Sad State of the Game


Acyl

 

Posted

As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

My overall opinion is that the game has lost alot of the lustre and promise of the early days.

In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

The Nerf bat was weilded in more sense or perhaps with more explanation.

New issues introduced new content, new adversaries, new abilities.

All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

What is the sense of having so many zones if there is no pressing reason to go into them?

I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.


"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."

Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher

 

Posted

DOOOOOOOOOOOOOOOOOOOOOOOOM!


 

Posted

[ QUOTE ]
Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

[/ QUOTE ]This is possibly the funniest thing I have ever read.


 

Posted

[ QUOTE ]
Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

[/ QUOTE ]

Dude, please get out more.


 

Posted

I guess the question in here is "Where is the question?"


 

Posted

[ QUOTE ]
As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

My overall opinion is that the game has lost alot of the lustre and promise of the early days.

In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

The Nerf bat was weilded in more sense or perhaps with more explanation.

New issues introduced new content, new adversaries, new abilities.

All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

What is the sense of having so many zones if there is no pressing reason to go into them?

I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

[/ QUOTE ]

Can I have your stuff


 

Posted

I kinda had high hopes for this thread. It was written clearly, explained where the OP was coming from, and had paragraph breaks. However, it then took a turn into another "AE is ruining the game" thread.

Listen, I'm not a huge fan of the AE in regards to PLing, especially on it's effects on newer players. However, you have offered no solutions to the problem, you just complain about the problem. You pose no questions to the players, except for rhetorical ones.

The AE expansion allowed for players to create truly dynamic content at a pace much faster than that which the Devs have been able to put out content. Before the AE, I say a lot of requests for more content, especially at the higher levels. The AE allowed for that, and gave us the ability to create truly challenging missions for ourselves. It allowed the players to create the stories that might have been running through their heads for a long time.

It also allowed farmers and PLers a nice haven, perfectly tailored for what they wanted. It happened. The Devs have taken steps to try to curtail the most extreme cases, without trying to hurt the casual player using it for the stories.

Unless you have s specific recommendation for what the Devs should do to the AE system to make the players leave the AE and play the other content, I really don't know what this thread is doing here.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

This:

[ QUOTE ]
viola

[/ QUOTE ]

just kills me every time that I see it.

For reference:

Viola

Voila

At least one can say that the OP's version sounds good.

I am obviously very easily amused.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

QR

OP ignore AE. Seriously, I go in there once in awhile for missions and love it as a place to get inspirations, but otherwise, AE just isn't worth getting steamed about. It's not ruining the game. It's ruining the game for some players.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

My overall opinion is that the game has lost alot of the lustre and promise of the early days.

In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

The Nerf bat was weilded in more sense or perhaps with more explanation.

New issues introduced new content, new adversaries, new abilities.

All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

What is the sense of having so many zones if there is no pressing reason to go into them?

I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

[/ QUOTE ]

I was totally with you up to this point... that last little bit, yeah, that was some crazyperson talk right there. But otherwise you are dead on, AE has destroyed the spirit of the game, the developers basically neutered all of their previous hard work to create this amazing universe for us to explore by making it possible for people to level to 50 without leaving Atlas.

AE was a brilliant idea, giving us creatve license to make our own unique stories for our characters, teamates, whathaveyou. There should not have been any form of award associated with AE (xp, tickets, recipes, etc.), and they should have just dropped one or two buildings in less populated zones. It would have been the greatest RP tool ever and enhanced the already fantastic base universe that CoX was.

-Berliner


 

Posted

[ QUOTE ]
DOOOOOOOOOOOOOOOOOOOOOOOOM!

[/ QUOTE ]

These posts have become like taking a dead canary into a coal mine. Just like the dead canary they tell you absolutely nothing about whats going on.


 

Posted

[ QUOTE ]
Unless you have s specific recommendation for what the Devs should do to the AE system to make the players leave the AE and play the other content, I really don't know what this thread is doing here.

[/ QUOTE ]

No rewards for AE missions outside of "cool look what I made fun-ness". Problem solved, no more PL-ing or farming to be found there, it becomes what they intended, and we can return to our happy normal lives of dealing with nausiating faming spams in PI and the joy of watching lowbies get sniped as they try and make their way to Portal Corp to beg to be PL'd.

-Berliner


 

Posted

The 1st key moment in the change of the game regarding AE is to remove AE from AP. This will curtail some of the noobs from starting there. AE should start in Steel/Skyway, no more in AP, KR or any other low ended zone. This will also remove all the high levels that have taken over AP


 

Posted

[ QUOTE ]
[ QUOTE ]
Unless you have s specific recommendation for what the Devs should do to the AE system to make the players leave the AE and play the other content, I really don't know what this thread is doing here.

[/ QUOTE ]

No rewards for AE missions outside of "cool look what I made fun-ness". Problem solved, no more PL-ing or farming to be found there, it becomes what they intended, and we can return to our happy normal lives of dealing with nausiating faming spams in PI and the joy of watching lowbies get sniped as they try and make their way to Portal Corp to beg to be PL'd.

-Berliner

[/ QUOTE ]

And it would completely go against the stated mission of the system: to be an alternate leveling path for characters from level 1 to 50.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

To the OP: You let what the other players in this game do and say affect you too much. There is some really great new content to be had in the AE, you just need to seek it out. To hell what the other players are doing. If they stink at this game, doesn't mean you have to. If they have no idea how to get a cape mission, or an aura, or how to change their costume, what does that matter to you? If they've never heard of the Atlas Medallion, and you have it, you can choose to tell them ot not tell them. You have the power over these newcomers, but you seem to think that they affect you somehow.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

[ QUOTE ]
QR

OP ignore AE. Seriously, I go in there once in awhile for missions and love it as a place to get inspirations, but otherwise, AE just isn't worth getting steamed about. It's not ruining the game. It's ruining the game for some players.

[/ QUOTE ]

Agreed completely. It really hasn't impacted my gameplay at all to be honest. I've always started new Heroes in Galaxy City anyway, so very little has changed. I must admit, however, that I play almost exclusively with Coalition members.


 

Posted

Here's a solution:
<ul type="square">[*]Move AE out of the lowbie zones.[*]Smack it down in PI and Grandville.[*]Make it accessible after you have run all of the missions for at least 15 of your contacts, using Ouroboros if necessary to go back to contacts.[*]Create a mission where you have to click on an object. This object then poses a question pop up with answer choices. If you get the answer wrong, you start back at 15 contacts worth of missions to do.[*] Take the "quiz" idea and break it down to each time you complete a contact.[*]Holy Crap, they might learn something...Oh Gawds D0000000M!!11!!1![/list]
Contact 1
Quiz mish sample.

"Defeat all X, Answer 15 Questions"
Question 1: What game are you playing?
- City of Heroes/Villains
- Pong
- Hide and Seek

Question 2: How do you get to Kings Row from Atlas Park?
- The Yellow Line
- The Green Line
- Ouroboros Portal
- Recall Friend

Question 3: How do you ask for help in the Help Channel?
- Type /hc &lt;message&gt;
- Scream at your computer
- Call 1-800-GOLD-TIX
- /b to Grandville from Atlas Park

...you get the idea.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

I rated this thread 1 star. No HOF for you.


Now if you'd said Hitler instead of Rome, maybe you would have gotten 4.

AV ambushes at the door aren't cool, Beavis.


 

Posted

more AE hate eh?


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

[ QUOTE ]
And it would completely go against the stated mission of the system: to be an alternate leveling path for characters from level 1 to 50.

[/ QUOTE ]

Well, that's easier to fix then nixing the rewards for AE missions, they can probable edit that sucker out without even running an update.

I'm a genius, they should hire me!
-Berliner


 

Posted

[ QUOTE ]
Here's a solution:
<ul type="square">[*]Move AE out of the lowbie zones.[*]Smack it down in PI and Grandville.[*]Make it accessible after you have run all of the missions for atleast 15 of your contacts, using Ouroboros id necessary to go back to contacts.[*]Create a mission where you have to click on an object. This object then poses a question pop up with answer choices. If you get the answer wrong, you start back at 15 contacts worth of missions to do.[*] Take the "quiz" idea and break it down to each time you complete a contact.[*]Holy Crap, they might learn something...Oh Gawds D0000000M!!11!!1![/list]
Contact 1
Quiz mish sample.

"Defeat all X, Answer 15 Questions"
Question 1: What game are you playing?
- City of Heroes/Villains
- Pong
- Hide and Seek

Question 2: How do you get to Kings Row from Atlas Park?
- The Yellow Line
- The Green Line
- Ouroboros Portal
- Recall Friend

Question 3: How do you ask for help in the Help Channel?
- Type /hc &lt;message&gt;
- Scream at your computer
- Call 1-800-GOLD-TIX
- /b to Grandville from Atlas Park

...you get the idea.

[/ QUOTE ]

You know I only go into AE to get the destructive badge because it's just a cool title. I hit 15, based on hallows, bank mission, lost wand and posi, so that idea of expecting me to finish all my contacts sucks rocks. Meanwhile I can't tell you which line is which on the darn trams, it's just the north and south lines in my mind. Lastly I am 90% sure I am playing Pong, it's why I made an energy blaster.


 

Posted

[ QUOTE ]
more AE hate eh?

[/ QUOTE ]

Looks like it. Personally I think it's funny. AE can be great and suckage. It's what people want to make or ignore of it.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

That is my biggest issue with AE... and it's actually an issue with myself: I'm no where near as good a writer as I want to be.

And that's not AE's fault.

I just wish it had some unique mission objectives (like Player vs. Player missions...etc.) to stir up new interest.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

I understand your concerns about AE but you have to realize that AE has some good aspects as well....especially for the vets.

Sometimes we vets, and I say sometimes, we get tired of the same old missions, the same old TFs and AE brings out differentiallity to the game. It allows we, the users, to experiment on making up our own scenerios, characters and such to bring boredom to a stand still. Though you have not really looked in the "find" option where you want to find where people are in the game because if you had, you would see that there are more people out in the zones in missions that the game originally had out there than you see in AE. Most players are still playing the zone missions, TF's and such. Also, if you go to the Triumph Watch channel, you see a lot of players asking to join or asking people to join them in TF's, missions and the such and you don't see much chatter about AE there.

So, you see, AE hasn't really taken over but maybe 25% to maybe 35% of the players which most of the players you see are the newbs out there to where you have stated and I agree, that they come into the game, get PL'd to lvl 50 and don't even know how to play them which is pretty sad. But if it bothers you to answer the simple basic questions they have, it's your right not to answer them and to tell them that if they would play the regular missions of the game and EARN their 50's that they would know. By the way, I am one month off from being a 30 month vet myself. I would have been a 60 month vet already if I hadn't have gottem married for 2 years and then divorced to miss 2 years of game play but family was more important than the game. But away from that, I feel that even coming back after my 2 year sebatical, when I came back to the game, I was excited to come back to new things and new challenges as well as new powersets and the such.

Right now, my sister just got this game and she and I have the leveling pact and when she calls me up to play, we go out and play the regular missions, which I still love to play and love to experience them with a newbie so that if she does have a question along the way, I can answer her while we are playing and show her or tell her how to play that scenerio.

I've said my 2 cents and am now stepping off my pedastool.