carbo

Informant
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  1. Its not whinning, and I took the post right from the official, the BRUTE nerf was not needed, I would regularly fill my meter full on my brutes, keep it going from mob to mob, that was the whole idea-sacrificing life for the fury of the battle-not trying to be a tank just a Brute! The sary part for the Devs was that Scrappers would goto the Scrap-heap....you would have no way for playing one other than "hey this is a scrapper, remember them"...they took more damage and dished out plenty more. So not whinning, its called voicing your opinion on the NERFING strategy, because we all know what a nerf is right and this was a NERF
  2. Here is the Patch Notes on new, nerfy BRUTES

    BRUTES

    Fiery Aura/Fiery Embrace - The Brute version of this power had a 30 second duration on the Fire Damage buff. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 20 seconds. Note with the changes above, this only applies in PVP.

    Dark Armor/Aura of Fear - The Brute version of this power has a magnitude was set to 3. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 2.

    Decreased Brute Damage Cap from 850% to 775%.

    Modified the Brute Fury Formula so that there is a more gradual degradation of Fury Build Up while attacking/being attacked instead of a sharp fall off at 80%. The fall off begins at 30%.

    Reduced Fury Decay Rate from 2 points per second to 0.75 points per second.

    The overall result of these two changes to Fury Generation is that it will be easier to maintain low levels of Fury, while gaining very high levels of Fury will be more difficult.

    Fixed a bug which prevented bonus Fury generation when attacking other players or very difficult targets such as Archvillains. The bonus is a flat 5 points per qualifying target hit by the attack, up to 70% Fury. Note that unlike standard Fury generation, this bonus only applies if the attack hits the target.
  3. they had to nerf the brute, NO ONE would EVER PLAY a scrapper ever again. They take more damage and dish out more punishment! With the new order, Brutes had to be nerfed...sheesh even Tanks got beefier
  4. Decreased Brute Damage Cap from 850% to 775%. taken directly from the patch notes
  5. The 1st key moment in the change of the game regarding AE is to remove AE from AP. This will curtail some of the noobs from starting there. AE should start in Steel/Skyway, no more in AP, KR or any other low ended zone. This will also remove all the high levels that have taken over AP
  6. I totally agree with you. We "pay" the same amount as everyone else, more so if your someone that buys all the new content they offer. We as the consumer should play the game anyway we fit, given the parameters that the devs have layed out for us. After all, it is we the people who "pay" all those salaries of the game makers. I shouldnt be told how to play a game, just like the dealership doesnt tell you how to drive that car you are buying from them. Great point, many more should stand up and not follow in line like the sheep they are...repeat after me people, I will play the game only the way I want to play. I dont care if you PL or Farm or whatever
  7. ok i have been trying to make mission with villains that are 54 in level. I see many and they are custom characters, but rikti for example, Comm Off of Rikti to be exact and they say the missions is 54-54? How is this done? How do i make a custom villain level 50 always?
    I figured out how to make custom charaters (villains) from the original in the game, just cant get them 50 or 50+