Walk
In a game nazi werewolves fight walking plants in the street while we're busy fighting off an invasion from the OTHER hostile alternate dimension all the while aliens are taking over ancient Rome in search for the power of the gods? I'm not sure "realism" is a very convincing argument.
The part where you didn't actually answer his question and instead chose to sidestep it. Did they reanimate every single power in the game to work with Ninja Run and Beast Run? No, they did not.
The part where you didn't actually answer his question and instead chose to sidestep it. Did they reanimate every single power in the game to work with Ninja Run and Beast Run? No, they did not.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Quote:
Perhaps the more general question ought to be would anyone have paid for Walk the same way we paid for Ninja Run and Beast Run? Walk wasn't provided as a full-blown travel power in a Booster Pack. It was a Dev's side project and as such it was accordingly limited in scope.
Did they reanimate every single power in the game to work with Ninja Run and Beast Run? No, they did not.
|
None of us non-Devs really know how much effort it took to create something like Ninja Run versus Walk. We're all just guessing here. But the one FACT we do have is that the Devs sold us Ninja Run as part of a Pack whereas we got Walk for free. Clearly whatever it took to get Ninja Run working was complex enough that the Devs decided it had to be sold as something extra. Walk on the other hand was simple enough that it could be given to us for free.
So we're left with the obvious logical conclusion: For Walk to be as completely developed as Ninja Run it'd likely have to be sold to us as a fully fleshed out integrated travel power. I might have been dumb enough to pay for a fully animated Walk, but my guess is that most people would not have bothered spending money on it. Thus instead of wasting Dev time and effort making a full travel power that few people would buy they let Walk slip out the side door as a limited "super-emote". It is what it is and it's never going to be any better than that. *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Quote:
Ninja Run was sold for money for two reasons:
None of us non-Devs really know how much effort it took to create something like Ninja Run versus Walk. We're all just guessing here. But the one FACT we do have is that the Devs sold us Ninja Run as part of a Pack whereas we got Walk for free. Clearly whatever it took to get Ninja Run working was complex enough that the Devs decided it had to be sold as something extra. Walk on the other hand was simple enough that it could be given to us for free.
|
1. The Martial Arts pack needed a temporary power, and that was a paid pack.
2. It's a quasi-travel-power available from level 4 that doesn't require a power pick.
Yes, Ninja Run was sold for money. Yes, Ninja Run took time and effort to make work like it does. I don't believe it's quite so simple to conclude that Ninja Run was sold for money BECAUSE it took time and effort to make work. Half the emotes in the Party Pack took absolutely no time an effort to make, on account of them being reused animations which were already in the game prior to the pack's release, yet those were sold for money, too. Because Ninja Run and Beast Run were bundled not just in paid packs but with serious game advantages, it's not at all safe to postulate exactly what their cost accounts for.
Quote:
So we're left with the obvious logical conclusion: For Walk to be as completely developed as Ninja Run it'd likely have to be sold to us as a fully fleshed out integrated travel power. I might have been dumb enough to pay for a fully animated Walk, but my guess is that most people would not have bothered spending money on it. Thus instead of wasting Dev time and effort making a full travel power that few people would buy they let Walk slip out the side door as a limited "super-emote". It is what it is and it's never going to be any better than that. *shrugs*
|
And all that said - if they tried to sell me Walk with the ability to use powers with it... I'd buy it. I bought the Party Pack, after all.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
As near as I can tell from looking at it visually, the way Ninja Run and Beast Run work is that when you use a power it moves you into the normal "running" stance and then activates the power using the standard animation. I would have thought that a similar method could be used with Walk but it could easily be programmed differently.
Quote:
My argument is that the travel powers that were fully usable with animations and no power suppression such as Ninja Run and Beast Run were sold to us as Pack items. A "travel power" of sorts (Walk) that was limited in animations and functionality was given to us for free. That's not inductive logic - that's a fact.
Yes, Ninja Run was sold for money. Yes, Ninja Run took time and effort to make work like it does. I don't believe it's quite so simple to conclude that Ninja Run was sold for money BECAUSE it took time and effort to make work. Half the emotes in the Party Pack took absolutely no time an effort to make, on account of them being reused animations which were already in the game prior to the pack's release, yet those were sold for money, too. Because Ninja Run and Beast Run were bundled not just in paid packs but with serious game advantages, it's not at all safe to postulate exactly what their cost accounts for.
Actually, the only logical conclusion we can draw is that if Walk were a part of a Booster pack and added some kind of utility, and allowed you to use powers with it on, but also cost endurance to run, then it might cost money. The conclusion you draw is not in the slightest obvious, not to me, at least. If anything, it's inductive logic that's functionally unprovable. |
My simple conclusion, which I think a 3rd grader could figure out and accept, is that if the Devs had bothered to put the same amount of effort into Walk as they did for Ninja Run they would have probably also charged extra money for it. Probably is the operative word - if the Devs thought a full travel power was worth extra money (for WHATEVER reason) it's quite likely a fully functional Walk would demand extra money as well. This logical step is incredibly reasonable and straightforward. It's easily provable that new "real" travel powers introduced since 2004 (e.g. Jump Pack, Ninja Run, Beast Run and Steam Jump) have all cost players extra money - if Walk had been a fully fleshed out travel power all evidence suggests that they would have also charged for it.
This is why the "suggestion" being raised to have Walk made more robust is unrealistic to begin with. Does anyone really think the Devs are going to take an existing feature they already gave to us for free and re-work it enough to make it a something that would otherwise have been functional enough to charge extra money for? The Devs are not going to take Walk and ever make a "real" travel power out of it. The "cost versus free" argument alone is enough to shoot down this idea.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Now you're talkin'! Time for a cane powerset to use with walk. And I'd beat those whippersnappers offa my lawn with it too. You bet'cha.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Quote:
That is not in the least a "logical conclusion." It is an assumption on your part.
So we're left with the obvious logical conclusion: For Walk to be as completely developed as Ninja Run it'd likely have to be sold to us as a fully fleshed out integrated travel power.
|
Why did we get Ninja Run? Not because we needed a travel power, but because someone thought it fit the martial arts theme. Perhaps from watching anime.
Why did we get Beast Run? Not because we needed a travel power, but because it fit the more animalistic characters people could make with the parts in that pack. You know... an RP reason.
Sort of like why we got Walk in the first place.
Quote:
My simple conclusion, which I think a 3rd grader could figure out and accept, is that if the Devs had bothered to put the same amount of effort into Walk as they did for Ninja Run they would have probably also charged extra money for it. |
How do you KNOW there was more or less effort put into Ninja Run versus Walk? How do you KNOW that Walk didn't actually take MORE time to do in order to add the suppression?
Answer: You don't. But since it fits your ASSUMPTION to say it didn't take as much work, you want to throw it out as a fact to try to shoot down a perfectly reasonable request.
Quote:
It's easily provable that new "real" travel powers introduced since 2004 (e.g. Jump Pack, Ninja Run, Beast Run and Steam Jump) have all cost players extra money - if Walk had been a fully fleshed out travel power all evidence suggests that they would have also charged for it. |
Quote:
This is why the "suggestion" being raised to have Walk made more robust is unrealistic to begin with. |
Quote:
Does anyone really think the Devs are going to take an existing feature they already gave to us for free and re-work it enough to make it a something that would otherwise have been functional enough to charge extra money for? |
Wait, they didn't?
So they DO go back and revisit things they gave us for free? Doing things besides bug fixes, responding to reasonable requests from the playerbase?
Imagine that.
Quote:
The Devs are not going to take Walk and ever make a "real" travel power out of it. |
Quote:
The "cost versus free" argument alone is enough to shoot down this idea. |
I can see it now.....
"Starting an ITF Walk...er uh "run". Please send tell if interested. Expect it to take at least 2 hours, especially if the tank decides to strut between mobs again. Must have '/em strikepose' emote unlocked! "
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Quote:
I can sum up most of your points against my argument as "You're wrong because it goes against my wishful desire to have Walk be improved". I would have expected more from someone like you than simple naysaying. It's hardly worth my time continuing to give you VALID REASONS why Walk will never be improved when all you counter with is "I don't care I want it anyway".
That is not in the least a "logical conclusion." It is an assumption on your part.
|
For your sake I hope the Devs prove me wrong someday... *shrugs*
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Quote:
Strangely I can use the same argument against you:
I can sum up most of your points against my argument as "You're wrong because it goes against my wishful desire to have Walk be improved". I would have expected more from someone like you than simple naysaying. It's hardly worth my time continuing to give you VALID REASONS why Walk will never be improved when all you counter with is "I don't care I want it anyway".
For your sake I hope the Devs prove me wrong someday... *shrugs* |
"I can sum up most of your points as 'You're wrong because I don't think Walk should be changed.'"
Simple naysaying? You're making assumptions, I'm pointing out that that's exactly what they were - and this is the best you can come back with?
Sounds more to me like you don't want to admit your argument holds less water than a fishing net.
Quote:
As a player I certainly don't have any experience with the code involved here. But as software engineer with almost 20 year of professional experience I can make some educated guesses about the relative difficulty to implement something like Ninja Run versus something like Walk. That's all I need for a general discussion of this nature without making the pure assumptions you accuse me of.
Strangely I can use the same argument against you:
"I can sum up most of your points as 'You're wrong because I don't think Walk should be changed.'" Simple naysaying? You're making assumptions, I'm pointing out that that's exactly what they were - and this is the best you can come back with? Sounds more to me like you don't want to admit your argument holds less water than a fishing net. |
Ironically I'd love to see Walk improved here as well. I simply seem to be more aware and accepting of the relative chances of that happening than others in this thread.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Along with extra back ground music.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
"With great moustache comes great responsibility" - Zee Captain
Quote:
Reminds me of a comment from Arcanaville a while back talking about various things in the game. "If you think you know how the code works, you're wrong. If you think you know how it works from experience programming, you're really wrong."
As a player I certainly don't have any experience with the code involved here. But as software engineer with almost 20 year of professional experience I can make some educated guesses about the relative difficulty to implement something like Ninja Run versus something like Walk. That's all I need for a general discussion of this nature without making the pure assumptions you accuse me of.
|
Quote:
While the insult is appreciated, your logical fallacy remains evident. This actually reminds me of an IQ test question: "If some greens are reds and some reds are blues, can we say that some greens blues?" No, we cannot, because we have no guarantee.
My simple conclusion, which I think a 3rd grader could figure out and accept, is that if the Devs had bothered to put the same amount of effort into Walk as they did for Ninja Run they would have probably also charged extra money for it. Probably is the operative word - if the Devs thought a full travel power was worth extra money (for WHATEVER reason) it's quite likely a fully functional Walk would demand extra money as well. This logical step is incredibly reasonable and straightforward. It's easily provable that new "real" travel powers introduced since 2004 (e.g. Jump Pack, Ninja Run, Beast Run and Steam Jump) have all cost players extra money - if Walk had been a fully fleshed out travel power all evidence suggests that they would have also charged for it.
|
You take facts: Ninja Run cost money, Ninja Run is a travel power, Ninja Run works with powers, Walk is a travel power of sorts. However, the conclusions you draw from them are the very definition of inductive logic. You postulate that these facts are cause and effect. Because Ninja was a travel power in a pack we had to pay for, Walk being a travel power of sorts would also cost us money. This is inductive logic because it starts with a premise - Walk would cost us money - and then works backwards to draw up a reasonable justification. The problem with inductive logic is that it's exclusive - it proves only a single assertion, but does not bother to disprove all other assertions. Inductive logic, therefore, is useful for setting up goals, but not useful for providing conclusive proof.
You are basing your entire argument on what most would call circumstantial evidence. What you have consistently and it seems intentionally ignored is what is at this point fairly common knowledge about the animations system, which BABs went to great lengths to explain. You base your entire argument on the assertion that fitting Walk to work with all other powers would be some kind of monumental task with the only evidence to that fact being that the developers haven't done this. This is easily disproved by the fact that the developers have thus far failed to fix the ugly typos in Maria Jenkins' description, which were not fixed even when her entire character model was updated and her missions and story arcs were updated, as well. This change has not been held back because it's a colossal amount of work we would have to buy a "Fixed oru spelling!" Booster Pack to justify it. It hasn't been fixed because no-one has been arsed to fix it. When people have pointed out typos in my own Architect missions, I have gone into the editor and fixed them within the span of five minutes, and I lack actual development tools.
You take an issue which in BABs' own words was one of priorities and turn it into one of cost of investment, and it simply isn't, not based on everything we know about how the animations system works. To even suggest that all powers would need to be reanimated to work with Walk is not just the height of absurdity, but is also easily provable to be false.
Your argument is largely empty because you're drawing an inductive conclusion based on circumstantial evidence while completely ignoring the elephant in the room of what Ninja Run itself cost and what part of that cost accounts for its animations budget. This is the same height of empty musing as trying to deduce the number of active game accounts based on PlayNC's box sales earnings in WON. You can claim it, but it'll still "probably" be incorrect.
Quote:
As a player I certainly don't have any experience with the code involved here. But as software engineer with almost 20 year of professional experience I can make some educated guesses about the relative difficulty to implement something like Ninja Run versus something like Walk. That's all I need for a general discussion of this nature without making the pure assumptions you accuse me of.
|
Also as a player, I know what BABs has said about the animations system and how activation sequences work. These aren't a question of animating animations or manipulating player rigs. They're a question of programming the rigs on how they operate. It is work, obviously, but it's not ARTWORK.
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
While the overhead on developing walk-based animations is a perfectly valid technical reason not to make fighting in Walk mode available, I would hate to see it because there would then be no reason for some jackanapes to stay in Walk in missions, claiming it as a valid RP choice.
Better to pre-empt the inevitable fights, kicks, and recriminations by making the choice unavailable.
"I'm walking here!" should not be a viable battle cry ;-)
My scrapper doesn't need an AoE. She IS an AoE.
I asked whether the devs had to re-animate every single power to work with the other non-standard idle and movement animations, not who worked on something or when.
So, yeah... I'm not sure what was done for Beat Run and Ninja Run... hmmm.
I'm going to have to examine the animations!!
and round up everyone that knows more than they do"-Dylan