i18 Brutes the sad tale
I have to say... I am not a huge fan the fury cap reduction, but you have overlooked some of the good changes happening. Your post is quite limited in scope and borders on troll worthy. You should read more about some of the changes happening before deciding it is all bad.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
In practice, I haven't felt much of a reduction in damage. What I have noticed is that Fury is much easier to maintain between spawns.
@Demobot
Also on Steam
Did you thing that brutes needed any love? They solo faster from 1 to 50 than any other AT. They're now in perfect balance between tanks and scrappers. Stronger than the first and tougher than the second.
So why the whining?
Be well, people of CoH.
Doomwagoneers: They don't understand the difference between positive and negative changes. To them, every change is a Nerf.
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Biggest Troll on the forums? I'll give you a hint:
I have to say... I am not a huge fan the fury cap reduction, but you have overlooked some of the good changes happening. Your post is quite limited in scope and borders on troll worthy. You should read more about some of the changes happening before deciding it is all bad.
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Without the changes to Brutes, Tankers and Scrapper would become nearly obsolete with side-switching.
Sure, I may be sad that my Brute can't do as much damage now, but now I actually have a reason to try playing a Tanker.
Not only that, but I also found the changes very nice. I could just take a short AFK break on my Brute without worrying about my Fury to drop down to zero by the time I come back.
thi may be stupid but i rarely find myself above 80 fury, i doubt ill be seeing myself with 35 fury in 4 hours when this download finishes.
Its not whinning, and I took the post right from the official, the BRUTE nerf was not needed, I would regularly fill my meter full on my brutes, keep it going from mob to mob, that was the whole idea-sacrificing life for the fury of the battle-not trying to be a tank just a Brute! The sary part for the Devs was that Scrappers would goto the Scrap-heap....you would have no way for playing one other than "hey this is a scrapper, remember them"...they took more damage and dished out plenty more. So not whinning, its called voicing your opinion on the NERFING strategy, because we all know what a nerf is right and this was a NERF
Fiery Aura/Fiery Embrace - The Brute version of this power had a 30 second duration on the Fire Damage buff. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 20 seconds. Note with the changes above, this only applies in PVP. |
FE is vicious on Brutes now, whereas before it was alright but not great because Fury eclipsed it.
Before it added 100% base damage to any fire attacks you might have had for 30 seconds. Given that Brutes have low base damage it wasn't that great really and only really a must-pick for a Fire/Fire Brute.
Now it adds 45% enhanced Fire damage (in other words 45% of your final damage figure) to ANY attack for 20 seconds. So it plays well with Fury.*
Even the Fury changes actually suit my Stone/Fire Brute a tad better which is a bit mad since he always struggled to maintain Fury. The slower decay works better for him. I'm almost tempted to reopen my EU account just to see the changes on him. It would have a more negative effect on my Dark/WP and Claws/Elec though, but they are ridiculously awesome anyway.
Hey doomcriers, could you keep it down? I'm trying to have fun with my new powersets and zones.
Hmmm? A fury change? Sorry didn't notice. To busy smashing stuff.
Here is the Patch Notes on new, nerfy BRUTES
BRUTES Fiery Aura/Fiery Embrace - The Brute version of this power had a 30 second duration on the Fire Damage buff. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 20 seconds. Note with the changes above, this only applies in PVP. Modified the Brute Fury Formula so that there is a more gradual degradation of Fury Build Up while attacking/being attacked instead of a sharp fall off at 80%. The fall off begins at 30%. Reduced Fury Decay Rate from 2 points per second to 0.75 points per second. The overall result of these two changes to Fury Generation is that it will be easier to maintain low levels of Fury, while gaining very high levels of Fury will be more difficult. |
Fiery Aura has been BUFFED IMO. Now the damage modifier applies to mostly all damage for 20 seconds, that's a huge buff.
The fury "nerf" as you call it can be seen as a buff as well. At lvl 8 my KM/FA runs around with 200-300% Fury no problem....
"PvP Messiah"
As it is, mixing all the ATs, I'm really glad to see Brutes toned down a bit. A lower but easier to maintain fury bar was a perfect idea. It helps to make their role more unique without changing the flavor of their inherent.
Aura of Fear was mag 3? I'm just disappointed it took them so long to fix that...
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
This thread needs more waaaah. Where am I gunna score free drinks from, if not here?
Fiery Aura has been BUFFED IMO. Now the damage modifier applies to mostly all damage for 20 seconds, that's a huge buff.
The fury "nerf" as you call it can be seen as a buff as well. At lvl 8 my KM/FA runs around with 200-300% Fury no problem.... |
'Cause I thought the bar thingie filled up at 100%
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
The sary part for the Devs was that Scrappers would goto the Scrap-heap....you would have no way for playing one other than "hey this is a scrapper, remember them"..
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If PLA.Pst:AT=DEAD than Pla.ID=10t.
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Biggest Troll on the forums? I'll give you a hint:
The new Fiery Embrace is anything but a nerf for Brutes, as has been pointed out.
My stalkers weep for brutes.
Yeah, right.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
I soloed 5 tip missions last night at +0/+8 (my typical setting).
I didn't change my playstyle or speed at all and I noticed No Difference in my effectiveness.
Yeah, I know there was a minor difference but if I can't even notice it, how big a deal is it?
I'm fine with these new 'nerfs'
Here is the Patch Notes on new, nerfy BRUTES
BRUTES
Fiery Aura/Fiery Embrace - The Brute version of this power had a 30 second duration on the Fire Damage buff. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 20 seconds. Note with the changes above, this only applies in PVP.
Dark Armor/Aura of Fear - The Brute version of this power has a magnitude was set to 3. This was inconsistent with the Tanker and Scrapper versions and has been reduced to 2.
Decreased Brute Damage Cap from 850% to 775%.
Modified the Brute Fury Formula so that there is a more gradual degradation of Fury Build Up while attacking/being attacked instead of a sharp fall off at 80%. The fall off begins at 30%.
Reduced Fury Decay Rate from 2 points per second to 0.75 points per second.
The overall result of these two changes to Fury Generation is that it will be easier to maintain low levels of Fury, while gaining very high levels of Fury will be more difficult.
Fixed a bug which prevented bonus Fury generation when attacking other players or very difficult targets such as Archvillains. The bonus is a flat 5 points per qualifying target hit by the attack, up to 70% Fury. Note that unlike standard Fury generation, this bonus only applies if the attack hits the target.