player models anytime soon. You'll have the same problem the Lobster form of the HEATs have: the wide range of player emotes that have to be either redone or shut off. That's *a lot* of work.
And if a player model, then they need attacks, which all have to animated, and so, it will be a limited set of attacks; which may be fine for an attack pet, but you all know the players will bristle against the limitations.
However, not too long ago, Power Customization was 'not able to happen, sorry'. |
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
AE Arcs: #10482 N00b Rescue Duty, #164100 The Four Treasures of the Tuatha De Dannan
3. Rodents as basically big balls of fat and internals on top of those tiny legs. The skeleton would need many, many animation bones, including a rounding bone that works similar to the way the 'Physique' slider works on biped models.
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Why the hell not? I mean, I've seen dogs in real life wearing winter coats. Also Halloween costumes.....
Paragon City Search And Rescue
The Mentor Project
Not going to happen for player models anytime soon. You'll have the same problem the Lobster form of the HEATs have: the wide range of player emotes that have to be either redone or shut off. That's *a lot* of work.
And if a player model, then they need attacks, which all have to animated, and so, it will be a limited set of attacks; which may be fine for an attack pet, but you all know the players will bristle against the limitations. |
I fully expect the animal body to be used for some MM pets at some point. Maybe even a "turn to wolf" movement power.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Yes. Beast Summoning. Fantastic idea for a pet set
The wolf model in the new Haloween content shows us two things:
a) The devs have a working quadruped skeleton and are starting to look at how they can use it and b) They have placed it viewable in the new event at least partially in order to gauge how players are going to react to it. Now, the obvious ultimate destination for the fulfillment of this technology is to have quadrupeds be a valid player model. Saying that's going to happen is like saying 'As soon as we get us some rocket fuel, we're on the moon, Baby!'. The idea of recreating literally every power animation in the game to work with a quadruped model rather than a biped model is staggering. I suspect that it would ultimately be MORE work than what's been done on Power Customization. However, not too long ago, Power Customization was 'not able to happen, sorry'. So, if the stars align, the staff is willing, the pocket books are open to the right page, etc... and so forth... and the developers are able to let us make quadruped characters, these are my requests for functionality: 1. The very first thing I'd create if the possibility exists is a hamster. Therefore, such a model would need to be allowed to scale much, MUCH smaller that what we've seen anywhere else in the game. Currently, I'm making do with the Panda shoulder pet for displaying this character in his rodent form, but I could go even a bit larger than that. I'd be willing to go so large as 'Basketball' size. 2. In order to make a rodent quadruped from a generic quadruped, The legs must be shortened dramatically. In terms of character modelling and animation, this means that the same skeleton necessary to model a wolf would also need to be able to model a dachshund. 3. Rodents as basically big balls of fat and internals on top of those tiny legs. The skeleton would need many, many animation bones, including a rounding bone that works similar to the way the 'Physique' slider works on biped models. 4. Unlike many rodents, Hamsters are born with short, stubby tails. A selection of tails would need to be made available. 5. The texture I need is orange and white spots. Yes, I know I'm being as presumptuous as all get out, but look where we are with power customizations! Thank you in advance for your hard work in enabling my character to assume his rodentine form. |
Dr. Todt's theme.
i make stuff...
The wolf model in the new Haloween content shows us two things:
a) The devs have a working quadruped skeleton and are starting to look at how they can use it and
b) They have placed it viewable in the new event at least partially in order to gauge how players are going to react to it.
Now, the obvious ultimate destination for the fulfillment of this technology is to have quadrupeds be a valid player model. Saying that's going to happen is like saying 'As soon as we get us some rocket fuel, we're on the moon, Baby!'. The idea of recreating literally every power animation in the game to work with a quadruped model rather than a biped model is staggering. I suspect that it would ultimately be MORE work than what's been done on Power Customization.
However, not too long ago, Power Customization was 'not able to happen, sorry'.
So, if the stars align, the staff is willing, the pocket books are open to the right page, etc... and so forth... and the developers are able to let us make quadruped characters, these are my requests for functionality:
1. The very first thing I'd create if the possibility exists is a hamster. Therefore, such a model would need to be allowed to scale much, MUCH smaller that what we've seen anywhere else in the game. Currently, I'm making do with the Panda shoulder pet for displaying this character in his rodent form, but I could go even a bit larger than that. I'd be willing to go so large as 'Basketball' size.
2. In order to make a rodent quadruped from a generic quadruped, The legs must be shortened dramatically. In terms of character modelling and animation, this means that the same skeleton necessary to model a wolf would also need to be able to model a dachshund.
3. Rodents as basically big balls of fat and internals on top of those tiny legs. The skeleton would need many, many animation bones, including a rounding bone that works similar to the way the 'Physique' slider works on biped models.
4. Unlike many rodents, Hamsters are born with short, stubby tails. A selection of tails would need to be made available.
5. The texture I need is orange and white spots.
Yes, I know I'm being as presumptuous as all get out, but look where we are with power customizations!
Thank you in advance for your hard work in enabling my character to assume his rodentine form.