Paladin_Musashi

Legend
  • Posts

    241
  • Joined

  1. No patch exists for my version... 4 gig download. There goes an hour and a half of the time I just paid for :/

    But that's nothing new, the old CoH updater used to do that to me every time I came back after a little absence too. They should really keep older patches around >.<
  2. I just reactivated my subscription because I saw all the new alterations on the game updates page, and wanted to see how they affect the game. I tried running cohupdater.exe to get my client up to date, but it doesn't even produce a window, just runs in the background and does nothing?
  3. Paladin_Musashi

    Fury fears.

    Yeah, I'm not really worried about group scenarios, because honestly... In a full group scenario the Brute's damage doesn't matter enough for a small reduction to affect group performance significantly.

    However... The lowering of the maximum fury generation that can be practically achieved quite significantly affects solo bruting. Even having the max drop from 85% to 75% is a very noticeable diminishment of a Brute's solo damage output.

    I'm not crying doom, but I don't care for it, not at all. If I have to lower my difficulty a step or two to compensate for a change, that's a very serious thing for me, it affects my enjoyment of the game significantly, because smashing my way through hordes of enemies is the entire reason I play this game. It's where 100% of the fun factor comes from for me.

    Having to fight less enemies, or lower level enemies == less fun.
  4. Quote:
    Originally Posted by Neogumbercules View Post
    The brute that never stops.

    QR
    Fast Healing
    Physical Perfection
    Superior Conditioning
    Health
    Stamina

    4 perf.shift procs
    Miracle and Numina unique

    All powers listed above slotted for maxium regen/recovery in enhancement value + set bonuses. Then throwing a bunch of +hp, +regen and +rec bonuses elsewhere as well as getting all of the passive accolades. After that, go for massive recharge.

    The question is... it sounds more fun on paper then it would be to play. Oh and it sounds like it would cost 5 billion influence...
    Honestly you don't even need that much stuff... I have an SS/WP with QR and Stamina and he already never runs out of end, ever, against anything.
  5. Quote:
    Originally Posted by Neiphan View Post
    Oh, oh! And lemme guess! When you walked to school, you had to walk uphill both ways, barefoot and in the snow, and you liked it!

    Seriously, making a game where new players can't effectively play is a good way to kill your game. I'm pretty sure the devs want all the new players to actually stick around when all is said and done.
    Meh. I don't think it's ethically sound to encourage the modern mindset of not doing anything that's slightly difficult, and expecting there to be someone to hold your hand and wipe you after you use the toilet.

    Regardless, this is a pointless tangent. The topic at hand is the change to make it harder to maintain near-max fury...
  6. And I never said this game was like that. I'm simply pointing out that this is a step in that direction. I don't agree with flattening the curve. Noobs should suffer and fail horribly while they learn the game and become awesome with years of practice. In my day when you picked up a new game you by god expected to lose and die for a while!
  7. I can't wrap my head around why that's a good thing. Shouldn't experience with the game and skill at character building give you an edge? A game where a person who picked it up would be just as good as someone who had been playing for years in a matter of minutes or hours doesn't sound like a very good game to me.
  8. I'm bothered by the changes for a couple reasons. I'm not interested in /Fire, so I really don't care about the buff there. Lower fury degradation doesn't really help me much because I've never been dumb enough to play a brute primary with slow animations or long recharge times.

    However, making maintaining high levels harder does affect me, because my Brutes are always built with as many fast animating, fast recharge attacks as possible so I am always hovering near max fury. Making that harder to maintain affects me, whereas making it easier to maintain low levels is really irrelevant for me.

    I guess it's a boost for people who were playing Axe or Mace or Stone... But it feels like punishing those who were actually building their characters to properly make use of the AT's strengths :/
  9. I look at it this way, people tend to hate anyone who speaks plainly and honestly and refuses to hew to what's popular just to be liked. So I wear my negative rep as a badge of honor.

    If the majority of people liked me, I'd feel I was probably doing something badly wrong.
  10. Quote:
    Originally Posted by rian_frostdrake View Post
    you know, the one thing that stuck out to me was that the instructor told them to intervene...i dunno, the muggers could have had concealed weapons and just telling your students to go get involved with a life threatening situation, that seems kind of irresponsible. Now had the instructor himself been the one to hop in with a "watch how i handles x situation" then it would have been less troubling, but this strikes me as some macho that fortunately didnt go badly, but could have.
    I would say the instructor should certainly act with his students, but anyone, regardless of his level of training, is an idiot if he fights three people at once, assuming he doesn't have to. So to say he should have handled it alone is absurd.

    Also, pretty much every martial arts instructor I've ever had has tried to instill in his students a sense of responsibility and that they have a duty to act when they see something like this happening, so...
  11. Quote:
    Break frees. When squishies no longer were out of luck once mezzed, and they hadn't eaten their mez prevention candy.
    Heck, I don't even think we had wakies when I first started playing, though I might be remembering wrong, as I'm not really sure about it. We definitely couldn't combine insps though.
  12. Just keep the taxibot motif going. Tailorbots.
  13. Depends on the character I'm playing. Kryptonite by 3 Doors Down is a common theme, and in those big fights where I end up being the last guy standing, still fighting trying to clear the spawn (I tend to play Brutes and Scrappers and other durable types ) I tend to hear Disturbed's Indestructible.

    The funny thing is I'll be playing without any music on, and catch myself humming or singing something relevant to the specific character I'm playing subconsciously. It always makes me chuckle when I realize it.

    I wish I could think of some specific examples right now, but I can't seem to remember :/
  14. Quote:
    Originally Posted by Decorum View Post
    Technically they always had them (at least long before I started in I6, anyway), but they only lasted until level 10. The switch was letting you keep them.

    I think about the longest I've let characters sit is about a year, as I usually do a sweeping log-in for anniversary badges.
    I assure you there was a time when we didn't get origin powers at all.
  15. Quote:
    Originally Posted by poptart_fairy View Post
    Uh, no. Not really. There's nothing in the story arcs that states how you were recruited into the ranks of Arachnos, only that you were.
    Nothing in the in-game story arc text specifically, but it's established lore that all spiders and widows/fortunatas are recruited as children and raised in training facilities.

    So background is a tad fixed.
  16. People don't seem quite as desperate to get the raptor pack now that ninja run is around...
  17. Actually, for the VEATs at least, the lore of how you get to be one is pretty set. There's only one way.
  18. Quote:
    Originally Posted by LISAR View Post
    Never having star?
    Nah, that's obvious, and I'd thought of it, but it requires finding new teams all the time as the PuG you're with outlevels the sewers...

    I can't take credit for this because someone else came up with it, though I realized what they were doing immediately when I saw this character... Basically they used their second account to make a new toon, levelled it up to level 5, and then turned off xp on that toon. Then they just used that toon to lead sewer teams.

    The team stays sidekicked to level 5 permanently, with access to powers up to level 10. This means they can sweep back and forth in the juiciest part of the sewer, fighting a constant stream of purples that aren't all that threatening, and make a pretty surprising amount of exp. I actually got one of my 50s teaming with them
  19. Honestly, I'm conflicted.

    On the one hand, I hate the whole "This is your background and you will follow this railroad story! RAWR!" idea of epic ATs.

    On the other hand, I'd kill for a Mastermind type character that got to be the commander of a unit of Longbow, or PPD, or Legacy Chain, or...
  20. I love the sewers... I think they're one of the best parts of the game, and the fact that redside doesn't have a real analogue for them is sad.

    Also, there's a nifty trick that lets you level from 1-50 in the sewer, and do it in pretty good time too...
  21. Heh, if you live in California, anything less than six figures is barely allowing you to eat with the cost of living here...
  22. It's not really strange that GR content is in the game already. It's just like when CoV was released, everyone had the CoV content installed, just only people who had bought it and applied the code could actually use it. It's an order of magnitude easier to manage an MMO if everyone has exactly the same client files.

    And it's less strain on the users' bandwidth if you distribute the bits of content as you develop them, rather than in one big download later when it's all finished.
  23. Paladin_Musashi

    Incarnates?!?

    Flying spaghetti monster!

    Because the game needs more tentacles.
  24. Quote:
    Originally Posted by SuperOz View Post
    Quite frankly, I think that is an unrealistic expectation to have. Whilst most console single player video games do make you, your actions and your decisions the singularly most important factor to a game, a massively multiplayer game must by definition cater to a majority of people. And a majority of people cannot, by definition, be treated as a singular individual. At the point even the perception that one person's experience is somehow 'more equal' than another's occurs, then the equality of that experience is diminished and people would have a right to complain.

    There is no MMO in my personal experience that puts you so directly in the protagonist's position. Lord of the Rings Online does not put you in the driving position in the overall narrative, of being part of the Fellowship of the Ring. Star Wars Galaxies does not put you in the position of being one of the Heroes of the Rebel Alliance or the best bounty hunter in the galaxy or the Emperor.

    This also rings true for tabletop roleplaying games. One of the first rules I learned, and I learned it the hard way, was that there should always be someone with 'a bigger stick'. Players can, will, and consistently attempt to push the boundaries of authority in a game, and that point was something I addressed about the necessity of frameworks in both setting and atmosphere. If there was total independent freedom with a villain player being treated as the sole protagonist capable of defeating Lord Recluse, then there would be no consistent, overarching narrative and the point of the game would be lost.

    Your point about the game's attitude to you is also arguable. The narrative states, quite clearly, that you are better than the regular villain, and Arachnos goes to the trouble to break you out of the Zig, enrols you in the Destined One project and even trains you. Your personal experience has you embittered towards how you see Arachnos, I think. It would be the same as arguing you should play City of Heroes so that you are the sole superhero that saves the world. NPC's serve an important function, both as guides to narrative and as base archetypes that help define the atmosphere. To provide an environment where that doesn't occur would undermine the game overall, I feel.

    All of this being said, I do not disagree with your points on how the game is written and treats your character. Missions and general attitude could be rewritten to reflect the growing stature of your character. However, I stand by my statement regarding choice, or rather the illusion of free will. If what you are asked to do seems reasonable to your character, I think the overall structure of the game should by extension then be also reasonable.

    As for being the sole independent villain who drives the narrative, I do not think that can nor should happen, regardless of the solo-friendly nature of the game.


    S.
    "It's never been done before!" sounds more like a reason to try it than to avoid trying it.