Walk


Adeon Hawkwood

 

Posted

This suggestion is very simple, and I am utterly lost as to why it has not been implemented. You should be able to use all your powers as normal while Walk is on. You can use them while Sprint is on, I am at a loss why they are restricted while Walk is active. There is no gameplay reason why they should be.



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Posted

Because the Devs said no. And/Or it would take an inordinate amount of work for new animations, somehow, somewhere.

*shrug*


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Posted

There is a very big reason...

Using powers with walk on would mean a remake of animation of EVERY power in game! Meaning that getting walk as an option would become impossible as there would not be made any free time to that HUGE amound of work wor just walk.

Instead turning the powers off makes it into a emote animation without touching all power animations. This was the only way to get walk. Unless you like to pay for the dev animation time for a month or so


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Posted

Quote:
Originally Posted by Liz Bathory View Post
There is a very big reason...

Using powers with walk on would mean a remake of animation of EVERY power in game! Meaning that getting walk as an option would become impossible as there would not be made any free time to that HUGE amound of work wor just walk.

Instead turning the powers off makes it into a emote animation without touching all power animations. This was the only way to get walk. Unless you like to pay for the dev animation time for a month or so
So the devs say, but they ought to go into more detail, because from what we can see on our end, that doesn't hold up.


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Posted

The idea of sashaying to the next mob interests me not at all. The idea of chasing after a knocked back mob while walking is slightly humorous, for about a second.

And yea, the limitation if I remember correctly was an animation thing. For three different body types.


 

Posted

I don't buy it. Walk only has a different animation while moving, same as Sprint. There's no reason why they couldn't use just the same animations. You could make an argument that you can move while using powers, but 1) If you do, you just slide along the ground in the middle of the animation anyway, 2) I don't mind if I can't move while using my powers while in Walk.



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

Quote:
Originally Posted by BeyondReach View Post
I don't buy it. Walk only has a different animation while moving, same as Sprint. There's no reason why they couldn't use just the same animations. You could make an argument that you can move while using powers, but 1) If you do, you just slide along the ground in the middle of the animation anyway, 2) I don't mind if I can't move while using my powers while in Walk.
Do you understand how the game is coded?

Do you by chance have a degree in Computer Science or Software Engineering?


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Posted

While I do start to see some doubt about why powers can't be used while walking, I myself would be pleased if you could at least suppress toggle powers instead of turning them off, also automatically turning [Walk] off when you're attacked by an enemy!

At least then you'll be ready to fight when something breaks out. I'd still have to say that buffs shouldn't break you out of [Walk], I like to defy Speed Boosters with my ability to ignore their powers with my [Smug walk], muhahahaha!



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Posted

Quote:
Originally Posted by BeyondReach View Post
I don't buy it. Walk only has a different animation while moving, same as Sprint. There's no reason why they couldn't use just the same animations. You could make an argument that you can move while using powers, but 1) If you do, you just slide along the ground in the middle of the animation anyway, 2) I don't mind if I can't move while using my powers while in Walk.
Actually there are very clear reasons why Walk was implemented the way it was. As Liz Bathory said it boils down to how the standard movement/combat animations work.

When this game was designed its basic character movement (forward, backward and side-to-side) was hardwired to a running motion. All movements whether they be at normal speed, while Sprinting, while Super Speeding, etc. all use the same body animations. The only real difference is how fast or slow they move on the screen. This allowed all the core run animations to be reused for any of the ground-based travel modes at the time.

But when it came to doing a proper Walk it was obvious that they couldn't just make it look like a really slow motion run because that'd look silly. The way the arms and legs move for a Walking stride is different enough from running that they really had to come up with an entirely new core animation for it.

The problem with that was the only way Walking would look "right" without suppression would be if the Devs had come up with an entirely new set of animations to account for all the possible reactive motions that could happen while using powers or moving in combat. That would have been far too much work to make a Walk worthwhile.

So the Devs came up with a sensible compromise: by suppressing powers they could get away with only having to come up with a basic Walking motion without having to worry about how that new stride interacted with all the other powers and movements in the game. Without that compromise we likely would have never gotten ANY kind of Walk.


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Posted

Forget code and look at the animation only...

Take a power blast animation....
From running stance it starts different then from walking mode...
- So the start and length of the animation needs to be changed.
- It needs to be changed for three diff body types too.
- And from the power if walk while fly????

Now... this also counts for the second power of the set... and the third... and the fourth... Then for another power start with power selection one.

You see where this is heading?


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Posted

Quote:
Originally Posted by BeyondReach View Post
2) I don't mind if I can't move while using my powers while in Walk.
Not all my toons are tanks. The mobs don't just magically waltz over to my scrappers because I have a rooting animation running.

The second sentence is funnier if you read the urban dictionary's definition for rooting.


 

Posted

Quote:
Originally Posted by Oneirohero View Post
While I do start to see some doubt about why powers can't be used while walking, I myself would be pleased if you could at least suppress toggle powers instead of turning them off, also automatically turning [Walk] off when you're attacked by an enemy!
Again the animation compromise was put in place so that it'd be clear that Walking was never intended to be used anywhere near a potential combat situation. I agree that the way they did it is a bit restrictive, but doing it that way very likely mitigated many of the design problems they would have had coding this otherwise.


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Posted

Quote:
Originally Posted by Lothic View Post
Again the animation compromise was put in place so that it'd be clear that Walking was never intended to be used anywhere near a potential combat situation. I agree that the way they did it is a bit restrictive, but doing it that way very likely mitigated many of the design problems they would have had coding this otherwise.
There's also the fact that BaBs designed Walk in his spare time.

It was never an official project, BaBs took it upon himself to design the power on his OWN time as something nice to do for us.

Since it was never officially on record as being an assigned project, it is not at all surprising that they aren't going to go in and recode every animation in the game to work with it.


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Posted

Quote:
Originally Posted by Grae Knight View Post
All the listed reasons aside, why would you even want to use powers while walking?
I'd probably want to be able to use powers while walking for RP purposes. I think the real question is why would you'd be walking if you're in a stitution where you need to be using your powers? Think about it.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
There's also the fact that BaBs designed Walk in his spare time.

It was never an official project, BaBs took it upon himself to design the power on his OWN time as something nice to do for us.

Since it was never officially on record as being an assigned project, it is not at all surprising that they aren't going to go in and recode every animation in the game to work with it.
I'm quite sure with the amount of animation work involved that it would have -never- been green-lit as an official assigned project. Far too much effort for too little benefit.

The Walk we have is a nice little bonus QoL RP feature that, as you say, was a side-project that they managed to slip in during their spare time. It was never meant to be a full fledged travel power. The restrictions on it allowed BaBs to sidestep many of the design problems he would have otherwise had to deal with if he had tried to make this a fully incorporated movement scheme.

Basically this was a glorified "ground-pose" emote that gave us something that was better than nothing. Sure it could be better, but it's not likely going to be improved upon at this point. *shrugs*


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Posted

I think the main reason for Walk to turn off all other powers is so that the female form can be seen clearly while strutting around without being occluded by various auras, armors, and power's effects.


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Posted

Quote:
Originally Posted by Oneirohero View Post
While I do start to see some doubt about why powers can't be used while walking, I myself would be pleased if you could at least suppress toggle powers instead of turning them off, also automatically turning [Walk] off when you're attacked by an enemy!

At least then you'll be ready to fight when something breaks out. I'd still have to say that buffs shouldn't break you out of [Walk], I like to defy Speed Boosters with my ability to ignore their powers with my [Smug walk], muhahahaha!
If absolutely truthfully the only way that you could use powers in Walk would be to do a complete redesign (although, from what's been said in this thread, I'd guess it has more to do with the fact that Walk was never a supported design choice) then this kind of solution is the kind of thing I would like to see.

A macro where when you use a power, you come out of Walk mode, then straight away go back into Walk mode. Are TPAs and macros allowed in CoH btw?

And to answer the question, why? Because Walk is the most awesome animation in the game. I have always disliked the regular combat stance and movement animations in CoH, they look really cheesy. So almost exclusively I have used either Walk or Hover when given the choice. Plus it's kind of RP. I have a character who is far too suave to run. So apart from when Sprinting around or using a Jetpack, I have been Walking everywhere. Thankfully he's a Mastermind so I can just click "Attack", but I do have to get involved sometimes. My suaveness got me killed earlier today. Now, obviously that was entirely my fault, but nevertheless, I would like to see some kind of accomodation.



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

Quote:
Originally Posted by BeyondReach View Post
And to answer the question, why? Because Walk is the most awesome animation in the game.
Its a good thing we are all different.


 

Posted

Quote:
Originally Posted by Liz Bathory View Post
There is a very big reason...

Using powers with walk on would mean a remake of animation of EVERY power in game! Meaning that getting walk as an option would become impossible as there would not be made any free time to that HUGE amound of work wor just walk.
I don't believe this for a minute. That it wasn't coded to go into the default stance when attacking, perhaps. But seeing myself pop into a default "I'm aiming" or "I'm turning on a shield" or "I'm using Build Up!" stance while moving, sprinting, using ninja run, using beast run, being in the middle of a jump, being in flight, etc - no, I don't really believe they need to "remake an animation of every power in the game." (Especially because several are supporessed - go ahead, turn on a non-damage aura while running. Notice it doesn't animate.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't believe this for a minute. That it wasn't coded to go into the default stance when attacking, perhaps. But seeing myself pop into a default "I'm aiming" or "I'm turning on a shield" or "I'm using Build Up!" stance while moving, sprinting, using ninja run, using beast run, being in the middle of a jump, being in flight, etc - no, I don't really believe they need to "remake an animation of every power in the game." (Especially because several are supporessed - go ahead, turn on a non-damage aura while running. Notice it doesn't animate.)
Then answer this question: If it would have been apparently so easy to make Walk work the way you suggest why wasn't it done that way in the first place?


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Posted

My tinfoil hat blocks the wavelengths necessary for me to receive that answer. Sadly I cannot remove it as I am currently the subject of a DoS attack.


 

Posted

Walk is plenty fine as is.

Without knowing the code, I'm fairly sure that making it so that walk got temporarily overridden by normal running and attack animations when you perform an attack would be easier than making all new animations - but still not nearly easy enough for BaBs or anyone else to do in their spare time.

There are time I'd use walk when fighting if we had it (ala Darth Vader beating up on Luke in Empire Strikes Back) but those would be pretty rare. Better things await Dev Time.


 

Posted

Quote:
Originally Posted by supernumiphone View Post
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Quote:
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Posted

Quote:
Originally Posted by SinisterDirge View Post
The idea of sashaying to the next mob interests me not at all. The idea of chasing after a knocked back mob while walking is slightly humorous, for about a second.