i18 Brutes the sad tale
It's the constant ambushes and sieges (I now hate the word "incoming") that are the problems. :/ Especially on characters who are low on damage and have just gotten rid of the first foe in the first wave when the next wave shows up...
Other than those, and Blast Masters (sorry, but not everyone can afford to send their alts -KB IOs), it's not so bad. |
The 'constant ambushes and sieges'? Good grief. We're talking about playing BRUTES. BRUTES. What is this malarkey about low on damage?
Praetoria may challenge some people, but any one who rolls a brute and has a hard time in Praetoria who has so much as a single vet badge needs to delete that brute, because it's like failing to fall down.
Do you really expect anyone to take you seriously when you're claiming that the Brute changes caused you to now level more than twice as slowly? There's no way the small changes in Going Rogue could possibly do that.
I know everyone plays differently and circumstances can be radically different and yada yada, but this is just blatantly impossible. |
Would only take a couple of seconds at a fateweaver to correct the problem, but people trying to prove a point can be remarkably stubborn about changing anything about their 'proof'.
My character is totally unenhanced. Don't get me wrong, I can afford to send myself -KB IOs.
The 'constant ambushes and sieges'? Good grief. We're talking about playing BRUTES. BRUTES. What is this malarkey about low on damage? |
That said... my elec/elec dom and fire/storm controller (neither "high damage" at level 10 or so) laugh at his statement.
I'm bothered by the changes for a couple reasons. I'm not interested in /Fire, so I really don't care about the buff there. Lower fury degradation doesn't really help me much because I've never been dumb enough to play a brute primary with slow animations or long recharge times.
However, making maintaining high levels harder does affect me, because my Brutes are always built with as many fast animating, fast recharge attacks as possible so I am always hovering near max fury. Making that harder to maintain affects me, whereas making it easier to maintain low levels is really irrelevant for me.
I guess it's a boost for people who were playing Axe or Mace or Stone... But it feels like punishing those who were actually building their characters to properly make use of the AT's strengths :/
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I'm bothered by the changes for a couple reasons. I'm not interested in /Fire, so I really don't care about the buff there. Lower fury degradation doesn't really help me much because I've never been dumb enough to play a brute primary with slow animations or long recharge times.
However, making maintaining high levels harder does affect me, because my Brutes are always built with as many fast animating, fast recharge attacks as possible so I am always hovering near max fury. Making that harder to maintain affects me, whereas making it easier to maintain low levels is really irrelevant for me. I guess it's a boost for people who were playing Axe or Mace or Stone... But it feels like punishing those who were actually building their characters to properly make use of the AT's strengths :/ |
So people using sets like Axe or Mace or Stone weren't using brutes properly? What kind of BS is that?
It's the same as with the dominator changes really, they toned down the top performers (or the ones with loads of inf to waste in any case) and made it a bit easier for the average player.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I can't wrap my head around why that's a good thing. Shouldn't experience with the game and skill at character building give you an edge? A game where a person who picked it up would be just as good as someone who had been playing for years in a matter of minutes or hours doesn't sound like a very good game to me.
And I never said this game was like that. I'm simply pointing out that this is a step in that direction. I don't agree with flattening the curve. Noobs should suffer and fail horribly while they learn the game and become awesome with years of practice. In my day when you picked up a new game you by god expected to lose and die for a while!
Oh, oh! And lemme guess! When you walked to school, you had to walk uphill both ways, barefoot and in the snow, and you liked it!
Seriously, making a game where new players can't effectively play is a good way to kill your game. I'm pretty sure the devs want all the new players to actually stick around when all is said and done.
When a game like CoH gets to this age. Its not attracting new players, its more in the stage of recyling. I only speak of this because I come from a 13 yr old MMO. I play a few games atm CoH, UO, & GW. I`m not a huge in NC Soft fan, but they are better than EA.
And how exactly did this turn into a discussion about "new players"? Fury changes were introduced to prevent Tankers and Scrappers from becoming obsolete with GR. What does that have anything to do with attracting new players and ignoring Veterans? xD
When a game like CoH gets to this age. Its not attracting new players, its more in the stage of recyling. I only speak of this because I come from a 13 yr old MMO. I play a few games atm CoH, UO, & GW. I`m not a huge in NC Soft fan, but they are better than EA.
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Though it's at this age the Devs have done a good job with this expansion.
It's piqued the interest of older players who quit years ago.
Like me, for example.
And based on the reaction from other forums I frequent, it's also seem to grabbed the attention of some new players. Granted it will never have the draw of games like WoW, but then nothing ever will.
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Oh, oh! And lemme guess! When you walked to school, you had to walk uphill both ways, barefoot and in the snow, and you liked it!
Seriously, making a game where new players can't effectively play is a good way to kill your game. I'm pretty sure the devs want all the new players to actually stick around when all is said and done. |
Regardless, this is a pointless tangent. The topic at hand is the change to make it harder to maintain near-max fury...
Meh. I don't think it's ethically sound to encourage the modern mindset of not doing anything that's slightly difficult, and expecting there to be someone to hold your hand and wipe you after you use the toilet.
Regardless, this is a pointless tangent. The topic at hand is the change to make it harder to maintain near-max fury... |
I'm bothered by the changes for a couple reasons. I'm not interested in /Fire, so I really don't care about the buff there. Lower fury degradation doesn't really help me much because I've never been dumb enough to play a brute primary with slow animations or long recharge times.
However, making maintaining high levels harder does affect me, because my Brutes are always built with as many fast animating, fast recharge attacks as possible so I am always hovering near max fury. Making that harder to maintain affects me, whereas making it easier to maintain low levels is really irrelevant for me. I guess it's a boost for people who were playing Axe or Mace or Stone... But it feels like punishing those who were actually building their characters to properly make use of the AT's strengths :/ |
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I don't find maintaining max fury to be anymore difficult than it was. It's just now that the max fury you can obtain is slightly lower.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Right. Have fun with that mindset. And how exactly did this turn into a discussion about "new players"? Fury changes were introduced to prevent Tankers and Scrappers from becoming obsolete with GR. What does that have anything to do with attracting new players and ignoring Veterans? xD |
Faolon never said the Devs are doing a bad job at all ^^. I`m just a bit tainted because of EA ><
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Not quite impossible; if they were tuning their difficulty setting right to the edge and only just managing to kill spawns in I17 then the slight change in damage output could result in them dying a lot to those same mobs and spending the entire time in debt. Twice as slow levelling.
Would only take a couple of seconds at a fateweaver to correct the problem, but people trying to prove a point can be remarkably stubborn about changing anything about their 'proof'. |
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Let me know when you find an MMO that balances their game by buffing the strong and nerfing the weak because they didn't do a good enough job of making the difference high enough the first time.
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Even Enhancement Diversification (which was supposed to kill CoH--even I bought that hype, back in the day) was nothin' compared to the Epic Nerfs that were the Combat Upgrade and the New Game Enhancements (seriously, it was like language out of Praetorian propaganda).
That game would have given you fits and nightmares. Try balancing a Bounty Hunter with a Tailor.
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It seems unlikely that the poster would have lodged all those complaints about the Brute changes and then failed to mention that on top of all of that they were dying all the time besides.
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The brute I am leveling now moves less than half as fast on the experience bar. I cannot max my fury bar even when I am taking on enough mobs to pound me into the dust. I die way more easily... so really now I am forced to take all my IO's off my Brutes and move them to Scrapper or Tank.
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Other than those, and Blast Masters (sorry, but not everyone can afford to send their alts -KB IOs), it's not so bad.