Sad State of the Game


Acyl

 

Posted

Mmhmm

So, ask a question now or this is a useless thread.


 

Posted

[ QUOTE ]
My apologies...not "all" of the players do this.
It was an over exagerration to get a point across.

[/ QUOTE ]
I didn't take offense, I just wanted to make sure that at least one person is known to still be legit who started after the AE farm bonanza hit.

I think I'm the only person that is opposed to the AE system in this game. Anytime a game introduces player content there is cheating and ways to get around the gameplay. I've been guilty of it in other games.

I remember in Neverwinter Nights: I created a dungeon with a dragon in it. I took off the dragons armor and made him paralyzed so he couldn't attack. I would take my toons in and just kill him repeatedly. In about 30 mins I could have a max lvl char because as long as you didn't train up you continued receiving the required experience to level of a level one across 20 levels.

I quickly sold the game and never looked back. Player content has its rewards but more often than not, it is just a conduit for exploitation of game mechanics which has proven to be the case in ae.


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

I took a two year break from this game.
Came back.
People were like, AE lft?

I thought they were asking me "Are you looking for a team but didn't spell too well."

Anyhow, checked it out, tried it a bit, then got back to doing regular missions and arcs.

Used my 2500 or so tickets to buy a badge, and the rest went to buying content for the AE builder should I ever want to do that myself.

--- New issue today, all new stuff to be unhappy about now.

Most of my characters were dominators. And I get the impression I'm not going to like this change one darn bit.


 

Posted

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[ QUOTE ]
LOL Epic_.....AMEN!!!!

[/ QUOTE ]

No. It's not epic.

The game is in a steady spiral downwards and has been since i7.

[/ QUOTE ]

And yet, you're still here. And the game's population overall hasn't been "spiraling downwards". So that leads me to believe it's just you.

By the way, "Epic_" was the name of the poster he was replying to. Grats on the reading comprehension.




Virtue Server
Avatar art by Daggerpoint

 

Posted

[ QUOTE ]
As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

My overall opinion is that the game has lost alot of the lustre and promise of the early days.

In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

The Nerf bat was weilded in more sense or perhaps with more explanation.

New issues introduced new content, new adversaries, new abilities.

All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

What is the sense of having so many zones if there is no pressing reason to go into them?

I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

[/ QUOTE ]

I agree. Playing since the January after release, I almost never see anyone enter Striga. I WANT to do content in other zones, but everyone only wants to do AE missions/farms. Finding a team is much more difficult now that it feels like I have to go to AE just to get a team. It is quite upsetting. I'm going to try to get some teams going once servers are back up to day. I can't wait to see how many people will refuse to team with me when I /tell them that I have some missions in Founders Falls, +3 mobs. I'm expecting many to be "where is that".


 

Posted

[ QUOTE ]
Actually, it does. When you play an MMO, how you play DOES effect the other players, whether it's directly or indirectly. And it's not "their" game. It's ours. All of ours.

[/ QUOTE ]

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The question really isn't paying the money to play the game it is them playing the game and getting their toons up to 50 so quickly in AE or PI/Grandville PLing without knowing their toons' potential and asking questions they should know after playing the full game to it's entirity minus MA/AE and PVP/Arena.

[/ QUOTE ]

then don't team with them
?
i'm not seeing the problem here, /ignore and move on, or refuse to answer their questions


 

Posted

It's not the same, that is true. Be it gooder or worser. I pick teh latter. lol. (i know my grammer is screwed, it was porpusely done) go ahead and point it out,


 

Posted

[ QUOTE ]
then don't team with them
?
i'm not seeing the problem here, /ignore and move on, or refuse to answer their questions

[/ QUOTE ]

Yes, because they all wear signs over their heads that say "I MA PL'D TO 50!" over their heads. And it's not just teaming with them that effects everyone else. Their very presence in the game effects everyone. Plus the fact that their actions lead to the rest of us having to bear the nerfs that come from it. Squashing that action is best for the overall health of the game, but it does come at a heavy cost sometimes. And the fault is no one's but the idiots who exploit such things.




Virtue Server
Avatar art by Daggerpoint

 

Posted

[ QUOTE ]
It's not the same, that is true. Be it gooder or worser. I pick teh latter. lol. (i know my grammer is screwed, it was porpusely done) go ahead and point it out,

[/ QUOTE ]

Your grammer is screwed even intentionally, it's still screwed... I pointed it out, where's my cookie?


Doc Mech-Nec (Exalted): 50 Bots/FF MM
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Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

I'm just glad that I have an SG full of Vets that want to do regular missions


 

Posted

When I joined the game, we had to walk all over the city to get our levels, uphill! both ways!, and dammit, we *liked* it! Not like these kids today who can level up in just one building in one zone! Kids just want things handed to them rather than put in an honest day's grinding like we did. I don't know what this world is coming to, but I can tell ya this, ole Jack never woulda put up with it, yessireebob.

Now get off my lawn!


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
It's not the same, that is true. Be it gooder or worser. I pick teh latter. lol. (i know my grammer is screwed, it was porpusely done) go ahead and point it out,

[/ QUOTE ]

You know what's worse than being ignorant?
Being willfully ignorant.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

<QR>
I just think, in retrospect, it was probably a bad idea to put the initial contacts (if not the buildings themselves) in the lowbie zones, and introduce the player to those contacts right out of tutorial/character creation.

That contact being there is probably what sent most of the higher-leveled heroes to atlas. And contrary to what I'm guessing was the thought that they would all branch out and go to other AE buildings afterwards; few left. Those people filled atlas with their broadcast spam, and most new players got swept into it.

Not sure that there's much we can do about it now, but it might be a worthwhile experiment to NOT automatically add the AE contact to the contact list until lvl10


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

[ QUOTE ]
[ QUOTE ]
My apologies...not "all" of the players do this.
It was an over exagerration to get a point across.

[/ QUOTE ]
I didn't take offense, I just wanted to make sure that at least one person is known to still be legit who started after the AE farm bonanza hit.

I think I'm the only person that is opposed to the AE system in this game. Anytime a game introduces player content there is cheating and ways to get around the gameplay. I've been guilty of it in other games.

I remember in Neverwinter Nights: I created a dungeon with a dragon in it. I took off the dragons armor and made him paralyzed so he couldn't attack. I would take my toons in and just kill him repeatedly. In about 30 mins I could have a max lvl char because as long as you didn't train up you continued receiving the required experience to level of a level one across 20 levels.

I quickly sold the game and never looked back. Player content has its rewards but more often than not, it is just a conduit for exploitation of game mechanics which has proven to be the case in ae.

[/ QUOTE ]

If I'm reading this right, it might very well be the dumbest thing I have read on these forums. You knowingly cheated at a game, and then blamed the game for allowing you to cheat??? That's like buying a mystery novel, reading the last chapter first and then saying the book sucked because it allowed you to read the ending first.

Anyone who uses MA to PL to lvl 50 in a matter of days and then says, "That's it? This game sucks," is a moron.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

[ QUOTE ]
Edit: In a blinding flash of the obvious it just occurred to me that really the AE and any possible negative aspects impacts those who PuG much more than those who just team with people they know. When I first got into MMO's (and even back in my MUD days) I spent a lot of time in PuG's. These days for my own sanity and enjoyment I only team with people I know. SG's/VG's/Kins/Clans are the only way to go now. If you find a group of people you get on with, stick to them like glue. Do this, and some of the issues you have with the AE will become moot. Unless you are just objecting on principal (I have a bad habit of doing that sometimes), in which case there is no simple solution.

[/ QUOTE ]

I think you've hit it exactly. This mostly affects players who like to do PUGs and like full teams. Those of us who have our own groups or prefer to solo/small group haven't really been affected much at all.

My gameplay hasn't changed a bit with the AE coming out, except that I play a lot of custom content as well. But my wife and I (and now our daughter) still play dev content too; we just mix up more. Some characters only play AE, others only play standard content, others play a mix.


 

Posted

Same old Same and I don't wanna repeat myself *sigh* on a defensive note to the pl'd nublets who don't know how to play there toon because of that, there have been 50+month Vets I've played who think auto follow heal aura is playing an empath....among other WTF moments.

Besides that I started with PUGs everyone does at some point and from there you start to make your friends, same with an SG, then you and your new buddy find another PUG and low and behold you find a new friend and thus a chain is formed.

I don't know why people expect to find a PUG and it to be like OMG this is the best effing team EVER!!! even b4 AE there was always lousy PUGs and there always will be. BUT! sometimes...sometimes you find one or two good players who you will want to call back upon.

I think this game's heart is within the Community
(besides the jerks because those will always be around)
but just that teams are needed for TFs and other Missions is always great! You get to meet some cool ppl sometimes or just get to bond with your current buddies more.
I love this game!!!!
*Sniff* sorry tearjerker moment lol



~Amidst the blue skies, a link from past to future. The sheltering wings of the protector~

 

Posted

[ QUOTE ]
As I approach my 60 month vetran reward I have begun to review my opinion of the game today compared to the previous 5 years.

My overall opinion is that the game has lost alot of the lustre and promise of the early days.

In the early days CoH was a game about creating a unique Hero and going out and thrashing the bad guys. And CoV when it was released was similar on the villian side of the equation.

The Nerf bat was weilded in more sense or perhaps with more explanation.

New issues introduced new content, new adversaries, new abilities.

All these things somehow managed to come together and create a more interesting, challenging, and improved gaming experience.

Yet now I am left cold with the release of AE and the preceeding issue, and the resulting effect on gameplay as a whole. Instead of promoting and expanding the existing gameplay issues have destroyed the continuity that once existed.

As an old Vetran I have run alot of the content out there, have learned through that content how to play the different ATs, and in general enjoyed exploring over and over the many different nuances of the zones, TFs, and challenges that different builds face in CoX.

Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

I shake my head every time I enter Atlas and Cap zones, so many "players" but so few Heroes and Villians. The content of the game now is just so much window dressing and wallpaper, nice to see it hangs around, but in function having no pressing effect.

What is the sense of having so many zones if there is no pressing reason to go into them?

I can recall the first time I got into Founders Falls, having SK'd my 12 Controller to a 38 Tank and joining them on one of their missions. The new zone, the different mission content, it was all exciting and had purpose and meaning.

But now AE has made such things meaningless. You simply enter the building, click, and viola you're teleported inside one of thousands of missions which weren't created as real arcs, but as power leveling methods.

Just like PvP, AE implementation was thoughtless in it's outcome. Instead of becoming shining stars of achievement in a great game, they are flawed models whose implementation does not build on the rest of the content. PvP isn't universal in access to success and AE is universal in it's access to excess.

Like the debauchery that brought Rome to it's knees, it appears that CoX has run the same course. Whoever the current Ceaser and Senators of the game are, they have lost the path and created a Colliseum to entertain the masses while the rest of the Empire collapses in disuse. Sit and watch the games, watch the slaughter of the Christians, the sea battles, etc. Don't worry about the rest of the Empire.

[/ QUOTE ]

enter above text into my translator

translation ready:
You young wippersnappers...GET OFF MY LAWN!!!
in MY day we had to walk uphill 5 miles to school, and 10 miles uphill to get back home!!!!!
WHY WON'T people play the way I want them to??????



i've had great fun playing the "good" user created content in AE, and i still enjoy the game and all the pre existing stuff i haven't done yet. it's hard to believe so many people can't get past their own self absorbed lives and realise that the rest of the player base is NOT here to play a "support role" in YOUR game. I'm sorry you haven't gotten what i've gotten from the new features, i'm sorry that you are too selfish to realize that others ARE enjoying it, and i'm sorry that i ever read someone actually equate the fall of rome to a video game. go cry another river you sad, emo $%&*


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
My apologies...not "all" of the players do this.
It was an over exagerration to get a point across.

[/ QUOTE ]
I didn't take offense, I just wanted to make sure that at least one person is known to still be legit who started after the AE farm bonanza hit.

I think I'm the only person that is opposed to the AE system in this game. Anytime a game introduces player content there is cheating and ways to get around the gameplay. I've been guilty of it in other games.

I remember in Neverwinter Nights: I created a dungeon with a dragon in it. I took off the dragons armor and made him paralyzed so he couldn't attack. I would take my toons in and just kill him repeatedly. In about 30 mins I could have a max lvl char because as long as you didn't train up you continued receiving the required experience to level of a level one across 20 levels.

I quickly sold the game and never looked back. Player content has its rewards but more often than not, it is just a conduit for exploitation of game mechanics which has proven to be the case in ae.

[/ QUOTE ]

If I'm reading this right, it might very well be the dumbest thing I have read on these forums. You knowingly cheated at a game, and then blamed the game for allowing you to cheat??? That's like buying a mystery novel, reading the last chapter first and then saying the book sucked because it allowed you to read the ending first.

Anyone who uses MA to PL to lvl 50 in a matter of days and then says, "That's it? This game sucks," is a moron.

[/ QUOTE ]

I was iterating how easy it is to manipulate content when user creation is allowed, and seeing what was possible got rid of the game for allowing such mechanisms because it was nothing I was interested in at that point. I then compared it to AE as an example of why user created content shoudn't be allowed in games.

Reading Comp 101 is in order.


Doc Mech-Nec (Exalted): 50 Bots/FF MM
Crey Radiation Tank (Exalted): 50 Rad/Rad Corr
Servers: Exalted, Triumph, Champion
Alts: 32
Steam Profile

 

Posted

[ QUOTE ]
When I joined the game, we had to walk all over the city to get our levels, uphill! both ways!, and dammit, we *liked* it! Not like these kids today who can level up in just one building in one zone! Kids just want things handed to them rather than put in an honest day's grinding like we did. I don't know what this world is coming to, but I can tell ya this, ole Jack never woulda put up with it, yessireebob.

Now get off my lawn!

[/ QUOTE ]

dammit, scooped, i completely didn't see this one before i posted my translation......

guess i can always fall back on "great minds think alike"


Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.

screw your joke, i want "FREEM"

 

Posted

The OP made some valid points.

New and trial players pop into Atlas with their newly made creations and are drawn like moths, due to MA spamming, to the AE building where they never leave.

They don't learn about the contact/mission structure to the game.

They don't learn about the myriad of zones in the game.

They don't learn about the standard type of rewards and drops, only tickets as if the game is a big Skee-ball machine.

They end up like Barkley, trapped in their fantasy on the holodeck.

There are solutions that may reduce this newly learned behavior but the solution may be as equally painful.

As others suggested, get the AEs out of the lower level zones. This would, force is such an unpleasant word, encourage new players to learn how the game normally works. Talk to contacts, get missions, take the tram, buy and sell TO/DO drops. In CoV you tend to stay in a single zone for an entire level range but in CoH there are multiple zones per level range and learning to get to them and go though them on foot or temp travel power should be a rite of passage. We'll probably end up with lower level versions of TP requests to Portal Corp as in PI whatever zones MAs first appear but they won't be in the low level zones at least.

Another way is to XP cap each MA mission based on the level of the character. 2 bubbles, 5 bubbles of XP, doesn't matter much but a change like that should alter the general belief that AE is solely a PL tool. This isn't about punishing PLers but preventing incorrect behavior and reward reinforcement in new players. Why keep playing on a huge map that'll take 30-40 minutes to clear if XP and rewards stop for your character after 10 minutes?

Another way is to gate entrance to MA by vet reward. Been here 3 months, you can now do MA missions. Again my purpose is to train new players about the existing game systems and rewards and not just the MA arcade. We are suppose to be playing super heroes or villains looking to save the world or cause general mischief, NOT dressing up and playing a VR version of an MMO in an MMO. It's the WoW characters playing an MMO in game joke.

This isn't about level 50 newbies exactly. It's about new players never learning to play the game as designed but instead thinking the MA is the only way to play. And if that's what they learn, it's less likely that they will be long duration subscribers. And without subscribers, this game will end up in a subscription death spiral sooner than later.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

[ QUOTE ]
Now, with AE in place, I find that much of the preceeding content is being skipped by "new" players and they are more and more ignoring the aspects of the game which made it unique and interesting. Instead of AE bringing a whole new level of interesting content to the playerbase, it's implementation has brought "instant leveling gratification". A new player can in very short order skip all the content of the last 6 years to achieve what goal? To become a level 50 and not know how to play it? To constantly have to ask basic questions that the typical 12mos vet knows because they actually ran content?

[/ QUOTE ]


I was amused over the weekend by finally seeing this first-hand. I solo a lot, but I got a request while on my MM for help with a patron mission. I figured what the heck - those can be a pain sometimes, and I had the time to help out (after I took care of my own EB problem anyway).

So the guy invites me, and I join him after dumping some salvage on the BM. I see that he's a Brute...and level 43 (my MM was level 41). Well, ok, that's fine. A bit odd for a brute to need the help, but whatever.

First mission is a find info type mission, and he had stealthed to the first glowie. I joined him and we found the second, but had to deal with the mobs. Nice battle at the end.

Next mission he has to go AFK to help his brother with something, and I figure that's fine - I can try to clear some of the mobs (lvl 43 mish on villainous). I clear up until the back room, he comes in time to help with the boss. He remarks *finally* - even though he wasn't there for most of the mission! I raise an eyebrow, and take a look at his info...yep, no vet badges (but a bunch of AE badges).

So the next mission is Silver Mantis. He stealths to where she is, and I carefully weave my way back there (yay Midnighter Visage) to attempt to help. We go after Mantis, and have her down until she pops Unstoppable...then I fall - he runs for cover. Ok, back from the hospital to try again. By this time she's almost healed. We try again, and he falls in quick order. I kept fighting...and managed to defeat the purple-con EB by myself.

On the way to the next mission (Barracuda) I get another "wow, this is taking long" and "oh, I could have taken her if I'd slotted my defenses". Wait, what's that now? You haven't slotted your defenses? "I figured I'd wait until I was level 50". "Ahh, I take it you're taking a fast track on up". "Yep."

My guess...the toon hadn't been out of the AE at all until that point, and finally had to in order to unlock the patron. I'm fine with that, and had a nice challenging time lifting most of the weight on his missions...but I can't fully understand what the draw for playing like that is.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

[ QUOTE ]
I kinda had high hopes for this thread. It was written clearly, explained where the OP was coming from, and had paragraph breaks. However, it then took a turn into another "AE is ruining the game" thread.

[/ QUOTE ]

I honestly do not see the problem with "another" AE is ruining the game thread. I tend to agree with these threads.

The OP was clear and and proper, but that was not enough because it turned into another thread much like the others?

I think every player that is not happy with the introduction of AE should say so. Should they not mention or for that matter, clearly mention that they think AE is ruining the game before closing an account?

We could sit here and debate "how to" but at times that takes away from the goal... like a tanker using taunt.

[ QUOTE ]
Listen, I'm not a huge fan of the AE in regards to PLing, especially on it's effects on newer players. However, you have offered no solutions to the problem, you just complain about the problem. You pose no questions to the players, except for rhetorical ones.

[/ QUOTE ]

Every player that is saddened by AE is not going to be able to propose Ideas to fix it, but that is no reason to discount the fact that many players think the game is in a sad state.

Yes they complain and with multiple threads on this discussion maybe the volume of complaints will inspire the devs to make a change, the reason why they do not like AE has been stated over and over again. The devs can focus on that and make adjustments as they see fit... if they see fit.

[ QUOTE ]
The AE expansion allowed for players to create truly dynamic content at a pace much faster than that which the Devs have been able to put out content. Before the AE, I say a lot of requests for more content, especially at the higher levels. The AE allowed for that, and gave us the ability to create truly challenging missions for ourselves. It allowed the players to create the stories that might have been running through their heads for a long time.

[/ QUOTE ]

I disagree with most of this because I do not think the players are for the most part creating "content". AE adds "stuff" to the game but for the most part it contains... nothing.

For the most part hordes of the same enemy, on the same maps with the same clickable object to bypass the ticket limit. This is neither dynamic or really even content.

Creating a story or a mish is great but when the vast majority of players are piled into one building running farms.... (same old ruining garbage)

[ QUOTE ]
It also allowed farmers and PLers a nice haven, perfectly tailored for what they wanted. It happened. The Devs have taken steps to try to curtail the most extreme cases, without trying to hurt the casual player using it for the stories.

[/ QUOTE ]

OK I will bite...

Eliminate auto leveling, this will require players to sk, making the farms closer to game content farms.

Eliminate the ability to have custom groups without minion's and lt's this will eliminate xp abuse and further close the gap between game content farms and AE farms.

Make AE's like TF's eliminate the rewards after frequent play.

You see Aett, many players don't have clicks, and need to pug or atleast find a good portion of players to fill out a team. This extreme easy button is pulling from these resourses. AE has turned Freedom into Protector, sure alot more players are on line but it's still a dickens to find a team to play real content.

[ QUOTE ]
Unless you have s specific recommendation for what the Devs should do to the AE system to make the players leave the AE and play the other content, I really don't know what this thread is doing here.

[/ QUOTE ]

They are doing as every player should voice an opinion. We all are not smart enough for the details, but most of us can see the damage being done.. should they just remain silent?


 

Posted

It was beginning to feel the same in PI to be honest before AE. I can recall many times, going to PI and seeing 10-20 lowbies at Castle asking for bridges, PL's, and what not.

Blame it on the a-a-a- altism. (ha, thought i was gonna say something else, huh)


 

Posted

[ QUOTE ]
I was iterating how easy it is to manipulate content when user creation is allowed, and seeing what was possible got rid of the game for allowing such mechanisms because it was nothing I was interested in at that point. I then compared it to AE as an example of why user created content shoudn't be allowed in games.

Reading Comp 101 is in order.

[/ QUOTE ]

My mistake. The game included a mechanism that allowed people to cheat, so rather than play it the way it was intended, and maybe enjoy it, you got rid of it. That doesn't make any more sense to me than my first supposition. For as long as there have been games there have been ways to cheat at them; that doesn't mean all games are flawed.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Only games that allow for player made content outside of the intended scope are flawed, which was my position in the first place, which you failed to see for a second time while incorrectly citing my position...


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